Greetings, everyone!
First of all, I'd like to apologize for being late, we tried our best to make sure everything is perfect.
Secondly, I'd like to elaborate something, the reason why we had many MINOR bugs is because 90% of our concentration was headed towards the reworked fortress war system in the closed beta, since it's the first successful attempt in the history of PSro to change how this feature works and it took a really long time. Everything is now all right, and the second beta phase is online. This is the change-log;
CHANGELOG [1]
- Wiped accounts/characters
- Changed the start level to 100
- Drastically improved the server's performance and stability
- Remove materials from mob drops (bolts, tablets, etc)
- Reduced unique mob spawn
- Changed Arrow stack to 10,000
- Added Immortal package (20x stones) in Item Mall for 800 Silk
- Unique monsters now give more EXP
- Reduced spirits' success rate a bit. (Angel & Devil)
- Fixed 10% damage increase/defense icons
- Remove Lucky Powder (1D) from Jangan Grocery NPC
- Removed level requirement to go to Constantinople, Samarkand, Arabian Coast and Arabian Desert
- Removed Dimension Pillars from the server
- Fixed all icons in Item Mall.
- Fixed Gender Switcher, it had no name and icon
- Removed the low level mobs from Samarkand and Constantinople
- Angel & Devil visuals were fixed
- Reduced Fellow Pets' speed
- Flying Dragon series' cooldown no longer overlaps with heals (force)
- Added Cunt to our titles
- Removed Thief/Hunter NPC spawn to make large-scaled battlefields more fair
- Fixed Cold imbues' damage, they're now the same as Lightning imbues
- You now get 3x 10% Damage or Defense Scrolls for 20 Silk instead of 1 scroll
- Increased stacks for trade goods and decreased the slots
- Fixed job profit
- Fixed some mobs in Arabian Coast and Baghdad that had no name or animation/effect
- Fixed Togui Elder, had no animation/effect
- Fixed Demon Venefica, had no animation/effect
- Decreased Thief Boss Kalia's HP
- Renamed Celestial Grabpet to Celestial Caracal as mentioned in the thread
- Fixed some missing icons (model switched sets)
- Removed monster spawn from STR Unique monsters
- Captain Ivy (STR) now spawns in Samarkand instead of Donwhang
- Cerberus (STR) now spawns in Constantinople instead of Jangan
- Return Scrolls are now cancel-able
- Normal items drop rate has been drastically increased
- Fixed Celestial Antagonist avatar's icon (it's only drop-able from Celestial Demon)
- Permanent Skills are now cancel-able, you'll get them back upon teleportation.
- Imbues cooldown has been increased to 16 seconds
- Disabled Alchemy temporarily (during beta to make it more fair)
- Added an NPC for weapons/accessories and for each set type.
Sincerely,
Celestius Staff