Quote:
Originally Posted by rexgrip
Maybe just a small suggestion, you should make CTF and BA based on skill and quality of players builds, so everyone who enter CTF or any arena should get the same gear for the time they are in (for example everyone gets full set +7 with 60% stats). This wouldn't give players with good gear an even bigger advantage, cuz they won't get the most coins/rubys, and it will give new players a chance to catch up with them.
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+1
I very like this idea.
The problem with BA and CTF is that it boosts the player who already have better gear. They get bigger Ruby Jewel rewards, which will allow them to get EVEN BETTER gear, whereas the players with worse gear get less. So the gap between good geared and worse geared players will increase.
With that system everyone would have an equal chance in BA and CTF.
Also i would adjust the rewards for winning and losing team to be almost the same in BA, not as it is now (7 RJ winners and 2 RJ loser). Because it is supposed to be play2win and it's 30mins playtime for both. Its unfair if one team gets 300% outcome of this time. Make it something like 4for losers and 5 or 6 for winners.