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Laonar Online | Cap 80 CH Only | Auto Events | Job/Quest Based | Opening 19.03.17

Discussion on Laonar Online | Cap 80 CH Only | Auto Events | Job/Quest Based | Opening 19.03.17 within the SRO PServer Advertising forum part of the SRO Private Server category.

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Old 03/08/2017, 14:35   #256
 
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I'll join
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Old 03/08/2017, 14:54   #257
 
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How about putting an ip limit instead of pc limit, so people with 2 pcs don't have an advantage and so called "brothers" wont fu.ck up and exploit stuff. Like it happened on Eagle Online.

And yes I'm in
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Old 03/08/2017, 15:00   #258
 
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well , after this update u made the debuffs rate became too high i played vs many forces and they gave me like 3-4x impotent in 1 round so i think u should reduce debuffs rate to 40% that would be fine for 80 cap
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Old 03/08/2017, 15:10   #259
 
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What is the int requirement for snow shield? is it only for pure ints.. or can hybrids get it too?

Also STR uniques exist or no?

About balance changes, what exactly is the purpose of adding passive for spear?
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Old 03/08/2017, 15:17   #260
 
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Old 03/08/2017, 16:03   #261
 
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Suchen noch ca. 5 deutschsprachige Member fürs Grandopening

Quote:
Originally Posted by banerulz View Post
What is the int requirement for snow shield? is it only for pure ints.. or can hybrids get it too?

Also STR uniques exist or no?

About balance changes, what exactly is the purpose of adding passive for spear?
1st Snow Shield:
2nd Snow Shield:
3rd Snow Shield:
4th Snow Shield:
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Old 03/08/2017, 16:14   #262
 
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Main suggestion add vigor grain, and STR unique's for str char's need unique coin's for get sox items.
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Old 03/08/2017, 16:29   #263
 
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Quote:
Originally Posted by igorzyca View Post
nice update, btw what about that STR uniques?
Won't be added right now, instead of this, we are considering decreasing physical defence from normal Uniques. Thanks for your feedback!

Quote:
Originally Posted by tsqaured View Post
Can you increase the stones & elixir droprates too a bit? seems quite low now.
And increase the spawnrate of normal mobs just slightly.
Give it a try how it is, it will be fine as it is. In a beta is hard to test. Thanks for your feedback!

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Originally Posted by DubbedToDeath View Post
I would suggest you to get 1-2 people filtering the information for you and getting you just the needed information from fb/epvp and fb so you can fully focus on the coding part.Besides that you should keep your homepage up to date as well (beta changes).
And as someone already mentioned, keep your main focus on your ideas (not talking about visual updates), listening to the community is good but it aint always the best for the server, you're the Admin and its all up to you at the end if the server will be successful or a failure.

Deutsche Gilde "Unchained" heißt neue Member zum grand opening willkommen, wenn ihr jetzt in der beta euch schonmal ein Platz sichern wollt, pm ingame
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We are already doing that. Thank you for your feedback!

Quote:
Originally Posted by ahmednona1 View Post
well , after this update u made the debuffs rate became too high i played vs many forces and they gave me like 3-4x impotent in 1 round so i think u should reduce debuffs rate to 40% that would be fine for 80 cap
We didn't touch the debuffs, they are already nerfed.

Quote:
Originally Posted by banerulz View Post
What is the int requirement for snow shield? is it only for pure ints.. or can hybrids get it too?

Also STR uniques exist or no?

About balance changes, what exactly is the purpose of adding passive for spear?
1st Snow Shield:
2nd Snow Shield:
3rd Snow Shield:
4th Snow Shield:
Thanks to Hakix_ for the pictures!
STR Uniques won't be added right now, instead of this, we are considering decreasing physical defence from normal Uniques. Thanks for your feedback!

Quote:
Originally Posted by L0GiCx View Post
Main suggestion add vigor grain, and STR unique's for str char's need unique coin's for get sox items.
STR Uniques won't be added right now, instead of this, we are considering decreasing physical defence from normal Uniques.
Vigors won't be added.
Thanks for your feedback!
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Old 03/08/2017, 16:36   #264
 
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I am glad to see so many people getting ready to join the server in the last few days and you guys handling bugs in such a fine way. We are all hoping you open on time with a stable server so we can enjoy the benefits of having a lot of people, otherwise I am afraid they might spread into other servers.
Be careful with decreasing the physical defense of uniques though. Str chars are better for a lot of things and if you make them strong at uniques as well, considering the fact that they hardly die therefore will usually get the kills, a lot of people might get outraged. I would advise keeping the things as they are. If there are no str uniques then be it, not a big deal anyway. Considering the fact that despite the poll saying you shouldn't nerf the nukes, you will nerf them anyway things will be more balanced likes this with the way uniques are.
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Old 03/08/2017, 16:43   #265
 
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Btw another suggestion:

The requirement of 15 mill.(15.000.000) SP for 1 "Special Skill" is just too high..
It would take weeks to farm these SP with 9 Gap. And while you farm with 9 GAP you cant have "fun" in the other parts of the game.
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Old 03/08/2017, 16:47   #266
 
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Quote:
Originally Posted by Hakix_ View Post
Btw another suggestion:

The requirement of 15 mill.(15.000.000) SP for 1 "Special Skill" is just too high..
It would take weeks to farm these SP with 9 Gap. And while you farm with 9 GAP you cant have "fun" in the other parts of the game.
Could be solved with daily quests / untradeable sp scrolls dropping from dungeon uniques.
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Old 03/08/2017, 16:53   #267
 
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Quote:
Originally Posted by bloodymoon27 View Post
I am glad to see so many people getting ready to join the server in the last few days and you guys handling bugs in such a fine way. We are all hoping you open on time with a stable server so we can enjoy the benefits of having a lot of people, otherwise I am afraid they might spread into other servers.
Be careful with decreasing the physical defense of uniques though. Str chars are better for a lot of things and if you make them strong at uniques as well, considering the fact that they hardly die therefore will usually get the kills, a lot of people might get outraged. I would advise keeping the things as they are. If there are no str uniques then be it, not a big deal anyway. Considering the fact that despite the poll saying you shouldn't nerf the nukes, you will nerf them anyway things will be more balanced likes this with the way uniques are.
We just want to decrease their physical defence slightly, not a big modification.
Thanks for your feedback!

Quote:
Originally Posted by Hakix_ View Post
Btw another suggestion:

The requirement of 15 mill.(15.000.000) SP for 1 "Special Skill" is just too high..
It would take weeks to farm these SP with 9 Gap. And while you farm with 9 GAP you cant have "fun" in the other parts of the game.
We are checking how long is gona take. Thanks for your feedback!
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Old 03/08/2017, 17:29   #268
 
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so i tested full STR Bow , Full STR Glavie and Full Int Spear.

sry to say that but a STR bow has like 10% chance to against a spear nuker. once u get stunned u get a 9k nuke + ghost spear and u are down to 7k hp. now u will knock back him and try to sun him with Strong bow 20% chance. guess what , u will lose after his next attack because u haven o vigors and u canīt heal yourself faster than he deals dmg. i feel like u guys didnīt test pvp at all and no one else complains because they gonna play spear anyways.

spear dmg is definetly 2 high for no vigors. u have to be so **** lucky to kill him as a str. meanwhile they will win almost every 1v1 pvp , get all the uniques and 1 hit u in zerk while jobbing.

TL;DR: No Vigors = No Str. It doesnīt make any sense to go STR here. We tested pvp with Full som sets (+5-+7) and itīs beyond ridiculous how fast a spear nuker can kill you.
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Old 03/08/2017, 17:33   #269
 
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Quote:
Originally Posted by Gl4vie View Post
so i tested full STR Bow , Full STR Glavie and Full Int Spear.

sry to say that but a STR bow has like 10% chance to against a spear nuker. once u get stunned u get a 9k nuke + ghost spear and u are down to 7k hp. now u will knock back him and try to sun him with Strong bow 20% chance. guess what , u will lose after his next attack because u haven o vigors and u canīt heal yourself faster than he deals dmg. i feel like u guys didnīt test pvp at all and no one else complains because they gonna play spear anyways.

spear dmg is definetly 2 high for no vigors. u have to be so **** lucky to kill him as a str. meanwhile they will win almost every 1v1 pvp , get all the uniques and 1 hit u in zerk while jobbing.

TL;DR: No Vigors = No Str. It doesnīt make any sense to go STR here. We tested pvp with Full som sets (+5-+7) and itīs beyond ridiculous how fast a spear nuker can kill you.
Today's update should have nerfed the new nukes, we are going to check it once again. Thanks for your feedback!
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Old 03/08/2017, 18:01   #270
 
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Yea, nerf it, until the Spear nuker do like 3k nukes on a STR char and he crits, stuns and Debuff me like hell. Will solve the problem...omg
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