I just joined for a few days to try out the server and there are a few problems I see:
1. Hunter + traders vs thief - Traders who got their moon weapon switched to thief and currently no-one want to be a hunter, much less a trader. Trading is a great way for newbie like myself to get my gold, items, etc.
2. RP limits - The limit is just not worth it. As a new player, job killing is impossible as well as uniques and survival arena. Jobbing, in my case I was a trader, depends on hunters and currently there are so few hunters with SoM compared to Thief with SoM. Since I can't compete in other areas it would take me at least 3 weeks to get one piece of SoM.
3. Alchemy - I will be honest the alchemy rate is very, very low compared to the effort to go strengthening my items. It discourages new players like me to even try. The reason is that for 100 silk you can get 3 immortals. Now I know it is RNG, but I tried to get my weapon to +7 and so far I've wasted 13+ immortals on it and still yet to get it to +7. That's about 400 silk, which is equivalent to a +7 SoS FB 60% at the moment.
My Suggestions for the RP system (not sure if possible):
--------------------------
1. Traders:
- Traders should get points above level 7 for doing trade as well, not just killing.
- For every 10 levels, let trader carry more goods for more rewards in RP. For example: lvl 1 trader gets 12 RP, then lvl 10 trader can get 16 RP.
- Increase the limit amount of RP to 625/Week (Traders only).
2. Hunters:
- Hunters should get 1 RP per kill from thief and 1 RP per caravan in party.
- Increase the limit amount of RP to 525/week (Hunters only).
3. Thiefs:
- Thiefs get 3 RP per kill from Hunters and 7 RP per kill of caravan.
- RP limit can stay the same.
So why did I suggested it like this?
I feel there must be a trade-off between each jobbing.
- Traders are mostly new players and since it is a slow process, traders should get more RP per week. To deter a trader from leaving his job, the benefit is the ability to carry more goods to earn more RP at a later levels. They also will earn the fastest if they reach later levels.
- Hunters should earn less than thief and traders, but have a better RP limit per week than thief. This would encourage hunters to be vigilance to earn more RP rewards and protect their own party since if they do not, then they will earn even less. The benefit to stay as a hunter at the later level is a higher amount of RP per week compared to thief, but less than that of trader. They will also earn faster than trader per route.
- Thief should earn the least, but have the fastest way to max out limit RP in a week. The benefit to stay as a thief is that they will get the fastest way to earn RP per kill/caravan, but they will have a lower limit RP to spend in a week.
Alchemy:
----------
My suggestion is to increase the alchemy rate for strengthening items from +1 to +6. This way people can get a decent plus on their gears, but not that perfect if they do not put more effort into it.
That's all, thanks for reading
!