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[Release]VSRO MAX Project - Improving VSRO188

Discussion on [Release]VSRO MAX Project - Improving VSRO188 within the SRO PServer Guides & Releases forum part of the SRO Private Server category.

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Old 02/07/2017, 17:57   #121


 
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Originally Posted by ZeonNETWORK View Post
Holly ****, awesome progress dude
that fix was everyone waiting for ages ago

May i mention one thing about the previous versions? fixing the dagger formula using cSro-R is a very bad idea cause in cSro-R dagger was killing Blade/Armor same Set same blue same plus with just one hit without critical damage, i mean it had a tremendous damage in cSro-R

Andrew! have you considered developing the client side? i mean i'm sure you already have the source code of sro_client, and maybe you would end up using it in some engines sources like CryEngine or Unreal for example, that would be truly a new Era of the old Girl silkroad

Greetings, and keep it up
Thank you bro, also i will consider looking into that dagger thing. Im sorry but im not touching the client at all im just improving the server side the whole idea is to improve the files with the current client.

Greetings MeGaMaX
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Old 02/07/2017, 23:58   #122
 
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There's no download link anymore?
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Old 02/08/2017, 02:12   #123


 
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There's no download link anymore?
Just Just
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Old 02/08/2017, 02:16   #124
 
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Aw my bad then!!
just used to download them from the attachments
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Old 02/08/2017, 15:39   #125
 
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I don't know about you guys, the rest that can't get them to work, but I just tested them out and it works just fine, even if I used another DB/client.

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Old 02/08/2017, 22:34   #126
 
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Thank you bro, also i will consider looking into that dagger thing. Im sorry but im not touching the client at all im just improving the server side the whole idea is to improve the files with the current client.

Greetings MeGaMaX

The ShardManager falls and says that it is by the billing server and this causes disconnection in the players
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Old 02/11/2017, 22:05   #127
 
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anyone know how make it works ?


i dont need use fully this server files and i need just only a this fixe
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Old 02/12/2017, 07:27   #128


 
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anyone know how make it works ?


i dont need use fully this server files and i need just only a this fixe
Sorry to tell you that you cant since the fix for this was hardcoded.
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Old 02/13/2017, 12:34   #129
 
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Sorry to tell you that you cant since the fix for this was hardcoded.

I imagined this
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Old 03/14/2017, 19:43   #130


 
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Hello,

Today im releasing new version of VSRO MAX, it will have the ability to work 7 days trial from the time of the execution, also with some new features. If you would like to continue to use VSRO MAX modules contact me on skype for paid version.

//V9
-Added the ability to give custom arena item reward
-Added the ability to change the whole AlchemySystem Fusing time.
-Added the ability to change players count for party monsters to spawn.
-Added the ability to change the percentage for the party monster spawns.
-Added option to BattleArena required user count for it to begin, 1 player forming a party match VS another // 0 == Disabled // 1 == Enabled

Note: Please use the new server.cfg file included in the V9 archive.

Preview:


Check 1st Post.

Greetings MeGaMaX
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Old 03/15/2017, 03:36   #131
 
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nice but not free
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Old 03/24/2017, 21:36   #132


 
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You can comment with your suggetions aka feature you would like to be in the server.cfg
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Old 03/29/2017, 17:42   #133
 
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you can tell one server are using their files right now?
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Old 03/29/2017, 18:10   #134
 
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You can comment with your suggetions aka feature you would like to be in the server.cfg
probably fixing all the exploits are common thing that's why all of these people seek for Packet Filters & hiding the real Port is already built in all of the files
HWID, IP limitatios manged by Gateway or Agent is not a bad idea too
Anti job cheat ++ some limitations at FW, BA, CTF is good as well
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Old 04/07/2017, 16:47   #135
 
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Euhmm can i use this vsro files to make my own sto server?
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