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Can pax make a real sro private server?

Discussion on Can pax make a real sro private server? within the SRO Private Server forum part of the Silkroad Online category.

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Old 08/15/2010, 14:44   #76
 
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Originally Posted by pwner96 View Post
eSRO isnt an emu, its a server based on an emu, so they wont make an emu for public
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Old 08/15/2010, 23:24   #77
 
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Originally Posted by Disconnect View Post
No, it's a fight about how much managed code sucks when it comes to raw performance. Everyone agrees that C++ is faster than C#. And if VB6 really doesn't support OOP (I have no idea) it's impossible to write larger pieces of code without losing track of it.
dude chill out a bit....

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Originally Posted by npcdoom View Post
just my 2cents in simple terms C++, C put the burden on the programmer capabilities, C# in the other hand on the VM =P and VB6 is just a waste of everyone time

Still using algorithm and good programming practices are more important than the language itself.
wasnt algorithm about sounds lol?
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Old 08/16/2010, 00:21   #78
 
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Performance= 80% programmer +20% language

Good coder can break language limits , i am still breaking vb6 language limits (thats why i can handle 200 players online without lags on non multithreading language).When i will reach my limit i will able to handle near 600 players online maybe more. Then after i recode it to C++ you can imagine yourself how powerfully will be my emulator.I will able to handle 10.000 players online on normal pc (cpu 2,5 ghz + 2gb of ram).

Btw.
My server is open .
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Old 08/16/2010, 01:50   #79
 
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maybe SRO 2 will be out by then and no one will give a ****?
This talk about who has the better emu or who can create a emu is boring the hell out of me and its quite boring to see threads about it!
I'm sure im not the only one who feels this way.
Please instead of wasting time posting sensless shizzle. Go work on your emu instead.
I think theres more chance that the complete server files will be released than a complete emu getting released or even made...
or even better maybe JUST MAYBE!!!
Theres more chance ill take the time to learn some programming languages VB, VB.NET, C++, C# ect and make a complete emu!

Infact, i used VB at university this year n im going to start using C# at uni next year! So ive allready got started!
So when ive finished my emu ill up it here for everyone but don't hold your breath...
Same for any emu actually!
***... I cnt believe i wasted that last few minutes posting this... ohh well. i had a few to drink n i was bored...
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Old 08/16/2010, 02:26   #80
 
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Originally Posted by r7slayer View Post
maybe SRO 2 will be out by then and no one will give a shit?
This talk about who has the better emu or who can create a emu is boring the hell out of me and its quite boring to see threads about it!
I'm sure im not the only one who feels this way.
Please instead of wasting time posting sensless shizzle. Go work on your emu instead.
I think theres more chance that the complete server files will be released than a complete emu getting released or even made...
or even better maybe JUST MAYBE!!!
Theres more chance ill take the time to learn some programming languages VB, VB.NET, C++, C# ect and make a complete emu!

Infact, i used VB at university this year n im going to start using C# at uni next year! So ive allready got started!
So when ive finished my emu ill up it here for everyone but don't hold your breath...
Same for any emu actually!
God... I cnt believe i wasted that last few minutes posting this... ohh well. i had a few to drink n i was bored...
Do the world a favor and take different courses. Even 20 years wouldn't make you capable of even making the most basic application.

Quote:
Originally Posted by paxemuman View Post
Performance= 80% programmer +20% language

Good coder can break language limits , i am still breaking vb6 language limits (thats why i can handle 200 players online without lags on non multithreading language).When i will reach my limit i will able to handle near 600 players online maybe more. Then after i recode it to C++ you can imagine yourself how powerfully will be my emulator.I will able to handle 10.000 players online on normal pc (cpu 2,5 ghz + 2gb of ram).

Btw.
My server is open .
1. That's only true of macro-optimization. We generally assume a person uses the best available algorithms and paradigms so macro-optimization is only an issue amongst novice programmers. For CPU-intensive applications (like an MMO server), the most important factor are thread contention optimizations (to eliminate bottlenecks) and pure efficiency.

2. You aren't a "good coder" that can code well in any language. You fail to realize that a SQL database is vastly superior to just sticking your data in memory and claiming "it's faster than enterprise level databases."

3. VB6 actually does use multiple threads.

4. You won't re-code anything into C++. You'll just download SREmu2, compile it and call it "SSE2" and then try to pull the same shit.


At least try to stop being so noob? :|
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Old 08/16/2010, 03:28   #81
 
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Originally Posted by jM3 View Post
Do the world a favor and take different courses. Even 20 years wouldn't make you capable of even making the most basic application.



1. That's only true of macro-optimization. We generally assume a person uses the best available algorithms and paradigms so macro-optimization is only an issue amongst novice programmers. For CPU-intensive applications (like an MMO server), the most important factor are thread contention optimizations (to eliminate bottlenecks) and pure efficiency.

2. You aren't a "good coder" that can code well in any language. You fail to realize that a SQL database is vastly superior to just sticking your data in memory and claiming "it's faster than enterprise level databases."

3. VB6 actually does use multiple threads.

4. You won't re-code anything into C++. You'll just download SREmu2, compile it and call it "SSE2" and then try to pull the same ****.


At least try to stop being so noob? :|
vb6 does not suppot real multithreading and you know about this.

Why should i even touch your sremu2? i never run your csremu on my computer because that was waste of time for me.. I know gpl license and i am not stupid to make you a favor...If you want progress make it by yourself.
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Old 08/16/2010, 05:30   #82
 
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Originally Posted by paxemuman View Post
vb6 does not suppot real multithreading and you know about this.

Why should i even touch your sremu2? i never run your csremu on my computer because that was waste of time for me.. I know gpl license and i am not stupid to make you a favor...If you want progress make it by yourself.
You can call CreateThread from within vb6 so yes, it does support REAL multithreading. A good programmer could make it work, although the language isn't really designed to be used like that.

csremu is not mine. Also, apparently you don't understand the GPL because you copied SREMU which was GPL'd. I'm not sure what the progress comment was about, as you haven't made any progress at all outside of what was already publicly available. I've made more progress in a wholly unfinished and nonfunctional emulator than you have to date. Strange, isn't it?
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Old 08/16/2010, 09:13   #83
 
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jM3 you are just a ****** you only talk about your gpl license but wait sremu is piece of **** ! you can't stay in game more then 5 min , why ? because it crash and multiplayer ? be serious , sremu is only for get weapons and make screens =)) that's all
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Old 08/16/2010, 09:25   #84
 
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Originally Posted by SyNChR0 View Post
jM3 you are just a ****** you only talk about your gpl license but wait sremu is piece of **** ! you can't stay in game more then 5 min , why ? because it crash and multiplayer ? be serious , sremu is only for get weapons and make screens =)) that's all
Care to know what you're talking about before you start acting like you do? Thanks.
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Old 08/16/2010, 10:36   #85
 
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Quote:
Originally Posted by SyNChR0 View Post
jM3 you are just a ****** you only talk about your gpl license but wait sremu is piece of **** ! you can't stay in game more then 5 min , why ? because it crash and multiplayer ? be serious , sremu is only for get weapons and make screens =)) that's all
If you're talking about SRVB, well last I remember, releases by sremu team didn't crash at all, as it was made for packet testing.. If you download sremu edits with noob functions, sure it will crash.
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Old 08/16/2010, 15:53   #86


 
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#cleaned up
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Old 08/16/2010, 16:42   #87
 
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why clean up just close the thread.
Can pax make a real sro private server? Maybe, thread answered -.-
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Old 08/16/2010, 20:08   #88
 
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Originally Posted by lordjaggi View Post
why clean up just close the thread.
Can pax make a real sro private server? Maybe, thread answered -.-
is a problem ? or?
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Old 08/17/2010, 18:24   #89
 
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Originally Posted by bla-bla-bla View Post
is a problem ? or?
read what i typed, the thread is answered no point of keeping it open for all the rambling about i know this language etc.
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Old 08/17/2010, 22:26   #90
 
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Originally Posted by lordjaggi View Post
read what i typed, the thread is answered no point of keeping it open for all the rambling about i know this language etc.
That's not what's being rambled about. But we don't RTFT around here do we? I'm pretty sure that's part of why epvp is such a spamfest, people who can't contribute to the discussion but just throw a wild post in that's completely unrelated and inaccurate and asking for thread to be closed because it doesn't benefit them in some way.
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