A new update might come out soon and it might be the latest for this project if nothing comes up later:
V6:-
-Fixed the Guild Introduction NPC SQLI in game, also general.
-Fixed instance Dungeon invalid layer return in gameserver.
-Fixed the monsters AI positions cause them to stuck in walls sometimes.
-Fixed bug with forgotten world abusing it without authority.
-Fixed and improved the Dagger attack formula calculation (same as csro-r released files).
-Added VSROMAX Protector for AgentServer attacks - it will show logs as "VSROMAX Exploits Protector User (%s)"
-Added "ResolveNextPosWithOpt() TempCur.pCell == NULL : %d(%d, %d), (%0.2f, %0.2f, %0.2f)" in "%04d-%02d-%02d_RegionFatalLog.txt"
it will actually tells you what is wrong with regions if it have invalid layers or ids or navmesh, etc.
-Fixed bug in the forgotten world system which might happen with exiting the world or party.
-Added "Exception has been occurred during dispatching msg (MsgID:0x%02X)" - it will actually gives you a real reason and real opcode of which packet got a problem.
-Upgraded the navmesh code it will actually now load the latest ISRO navmesh folder without any errors, this will gives you the opportunity to get all the fixes that joymax is releasing for maps.
-Fixed the Unknown Timedjob id or Failed to create TimedJob.
-Fixed bug with blues, if you fused 2 stones same power, the server will calculate the 1st stone only, nothing more.
-Fixed SYNC bug with the DB session and thread id cause the ShardManager to lose what it was doing.
-Fixed one of the stages in QNO_CA_THIEF_2 quest.
-Fixed bug with "ITEM_QSP_ALL_POTION_1_02" being do not get counted if you picked it up in quest "QSP_ALL_POTION"
-Fixed bug in storage system cause gameserver to not being able to find the itemid64.
-Fixed bug in the trade system which cause gameserver to not being able to find the itemdid64.
A new update might come out soon and it might be the latest for this project if nothing comes up later:
V6:-
-Fixed the Guild Introduction NPC SQLI in game, also general.
-Fixed instance Dungeon invalid layer return in gameserver.
-Fixed the monsters AI positions cause them to stuck in walls sometimes.
-Fixed bug with forgotten world abusing it without authority.
-Fixed and improved the Dagger attack formula calculation (same as csro-r released files).
-Added VSROMAX Protector for AgentServer attacks - it will show logs as "VSROMAX Exploits Protector User (%s)"
-Added "ResolveNextPosWithOpt() TempCur.pCell == NULL : %d(%d, %d), (%0.2f, %0.2f, %0.2f)" in "%04d-%02d-%02d_RegionFatalLog.txt"
it will actually tells you what is wrong with regions if it have invalid layers or ids or navmesh, etc.
-Fixed bug in the forgotten world system which might happen with exiting the world or party.
-Added "Exception has been occurred during dispatching msg (MsgID:0x%02X)" - it will actually gives you a real reason and real opcode of which packet got a problem.
-Upgraded the navmesh code it will actually now load the latest ISRO navmesh folder without any errors, this will gives you the opportunity to get all the fixes that joymax is releasing for maps.
-Fixed the Unknown Timedjob id or Failed to create TimedJob.
-Fixed bug with blues, if you fused 2 stones same power, the server will calculate the 1st stone only, nothing more.
-Fixed SYNC bug with the DB session and thread id cause the ShardManager to lose what it was doing.
-Fixed one of the stages in QNO_CA_THIEF_2 quest.
-Fixed bug with "ITEM_QSP_ALL_POTION_1_02" being do not get counted if you picked it up in quest "QSP_ALL_POTION"
-Fixed bug in storage system cause gameserver to not being able to find the itemid64.
-Fixed bug in the trade system which cause gameserver to not being able to find the itemdid64.
A new update might come out soon and it might be the latest for this project if nothing comes up later:
V6:-
-Fixed the Guild Introduction NPC SQLI in game, also general.
-Fixed instance Dungeon invalid layer return in gameserver.
-Fixed the monsters AI positions cause them to stuck in walls sometimes.
-Fixed bug with forgotten world abusing it without authority.
-Fixed and improved the Dagger attack formula calculation (same as csro-r released files).
-Added VSROMAX Protector for AgentServer attacks - it will show logs as "VSROMAX Exploits Protector User (%s)"
-Added "ResolveNextPosWithOpt() TempCur.pCell == NULL : %d(%d, %d), (%0.2f, %0.2f, %0.2f)" in "%04d-%02d-%02d_RegionFatalLog.txt"
it will actually tells you what is wrong with regions if it have invalid layers or ids or navmesh, etc.
-Fixed bug in the forgotten world system which might happen with exiting the world or party.
-Added "Exception has been occurred during dispatching msg (MsgID:0x%02X)" - it will actually gives you a real reason and real opcode of which packet got a problem.
-Upgraded the navmesh code it will actually now load the latest ISRO navmesh folder without any errors, this will gives you the opportunity to get all the fixes that joymax is releasing for maps.
-Fixed the Unknown Timedjob id or Failed to create TimedJob.
-Fixed bug with blues, if you fused 2 stones same power, the server will calculate the 1st stone only, nothing more.
-Fixed SYNC bug with the DB session and thread id cause the ShardManager to lose what it was doing.
-Fixed one of the stages in QNO_CA_THIEF_2 quest.
-Fixed bug with "ITEM_QSP_ALL_POTION_1_02" being do not get counted if you picked it up in quest "QSP_ALL_POTION"
-Fixed bug in storage system cause gameserver to not being able to find the itemid64.
-Fixed bug in the trade system which cause gameserver to not being able to find the itemdid64.
Greetings MeGaMaX.
nice nice when will be the release? and btw what client should i use?
[Release]VSRO 1.208 Client Compatible for VSRO 1.193 files 09/14/2022 - SRO PServer Guides & Releases - 15 Replies Hello,
I was had a project with synx to login with different clients versions, i was able to make synx login by client V1.208 with his myth online files, but as every one know i have no more interesting in silkroad at all so today im releasing the modified sro_client.exe that will work with V1.208 Client and V1.193 files
Note: Download the setup for VSro 1.208 client and replace the sro_client with my one.
Bugs: 2nd bar showing symbols
Preview:
http://i.imgur.com/mIptw.jpg
Vsro project, oldschool 03/06/2014 - Silkroad Online - 0 Replies This is my oldschool project, (80 cap)
To follow my project go to http://imperialnetwork.blogg.se/2014/march/gamingp rivateserver.html
[Requst]Any way to change Vsro188 to english 10/12/2012 - SRO Private Server - 11 Replies Hello.
I have vsro188media with edits(custom npc,new items at npc,11dg)but it's in Vietnamese :/
I changed the text.txt or how it's called and I cannot do a thing ingame.
I also changed sro_client.exe and nothing happend.
Thank you.
Cheers
[Project] VSRO Manager 09/26/2012 - SRO Private Server - 69 Replies Hey epvp people ,
So actually I've some spare time and I'd like to do something for this community and I thought in something which is VSRO Manager
List the functions you want to have
(I'm serious this time , I'll complete it)
Current functions : Nothing just privileged ip getting / inserting not anymore