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Release | SR Proxy the best way to protect your private server!
Discussion on Release | SR Proxy the best way to protect your private server! within the SRO PServer Guides & Releases forum part of the SRO Private Server category.
01/19/2018, 23:52
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#46
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elite*gold: 0
Join Date: May 2006
Posts: 667
Received Thanks: 348
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Quote:
Originally Posted by eitai123
im not collecting user data, are even able to understand any code?
i got banned for multi-accounting not for anything else, the filters source has been checked and verified clean already.
your are just ruining it for other servers based on false assumptions.
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Quote:
Originally Posted by [GM]Dejo
Idk what is going here this is safe or what can anyone explain it
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Gonna explain this for the thousand time:
There is a system called "SCA Country "in the filter, it restricts your players to a specified regional location for example: you are from the US, and you want to limit all other people but US to be able to login to your game(make it regional), so you just specify the country name in the filter and thats it, you dont have to use it if it bothers you lol and its disabled by default.
This code snippet actually shows the API im using to get the connection Regional area based on his IP, to do so im using IPinfoDB open source API.
the website and key are not encrypted and you can enter them yourself to see exactly what they do.
this is an open source API, so you can check the code anytime you want, just go to ipinfodb website... 
belive me, if i wanted to do any harm, there are a thousand simpler cleverer ways to do that.
wether or not to use my tool, thats up to you, i said over and over several times, if you got any doubt, i can show you the source, which was already scanned by mods, but nothing is ever gonna be enough for this community.
how about some gratitude for the hard work & time that i have put into it.
This constant hate helps nobody, and would have made sense if it had any real grounds to it, you should be thankful that this tool is up for free.
as for you @EslamGalull,
 , maybe you will learn something one day, and i will be proud of you.
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01/20/2018, 01:01
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#47
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elite*gold: 0
Join Date: May 2017
Posts: 1,081
Received Thanks: 224
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Quote:
Originally Posted by eitai123
Gonna explain this for the thousand time:
There is a system called "SCA Country "in the filter, it restricts your players to a specified regional location for example: you are from the US, and you want to limit all other people but US to be able to login to your game(make it regional), so you just specify the country name in the filter and thats it, you dont have to use it if it bothers you lol and its disabled by default.
This code snippet actually shows the API im using to get the connection Regional area based on his IP, to do so im using IPinfoDB open source API.
the website and key are not encrypted and you can enter them yourself to see exactly what they do.
this is an open source API, so you can check the code anytime you want, just go to ipinfodb website... 
belive me, if i wanted to do any harm, there are a thousand simpler cleverer ways to do that.
wether or not to use my tool, thats up to you, i said over and over several times, if you got any doubt, i can show you the source, which was already scanned by mods, but nothing is ever gonna be enough for this community.
how about some gratitude for the hard work & time that i have put into it.
This constant hate helps nobody, and would have made sense if it had any real grounds to it, you should be thankful that this tool is up for free.
as for you @EslamGalull,
 , maybe you will learn something one day, and i will be proud of you.
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OK dude thank you for explaining that keep going I will thankfull for you dude keep going with your work I never see anyone share his filter for free you and kryfilter did it
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01/20/2018, 22:08
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#48
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elite*gold: 0
Join Date: Oct 2013
Posts: 663
Received Thanks: 209
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Well since it's an open src api plus it gets only the ip and location it's safe to use coz for the ip well you can get the ip with more than 10 ways and the filter does not has any outgoing connections so "till now " it's safe to use but it's better to check every update to come since the white @aa goofie and his kry
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01/21/2018, 13:49
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#49
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elite*gold: 0
Join Date: May 2006
Posts: 667
Received Thanks: 348
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Quote:
Originally Posted by elmagico321
Well since it's an open src api plus it gets only the ip and location it's safe to use coz for the ip well you can get the ip with more than 10 ways and the filter does not has any outgoing connections so "till now " it's safe to use but it's better to check every update to come since the white @aa goofie and his kry
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getting the IP from a connection is a core-essential for the networking and cannot be excluded from the filter, it cannot operate without it, it is true for every filter that is released out there.
Furthermore, everything of those type of info is handled on the run-time of the filter and not stored in any way, as i said before, the filter doesnt even report to any backend server not even for statistics purposes, so when you guys ask me which servers are using your filter? i, myself, doesnt even know.
and a simple WireShark check can verify that.
i am aware that previous tools that has been released before in this community were containing malicious code, happily, not everybody is short-minded like that, and i understand the players will to keep themselves safe.
but i also dont understand this redundant hatred & ignorance by other "developers".
i will release a new version soon, which will include alot of bugfixes from the feedback you guys have provided me, stay tuned.
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01/22/2018, 06:16
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#50
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elite*gold: 50
Join Date: Jan 2015
Posts: 813
Received Thanks: 237
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looks great , good luck
@EslamGalull, you talk about collecting user data ?! really ?!
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01/22/2018, 11:25
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#51
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elite*gold: 350
Join Date: Aug 2015
Posts: 1,999
Received Thanks: 1,188
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if he's not trolling i don't want to live anymore
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01/23/2018, 14:29
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#52
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elite*gold: 0
Join Date: May 2006
Posts: 667
Received Thanks: 348
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Version 1.7.0 is up and ready, feel free to get the latest build.
i have updated the thread with some new info, this update mainly consists bug fixes and no new features, i will add the features you guys requested once were out of the beta build.
Have fun, please report any bug you may encounter.
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01/24/2018, 00:40
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#53
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elite*gold: 0
Join Date: Feb 2012
Posts: 551
Received Thanks: 46
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sadly you didn't add the character IP register in a table and you didn't fix the bugs i have told you about on the other forum which was
1 - inside the fortress i don't use fellow pet but i got the message and i can't move
2 - i can use the pet before wearing the job and then wear the job i will still have the pet spawning normally "i think to solve this u can make it forbidden to wear job if a job already spawned
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01/24/2018, 13:18
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#54
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elite*gold: 0
Join Date: May 2006
Posts: 667
Received Thanks: 348
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Quote:
Originally Posted by thebigbody
sadly you didn't add the character IP register in a table and you didn't fix the bugs i have told you about on the other forum which was
1 - inside the fortress i don't use fellow pet but i got the message and i can't move
2 - i can use the pet before wearing the job and then wear the job i will still have the pet spawning normally "i think to solve this u can make it forbidden to wear job if a job already spawned
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im aware of that, i couldnt fix it because i do not have any fellow pets in my server anymore, because i started to work on a new db, im adding them soon, therefore i will fix those soon, even though they worked before, im sure of it, just messed around with a tiny value, so no worries, everything in its time.
im aware of that, thanks for reminding me again.
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01/24/2018, 17:16
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#55
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elite*gold: 0
Join Date: May 2017
Posts: 1,081
Received Thanks: 224
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Quote:
Originally Posted by eitai123
im aware of that, i couldnt fix it because i do not have any fellow pets in my server anymore, because i started to work on a new db, im adding them soon, therefore i will fix those soon, even though they worked before, im sure of it, just messed around with a tiny value, so no worries, everything in its time.
im aware of that, thanks for reminding me again.
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better make fellow pets cant be ride in Job mode is better way to fix this
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01/24/2018, 19:26
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#56
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elite*gold: 290
Join Date: Oct 2013
Posts: 266
Received Thanks: 191
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Good job, I don't care you're Goofie or who, I still thank for what you do. However, please don't include "something fun" when you update your proxy. I think you should make few special functions and made it premium for getting money, as I know, nothing is free forever.
P/S: Is not related but fake players function is my idea and it costs me $50 for Goofie once upon a time :]]
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01/24/2018, 21:00
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#57
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elite*gold: 0
Join Date: May 2006
Posts: 667
Received Thanks: 348
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Quote:
Originally Posted by vietnguyen09
Good job, I don't care you're Goofie or who, I still thank for what you do. However, please don't include "something fun" when you update your proxy. I think you should make few special functions and made it premium for getting money, as I know, nothing is free forever.
P/S: Is not related but fake players function is my idea and it costs me $50 for Goofie once upon a time :]]
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My coding style is way different then his, dont know why some of you keep insisting on that that im him lol, dont really care.
As i said before, i can show you the source, i got nothing to hide.
The HWID system and bot/clientless tools detection systems are for a price, other than that its all for free, im still rebuilding them though...
Thanks for your feedback.
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01/29/2018, 20:08
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#58
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elite*gold: 0
Join Date: Dec 2017
Posts: 22
Received Thanks: 6
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The Job Temple currently disabled, please try again later ?!!!
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02/01/2018, 12:07
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#59
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elite*gold: 0
Join Date: May 2006
Posts: 667
Received Thanks: 348
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Quote:
Originally Posted by Bulletines
The Job Temple currently disabled, please try again later ?!!!
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yes, i know, i disabled it for my server and forgot to remove it (its hardcoded), i will remove it in the next version.
Guys, im currently working on the next version and i need your help, i do not have fellow pets in my testserver.
any volunteers that got fellow pets in their server so i can test my fixes on the fellow pets restrictions ?
Thanks in advance.
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02/01/2018, 15:53
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#60
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elite*gold: 0
Join Date: Feb 2012
Posts: 551
Received Thanks: 46
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Quote:
Originally Posted by eitai123
yes, i know, i disabled it for my server and forgot to remove it (its hardcoded), i will remove it in the next version.
Guys, im currently working on the next version and i need your help, i do not have fellow pets in my testserver.
any volunteers that got fellow pets in their server so i can test my fixes on the fellow pets restrictions ?
Thanks in advance.
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yes just ask what do you need ?
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