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Electus Online | 100 Cap CH | Start level 100 | Free Starter Items | Active

Discussion on Electus Online | 100 Cap CH | Start level 100 | Free Starter Items | Active within the SRO PServer Advertising forum part of the SRO Private Server category.

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Old 10/09/2017, 12:11   #3166
 
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i have DC all the time after 5 minutes of playing, this problem is after update, any1 have an idea how to solve this? Or somebody have just the same problem like me?
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Old 10/09/2017, 12:34   #3167
 
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job is inactiv we cant get gold ... 90% thiefs ...
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Old 10/09/2017, 14:22   #3168
 
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hi i wanna stary play this serv but when 10d start?
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Old 10/09/2017, 14:41   #3169
 
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Quote:
Originally Posted by sepuku21 View Post
hi i wanna stary play this serv but when 10d start?
Somewhen in november.
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Old 10/09/2017, 21:45   #3170
 
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lul 50-100m per 100 silks xd
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Old 10/09/2017, 21:56   #3171
 
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Anyone else getting "Sorry. Failed to execute Electus. [Error code 2]" when launching the client after newest update?
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Old 10/09/2017, 23:15   #3172
 
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Add chars EU limit Mastery 100 in D10 update

ATTENTION! Read before criticizing!

\/


I have a good idea to balance the EU chars

1 - REDUCE MASTERY AND COOLDOWN HP AND MP

The problem of the European race is its subclass, euros will always be better than Chinese in group fighting because it always has 5 ~ 6 players on pt with cleric subclass, giving endless res, bless and healing. My solution is to reduce mastery to half and reduce cooldown hp and mp 15 sec to 7 sec.
If the European race continues strong, simply increase the cooldown until balance.

2- REDUCE DAMAGE

One of the biggest problems of the European race is its absurd damage compared to the Chinese, it is necessary to reduce the damage by 10%

3-REMOVE SET RESTRICTION

Another problem of EU chars is the set constraint

Wizzard may use heavy armor set and light armor set
Warrior may use robe set
Rogue may use heavy armor set and robe set
Warlock may use heavy armor set and light armor set
.....

4 -BUFF HEAVY SETS

-Buff heavy armor set (EU) and Armor set (CH). 0% speed move to 10%, 0% mp consumption to -10%.

-Buff light armor set (EU) and protector set (CH) 10% movement speed to 15%, -10% mp consumption to -15%

-Robe set and Garmented set does not need buff (20%)


5 - DEBUFF FORCE SKILLS PROBABILITY

Force (CH) and Warlock (EU) 80% probability to 55% or 60%

------------------------

This was the way I found it so Chinese chars are not a build for pvp only, so Chinese people will be able to participate more in the silkroad.


Sorry for my bad english
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Old 10/10/2017, 12:19   #3173
 
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Get money from donations -> close it after donations don't make any profit ofc keep it for few months after so you don't get judged -> reopen another server to get more cash! Here we roll again ^-^
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Old 10/10/2017, 16:12   #3174
 
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and what will happen with all things d9 ? all the archid ?
i spent alot of money on silks to get all that stuff and now d10 will destroy it ?
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Old 10/10/2017, 17:14   #3175
 
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Any details about 10 degree upgrade system?
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Old 10/10/2017, 17:18   #3176
 
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So thief gets nerfed to 15m each 5*, which is half of what it was.

That means we can rob 42-60 trades each week before we hit limit. assuming 5-7ep each.

42 = 645m Per week gold
60 = 900m per week gold


Godsend alone costs 1b a week.

So basically we are going to have a server that trades 24/7 only and everyone gets SOM and quits.

Buff hunter trader to unlimited gold, we dont care about that. But dont make it so a thief cant even survive the economy. Put thief back at 30m and let those afk tracers make all they want
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Old 10/10/2017, 18:12   #3177
 
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Quote:
Originally Posted by drduke42 View Post
So thief gets nerfed to 15m each 5*, which is half of what it was.

That means we can rob 42-60 trades each week before we hit limit. assuming 5-7ep each.

42 = 645m Per week gold
60 = 900m per week gold


Godsend alone costs 1b a week.

So basically we are going to have a server that trades 24/7 only and everyone gets SOM and quits.

Buff hunter trader to unlimited gold, we dont care about that. But dont make it so a thief cant even survive the economy. Put thief back at 30m and let those afk tracers make all they want
he did this bcz if server continue like it was, there wouldnt be any caravans at all bcz barbarians wipe all the caravans(and ur trash guild phobia pick the loot) and this would have let to no job at all.
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Old 10/10/2017, 18:26   #3178
 
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Quote:
Originally Posted by drduke42 View Post
So thief gets nerfed to 15m each 5*, which is half of what it was.

That means we can rob 42-60 trades each week before we hit limit. assuming 5-7ep each.

42 = 645m Per week gold
60 = 900m per week gold


Godsend alone costs 1b a week.

So basically we are going to have a server that trades 24/7 only and everyone gets SOM and quits.

Buff hunter trader to unlimited gold, we dont care about that. But dont make it so a thief cant even survive the economy. Put thief back at 30m and let those afk tracers make all they want
Thief rate wasn't touched.
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Old 10/10/2017, 18:38   #3179
 
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Clarification (Jobbing)

Thief rate wasn't touched for a long time now. It wasn't profitable (that much) since the beginning. This is how it works in Electus / Sro.

Agreed by many, thieving is the most fun job in sro and pretty much everybody would like to do thieving instead of sitting on top of a camel and doing nothing. So, it has a price.

Case 1- Be a thief and have fun, collect ep but receive limited gold.

Case 2- Be a trader/hunter, make money, collect ep but sit on top of a camel a look at your screen do nothing.


Fun fact: There is nothing much to do about it. If you have a recommodation, be my guest and let me know. (Find me on discord)

Explanation for the gold boost for hunters;

- due to deflation
- it was required in order to motivate people to change to hunter and protect the caravan*
- gold limit is removed in order to motivate people to run trades pretty much, as well. (Is temporary and will be limited (probably to 50-60% when reached limit) after some time.

PS: Jobbing is one of the sources of farming gold, yet, is not the only way of obtaining gold. You might collect other valuable items (Boxes, Coins, Items) and sell them for gold as well.

PS2: Server life span is pretty much dependant on the server economy and we have to keep an eye on it and do changes if required.

*jobbing is the base of a sustainable and stable server economy

-----------------

Info @ 100 cap upgrade:


- It is ''expected'' to come up some time in November.
- Your items will be upgradeable with scrolls.
- Scrolls will either require EP/Gold or will be via quest. (more info later)
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Old 10/10/2017, 18:55   #3180
 
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Quote:
Originally Posted by LastThief* View Post
Thief rate wasn't touched.
We were selling and getting 30m each 5*, how was it not touched if it's now being stated that its only 15m. It was also said before that the max a thief could get at limit per week was 1.5b, the math at 15m doesnt equal 1.5b per week, it's exactly half of that. 750m a week to thief.

What happened was the top guild did trader until som and then switched, nothing more. What's the point to play if nobody is fighting? Silkroad is literally based off of the triangle conflict and it's useless to thief at this rate.

When I pm !honor to [BOT]System it says there are only 643 thieves.
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