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Reopen Clash Online l Degree 9 | Chinese Race | Job Based | 24 of July

Discussion on Reopen Clash Online l Degree 9 | Chinese Race | Job Based | 24 of July within the SRO PServer Advertising forum part of the SRO Private Server category.

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Old 05/05/2017, 03:23   #226
 
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things that need to be done before opening ...

1. Delete random Gold scrools totaly because they will destroy Job
2. Increase lv1-lv2-lv3 random silk scrools price to 100-150-200 Arena Coins
3. Nerf yellow parry rate scrool to 30-35% (or delete it)
4. Nerf yellow Attack rate scrool to 30-35% (or delete it)
5. Lower Elixir Box scrool prize to 1-100 elixirs (or delete it)
6. Lower Stone Box scrool prize to 1-100 elixir and delete immo and astral from it (or delete all)
7. npc thieves/hunters deal so much dmg and cant be tanked by player even with full moon ,they need nerf too .. every time they spawn 11 ,so decrease it to 7-8 per spawn or lower dmg
8. enable trace in job ... we want big caravans (i need to kill something)
9. fix SoM reinforcement (its same as on normal item)
10. fix job HWID (atm can opet 2 char in job at same time)
11. increase price of trade goods to prevent cheating ...
12. fix honor buffs for thieves ... have 12 honors and didnt get buffs

Thing that people cry atm and shouldnt be changed ,,,, sabakuns are ok as long as they are giving curent ratio ,every +2 they give 1% hp/mp and it doesnt boost dmg (that shouldnt be changed)
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Old 05/05/2017, 06:24   #227
 
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How time more for being the grant openning?
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Old 05/05/2017, 06:27   #228
 
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my suggestions are the following :

1-elixir box should be removed & add elixirs to daily quests & lower the elixir drops so the elixirs source should be daily quests that better to avoid 24/7 botters & HWID bypassers
2-stone box should be removed & add stones to npc with gold beside drops & lower the stones drop that better to avoid 24/7 botters & HWID Bypassers
3-i disagree about lowering the transpet hp the guy said that npc deals more dmg to players how that not gonna help theif players to take down transpets & why the hell 1 str theif or int will take down empty transpet solo with no zerk ..the only thing that need nerf is the npc hunters & thief spawns they r too many beside i test this thing with someone
4- enable zerk in job mode & remove zerk scrolls totally from the game & add cooldown to zerk in job so hunters won't spam zerk from npc theifs
5-remove random gold scrolls totally from the game it will destroy the job
6-enable trace mode in job
7-remove astrals from item-mall & from drops u don't want ppl run with high ++ in the first weeks of the game
8-increase str uniques magical defense so it will be impossible for any int char to hunt them ... same to int uniques increase their phyiscal defense ..
9-disable special trades or remove the special npcs .. trading between 3 towns should be enough also increase the cost of the trades to avoid cheat so the trade cost should be 80 M or 100 M & if the cost of the trade is 80 M profit should be like 220 M including the trade cost 220-80 =140m so the clean proft gonna be 140 M & if the cost is 100 M the profit should be like 240 M including the trade cost 240-100=140 m so the clean profit gonna be 140 M .. btw i didn't came up with the 140 m clean profit from my mind i tested trade from ht ~ dw & the cost was like 6 M which is very low & the clean proft was like 143 M & if we add the trade cost the profit gonna be 150 M .
10- don't make HWID limit in FGW there is no reason to do that
11- main town should be dw add the special npcs at dw
12-if the force debuffs gonna stay 45% probability u need to not add high cool-downs for debuffs or the cures make the c.d oldschool .. 45% probability is a big nerf for force players that my opinion thoo .. if not server will run one build only & its gonna be int spear .. just like realityOnline they didn't nerf it to 45% but they added high cdr & 90% of the server were int spear cuz force were nerfed .. so ur nerf is already so big to force players make the cool-down oldschool 45% is alread a big nerf
13-u didn't mention in ur thread how we get the moon weapons u said it will be mention in the clash-points section down there but yet u forget to add it or mention the details .. & if u gonna make moon weapons obtainable from fgw only .. its bad idea .. add more than oneway to gain it like it should be obtained throught job - ctf - arena - uniques just like the moon gears cuz some ppl hate fgw & other like it more than one option is nice
14- disable transpet termination in towns or near towns to avoid cheat too
15- add reverse & resurrection & instant scrolls to prem ++
16-add cooldowns to globals like 1 min & to reverse while jobbing like 3 mins
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Old 05/05/2017, 09:20   #229
 
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Quote:
Originally Posted by frusina View Post
Grand opening?
Friday or Monday?
Monday or Tuesday , we don't know yet

Quote:
Originally Posted by stallfederer View Post
fix auto buff its retarded to buff manually

I bought 50x immo and 50x astral from item mall, then I opened bunch of box scrolls from npc and now I have 1k immo 1k astral. Maybe disable boxes from giving immo and astral?
I will check it again.

Quote:
Originally Posted by minadir View Post
things that need to be done before opening ...

1. Delete random Gold scrools totaly because they will destroy Job
2. Increase lv1-lv2-lv3 random silk scrools price to 100-150-200 Arena Coins
3. Nerf yellow parry rate scrool to 30-35% (or delete it)
4. Nerf yellow Attack rate scrool to 30-35% (or delete it)
5. Lower Elixir Box scrool prize to 1-100 elixirs (or delete it)
6. Lower Stone Box scrool prize to 1-100 elixir and delete immo and astral from it (or delete all)
7. npc thieves/hunters deal so much dmg and cant be tanked by player even with full moon ,they need nerf too .. every time they spawn 11 ,so decrease it to 7-8 per spawn or lower dmg
8. enable trace in job ... we want big caravans (i need to kill something)
9. fix SoM reinforcement (its same as on normal item)
10. fix job HWID (atm can opet 2 char in job at same time)
11. increase price of trade goods to prevent cheating ...
12. fix honor buffs for thieves ... have 12 honors and didnt get buffs

Thing that people cry atm and shouldnt be changed ,,,, sabakuns are ok as long as they are giving curent ratio ,every +2 they give 1% hp/mp and it doesnt boost dmg (that shouldnt be changed)
Good suggestion, but we closed HWID during beta xD

Quote:
Originally Posted by EnriqueVzla View Post
How time more for being the grant openning?
between 3 or 4 days maximum (Monday or Tuesday)

Quote:
Originally Posted by GhostAlex View Post
my suggestions are the following :

1-elixir box should be removed & add elixirs to daily quests & lower the elixir drops so the elixirs source should be daily quests that better to avoid 24/7 botters & HWID bypassers
2-stone box should be removed & add stones to npc with gold beside drops & lower the stones drop that better to avoid 24/7 botters & HWID Bypassers
3-i disagree about lowering the transpet hp the guy said that npc deals more dmg to players how that not gonna help theif players to take down transpets & why the hell 1 str theif or int will take down empty transpet solo with no zerk ..the only thing that need nerf is the npc hunters & thief spawns they r too many beside i test this thing with someone
4- enable zerk in job mode & remove zerk scrolls totally from the game & add cooldown to zerk in job so hunters won't spam zerk from npc theifs
5-remove random gold scrolls totally from the game it will destroy the job
6-enable trace mode in job
7-remove astrals from item-mall & from drops u don't want ppl run with high ++ in the first weeks of the game
8-increase str uniques magical defense so it will be impossible for any int char to hunt them ... same to int uniques increase their phyiscal defense ..
9-disable special trades or remove the special npcs .. trading between 3 towns should be enough also increase the cost of the trades to avoid cheat so the trade cost should be 80 M or 100 M & if the cost of the trade is 80 M profit should be like 220 M including the trade cost 220-80 =140m so the clean proft gonna be 140 M & if the cost is 100 M the profit should be like 240 M including the trade cost 240-100=140 m so the clean profit gonna be 140 M .. btw i didn't came up with the 140 m clean profit from my mind i tested trade from ht ~ dw & the cost was like 6 M which is very low & the clean proft was like 143 M & if we add the trade cost the profit gonna be 150 M .
10- don't make HWID limit in FGW there is no reason to do that
11- main town should be dw add the special npcs at dw
12-if the force debuffs gonna stay 45% probability u need to not add high cool-downs for debuffs or the cures make the c.d oldschool .. 45% probability is a big nerf for force players that my opinion thoo .. if not server will run one build only & its gonna be int spear .. just like realityOnline they didn't nerf it to 45% but they added high cdr & 90% of the server were int spear cuz force were nerfed .. so ur nerf is already so big to force players make the cool-down oldschool 45% is alread a big nerf
13-u didn't mention in ur thread how we get the moon weapons u said it will be mention in the clash-points section down there but yet u forget to add it or mention the details .. & if u gonna make moon weapons obtainable from fgw only .. its bad idea .. add more than oneway to gain it like it should be obtained throught job - ctf - arena - uniques just like the moon gears cuz some ppl hate fgw & other like it more than one option is nice
14- disable transpet termination in towns or near towns to avoid cheat too
15- add reverse & resurrection & instant scrolls to prem ++
16-add cooldowns to globals like 1 min & to reverse while jobbing like 3 mins
Good One
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Old 05/05/2017, 11:22   #230
 
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If you open it today or tomorrow more players will join.
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Old 05/05/2017, 11:50   #231
 
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Quote:
Originally Posted by minadir View Post
things that need to be done before opening ...

1. Delete random Gold scrools totaly because they will destroy Job
2. Increase lv1-lv2-lv3 random silk scrools price to 100-150-200 Arena Coins
3. Nerf yellow parry rate scrool to 30-35% (or delete it)
4. Nerf yellow Attack rate scrool to 30-35% (or delete it)
5. Lower Elixir Box scrool prize to 1-100 elixirs (or delete it)
6. Lower Stone Box scrool prize to 1-100 elixir and delete immo and astral from it (or delete all)
7. npc thieves/hunters deal so much dmg and cant be tanked by player even with full moon ,they need nerf too .. every time they spawn 11 ,so decrease it to 7-8 per spawn or lower dmg
8. enable trace in job ... we want big caravans (i need to kill something)
9. fix SoM reinforcement (its same as on normal item)
10. fix job HWID (atm can opet 2 char in job at same time)
11. increase price of trade goods to prevent cheating ...
12. fix honor buffs for thieves ... have 12 honors and didnt get buffs

Thing that people cry atm and shouldnt be changed ,,,, sabakuns are ok as long as they are giving curent ratio ,every +2 they give 1% hp/mp and it doesnt boost dmg (that shouldnt be changed)
Agree all of them
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Old 05/05/2017, 13:34   #232
 
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Quote:
Originally Posted by lemans View Post
If you open it today or tomorrow more players will join.
sure but there is something still missing
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Old 05/05/2017, 14:14   #233
 
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Quote:
Originally Posted by Alexiuns* View Post
sure but there is something still missing
Please set the grand opening date because I need to know the game will be online today or not ?
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Old 05/05/2017, 14:21   #234
 
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Looks Great ! Am IN
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Old 05/05/2017, 14:28   #235
 
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Quote:
Originally Posted by iDjitex View Post
Please set the grand opening date because I need to know the game will be online today or not ?
dont force opening ... he said monday or tuesday
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Old 05/05/2017, 16:57   #236
 
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Another alchemy night statistics ^^

PlusAttemptsFrequencyTheoretical Probability
+4127151.50%51.50%
+563225.62%49.72%
+631212.64%49.37%
+71606.48%51.28%
+8813.28%50.63%
+9100.41%12.35%
+1020.08%20.00%
+11000
+12000

Elixirs/Lucky Stones/Lucky Powder used: 2468
Astral Stones used: 1271 (50480 silk)
Immo Stones used: 340 (13600 silk)
+11 and +12 without adv seems to be impossible or its rate is really, really low. If max plus will be +12, then from +9 to +12 rate should be the same (statistically, it will still be hard, 25%*25%*10%*10% = 0.0625% success from +9 to +12, this is current rate. While 25%^4 = 0.39% succes from +9 to +12 which is my suggested rate, in this case from every 1500 tries (using astrals) there would be at least 1 +11 item and probably 1+12 item, but still really unlikely to happed)

Personally, you shouldn't remove astral, +7/+8 isn't that hard and +9+10 are hard as fuck, so if people wants to donate to get 64k silk to get just 2 +10 items, that's their problem (I personally hate when people cry when they see others can buy what they can't) after all, Astrals are droppable by uniques so it's ok. In any case, you could increase Lucky Powder's gold price to 500k per unit, to make gold more valuable and people will have to do trade to get gold (Also, setting sell price off all items to 1 and keeping a good gold rate from mobs and trade will keep job alive, the more valuable gold is, the more active job will be), in this case, donators will be forced to play rather than just donating to get their high plus items.

Btw, delete arena items, instead you could change moon accessories to be gotten with Arena Coins and Clash/Job points, getting gold from arena will just destroy jobbing, and silk for arena is too cheap.
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Old 05/05/2017, 17:15   #237
 
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Quote:
Originally Posted by JustNrik View Post
Another alchemy night statistics ^^

PlusAttemptsFrequencyTheoretical Probability
+4127151.50%51.50%
+563225.62%49.72%
+631212.64%49.37%
+71606.48%51.28%
+8813.28%50.63%
+9100.41%12.35%
+1020.08%20.00%
+11000
+12000

Elixirs/Lucky Stones/Lucky Powder used: 2468
Astral Stones used: 1271 (50480 silk)
Immo Stones used: 340 (13600 silk)
+11 and +12 without adv seems to be impossible or its rate is really, really low. If max plus will be +12, then from +9 to +12 rate should be the same (statistically, it will still be hard, 25%*25%*10%*10% = 0.0625% success from +9 to +12, this is current rate. While 25%^4 = 0.39% succes from +9 to +12 which is my suggested rate, in this case from every 1500 tries (using astrals) there would be at least 1 +11 item and probably 1+12 item, but still really unlikely to happed)

Personally, you shouldn't remove astral, +7/+8 isn't that hard and +9+10 are hard as fuck, so if people wants to donate to get 64k silk to get just 2 +10 items, that's their problem (I personally hate when people cry when they see others can buy what they can't) after all, Astrals are droppable by uniques so it's ok. In any case, you could increase Lucky Powder's gold price to 500k per unit, to make gold more valuable and people will have to do trade to get gold (Also, setting sell price off all items to 1 and keeping a good gold rate from mobs and trade will keep job alive, the more valuable gold is, the more active job will be), in this case, donators will be forced to play rather than just donating to get their high plus items.

Btw, delete arena items, instead you could change moon accessories to be gotten with Arena Coins and Clash/Job points, getting gold from arena will just destroy jobbing, and silk for arena is too cheap.

nice one mate ...
i agree about everything you said ,selling items to npc should be 1 gold ,so we will be forced to sell them to players or just to job if we want gold what will decrease boting and make job more alive ...
and 500k price for LMP is great idea
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Old 05/05/2017, 20:34   #238
 
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Quote:
Originally Posted by JustNrik View Post
Another alchemy night statistics ^^

PlusAttemptsFrequencyTheoretical Probability
+4127151.50%51.50%
+563225.62%49.72%
+631212.64%49.37%
+71606.48%51.28%
+8813.28%50.63%
+9100.41%12.35%
+1020.08%20.00%
+11000
+12000

Elixirs/Lucky Stones/Lucky Powder used: 2468
Astral Stones used: 1271 (50480 silk)
Immo Stones used: 340 (13600 silk)
+11 and +12 without adv seems to be impossible or its rate is really, really low. If max plus will be +12, then from +9 to +12 rate should be the same (statistically, it will still be hard, 25%*25%*10%*10% = 0.0625% success from +9 to +12, this is current rate. While 25%^4 = 0.39% succes from +9 to +12 which is my suggested rate, in this case from every 1500 tries (using astrals) there would be at least 1 +11 item and probably 1+12 item, but still really unlikely to happed)

Personally, you shouldn't remove astral, +7/+8 isn't that hard and +9+10 are hard as fuck, so if people wants to donate to get 64k silk to get just 2 +10 items, that's their problem (I personally hate when people cry when they see others can buy what they can't) after all, Astrals are droppable by uniques so it's ok. In any case, you could increase Lucky Powder's gold price to 500k per unit, to make gold more valuable and people will have to do trade to get gold (Also, setting sell price off all items to 1 and keeping a good gold rate from mobs and trade will keep job alive, the more valuable gold is, the more active job will be), in this case, donators will be forced to play rather than just donating to get their high plus items.

Btw, delete arena items, instead you could change moon accessories to be gotten with Arena Coins and Clash/Job points, getting gold from arena will just destroy jobbing, and silk for arena is too cheap.
btw +9 is not that hard i will say the harder alchemy starts from +10 i made +9 alot of times with no special lucky powders or holy elixir .. i tried some times with astral i made +9 faster than usual but it fails from +10 lots of time anyway i disagree about the astral thing ... astral should be removed .. every server owner removing them & there is a good reason behind that .. in first week u will see a +10 weapon or maybe 11 if the server becomes popluated ... in Reality Online there were no astrals & alchemy were harder than here yet some one made a +10 normal weapon in the first week .. astrals can do so much seriously .. if u can't benfit from them or u don't donate for them others will do for sure
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Old 05/05/2017, 21:13   #239
 
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Quote:
Originally Posted by maro0042 View Post
Looks Great ! Am IN
You welcome

Quote:
Originally Posted by iDjitex View Post
Please set the grand opening date because I need to know the game will be online today or not ?
It will be at Monday or Tuesday, there are new features coming.
Be patient

Quote:
Originally Posted by JustNrik View Post
Another alchemy night statistics ^^

PlusAttemptsFrequencyTheoretical Probability
+4127151.50%51.50%
+563225.62%49.72%
+631212.64%49.37%
+71606.48%51.28%
+8813.28%50.63%
+9100.41%12.35%
+1020.08%20.00%
+11000
+12000

Elixirs/Lucky Stones/Lucky Powder used: 2468
Astral Stones used: 1271 (50480 silk)
Immo Stones used: 340 (13600 silk)
+11 and +12 without adv seems to be impossible or its rate is really, really low. If max plus will be +12, then from +9 to +12 rate should be the same (statistically, it will still be hard, 25%*25%*10%*10% = 0.0625% success from +9 to +12, this is current rate. While 25%^4 = 0.39% succes from +9 to +12 which is my suggested rate, in this case from every 1500 tries (using astrals) there would be at least 1 +11 item and probably 1+12 item, but still really unlikely to happed)

Personally, you shouldn't remove astral, +7/+8 isn't that hard and +9+10 are hard as fuck, so if people wants to donate to get 64k silk to get just 2 +10 items, that's their problem (I personally hate when people cry when they see others can buy what they can't) after all, Astrals are droppable by uniques so it's ok. In any case, you could increase Lucky Powder's gold price to 500k per unit, to make gold more valuable and people will have to do trade to get gold (Also, setting sell price off all items to 1 and keeping a good gold rate from mobs and trade will keep job alive, the more valuable gold is, the more active job will be), in this case, donators will be forced to play rather than just donating to get their high plus items.

Btw, delete arena items, instead you could change moon accessories to be gotten with Arena Coins and Clash/Job points, getting gold from arena will just destroy jobbing, and silk for arena is too cheap.
Fine, i will increase rate from +9 to +12.
We added arena coin for a great feature, it will be available at the next update.
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Old 05/05/2017, 21:26   #240
 
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Quote:
Originally Posted by WrathOfTheTitans View Post
You welcome



It will be at Monday or Tuesday, there are new features coming.
Be patient



Fine, i will increase rate from +9 to +12.
We added arena coin for a great feature, it will be available at the next update.
xD really do u want alchemy that easy .. the rates r not that hard it should stay the same ... there r astrals anyway u want to increase rates from 9~12 without disabling astral .. u r destroying ur game bef4 its starts .. ppl will have strong weapons & gears in a very short time .. if that is ur goal then nvm about what i said
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