packet x = new packet(0x70a2, true);
x.WriteUint32(274);
x.WriteUint8(1);
m_RemoteSecurity.Send(x);
Send(true);
thanks ..
now i want to send those 3 packets ..
Code:
Packet x = new Packet(0x70a2, true);
x.WriteInt32(274);
x.WriteUInt8(1);
m_RemoteSecurity.Send(x);
Send(true);
Packet y = new Packet(0x70a2, true);
y.WriteInt32(273);
y.WriteUInt8(1);
m_RemoteSecurity.Send(y);
Send(true);
Packet z = new Packet(0x70a2, true);
z.WriteInt32(275);
z.WriteUInt8(1);
m_RemoteSecurity.Send(z);
Send(true);
the problem is ..
I praise 1 packet and want to send 3 packets .. (it only sends one)
so... either i am allowed to send packets as much as i praised ..
or there is a command to write a new packet .. which is like...
Code:
packetwriter *** = new packetwriter();
***.writeuint32(aaa);
m_localsecurity.send(***); ([COLOR="Red"]incase of KRYL SRC[/COLOR])
send(true);
continue;
i already tried that but i gives me error .. can't convert framework packetwriter to packet
The code in the first post doesn't seem problematic at all.
I believe the issue may be with the server response. You're sending another mastery levelup packet without waiting for a server response. The server might be ignoring the ones after the first one.
To test it, you might put a little Thread.Sleep() in between sending packets. If it does the job, then it's as I said. Obviously sleeping the entire thread won't work on a real case, you'll have to check the response and resend the packet.
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