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Can pax make a real sro private server?

Discussion on Can pax make a real sro private server? within the SRO Private Server forum part of the Silkroad Online category.

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Old 08/10/2010, 18:23   #46
 
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Originally Posted by John Dread View Post
I was following this Pax vs rest discussion a bit now and one question arises more and more:
What's the purpose of this discussion? It's always the same arguments now and everybody knows what's factual and what is just assumptions. I guess before people flame each other here, the main characters of this little story should just take actions. If you want to know who will make the best emu just wait till someone finally makes it and then you can judge it (if that day will ever come). If you're talking about copyright infringements already, why don't you file a suit? Should be easy imo. Everyone in this scene is greedy and everyone wants to make money with his work, everything else is a lie (the only person working in that direction without being greedy is Drew from what I've seen). That's my opinion, just dropping by.
Ok, btw did you noticed the bug in some threads like this, that there is a threadsite 5 , but you cant enter it because its probably empty and you get immediatley redirected to site 4 again?

Edit:
Quote:
why don't you file a suit?
ah, only jmerlin(copyright-owner) could do that and i dunno why he doesnt do it, but he got the prooves for it.
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Old 08/10/2010, 21:30   #47
 
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yeah the point of discussionto get reasonableconclusions Not illusions


Why can not make big team and put Old dark black years back of all and try to make real server under the elitepvpers.com Flag ??

What you can not say i forgive and foregt ?

if yes Then just try to make a team under Section moods Care else Forget those lines End If


just like has been tolden money and flam war ? <<< this is low lvl talk .


so easy to be done if the divided Power's Of mind union Togther....in My dreams ?
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Old 08/11/2010, 01:50   #48
 
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Originally Posted by bula13 View Post
And hmm...
U think someone ill read it?
I did, but you with your MSN grammar probably cannot comprehend what's written there so you don't even make an effort which will probably be your response to this post. So why even bother asking if someone has read it in the first place? Post less, post smart, post better.
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Old 08/11/2010, 05:09   #49
 
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Originally Posted by lopasas View Post
this sums everything up related to emus, so far i havent seen anyone that made a better emu than paxs one
it doesnt matter how good youre at coding, what matters is the result and apparently nobody is showing better results than pax. esro apparently might be a success but too bad we will find it out in about 5 or 10 years
The problem is, there were sremu mods that did everything SEA can do + videos on youtube of it, and even things his can't do.

We even had EU fully supported, but he can't even figure out how to let people make chars in-game.

Everything in SEA is copy+pasted, if he's done anything himself, it might've been fixing opcodes or loading data, again with a copy+paste tut. Nothing in SEA is "hard" to do, for instance any sane person would've used a SQL engine, even if embedded, for storing the database. The reason? SQL queries let you get specific information from a large database quickly, storing it all "in memory" as PAX says he does for "performance reasons" sure, it gives you faster one-off access, which is what we call caching, but even caching fails when you don't store it in a manner that makes access as necessary fast such as RB-trees and hash maps. For instance, PAX says he loads the entire 500+ MB database into memory for "speed." Now ask him to make a generic function to return a subset of rows in that database based on various constraints. For instance, returning a list of all valid character models. In my database, this is a simple SELECT statement that returns a list of model IDs and the race given a type id, which I pick to be 'player characters'.

this is necessary for validating two things:

1. The model someone gives you is valid -- it's not a mangyang, for instance
2. You have the race by the model because the char create packet doesn't tell you what race someone is trying to make a character for.

Then you simply query for the proper skills using another similar query, add them to the player, then check their items in a similar fashion to verify that everything is legit and that they didn't slip in the IDs of SoN items to get epic gears.

PAX can't do any of that. I even use SQL to determine the list of 'active' characters for a person, properly implementing the deletion system, for instance this means that chars can be restored instantly if someone wants it back, and SQL's constraint on the username column forces uniqueness of character names and kills exploitability in concurrently spamming char create packets with the same name, causing a race condition that in a lot of code would create 2 characters with the same name.

It's things like this that are logically complicated to implement by hand, and require lots of hard-coded IDs and if/then comparisons, but with a simple dynamic query to a live database even in a memory-mapped fashion, not over a network connection as is traditional, you get massive speed along with incredible flexibility. PAX touts his stuff is "better than MySQL." Trust me. PAX doesn't even understand what MySQL is or how it works, let alone being able to code something better even if he spent 50 years trying.

There are plenty of emulators that are functionally more complete and actually stable without stupid arithmetic errors. My project is soon to be yet another, and yet what do you see coming from PAX? Just "how to add teleports," "I am the best SRO emu coder," "nobody is as good as me," etc. Words, but no actions. SEA hasn't changed at all from its original form aside from a bug fix or two, which introduced other bugs. Remember he was posting here on this forum announcing his new "." Is it any coincidence a short while later he has an emulator with the same deprecated and dead language with all the same features that people have already made? No, it's not.


Quote:
Originally Posted by ranggadaikuasa View Post
you all are just jealous, because pax is better than you, whatever you say for the moment his emu is still the best ...................
Let me ask you what technical merits you have for positing yourself as an authority of whom is better than whom?

Surely you must be some 20 year expert working at a fortune 500 company as a manager who worked his way up the ranks of the programmers or technical professionals and are now sitting there making $300,000/yr, possible as a CxO. I'm just curious, you know, since you come off as if you're an authority on the matters. Clearly you have an incredible amount of insight, what with instantly seeing that PAX is clearly "better" than all of us and the keen assessment of the quality of his emulator.

Yep.

Quote:
Originally Posted by NeedSeeLinks View Post
MAYBE pax stole some shit from any shit sremu BUT he pimped it and now his seaemu are best of emulators ever
It's not even close to the best emulator ever. It's also not even pimped, it's literally the exact same things we've always had. An apt analogy here is like you buying a new car but you've only ever owned a 1980 Ford POS, so you go and buy a 2010 car. Now this car has tons of shit that have been standard since 2000 (yes, that's a full DECADE) and you're like "wow, this new car is amazing, it has all these new features and it's epic, it's the best car ever" just because your 1980 Ford POS didn't have any of it. In reality, there were thousands of models of cars and hundreds of millions produced between 1980 and 2010 with the exact same features your new 2010 car has.

This analogy is even more perfect because you're comparing your 2010 consumer grade pile of garbage with a super luxury class that'll cost you $400,000, or to race cars that are epicly fast. These are rare cars that not everyone can get, and some aren't even sold to the public for any amount, but your claim is that your 2010 car is better than all of them in every way.

Please think about that and understand just how naive what you're saying really is. You were naive before, and you're being naive now. Wake up.

Quote:
Originally Posted by Mikawa View Post
Quit bullshiting now and forever.
Everyone is copying / stealing from other people , it starts even from the most trivial things like food , 1 certain example for you :
1 guy first made icecream and then other stole the recipe , made an better icecream and win even though he didnt worked out that thing , people dont care about that , they will just care about how good the new icecream it is , for sure if there will be other new recipes to surpass the current one , the previous guy will be forgotten too.
Also at this current time the best emulator as it looks its pax emulator , so we dont care about things that you are talking about that anyway we dont have acces too , and also since pax emulator its just better why would people care about how it was made.
We dont care about Esro because we cant try it out so we can aswell forget about it since its something we cannot enjoy.
You complaining about it its just typically to people that dont have anything else to do , if its not like that then give us an reasonable explanation why you keep complaining? Loosing your time on forums and crying about how this guy pax ''stole'' the work of someone thats not even you its unexplainable at least to me.
That's not at all even similar to what's happening.

What's happening right now is like someone coming up with ice cream. He then publishes the recipe but he says "you can use this as long as you tell everyone else the recipe when you give it to them, also, if you make any changes, please also give the changes to the recipe to the people." This way, everyone works to improve the ice cream. People add all sorts of cool stuff to it like sprinkles, chocolate syrup, make different flavors, and everyone loves the ice cream.

Then along comes this guy, let's call him "PAX." He opens an ice cream shop and he claims "ALL NEW ICE CREAM, SECRET RECIPE, BEST EVER!" He charges tons of money for his ice cream and won't tell anyone how he makes it, even though everyone realizes it tastes almost the same as all of the other ice creams just a little different, and sometimes it comes out very bitter or sour. But PAX claims he doesn't use the same recipe as the old ice cream, instead he did everything himself, he designed everything brand new. But you walk back into his production area and you realize it's all the same equipment as the old stuff and you see big containers labeled 'The Same Old Ice-cream With a Different Name' and the old ice cream recipe with some scribbles on it sitting on his desk, then he screams at you and says "LOOK, JUST CUZ I LOOKED AT THE OLD RECIPE DOESNT MEAN I COPIED IT!"

So instead of abiding by the rules that everyone did, which made ice cream super popular and excellent, he breaks the rules, copies everything, says it's his own, and caught red handed, denies it till he's blue in the face, but nobody believes him. Then sure maybe his ice cream is good to some people, but most people aren't satisfied and it's way too expensive so his shop ultimately runs out of business and he's just another joker that tried to rip everyone off while stealing someone else's work without giving proper credit.

You still can't comprehend how open source software works. You think everyone copies and that's just how things work. It's not. Plagiarism is often punishable as copyright infringement: Plagiarism - Wikipedia, the free encyclopedia. Copyright infringement is illegal in almost every country. A lot of people patent their inventions so people can't just copy them and sell them cheaper. Making something that's LIKE your product without actually copying it is 1 thing. Blatantly copying it and claiming it's your work is offensive and quite honestly pathetic. Have I ever asked you for $150 euros for an emulator? Has Eckoro or npcdoom? Has rumata (yes, he had a nearly 100% done emulator he never released)? Has drew, or anyone else that's actually contributed anything to anyone? No. But PAX, the guy who hasn't done anything for us, he wants all of your money just so he can "keep working on it." Really? Stop being so gullible. Our work is a hobby. There are other more legitimate ways to make money with an emulator. Selling it, especially when you don't own the rights to it because you've violated copyright, is not one of them. It makes you look like a complete moron and a scammer.

Quote:
Originally Posted by Windrius View Post
Lolz. ZSZC have joymax's pk2 editor :P I can't compete with that + there's a difference between coding and reversing
SRLoader2 should get rid of PK2 files forever.

The idea is to take the GFX dll reversing Drew did and hook their class members, so when they want to read a file, we simply open that file on the disk, then reads come from that, not the actual PK2. Same goes for writes. This way, PK2 files will go away, and you'll just have folders for everything (like .. C:\Program Files\Silkroad\media\server_dep\...).

It'll increase the speed of SRO's loading, it'll also allow us to make much better patching systems in custom launchers, and it'll make editing files much easier. We can even compress things like the text files to save space.

Quote:
Originally Posted by Maciupka View Post
If its not hard, do it and make better emulator for us.Show us your power! noob
When are you going to learn it's already been done?

Quote:
Originally Posted by paxemuman View Post
Lzerk you're the one who careless about the use of cpu and ram memory.Your Dsremu is not able to hold seven people, even if not crash.You switch language because you can't code well and you was thiniking its language fault.You really think if you will code same functions in c++ language it will be good?.Your functions has 0 speed optimizations(are terribly slow in every language), you willl never succes with your c emulator i am pretty sure about this.

I will code real private server.I think this topic its useless and going to nowhere.

Btw i dont care about all of you who are enought stupid to think my emu its dsremu.So stop wasting your time by posting "uuu its dsremu, pax its retarded" whole the time.
You C+P'ed a VB6 emulator that used 600+MB of resident memory and that ran like balls. You have no idea what optimization is.

Try reading something enlightening for once:

Good luck understanding any of that. VB6 cannot be optimized. The fact that you think it can means you've never looked at it with a debugger. The output is horrendous. Stop talking about things like you have any clue what you're talking about. It's clear you don't.
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Old 08/11/2010, 05:26   #50
 
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jmerlin gave me a headache.
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Old 08/11/2010, 09:10   #51
 
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Icecream is tasty.
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Old 08/11/2010, 09:12   #52
 
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Originally Posted by jM3 View Post
The problem is, there were sremu mods that did everything SEA can do + videos on youtube of it, and even things his can't do.

We even had EU fully supported, but he can't even figure out how to let people make chars in-game.

Everything in SEA is copy+pasted, if he's done anything himself, it might've been fixing opcodes or loading data, again with a copy+paste tut. Nothing in SEA is "hard" to do, for instance any sane person would've used a SQL engine, even if embedded, for storing the database. The reason? SQL queries let you get specific information from a large database quickly, storing it all "in memory" as PAX says he does for "performance reasons" sure, it gives you faster one-off access, which is what we call caching, but even caching fails when you don't store it in a manner that makes access as necessary fast such as RB-trees and hash maps. For instance, PAX says he loads the entire 500+ MB database into memory for "speed." Now ask him to make a generic function to return a subset of rows in that database based on various constraints. For instance, returning a list of all valid character models. In my database, this is a simple SELECT statement that returns a list of model IDs and the race given a type id, which I pick to be 'player characters'.

this is necessary for validating two things:

1. The model someone gives you is valid -- it's not a mangyang, for instance
2. You have the race by the model because the char create packet doesn't tell you what race someone is trying to make a character for.

Then you simply query for the proper skills using another similar query, add them to the player, then check their items in a similar fashion to verify that everything is legit and that they didn't slip in the IDs of SoN items to get epic gears.

PAX can't do any of that. I even use SQL to determine the list of 'active' characters for a person, properly implementing the deletion system, for instance this means that chars can be restored instantly if someone wants it back, and SQL's constraint on the username column forces uniqueness of character names and kills exploitability in concurrently spamming char create packets with the same name, causing a race condition that in a lot of code would create 2 characters with the same name.

It's things like this that are logically complicated to implement by hand, and require lots of hard-coded IDs and if/then comparisons, but with a simple dynamic query to a live database even in a memory-mapped fashion, not over a network connection as is traditional, you get massive speed along with incredible flexibility. PAX touts his stuff is "better than MySQL." Trust me. PAX doesn't even understand what MySQL is or how it works, let alone being able to code something better even if he spent 50 years trying.

There are plenty of emulators that are functionally more complete and actually stable without stupid arithmetic errors. My project is soon to be yet another, and yet what do you see coming from PAX? Just "how to add teleports," "I am the best SRO emu coder," "nobody is as good as me," etc. Words, but no actions. SEA hasn't changed at all from its original form aside from a bug fix or two, which introduced other bugs. Remember he was posting here on this forum announcing his new "." Is it any coincidence a short while later he has an emulator with the same deprecated and dead language with all the same features that people have already made? No, it's not.




Let me ask you what technical merits you have for positing yourself as an authority of whom is better than whom?

Surely you must be some 20 year expert working at a fortune 500 company as a manager who worked his way up the ranks of the programmers or technical professionals and are now sitting there making $300,000/yr, possible as a CxO. I'm just curious, you know, since you come off as if you're an authority on the matters. Clearly you have an incredible amount of insight, what with instantly seeing that PAX is clearly "better" than all of us and the keen assessment of the quality of his emulator.

Yep.



It's not even close to the best emulator ever. It's also not even pimped, it's literally the exact same things we've always had. An apt analogy here is like you buying a new car but you've only ever owned a 1980 Ford POS, so you go and buy a 2010 car. Now this car has tons of shit that have been standard since 2000 (yes, that's a full DECADE) and you're like "wow, this new car is amazing, it has all these new features and it's epic, it's the best car ever" just because your 1980 Ford POS didn't have any of it. In reality, there were thousands of models of cars and hundreds of millions produced between 1980 and 2010 with the exact same features your new 2010 car has.

This analogy is even more perfect because you're comparing your 2010 consumer grade pile of garbage with a super luxury class that'll cost you $400,000, or to race cars that are epicly fast. These are rare cars that not everyone can get, and some aren't even sold to the public for any amount, but your claim is that your 2010 car is better than all of them in every way.

Please think about that and understand just how naive what you're saying really is. You were naive before, and you're being naive now. Wake up.



That's not at all even similar to what's happening.

What's happening right now is like someone coming up with ice cream. He then publishes the recipe but he says "you can use this as long as you tell everyone else the recipe when you give it to them, also, if you make any changes, please also give the changes to the recipe to the people." This way, everyone works to improve the ice cream. People add all sorts of cool stuff to it like sprinkles, chocolate syrup, make different flavors, and everyone loves the ice cream.

Then along comes this guy, let's call him "PAX." He opens an ice cream shop and he claims "ALL NEW ICE CREAM, SECRET RECIPE, BEST EVER!" He charges tons of money for his ice cream and won't tell anyone how he makes it, even though everyone realizes it tastes almost the same as all of the other ice creams just a little different, and sometimes it comes out very bitter or sour. But PAX claims he doesn't use the same recipe as the old ice cream, instead he did everything himself, he designed everything brand new. But you walk back into his production area and you realize it's all the same equipment as the old stuff and you see big containers labeled 'The Same Old Ice-cream With a Different Name' and the old ice cream recipe with some scribbles on it sitting on his desk, then he screams at you and says "LOOK, JUST CUZ I LOOKED AT THE OLD RECIPE DOESNT MEAN I COPIED IT!"

So instead of abiding by the rules that everyone did, which made ice cream super popular and excellent, he breaks the rules, copies everything, says it's his own, and caught red handed, denies it till he's blue in the face, but nobody believes him. Then sure maybe his ice cream is good to some people, but most people aren't satisfied and it's way too expensive so his shop ultimately runs out of business and he's just another joker that tried to rip everyone off while stealing someone else's work without giving proper credit.

You still can't comprehend how open source software works. You think everyone copies and that's just how things work. It's not. Plagiarism is often punishable as copyright infringement: Plagiarism - Wikipedia, the free encyclopedia. Copyright infringement is illegal in almost every country. A lot of people patent their inventions so people can't just copy them and sell them cheaper. Making something that's LIKE your product without actually copying it is 1 thing. Blatantly copying it and claiming it's your work is offensive and quite honestly pathetic. Have I ever asked you for $150 euros for an emulator? Has Eckoro or npcdoom? Has rumata (yes, he had a nearly 100% done emulator he never released)? Has drew, or anyone else that's actually contributed anything to anyone? No. But PAX, the guy who hasn't done anything for us, he wants all of your money just so he can "keep working on it." Really? Stop being so gullible. Our work is a hobby. There are other more legitimate ways to make money with an emulator. Selling it, especially when you don't own the rights to it because you've violated copyright, is not one of them. It makes you look like a complete moron and a scammer.



SRLoader2 should get rid of PK2 files forever.

The idea is to take the GFX dll reversing Drew did and hook their class members, so when they want to read a file, we simply open that file on the disk, then reads come from that, not the actual PK2. Same goes for writes. This way, PK2 files will go away, and you'll just have folders for everything (like .. C:\Program Files\Silkroad\media\server_dep\...).

It'll increase the speed of SRO's loading, it'll also allow us to make much better patching systems in custom launchers, and it'll make editing files much easier. We can even compress things like the text files to save space.



When are you going to learn it's already been done?



You C+P'ed a VB6 emulator that used 600+MB of resident memory and that ran like balls. You have no idea what optimization is.

Try reading something enlightening for once:

Good luck understanding any of that. VB6 cannot be optimized. The fact that you think it can means you've never looked at it with a debugger. The output is horrendous. Stop talking about things like you have any clue what you're talking about. It's clear you don't.
Oh so if we dont have acces to those emulators that were created before and that were even better than pax emulator , isnt the same like they dont even exist for us? Since you cant use something why would you care about it?
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Old 08/11/2010, 09:15   #53
 
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Originally Posted by Mikawa View Post
Oh so if we dont have acces to those emulators that were created before and that were even better than pax emulator , isnt the same like they dont even exist for us? Since you cant use something why would you care about it?
They actually were public. Well, some of them.
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Old 08/11/2010, 09:16   #54
 
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They actually were public. Well, some of them.
But couldnt hold any people online and were crashing every 10 seconds.
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Old 08/11/2010, 09:17   #55
 
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Originally Posted by Mikawa View Post
But couldnt hold any people online and were crashing every 10 seconds.
Not really. Right server + Right client = decent gameplay w/o crashing.
DSREMU for example didn't crash that often.
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Old 08/11/2010, 11:21   #56
 
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Originally Posted by jM3 View Post
The problem is, there were sremu mods that did everything SEA can do + videos on youtube of it, and even things his can't do.

We even had EU fully supported, but he can't even figure out how to let people make chars in-game.

Everything in SEA is copy+pasted, if he's done anything himself, it might've been fixing opcodes or loading data, again with a copy+paste tut. Nothing in SEA is "hard" to do, for instance any sane person would've used a SQL engine, even if embedded, for storing the database. The reason? SQL queries let you get specific information from a large database quickly, storing it all "in memory" as PAX says he does for "performance reasons" sure, it gives you faster one-off access, which is what we call caching, but even caching fails when you don't store it in a manner that makes access as necessary fast such as RB-trees and hash maps. For instance, PAX says he loads the entire 500+ MB database into memory for "speed." Now ask him to make a generic function to return a subset of rows in that database based on various constraints. For instance, returning a list of all valid character models. In my database, this is a simple SELECT statement that returns a list of model IDs and the race given a type id, which I pick to be 'player characters'.

this is necessary for validating two things:

1. The model someone gives you is valid -- it's not a mangyang, for instance
2. You have the race by the model because the char create packet doesn't tell you what race someone is trying to make a character for.

Then you simply query for the proper skills using another similar query, add them to the player, then check their items in a similar fashion to verify that everything is legit and that they didn't slip in the IDs of SoN items to get epic gears.

PAX can't do any of that. I even use SQL to determine the list of 'active' characters for a person, properly implementing the deletion system, for instance this means that chars can be restored instantly if someone wants it back, and SQL's constraint on the username column forces uniqueness of character names and kills exploitability in concurrently spamming char create packets with the same name, causing a race condition that in a lot of code would create 2 characters with the same name.

It's things like this that are logically complicated to implement by hand, and require lots of hard-coded IDs and if/then comparisons, but with a simple dynamic query to a live database even in a memory-mapped fashion, not over a network connection as is traditional, you get massive speed along with incredible flexibility. PAX touts his stuff is "better than MySQL." Trust me. PAX doesn't even understand what MySQL is or how it works, let alone being able to code something better even if he spent 50 years trying.

There are plenty of emulators that are functionally more complete and actually stable without stupid arithmetic errors. My project is soon to be yet another, and yet what do you see coming from PAX? Just "how to add teleports," "I am the best SRO emu coder," "nobody is as good as me," etc. Words, but no actions. SEA hasn't changed at all from its original form aside from a bug fix or two, which introduced other bugs. Remember he was posting here on this forum announcing his new "." Is it any coincidence a short while later he has an emulator with the same deprecated and dead language with all the same features that people have already made? No, it's not.




Let me ask you what technical merits you have for positing yourself as an authority of whom is better than whom?

Surely you must be some 20 year expert working at a fortune 500 company as a manager who worked his way up the ranks of the programmers or technical professionals and are now sitting there making $300,000/yr, possible as a CxO. I'm just curious, you know, since you come off as if you're an authority on the matters. Clearly you have an incredible amount of insight, what with instantly seeing that PAX is clearly "better" than all of us and the keen assessment of the quality of his emulator.

Yep.



It's not even close to the best emulator ever. It's also not even pimped, it's literally the exact same things we've always had. An apt analogy here is like you buying a new car but you've only ever owned a 1980 Ford POS, so you go and buy a 2010 car. Now this car has tons of shit that have been standard since 2000 (yes, that's a full DECADE) and you're like "wow, this new car is amazing, it has all these new features and it's epic, it's the best car ever" just because your 1980 Ford POS didn't have any of it. In reality, there were thousands of models of cars and hundreds of millions produced between 1980 and 2010 with the exact same features your new 2010 car has.

This analogy is even more perfect because you're comparing your 2010 consumer grade pile of garbage with a super luxury class that'll cost you $400,000, or to race cars that are epicly fast. These are rare cars that not everyone can get, and some aren't even sold to the public for any amount, but your claim is that your 2010 car is better than all of them in every way.

Please think about that and understand just how naive what you're saying really is. You were naive before, and you're being naive now. Wake up.



That's not at all even similar to what's happening.

What's happening right now is like someone coming up with ice cream. He then publishes the recipe but he says "you can use this as long as you tell everyone else the recipe when you give it to them, also, if you make any changes, please also give the changes to the recipe to the people." This way, everyone works to improve the ice cream. People add all sorts of cool stuff to it like sprinkles, chocolate syrup, make different flavors, and everyone loves the ice cream.

Then along comes this guy, let's call him "PAX." He opens an ice cream shop and he claims "ALL NEW ICE CREAM, SECRET RECIPE, BEST EVER!" He charges tons of money for his ice cream and won't tell anyone how he makes it, even though everyone realizes it tastes almost the same as all of the other ice creams just a little different, and sometimes it comes out very bitter or sour. But PAX claims he doesn't use the same recipe as the old ice cream, instead he did everything himself, he designed everything brand new. But you walk back into his production area and you realize it's all the same equipment as the old stuff and you see big containers labeled 'The Same Old Ice-cream With a Different Name' and the old ice cream recipe with some scribbles on it sitting on his desk, then he screams at you and says "LOOK, JUST CUZ I LOOKED AT THE OLD RECIPE DOESNT MEAN I COPIED IT!"

So instead of abiding by the rules that everyone did, which made ice cream super popular and excellent, he breaks the rules, copies everything, says it's his own, and caught red handed, denies it till he's blue in the face, but nobody believes him. Then sure maybe his ice cream is good to some people, but most people aren't satisfied and it's way too expensive so his shop ultimately runs out of business and he's just another joker that tried to rip everyone off while stealing someone else's work without giving proper credit.

You still can't comprehend how open source software works. You think everyone copies and that's just how things work. It's not. Plagiarism is often punishable as copyright infringement: Plagiarism - Wikipedia, the free encyclopedia. Copyright infringement is illegal in almost every country. A lot of people patent their inventions so people can't just copy them and sell them cheaper. Making something that's LIKE your product without actually copying it is 1 thing. Blatantly copying it and claiming it's your work is offensive and quite honestly pathetic. Have I ever asked you for $150 euros for an emulator? Has Eckoro or npcdoom? Has rumata (yes, he had a nearly 100% done emulator he never released)? Has drew, or anyone else that's actually contributed anything to anyone? No. But PAX, the guy who hasn't done anything for us, he wants all of your money just so he can "keep working on it." Really? Stop being so gullible. Our work is a hobby. There are other more legitimate ways to make money with an emulator. Selling it, especially when you don't own the rights to it because you've violated copyright, is not one of them. It makes you look like a complete moron and a scammer.



SRLoader2 should get rid of PK2 files forever.

The idea is to take the GFX dll reversing Drew did and hook their class members, so when they want to read a file, we simply open that file on the disk, then reads come from that, not the actual PK2. Same goes for writes. This way, PK2 files will go away, and you'll just have folders for everything (like .. C:\Program Files\Silkroad\media\server_dep\...).

It'll increase the speed of SRO's loading, it'll also allow us to make much better patching systems in custom launchers, and it'll make editing files much easier. We can even compress things like the text files to save space.



When are you going to learn it's already been done?



You C+P'ed a VB6 emulator that used 600+MB of resident memory and that ran like balls. You have no idea what optimization is.

Try reading something enlightening for once:

Good luck understanding any of that. VB6 cannot be optimized. The fact that you think it can means you've never looked at it with a debugger. The output is horrendous. Stop talking about things like you have any clue what you're talking about. It's clear you don't.
holy crap that took foreva to read lol, i wonder how many ppl stopped by to read it lol ^^
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Old 08/11/2010, 12:48   #57
 
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holy **** that took foreva to read lol, i wonder how many ppl stopped by to read it lol ^^
so don't quote it

OffTopic:Ramadan Karim
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Old 08/11/2010, 13:37   #58
 
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I am not talking about dsremu or my realesed c# emulator. If you are using still VB6 then you are noob.
Yes my realesed emulators not good because i am learing programming language with myself.
You didn't see my last codes. Just you can see my 2 year ago codes.

Go and make real private server with VB6. You are EPIC!!! aha
Now that post is small-minded, inconsiderate and, kindly, your statement is just plainly stupid.
Tell me one reason why VB.NET (a.k.a. VB6) should be a better choice for a server emulator than C#. In the end the compiler produces exactly the same code, hence the performace will be exactly the same either.

If I may criticize you as well, I wouldn't write an emulator in C#. Rather I would use a native programming language like C++. Not because the performance is better, but because it would be possible to portable the code to other platforms.

Just my 2 cents.
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Old 08/11/2010, 14:22   #59
 
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Now that post is small-minded, inconsiderate and, kindly, your statement is just plainly stupid.
Tell me one reason why VB.NET (a.k.a. VB6) should be a better choice for a server emulator than C#. In the end the compiler produces exactly the same code, hence the performace will be exactly the same either.

If I may criticize you as well, I wouldn't write an emulator in C#. Rather I would use a native programming language like C++. Not because the performance is better, but because it would be possible to portable the code to other platforms.

Just my 2 cents.
Dude, i saw only smart answers from you on this forum ,so i think you are a just bit confused. Vb6 doesnt produce .Net assemblies.Vb6 isnt OOP and its from 98.
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Old 08/11/2010, 15:06   #60
 
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Hold on, so VB6 isn't just a synonym for VB.NET and VB6 to VB.NET is pretty much like C++ to C++/CLI? Then I indeed mixed something up and just failed epically.
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