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Elamidas-Earnest Innovation | 10D | 35x | Auto Events | Dungeons | Long Term Jobbing

Discussion on Elamidas-Earnest Innovation | 10D | 35x | Auto Events | Dungeons | Long Term Jobbing within the SRO PServer Advertising forum part of the SRO Private Server category.

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Elamidas-Earnest Innovation | 10D | 35x | Auto Events | Dungeons | Long Term Jobbing

Brace yourselves Elamidas is coming! - You won't always game, but when you do, it'll be on Elamidas!

Seems like we've kept you waiting for longer that we'd ever have imagined! However, it's time to enjoy yourself!

After having Velestia & Skalidor, it seems that our experience has widened, creating a gap between our competitors and us. We've made mistakes, we've learned since then, we've innovated, we've transcended!
There are many reasons to not try out Elamidas, on the other hand, there are only a handful of reasons to actually test it. This thread is meant to be your starting point, conveying our message across to players and people who are genuinely craving for true silkroad gaming.

To back up the previous statement, I'd like to talk about the team, the crew and generally the incredibly different people that we are. The team's multi-gendered, multi-national and very open minded!
They are people who've collected experience in a variety of very different fields, thus there is always somebody who is able to assist you and fulfill your demands.
The undefeated combination of innovative ideas has led us down the road of becoming the best! There's simply nothing else to say about this matter. You know it, we know it, even Joymax knows it!

It was very difficult to decide what to write about here. There are too many things that we'd like to tell you. Be it the relatively extreme customization of equipment, be it the advanced automatic events, be it the future plans or game changing features.
However, it's all not the essence of gaming in Silkroad. It's not what you guys will do 24/7. Therefore, let me talk about the basic gameplay!
Our gameplay resides on basics, as previously stated. When you game, you'll be offered to game with a group of people! That is the main difference. You don't play an MMORPG to go and do quests alone, to go and hunt uniques alone, to fight some boss-mob alone.
MMORPG's by definition is Massive Multiplayer Online Role Playing Game. It's simply MEANT to be played together.
So what is it, that we've done to the game, that you'll ultimately be playing together?
Events
Jobbing
Dungeons
Unique Hunting
These are the main topics. Being able to join events 20 times a day, together with other people. That is fun! Being able to go jobbing and receive glorious rewards. That is fun! Being able to enter dungeons a limited amount of times per day, encouraging you to be very careful and use proper tactics in party play, which in return is difficult with the chinese race only!

Just one last introductory paragraph;
We know that our support used to lack in both quality and quantity. We didn't reply fast & the replies used to be unresponsive to your actual question. Worry not, this won't be happening anymore. We've got multiple people who take turns specifically answering on the ingame support channel and the support tickets. Furthermore, it's easy to access both, since you're simply re-directed to the support ticket page via the launcher (which also displays all sorts of news via FB & Twitter). In case you don't want to write a ticket and wait, you can go ingame and PM the character called "[BOT]Support". All messages that are written to this character are collected and displayed in our incredible administration panel on the website. We can easily see your questions and answer you immediately without needing to go ingame. In addition, it's easier for you to always message the same 'name', instead of writing globals & wasting time/money to find an online game master. It's much easier to just message the bot, we can all see the questions and answer simultaneously. You'll get the most qualitative support existing in Silkroad history (pretty easy, since nobody has ever had awesome support. Till now!)



Website:


Facebook:


Twitter:


Release Date:
Saturday, 23rd August | 23/08/14
Friday, 29th August | 29/08/14
Why are there two release dates? Simple; If you guys don't like the balancing or if something goes REALLY wrong etc. For example if you get mass disconnects, if our hoster "OVH" has an explosion in their datacenter etc.. We might simply launch again on friday at the next week. What I'm saying is; That if there is a problem, we might go into inspection to fix the problem and launch again on friday. Of course you keep everything that you've done so far. I'm just saying this to be honest about downtime. The first week is always the hardest. If we have problems, I don't want to take the server offline everyday for a few hours. I'd rather keep it offline until its 100% solved. We won't ever do big inspections like that. We've got an awesome test server where we check out things before we patch them. Our team's currently a lot better than joymax ever was However, gotta be sure it's all okay at the start.

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Official Elamidas Trailer:

Elamidas' Screenshot gallery



Elamidas' Screenshot Gallery



Elamidas Gallery

Now, before you fall in love with Elamidas too much, bear in mind that there are always haters around.
We have created an anti-exploit system that rivals joymax's! This means, we will have almost no exploits and if we do, we can fix them very very fast. This 'feature' took us around 45 days with three people working on it. Meaning it basically took 135 days to create this, that is 37% of a year! Basically more than one third of a year we spent on an anti-exploit feature. Now that is a very long time!
Even though we won't be getting exploited, there is very little you can do against DDoS. Therefore, bear in mind, that we might experience some downtime because of that... But you know us, our past server Skalidor had more than 98% uptime. Most of the "restarts" were because of patches, updates and new things being added.
Nevertheless, we'll be online no matter what people do! We are going to have a very successful server. So dear haters, keep hating, keep trying, we'll win!


Acknowledgements:


We would like to personally thank the following people for their help and support.
(Note: We mean the ideas, not the actual features. We made those ourselves obviously.)



You don't necessarily need to read the whole post, it does contain information necessary to completely comprehend the wide spectrum of features, ideas and generally our custom content. However, since we know it's painful to read on computer screens these days, I'll be creating a 20 minutes video which will show all of these features in detail. There will be multilingual subtitles on that, so don't worry. You'll always have an option to understand how Elamidas works!
This post is split into different categories going by the order of difficulty to do them. Bear in mind that all these features work! They've been tested properly. There is no such thing as a bugged feature nomore. Thanks to all the hardworking beta testers
The categories are: Basics, Starters, Expert, Advanced, Professional and "New". Everything in the "New" category, will be posted first. Since those are the main difference about Skalidor and Elamidas. We still have a lot of the Skalidor features, however, we removed a few things that weren't needed anymore.


Team:
Our Aim

The Elamidas team consists of highly motivated members, we've done great projects in the past and are striving for perfection. The list below underlines our multi-cultural existence, the exact ranks are not defined, since general team work and well balanced collaboration are our essence of innovation. Thus, there won't be any rank stating, however each member has a specific area of expertise. Therefore, in case you have questions, you might want to message the correct person or mention the name at our support ticket function.
Thank you.


Basic

  • Cap | 100
    Chinese Only
  • Exp
    High enough to keep it exciting
  • SP
    High enough to level without any gap
  • Drop Rate
    Discussed in the feature list
  • Dg1-Dg9
    Auto-Equipment of Items (Full blue & 41% white stats) + Normal DropRate
  • Dg10
    5% Gold | Item Selling Gold Rate 30%
    Reason: Our aim is to stop goldbotting all over the area. Therefore, you will only get proper drops, gold, elixiers & stones in the Jobcave (botcave?). If you want to bot, you will at least die a lot! However, the jobcave isn't far away from town, so it's completely fine walking back to it. It's very good for new players, since they'll be able to get on the same level quickly. Everybody will die by botting, so it's not a big difference, being a new player or not.
  • Item Mall
    We would like to say that we don't want to earn any money but we would be lying to you. Therefore, we will tell you straight out. We are trying to make money while spending time with our hobby; Silkroad. However we
    are trying to sell you a product which is superior to others. Thus, we need an Item Mall (I.M.), however, a few chosen avatars will not be sold in the I.M. because we'd like you to farm the parts while killing uniques. We want
    you to experience gameplay at its' most diverse state.
  • PC Limit = 2
    You simply won't be able to login more than two characters from the same PC. Doesn't matter if you've got 69k proxies or not. This makes it fair! Brothers, Sisters, Mothers, Fathers won't have trouble playing Elamidas! (Yes, we want your whole family to play!!!)
  • CoinSystem
    Doesn't exist. Awesome eh?
  • MaxPlus
    This is always a huge discussion. Let me tell you straight. There's no max plus. So how do I prevent +15 items? Simple, very difficult alchemy rate at +10(+), I dare you to try to fuse even +13. You'll get a cookie!
  • MaxStack
    Most items are stackable up to 10000 (10k). We thought, why stack elixirs and shit to just 1k when we can put it up to 10k. Stacking should make life easier.. and we will make it as easy as possible with this.
  • Silk per Hour Event
    We've got events basically, not going to explain this here. However, you can win minimum 5k silk per day. OFC that's divided up on a lot of different chars.
  • Support
    Ingame character which is always online. It posts all your questions to our admin panel

Elamidas offers you completely free content which can be attained by playing actively. It's as simple as that. However, due to the nature of the world not everything will be droppable. You will need to get a few things via the
Item mall or from players who trade those items.
Whatsoever, please read the "Events & Free Silks" bullet point below.


Elamidas' Original:

  • Elamidas' Exploit Protection (EEP)
    Our protection is nothing like what the rest have. Simply said, you can try to exploit us with agent or gateway exploits as much as you want. We're staying online! Have fun haters!
    Unfortunately, none of the clientless programs will work with out client. You'll even have trouble logging in sometimes yourself... however, just give it another try when you're unable to login. It's better to have a little bit of login trouble instead of having exploits right?
    Anyways, the protection against exploits is just too awesome! Special thanks to Misi for the help there!

  • Oldschool Alchemy Window - Yes! Nobody else has done it on VSro
    I think I've said that our team is awesome quite a few times already. Well, too bad you gotta read it again. Our team is awesome! Well actually Simulation is. He made the impossible possible. Elamidas proudly presents: The old school alchemy window. (Check the gallery for screenshots)

  • Elamidas' Anti-Cheat
    You've probably heard of "Anti-Cheat" systems before right? Well, forget em, entirely. They were ALL bullshit. All of 'em.
    What we've done exceeds the normal boundaries of editing silkroad; editing the database; the gameserver; the agentserver and so on. We've made a true filter to find cheaters. I'm not going to explain how this works. However, let's state some facts:
    • You cannot go into job mode on multiple characters connecting from the same source slash pc.
    • You cannot drop goods near or inside of towns. Especially not inside of towns. 300 meters radius to 'self drop goods'. Basically means, you can't terminate a pet near towns.
    • You "freeze up" while equipping or un-equipping jobsuits.
    • Keep in mind; You get more rewards if your thief party is full. The more people you've got, the higher your reward is.

  • Hetero-sexual (& female homo-sexual) Marriage
    Awesome feature. It has been introduced into a variety of major MMORPGs already. However, joymax has never done us the favour of introducing it into SilkroadOnline.
    So what is this actually?
    You'll be able to marry your partner ingame, of course, the person has to be of opposite gender or you both need female characters (as you can see; Male homo-sexual marriages aren't allowed). Once you've married somebody, you'll be granted a special attack pet, that has the ability to nuke your opponents. The 'pet' itself, is essentially a naked version of your partner. You'll be able to let him or her follow you all day long, so you'll be together for eternity. As of now, we don't support divorces, however, you can simply sell the pet to a NPC and get rid of it entirely. Multiple marriages are allowed since we don't believe in religious aspects of restriction.

  • Automatic Global translation
    Awesome feature. A lot of players aren't able to fully express themselves in english which is disliked by english speaking players. So we've changed the way globals work. Every single global written will be translated by 'Google Translator' and then be written ingame. Of course this creates a small 'lag/delay' when writing globals. However, waiting a second when writing a global should be alright. Especially when you can still do other things while writing the global.
    In conclusion: Every global you write in a different language, will always be translated into english first. If there's no translation possible, your text will simply be written. We aren't forcing you to write properly.... But it's embaressing if you cannot even write your mother-language properly. It really is!

  • Item account binding
    We've made a scroll for you to permanently lock items on your character. You won't be able to do anything with them except fusing. In case you get hacked because somebody knows your password or similiar things. We will help you! This feature is done to ensure that items aren't simply stolen. In case people just sell them to the NPC to piss you off, we'll be able to get them back for you. However, keep in mind, that we will check if you were hacked or not. If it was simply a joke, you'll be punished for wasting our time. That punishment simply depends on who was helping you. If it's me (akasch) that was helping you and you lied to me about being hacked... I'll probably burn your computer.

  • Lagfree
    There have been so many servers that became active and were successful, to only die at the hands of lags. Basically, every server owner has to fight with the awful job joymax did at creating a creating a well-structures development environment. Joymax has failed hard on creating something sustainable, all they've done is patched their failures which has led to an incredibly awful back-end design in terms of structure and efficiency. Whatsoever, we've changed our priorities from bringing you awesome content to bringing you awesome content and bug/lag-free content. Our features are all designed with keeping performance in mind. Everytime we start creating a new feature, we think about performance first! We try out an immense amount of different structures and database designs to ensure optimal efficiency, however prioritizing scalability instead of perfectionism. The ones of you, who've been working in similiar fields will know what I'm talking about.

  • Problem Solving
    Our team consists of problem solvers. There is no such thing as completely impossible anymore. If you want a feature, you can tell us about it. Everything is possible, however we look at the next best alternative option and the cost of creating the feature, not talking about the moneytary factor, rather advantages and consequences including different abusive options of this so-called feature. We look at ways to do it, at ways to optimize it and at ways to cheat it. If theres something not right, we simply don't do it, even if we come up with that AFTER being done with the feature. We've created so many different features that aren't included in the server due to performance issues or simply abuse.
    Now those were a few difficult sentences, that I actually didn't want to talk about primarily.
    The main aspect of this paragraph is problem solving, this means that when there's an issue ingame, we try to fix it. If it's not fixable it either becomes a feature or it's disabled. As an example.. the restart button was removed because a ingame restart would have created problems with our security.


  • Problems with Joymax
    I've been talking about Joymax quite a lot already, however I'd like to point out once again, how difficult they've made general development with their files. It's simply horrible. Everything is so unstable and unsecure. I mean.. just take a look at the 69 agentserver exploits floating around that can easily crash normal servers... They couldn't even integrate normal byte count check for every opcode. They couldn't even make a proper traffic filter. They made server files with god damn GUIs.. That's not what you usually do.
    But well, not like we can change that anyways. Takes way too much time.
    So what we've been doing since quite a while is re-writing their stored procedures. I've even made one of them publically available on EPvP. You can see the difference of speed there. Joymax takes 80ms to add a item to a character. After re-writing that, it takes no time at all. The time is simply not countable because it's less than 0ms, and that's how it should be.
    We'll keep on going and make things even smoother than they are, so you can play without feeling any delays at all!


  • Account protection
    On every server, there is this unsolvable hacking issue. So we've made a few security-based enhancements to ensure that your information stays safe, even if you are bad at keeping things safe! We do it for you. You'll hate us for it, but hey, it makes our life easier since we don't have to backtrack items etc. It's pretty simple; Your website password is different from your ingame password. If you login on the website from a different IP range than usual, you'll be notified and asked to follow up on an email verification link. Also, in future we will maybe allow you to make your accounts PC bound, so that only certain PCs are allowed to login your accounts. That's also pretty simple
    Anyways, we've got many things to keep you guys safe.
    PS: Your passwords have to be 12 to 16 letters long, and please keep that different than your other logins.



  • Web Stall
    Very very simple and easy to understand: Every item that you stall ingame will be automatically displayed on the website's "Web Stall". You've got different categories to choose from to limit the amount of items you see.
    Basically how it works is that you check who stalls which item and you either PM him or you go to the persons stall. Keep in mind, that you can stall items and then close the stall and go back to pvping or whatever you were doing... The items will stay on the website for a while. This way you don't need a stall char and you don't need to waste any time at all.


  • Stall Bug fixed! Exchange Bug fixed! Exit Bug fixed! Restart disabled!
    There are a ton of people that actually don't know how these bugs work. Therefore, let me explain it a bit. There's something called a "speed bug" by using skills in a way, so that they override the cooldown. Using that "bug" you can attack faster and kill your opponent faster. This was possible by using the stall, exchange, exit and restart buttons. We've made proper cooldowns to limit such abuse.
    Near/In town cooldown: 10 seconds
    Outside and far away from town cooldown: 20 seconds


  • Free To Play
    There are multiple reasons why Elamidas is entirely free to play.
    Let's start of by telling you that immortal stones will finally be dropping in the job cave, at uniques and generally inside dungeons (Purgatory, Petra's Garden, Baghdad).
    Additionally, you'll be getting Adventurer's Souls by the previously mentioned features. These Souls can be used to buy Item Mall items directly from the Adventurer's NPC (located near 'DW Storage').
    Furthermore, there are distinct avatars which can only be obtained through achievements or distinct uniques.
    Then, we've got the 'Automatic Events'. To make this short; You'll be able to win up to 5k silks per day! Obviously, you've gotta win the events or be in the top X people to get something. But our awesome event schedule contains in total 41 events per day. So there are enough chances to get silks.
    Other than that, you know that this server is huge. There are tons of people who buy silks just to sell them, since they suck and can't play to get gold etc. There's always somebody for that


  • Instance Dungeons!
    It's somewhat similar to forgotten world, however there are major difference.
    First of all, we have three dungeons. Purgatory, Petra Garden, Baghdad. From smallest to largest respectively. They've each got: 1, 3, 5 uniques. Each unique has its' own dedicated drops, additionally they all drop "Box of Hidden Seals".
    This box is explained later on.
    You'll also be getting rewards like: Fragment of the Sun, Adventurer's Soul.
    These are needed to get SoM/Sun items. However, keep in mind that those are not really needed. More on this topic will also be explained further down.


  • Box of Hidden Seals
    This is one of the most important items ingame. It gives you variety of different SoX.
    Where do you get these from? Simple; You get these from uniques and all the dungeons as well as achievements.
    One very important aspect: The more boxes you open, the higher your chance is to get an item. In addition to that, the chance of receiving SoS, Artificial Seal, Lustless Seal items increases over time. Essentially every 7 days. So it's always good to wait, or open a lot of these boxes. The chance of receiving the items increase because we'd like to give new players a good chance to get the "starting" sets faster. That way new players are always able to join, no matter which week (after Elamidas' opening) it is.


  • Model Switcher
    One of the features that you've wanted at "Skalidor". So what these "scrolls" do is simple:
    You take one of the 'Model Switcher Scrolls' at the Adventurer's Soul NPC; Then you place an item in the first inventory slot and use the scroll. You'll immediately be teleported to town and the skin/model/look of your item will have changed into whatever degree you have chosen (by buying the respective scroll...).


  • Samarkand
    We've switched out Qin-Shi tomb with Samarkand (SM). You'll find grinding monsters in all of SM from now on. Nobody likes walking ages to get into the correct floor inside the tomb. Therefore, it's simply easier to put the monsters in Samarkand and thus also open another trade route for low level traders or "safe" traders. Since thieves are usually camping at the special trade route.

  • Box of Hidden Stars (SoS)
    Please read the information above first. In addition to that, this scroll is droppable in the job cave (entrance near 'Dead Ravine'). However, it only gives you SoS items which can be useful at the beginning or for selling etc. Later on this box will also give you "better" items. However, we don't want people to get very good items easily, therefore, getting all kind of SoX items is reserved to the normal box for now. Keep in mind, the count of how many you've opened is different for this scroll. The count is the same one of the normal 'Box of Hidden Seals'.

  • Different types of SoX

    • Seal of Star (SoS) | Obtainable by "Box of Hidden Seals" (39%+ rate) | Strength: +1
    • Artificial Seal (SoA) | Obtainable by "Box of Hidden Seals" (13%+ rate) | Strength: +2
    • Seal of Moon (SoM) | Obtainable b Holy Dust + Event Rewards | Strength: +3
    • Lustless Seal (SoL) | Obtainable by "Box of Hidden Seals" (5%+ rate for set & access, 2%+ for weapons) | Strength: +3
    • Seal of Sun (SoSun) | Obtainable by "Box of Hidden Seals" (1%+ rate, if selected) & Holy Dust + Event Rewards + Fragment of the Sun | Strength: +5 | Weapons only

  • Reward based SoM & Sun
    Let's start of by explaining how you get these:
    We've got three types of rewards: Holy Dust, Event Reward, Adventurer's Soul. There is one more "special" reward needed to obtain a sun weapon; "Fragment of the Sun".
    Holy Dust & Event Rewards are needed to buy SoM & Sun from the NPC called "Elamidas' NPC". It's located near 'Donwhang Storage'.
    Adventurer's Soul can be used to obtain Item Mall (IM) items from the NPC called "Adventurer's NPC". It's located near 'Donwhang Storage'.
    Additionally there's a Avatar NPC located behind 'Donwhang Storage'. You can basically buy Avatars there for Silk.

    Ways to obtain Holy Dust & Event Rewards:
    • Capture the Flag
    • Battle Arena
    • Trading
    • Thiefing
    • Hunting
    • Purgatory
    • Petra's Garden
    • Baghdad
    • Uniques generally.
    • Tyrael
    • 311 Distinct Achievements!!! - Ranging from alchemy over events up to teleportation. (Hint of a secret achievement)

    As you can can see, there's a wide spectrum of different opportunities for you to obtain these rewards. Therefore, it shall not actually be difficult.

  • Live Support bot
    We don't like corruption and we don't like trusting other people that we haven't known for years, or simply that we don't know in real life.
    Therefore, almost nobody has Game Master rights. In order to give you the best possible support we made a bot ingame which will talk to you and answer your questions.
    What the bot does is pretty simple, it saves the private messages that you send to him and sends all of these messages to our gamemasters and admins. We can see everything at the admin panel on our website. All we have to do is
    reply on the website and you will see a PM ingame. This way all of us can support you in the best possible way AND the admins can always check what the GM's are writing etc.
    If you have "longer" questions or need better support you can write a support ticket on the website. The live support bot is made for quick things. If you character is 'bugged' for some reason or if you have a huge problem, use
    the support tickets please.


Starters


  • Automatic Equipment
    It seems these days everyone has this feature, people love copying from guides... however ours is different. We don't like to go 'mainstream'.
    With our improved Auto-Equipment you will be getting sos full blue items from first to ninth degree (1dg - 9dg). Additionally, 41% stats will be applied on each item.


  • Simple Item changes
    We've done quite a lot of item changes in total, it's become almost impossible to backtrack everything we have done so far, since keeping a proper updated list at all times would require way too much work in terms of organizational skills, thus, we'll be stating the utter minimal amount, needed to know.
    The following list shows the changes:

  • Union Limit
    Multiple servers have this feature now. We made it. We keep it. It's even better. Now you will only see 4 guilds inside the union... there will not be some random Guilds showing up all of a sudden.
  • Guild Start level
    This would usually not be classified as a feature, however, not many people want things like that. So I'll explain it a bit.
    Once you open a guild you usually need some SP to level it up and so on. What we are doing is, allowing you to skip those boring guild level ups which are useless anyway and thus, you will be allowed to directly have level 5 guilds.
    Of course we have fixed the negative GP error too. You will not get any negative numbers there, since its just simply annoying. Bugs are the past guys, the past!


  • Custom Glows & SoX item looks
    We've re-designed the SoX glows entirely. It's easier to show in pictures than to describe how the look

  • #1 Jobber
    The name is actually kind of "over-the-top". It works pretty easy: You become the best jobber overall meaning the highest job level with the best items and you will receive the tag: [#1] inside your jobname & receive the Title:
    #1 Jobber
    Reason: Everyone loves fame, the more you can get, the better it is.


  • Guild Limit
    We have been discussing this with a lot of players recently, resulting in a Guild member limit of maximum 32 characters per guild.
    This will mean that you can get 32 members.


  • Stall Limits
    We have changed the stall limits to 100Bil gold. This enables you to use gold in an easier way and buy items without getting scammed.
  • Help Window
    Before you ask us any questions, please open the help window, it took quite a lot of time to make it and has a guide for almost any feature that we have. It makes supporting life a lot easier. Plus you give us time to work on other
    things.
    Just try it out, in case you don't know how to open it, press 'H'.
    Also recommend this feature to everyone you know because as mentioned above, it will save the crew a lot of time (Less time required for supporting => more time for new features and fixes)

  • Anti Goldbot Policy
    Large part of our concept which has a huge influence on the game.
    Normal monsters don't drop anything useful except tier three items. They don't drop enough gold, so it's not really useful to bot there. They don't drop elixirs, alchemy materials or anything else which can be sold for gold except
    for attribute&magic stones.
    With this, we are allowing you to explore a wider spectrum of possibilities of gaining gold. You can go unique hunting, jobbing & so on. There is a variety of different things you can always do. However, we do allow botting itself.
    You can do that in the jobcave, but you'll be killed before you know it.

  • Ingame Suggestions / Bug Report
    Using the Message system you can send us suggestions anytime. Just send the messages to Charname 'Suggestion' (ingame) and we will read it.
    We still have that way of reporting things, however it will be much easier to use the forum this time. Other people will be able to comment on your suggestion as well as you being able to properly explain everything when we've got questions. Makes the whole suggestion more interactive.

Advanced


These are the so-called "advanced" features. The good servers these days... the ones with around 600 players have the basic features plus these ones here. We have them too, made them better... and actually that's not even the
highlight. What you are going see later on will be astonishing! We are not going to say too much at this point in time. Just read each individual feature yourself and try to understand why we made them. Some ideas might not be ours directly, however We've
changed them to fit our concept!


  • Real safezones!
    This was actually pretty easy to do but it's weird that nobody has done it before, at least nobody that we know of.
    Basically, this means that every town is a safezone now; there used to be thieves cheating with goods inside towns which contained non-safezone spots. This 'Bug' is finally fixed.


  • Unique Spawn Areas
    We have added hundreds of spawn points for the uniques. We would like unique hunting to actually be different, to actually be more exhausting for the players, to actually be more entertaining and individualized for each person.
    Other servers have copied this idea obviously, since it's great as fuck. However, most of them failed copying it correctly.

    That was the old way of unique hunting at Skalidor. We've channged it completely, therefore from now on, you'll have around 15 custom spawn points per unique which are completely different. You can make a unique map again, as you used to do in ISRO; You'll be able to go unique hunting, however be starting from ground zero, since nobody knows the unique spots yet. It'll be proper competition, which in return creates the fun that you crave for.
    The following screenshots visualize the area itself in which the unique spawn points are located. However, there are only a few, therefore searching the whole area would be very in-effective.


  • Cerberus & Captain Ivy
    We have added 15 spawning points for Cerberus and Captain ivy on the Chinese map as well. Cerberus spawns in the previously un-used Jangan regions. Captain Ivy will be spawning in previously un-used Donwhang regions. Check
    out the spawn maps to find out where they spawn (inside the spoiler).


  • Job Cave Uniques
    These uniques spawn inside the DW Cave (Job Cave/Temple). That's how it used to be. We've changed it again, the jobcave will now be the original job cave again. However, the teleporting positions to enter the jobcave is now located at the entrance of the dead ravine; making it faster to walk there and having a more unified bot walk route for everyone.
    Aquila, Goliath, Montecore & the boss unique Morgoth will be spawning inside the jobcave. Each one drops an extra amount of coins and gives you special items.
    There will be an immense amount of competition because the uniques spawn in either the thief or the hunter/trader side, therefore you might experience huge battles within the jobcave while having to kill botters and real players which keep coming at you.
    The kills will also grant you special titles.

  • Automatic Titles
    This one is quite easy. You receive a XXXX Slayer title for each unique monster that you kill. The 'XXXX' will be replaced by the unique's name. However, you only keep the title until the next unique of the same kind has been killed
    or you obtain a higher ranked title.
    Possible titles: Tiger Girl Slayer, Uruchi Slayer, Cerberus Slayer, Captain Ivy Slayer, Isyutaru Slayer, Lord Yarkan Slayer, Demon Shaitan Slayer, Aquila Slayer, Montecore Slayer, Goliath, Morgoth Slayer, Roc Slayer, Tyrael Slayer.

  • Automatic Job Titles
    You will be getting job titles weekly based on your 'Joblevel'. The Traders/Hunters/Thieves on the highest level in each respective job group will be receiving special titles. Become the best and see which title awaits you.

  • Automatic Title Grant Back
    Pretty simple to understand.
    If you receive a jobtitle, which you keep for at least 12 hours and then you kill a unique, your title will be replaced with the unique title. Now the problem arises: What happens if someone else kills that unique? Normally, you
    would be title-less. However, in Elamidas' case, you will receive your job title again. Basically, granting your title back to you.


  • Special Trade Routes:
    These routes have been made to enhance your jobbing experience, to allow you to wider the spectrum of different possibilities of trade routes which you take.
    The main objective is to allow the triangular jobbing to be more centralized, due to the fact that traders will take these in order to gain more 'Trade Experience' and Contribution, which is used to gain coins in return. By using this
    method of centralization, thieves will need to search less for trades and hunters will have fun by killing real players instead of some easy NPCs which are usually simply ignored.
    In short: Everyone has more fun, everyone has the possiblity of gaining more Contribution and everyone wastes less time.


    • #1

      This route will allow you to gain the most Contribution, however it is more difficult to complete, since the teleporters restrict your routing. It will allow thieves to 'guess' where you are. Whatsoever, at the same time you can also
      'guess' where the thieves are.
      Tactical teamplay is needed!
      PS: Watch the video to know how to use this route.


    • #2

      Our second route is very similar to the first one. The main difference is that the route is very very narrow. There is almost no space to run or hide. You can either go forward or backwards. Also there are no NPC thief spawns for
      traders here. However, there are NPC thieves all around the area. You cannot simply lure the NPC thieves behind you and expect to ignore them. At this route, your hunter will need to protect you from the NPC's too. You should also
      notice that, it will give you a little less Contribution, but this route is faster to complete.
      Again, watch the video to find out how it really works.

    • #3

  • Fortress War Kill Counter
    For a certain amount of kills you will get secret rewards
    You have to try it out, We are not going to tell you what you get. However, it will be worth it, especially with our guild limit and union limits, since there will be more enemies and more total kills that you can get. Plus there
    will be a ranking on the website to show the best fortress war 'killers'. By that you can improve your guilds/unions fame.
    There will also be achievements based on this.


  • Red stat Removing (Durability Reduce remover scroll) & more
    This scroll has unexpectedly taken quite some time to make. Therefore, I'll put it into the features list.
    How it works:
    You put any equipment item into slot one of your inventory and use the Red Stat remover scroll.
    You will be teleported almost instantly and the stat gets removed. If there is no redstat on the item, you receive the scroll back again. As simple as that


  • The Stat reset & skill reset
    These scrolls work similarly (read above). You get teleported and done. No disconnects or anything.
    The charname change scroll is a bit different. You use it, get disconnected. At the login window you see a charname change window, using that you can change your name.


  • Oldschool Player versus Player Capes.
    This feature is pretty cool and requires no user input at all. Meaning, you can activate the 'Player versus Player' fighting mode and automatically receive an oldschool pvp cape. This allows us to give you back just a little more
    of the oldschool feeling that you all want.
    It is nice actually, you feel like you are back in 7th~8th Degree isro again.



Expert Features


  • Additional JobSuits:
    We have added additional jobsuits to ensure differentiation between players and their joblevel. These are based on different jobbing components which you will learn about further on. However, we would just like to state that we
    have a wide range of alternative jobsuits available for purchase for simple gold at the usual NPCs.


  • Wanted Jobbing
    Another awesome feature & idea.
    The old WANTED system that everyone has sucks.
    Our Wanted jobbing feature is something different. First of all let us tell you a bit about how it worked a looong time ago on isro.
    You went jobbing as a thief and stole a lot of goods/killed a lot of traders & hunters. If you had a certain amount of goods stolen/kills, you received a title called "WANTED". This allowed everyone to rob you and attack you anytime.
    So you had to be careful. You had a lot to lose: EXP, SP, Job EXP, Loot & Gold.
    In our system you will not lose all that, however you will still lose a bit of gold. it's not much actually, but at least something.
    How it works:
    If you become WANTED, you get a visual buff while jobbing. Other thieves cannot attack you. Only trader and hunters can attack you.
    You can maximally lose 50 Mil gold.
    You become wanted if you kill at least 10 jobbers in a row without dying and will lose a certain percentage of your gold.
    The more people you kill, the higher your gold penalty becomes.
    Examples:


    • 11 Kills => 1% Gold loss
    • 12 Kills => 2% Gold loss
    • 13 Kills => 3% Gold loss....
    • Max Gold loss => 50 Million

    The gold that you lose will be added to the person who killed you.
    Now that's what we call a real Wanted system!


  • Additional JobSuits
    There are 5 different job suits for each job guild. They are restricted by joblevels, you will be able to buy a new one
    at job level 1,10,20,30 and 40.
    As your job suit improves, the job skills on them improve as well.
    The screenshots below will make it easier to understand.


  • Permanent Buffs
    It's an awesome feature and will make your life a lot easier.
    These are your normal every-day buffs that you usually have. However, now they are real buffs. You actually have them "on" the whole time, no matter if you die, teleport or go Away from the keyboard. You will still have them.
    You won't be getting spawnkilled because you don't have any buffs. CTF and so on, will become a lot more interesting as well as jobbing, fortress war and general gameplay, including but not limited to PvP fights.
    Plus when you spawn at some place your char is instantly in 'fighting position' which looks cool. Makes no difference in terms of time or strength or whatever you may come up with. It's just there to look good.
    Additionally, bowers are imbued a bit with the attack range buff. Bower will keep that buff enabled even if they haven't equipped a bow at that moment. Bowers are usually bad for PvPs anyways. Hopefully
    their life becomes at least a little easier with this.


  • Job Level
    Joblevels aka Jobranking is solely based on the amount of kills that you have accumulated during jobbing. Keep in mind that there is a very good anti-cheat system in place for this. If you start cheating, you will not get any kill
    points and will be wasting your time. However, since this will encourage you to cheat, go ahead and get yourself Job-kill-banned (You can still play ofc).
    Your joblevel gives you jobskills which in return helps you at jobbing. Additionally, it looks awesome and makes you stand out. Standing out => Fame. Fame => Fun. Simple as that isn't it?
    To gain the most jobkills, go into the Jobcave and kill as many botters as you like. Try to have some good jobwar going on in the jobcave 24hours 7 days a week.


  • JobSkills
    These are special skills which are automatically added to your jobsuit. The effects which are given are pretty nice and well rounded as well as balanced. It will help all of you to make the traditional jobbing a little more
    tactical and diverse. Allowing you to experience a richer gaming environment with the most recent features. (Check the gallery for screenshots)

  • Weaponry Skills
    Another type of special skills which we have added. You will be able to receive these by buying weaponry scrolls from our Elamidas shop. You have to pay for them with achievement points.
    Don't think of these skills as being overpowered or anything like that. These skills are normal skills that each built always has, but the 'effects' are higher. This means that you will have a high chance of "freezing" someone and so on.
    But the main part is just, that these skills look supernatural. Fame is important in Silkroad. Get it using Weaponry skills !(Check the gallery for screenshots)

Professional

  • Achievement System
    The achievement system is a very carefully planned and organized feature. It's incredibly difficult to do it, since it is based on a lot of different game aspects, custom or not. We've put an incredible amount of work into this feature to get it working properly...
    So, what's the achievement system: The easiest way to get to know what it is, is to check the gallery for screenshots.

    • You fail +XX, 20 times (or more).
    • You gain XXX FortressWar kills (or more).
    • Stay online for XXX hours (or more).
    • Achieve a certain Joblevel.
    • Earn different titles.. And so on.

    In total, there are like 150 or 200 achievements currently, we will be adding more achievements from time to time. We just need ideas for it. You can of course send us private messages on elitepvpers for suggestions on it. We would
    be glad to hear them.

    To see the current status of achievements which you have completed, simply open your skill masteries and you will notice that there is a new Mastery. This Achievement mastery has got "skills" which are empty. Those skills are just used to
    show you which achievements you have already done and which ones you are still missing. It's only made to show you what you are currently missing. We love to do everything ingame, you don't need to use the website for anything except
    for certain stats. But most things are doable ingame directly.

    The achievement points can be used for different things. For example the Item Forging which is ONLY based on achievement points. Three Achievement points will allow you to set one (white) stat of one item, 1% higher. You can also use
    these to get weaponry skills. However, we will be changing the way you receive weaponry skills in the future and will re-update this topic after that has happened.


  • Global item linking
    This feature is only available in the new silkroad files which have the new 'bad' jobsystem which nobody likes.
    You've requested this feature on our facebook page, therefore we tried to do something which is similiar to the real one.
    Everyday you will be able to show off three items. There will be a new button in the premium plus window which will allow you to show everyone the item which you have in slot 1 of your inventory. Only equipment items will be shown,
    since the rest is pretty useless to show.
    The item will be globalled and everyone can PM the globalwriter and write 'show item'. Then the globalwriter (bot) will PM the person and show him the stats, blues and so on. It looks pretty cool, try it out.

  • Bounty PvP
    This is pretty awesome and has never been done before. Nobody will be able to steal this idea for a long time. Let's see the haters coming
    Alright, so it's THE thing that you have always wanted and actually simple. Look at the screenshots and you will understand it instantly. However, since we have already written 5k words, let's write some more eh? :P
    What is it?
    You can pvp somebody for a Gold bounty. You ask him with our system if he would like to fight. The winner gets the gold that you both bet.

    You write a message to somebody via the Message system (press U). Inside the message (content) you write: BountyPvP (or 'bOUnTYpVp', capital, small whatever you want). Then you put a space and type any number of gold in there.
    However, it has to be lower than the current gold that you have.
    When you send the message, you will see the notification "Message has been sent successfully". This means that your opponent has received the message.
    Your opponent gets Pm'ed and asked if he would like to fight you for the specified amount of gold.

    If he agrees, then you will be teleported onto a special place. The gold will be subtracted from your char while teleporting. If you don't have enough gold at that moment, you will be kicked out. Simple as that. There is a pretty
    good anti-cheat system here. If anything goes wrong, you cannot participate. Try to cheat it, you will get a few funny messages here and there
    A global message will be automatically written and people are allowed to watch you. However, they cannot attack you or even walk towards you because the area does not allow it. (It's a small bridge in DW that most people have already seen)

    The winner of the pvp fight receives the gold. It's as simple as that. If you disconnect, you lose the gold. So don't try disconnecting or so. Nobody really disconnects just randomly like that anyway.
    Keep in mind that we will not offer support if you "dc'ed". If you dc, the opponent wins. Simple as that. Use it at your own risk
    !

  • Pvp Trainer
    This won't be copied for a long time either.
    Currently only the 'Clone Trainer' is available, because we heavily need to test the automatic fighter to make it perfect. We will simply be recording your skills all the time and use that to make the automatic trainer perfect.
    Clone Trainer:
    The event is simple. You write a message to 'PvPTrainer'.
    Then the trainer will pm you and ask you questions about the set that you would like to give to the trainer. It can be basically anything, SoSun +255 for example.
    After that, the trainer will teleport to your position with all your buffs enabled.
    He will use the same skill at the same time as you are using them. This way you can test out different combinations of skills and also find out how much damage you do with different plus levels.
    That's a very very very simple explanation for the PvP Trainer. It can actually do a lot more, but we don't have enough time to test it out. It requires a lot of hard work and testing time basically.

    Patches: Once we have time, we will allow you to set an "opponent" for the pvp trainer. This way you can control which skills the bot does and who he fights against. You can try out perfect fighting combinations with your friends and
    also let trainers fight against other trainers. This feature offers a variety of opportunities and it's going to become better and better. For now, we will keep the clone trainer publicly available and improve the other versions.
    We don't like releasing things which aren't completed or working properly.


  • Automatic PvP Event
    This event is pretty huge and was very difficult to develop because of the anti-cheat system for it and all the procedural code limits that you face with SQL generally. But we did a good job on completing it.
    Before the event starts a notification will tell you how to register (Write a Message to 'RegisterPvP', you can keep the content empty or write something..).
    Then you get a PM back ingame informing you about the rules and the restrictions that you will be facing. After the registration period is over, you will be teleported to Donwhang storage and will have to listen to the rules again.
    So we are sure that you've really read and hopefully understood them.

    After that, you will be pm'ed with the opponent's charname and you can talk to your opponent to make rules, etc.. Keep in mind that there are no rules made by us officially. If you want to make rules you have to trust your opponent.
    In less than 60 seconds, you will be teleported with your opponent to one out of 16 different places. This means that only 32 people can fight simultaneously and the strongest 32 people will be chosen. If there aren't enough people,
    it will simply choose all of the registered ones.
    The event works completely automatic and doesn't need any 'Event manager' or GM's ingame. Actually, it doesn't need anyone from the team ingame. Only you, the players.
    After getting teleported you can start going into pvp-mode or murdering your opponent, since the PK points get removed after each round anyway. You are free to do whatever you want to do. Some places are very small, so you cannot run,
    some places are bigger, so you can wallspam and run away.

    The person with the most kills at the end of the 12 minute fight wins. If you both have the same amount of kills, you are both out. You can always report someone using the ticket system on the website or try to see if someone is online
    at the live help bot character. We will always try to answer you as fast as possible since all of us can use the Help bot via the admin panel on our website.
    Our support will be like no other. Going to be here for you at all times.
    After each round; you have 60 seconds to go to the toilet, get pots or do whatever the hell you want to do. Keep in mind that trying to use a return scroll or something is not allowed and won't even work. If you are in a fight and try
    to teleport out, you will be disqualified and get your ass kicked. Your opponent will automatically go into the next round.
    The final fight will be 'best of three'. This means that you can PvP three times and if you win twice you win it all. The winner receives 500 Silk as a reward.
    The event is pretty epic. No other words to express it.


  • Automatic JobWar Event
    You have to equip a jobsuit in order to be able to register. Again, you will receive a notification. You need to sign up by writing a message to 'RegisterJW' by using the Message system.
    You get pm'ed with all the rules and get teleported. Once you are inside the fighting region, you can start fighting immediately. If you die, you will be teleported out at the same time and will not be able to return to the area
    again, even with reverse scrolls. Once you are out, you will have to stay out.

    The event goes on for a certain amount of time or until there are no opponents left. The system will take as many players as possible. However, it will always take the same amount of thieves and trader/hunters. So if 120 thieves sign
    up and 80 hunters and 70 traders, it will take 120 thieves, 60 hunters and 60 traders. This way the fights will be as fair as possible. In addition it will always take the strongest people from each job. Weaklings will have to stay out.
    The strength will be measured by the sum of itempoints that you have. Therefore, you should always have your items equipped. By the way, shields are not included in the itempoints, only weapons, sets and accessoires will be counting.
    The winners will EACH receive 25 silk and have a lot of fun fighting. Zerk will not be available in the fights. You will get spawned with 0 zerk points, if you make enough kills you can fill your zerk up again and become strong with it.
    Keep in mind that the wanted system will play a big role here, since you have to kill others without dying.


  • Automatic Trade Event
    Another huge event. Basically there will be a notification that the trade event will start in Jangan in 15 minutes.
    After 15 minutes a bot appears with 15* of goods walking from Jangan to Roc Mountain. Traders will be following it because all hunters will try to protect it. Thieves will have to try and rob it. It's pretty straight forward and an
    easy concept to grasp, based on the general jobbing.
    The NPC Tranport cannot be frozen, knockbacked or anything else. It will keep running and will take a very short route. Traders can simply trace it and let hunters protect it.
    We would like to see 400* ~ 600* trades there.


  • Automatic Zombie War Event(Disabled, we are still re-designing zombie monsters.)
    This is a special event!
    The reason it was made is pretty simple. We wanted to open the server last month on Halloween and wanted to introduce this feature with it, since it would be fitting perfectly.
    How this Event works:
    Players sign up in parties for this event using the message system ingame.
    Parties get teleported (automatic system like CTF and BA) into a big area (Thief town without buildings). You receive a special weapon and 20 bullets to start with.
    You have a building in the middle. This will be the "Heart" or "Headquarters".
    Zombies will spawn outside and come to destroy the "Heart".
    Your job is to kill the zombies before they can kill the Heart. Upon killing zombies, you'll receive killpoints and 'Bullets'. You need these Bullets to use your weapon in order to kill the zombies. Every 9 seconds more and more zombies
    get spawned in random corners of the map and start to move towards the heart.
    The party which survives the longest, wins.
    PS: You will need to steal bullets from other people's kills, because you will not deal enough damage with your "normal" weapon. You need the Special weps.


  • Automatic Free For All Event
    As the name says. This event will let everyone participate who signed up. There are no restrictions basically, except zerk (not possible to use it). The basic goal or aim of this event is to let everyone fight against everyone else.
    It's a complete free for all fighting environment which is based on the most kills. You will all be asked to equip a yellow cape. If you don't do that, you will be teleported out. Especially if you attack someone without a cape.
    The event is based on having the highest amount of kills. You can stand up again after dying, however, dying will lower your kill/death ratio.
    How it works:
    Players sign up via the Message system after the event notice is written. You have to send the message to 'RegisterFFA'.
    If you've signed up successfully, you'll be receiving private messages with a few simple rules.
    Afterwards, you get teleported to the fighting arena and you have to equip a yellow cape. The player with the MOST kills wins. You've got around 15-20 minutes time for fighting.
    If you use a teleport scroll or somehow try to get out and back in later, it won't work. You cannot use a reverse scroll to get back into the arena.


  • Automatic Last Man Standing Event
    Pretty simple event. You will be signing up as always, by sending a message to 'RegisterLMS'.
    If you've signed up successfully, you'll be receiving private messages with a few simple rules.
    Afterwards, you get teleported to the fighting arena and you have to equip a yellow cape.
    The goal is kill as many people as possible while staying alive. Once you die, you get teleported out of the arena.
    Of course you can just NOT equip a pvp cape and stand around in some corner, however you will receive 3 silk for every kill.
    The last person who is still standing will come and kill you, therefore, I'd advise you to participate in it. In addition everybody who gets killed is teleported back to the town immediatly and is unable to return. Reverses are disabled
    for the arena region.
    The winner received 300 Silk.


  • Automatic Kill The GM Event
    This time you won't need to sign up anywhere. The event is held at Donwhang east and you'll be able to simply go there and participate. There is no time restriction either, however since a lot of people will be joining, the time to
    go there is very limited.
    In total there are five (5) rounds, the goal is to kill the GM character which is standing there.
    How it works:
    A notice gets written informing you about the Event.
    It will be starting around five to ten minutes after the first notificaton.
    Once you are in donwhang east, you have to equip a red pvp cape in order to win. This is done to ensure that players don't damage each other while trying to kill the GM. However, it is allowed to attack other players but then you
    cannot win in the event. Thus either you can kill the people you hate or win in the event. After each round the winners name is globalled and shortly afterwards the GM character automatically respawns and gets ready to be slaughtered.
    Keep in mind that the first round is the most difficult. The other ones are 50% faster, due to the fact that the HP is 50% lower after the first round. Why? No reason, just simplicity from a technical perspective.
    The reward is 300 silk.


  • Automatic Alchemy Event
    Our Alchemy event is one of those events which are either hated or loved. If you don't like it, you are not forced to participate. However, there are quite a few players that will love this event.
    It's based on luck and partially on skill, as some of you would say. However, I'll stay with the 'luck' factor.
    How it works:
    A notice is written that the event starts 'after 10 minutes in donwhang east'.
    You simply go there and pick some of the 7.5k items which are dropped by the event bot.
    The goal is to fuse a +10 item. The dropped items are already +7 so it will be quite easy. You have to be very fast in picking and fusing simultaneously.
    Keep in mind that the first player who reaches +10 wins, not everyone. The items are unusable too, since they are EU items. (incompatible with chinese character)
    Reward: 250 Silk.


  • Automatic Lottery Event
    This event is pretty complicated and you will most likely not understand it if you cannot understand english properly.
    I'll be trying to get it translated into a few languages.
    How it works (long version):
    A notice is written that the Lottery event starts. You can then go to the Elamidas NPC located in Donwhang and buy lottery tickets.
    The starting winner silk pot (referred to as 'the pot' from now on) has 500 silk. The pot will increase depending on the amount of tickets bought and amount of different people that buy tickets and of course the type of ticket which
    is bought.
    There are three different types of lottery tickets: Small, Medium, Large. The Small one costs 100 mil gold. The Medium costs 500 mil gold and the large ticket costs 1 Bil gold. The pot will be increasing for a linear amount of silk
    each time one of the tickets is bought. The small ticket increases the winning pot by 10 silk, the medium ticket increases the winning pot by 50 silk and the large ticket increases the pot by 100 silk. The winning chances are also
    increasing similarly. A large ticket has a 10 times higher winning chance than the small ticket. The medium ticket has half the winning chance of the large ticket. You get the idea
    Another silk increase are the different characters that buy the tickets. Therefore, if you have friends that can buy the small ticket, tell them to do so, the silk pot increases by one silk for every person who is participating.
    The whole idea of this event is to decrease the ingame inflation which always occurs. We will be trying to get rid of the gold overdose.
    The winner receives the full amount of the silk pot. He/She will be chosen randomly based on the tickets the person has bought.


  • Automatic Race Event
    Once again, there will be a notification telling you to sign up. You will be signing up using the message system and you'll have to write a message to: 'RegisterRace'. The case doesn't matter, same as always.
    After the registration period; you will be teleported and be able to see a small tutorial via all chat. Furthermore, you'll be teleported into the race event zone which is the second trade route at the same time. Everybody who signed up
    is able to win, therefore, you cannot just go to the trade route and hope to get a headstart.
    Once you are inside the eventzone you have to run to the end and find the teleporter which says 'Roc Outside'. The teleproter will teleport you to roc. The first person who gets there wins. You cannot walk or reverse to roc. You HAVE
    to use the teleporter there in order to win.
    The winner receives 200 silk.


  • Automatic Trivia Event
    This event doesn't require any signing up and it will be held every 30 minutes. The reward is 25 silk.
    Our eventbot will be asking you different quiz questions and you have to answer these correctly. There are over 1500 questions.
    The questions will be chosen randomly and will be globaled. You have to answer via globals as well.


  • Automatic Hide & Seek Event
    This event is very similar to the trivia event. You don't have to sign up and the event is held every two hours. The eventbot will be teleporting to some random place and will write a notice including a hint where he is.
    You have to find him and then exchange him. The first person who exchanges the bot will receive 50 silks. The area where the bot is located will say something like 'Donwhang canyon outside town'. However, he can spawn in a very wide
    area. We haven't made any spawnpoints for him... the bot actually chooses a random place on the map and goes there.


  • Automatic Unique Event
    The oldest event of all. A notice is written that the event will be held at the Jangan tomb entrance area. You can simply go there and kill a few uniques. Keep in mind that the first spawnpoint for roc is also there, so you might
    have to fight roc at the same time as well. This might become a little harder every two weeks, since more and more players will become strong.
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Old 08/21/2014, 01:41   #2
 
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People who are asking about Elamidas 2. Instead of asking about it, read the "IDEAS DEV" post in the discussion section and gimme some ideas. I'll code whatever sounds good!
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Old 08/21/2014, 01:42   #3
 
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TOPIC OPENED !
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Old 08/21/2014, 01:42   #4
 
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oqe lets go
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Old 08/21/2014, 01:43   #5
 
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finally ...


awesome <3
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Old 08/21/2014, 01:43   #6
 
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Here it is finnaly
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Old 08/21/2014, 01:43   #7



 
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Good Luck.
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Old 08/21/2014, 01:43   #8
 
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Bring it ONNNNN !!
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Old 08/21/2014, 01:43   #9
 
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Lets read that country of text.. jesus!
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Old 08/21/2014, 01:46   #10
 
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good luck and ty
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Old 08/21/2014, 01:47   #11
 
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Finally a thread.
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Old 08/21/2014, 01:47   #12
 
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Quote:
Originally Posted by sinxtra View Post
Lets read that country of text.. jesus!
34 pages on Word document
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Old 08/21/2014, 01:48   #13
 
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finaly
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Old 08/21/2014, 01:48   #14
 
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FINALLYYYYY AM BURNING TO PLAY
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Old 08/21/2014, 01:48   #15
 
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Lets read that country of text.. jesus!
There's a reason why it took me days to write it.
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