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[Project] Silkroad - The Remake
Discussion on [Project] Silkroad - The Remake within the SRO Private Server forum part of the Silkroad Online category.
06/26/2018, 13:55
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#46
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elite*gold: 0
Join Date: Jan 2015
Posts: 110
Received Thanks: 32
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Quote:
Originally Posted by B1Q
it's obviously dead
this is not the same guy if i'm not being mistaken
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Oh, you are right. Its my mistake. I confused both them. Sorry.
@  , I think @  was working with @  . As you can see from the thread of his,  , they might have proceed a while with UE.
But If I remember correctly (if not, sorry @  ) , he was working with UE first. But later on he moved to unity. The reason was UE was making it hard to move media.pk2 contents into game engine or something like that.
Anyway, at least he continues the project on different path. Which is nice to see.
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07/03/2018, 23:28
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#47
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elite*gold: 0
Join Date: May 2009
Posts: 62
Received Thanks: 211
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Quote:
Originally Posted by legendarynacar
Oh, you are right. Its my mistake. I confused both them. Sorry.
@  , I think @  was working with @  . As you can see from the thread of his,  , they might have proceed a while with UE.
But If I remember correctly (if not, sorry @  ) , he was working with UE first. But later on he moved to unity. The reason was UE was making it hard to move media.pk2 contents into game engine or something like that.
Anyway, at least he continues the project on different path. Which is nice to see.
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Yes, I started in Unreal Engine 4 but switched over to Unity 5 since our lead programmer is more familiar to C#. Actually nothing about not able to import stuff into UE4, I already imported stuff from sro and built the walls of Jangan and painted a few terrain textures.
With Unreal it was easier to import full scale heightmaps but I forgot about world streaming which is the first step to take before working out terrain parts.
I also contacted waYn3 before I got into my own project. He is pretty busy with studying at the university, so we diverged in good  He's studying programming so he got much ambition in C++ which is a huge advantage for the project since you can make use of it in Unity as well.
He'll be into my/our project as well as soon as he got time for it.
I contacted some artists now for game art and references for 3d modelling to start the environment design beside working on the game concept which is basically the hardest part.
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07/25/2018, 21:56
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#48
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elite*gold: 0
Join Date: Nov 2014
Posts: 2
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What about patreon or similiar?
There is a huge community waiting to support any development of Silkroad Online, in a modern engine!
Id def. be willing to throw my money at this... Or help in any way i can. I was about to become a game programmer... but chose a different path in the end. But im sooo willing to support this!
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07/31/2018, 22:59
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#49
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elite*gold: 0
Join Date: Feb 2009
Posts: 119
Received Thanks: 22
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HELLO ppl, this project would be great if you post on YouTube...everywhere… many ppl would support this project … so you could do this more easy … you could more enjoy it
TOO MUCH good mermories !!! I HOPE YOU MAKE IT i would rly like to play it some day
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09/26/2018, 02:46
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#50
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Join Date: May 2009
Posts: 62
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Quote:
Originally Posted by koprivc1
HELLO ppl, this project would be great if you post on YouTube...everywhere… many ppl would support this project … so you could do this more easy … you could more enjoy it
TOO MUCH good mermories !!! I HOPE YOU MAKE IT i would rly like to play it some day 
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It is too early to go on YouTube since I’m already streaming the progress on Twitch. Also I’m going to make use of Yt when the gameplay has been advanced and as soon as first trailer parts are done.
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01/14/2019, 21:50
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#51
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elite*gold: 0
Join Date: Oct 2007
Posts: 250
Received Thanks: 183
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Any news of that project? Would be great
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01/20/2019, 20:57
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#52
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elite*gold: 112
Join Date: Jun 2013
Posts: 4,055
Received Thanks: 2,048
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I will come back in a few months and if you show updates you will make me very happy.
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01/26/2019, 08:36
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#53
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Join Date: Dec 2007
Posts: 84
Received Thanks: 5
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Love the idea  )
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02/02/2019, 17:58
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#54
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Join Date: May 2007
Posts: 97
Received Thanks: 69
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Created this for fun, but it might be a little preview of what SRO could look like with new graphics
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02/02/2019, 19:01
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#55
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Join Date: Jul 2012
Posts: 56
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Quote:
Originally Posted by speederzz
Created this for fun, but it might be a little preview of what SRO could look like with new graphics

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cool
I will be happy to help 
I have plenty of ideas
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11/10/2019, 17:55
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#56
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elite*gold: 0
Join Date: Feb 2012
Posts: 250
Received Thanks: 123
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Is this project still going on? A complete new game is the only solution for this community
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01/14/2020, 12:38
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#57
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Join Date: Feb 2010
Posts: 23
Received Thanks: 2
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Projekt still in work ? I would help u  Bad the same idea but first i Search for actually Projekt and i found this
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01/15/2020, 11:47
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#58
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elite*gold: 5
Join Date: Mar 2008
Posts: 6,297
Received Thanks: 3,819
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Quote:
Originally Posted by xXWestXx
Projekt still in work ? I would help u  Bad the same idea but first i Search for actually Projekt and i found this 
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AFAIK this project isn't underway anymore. PM the OP he may be able to give you more information.
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02/22/2020, 02:47
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#59
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Join Date: Feb 2008
Posts: 3
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plz make it happen
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04/29/2020, 17:29
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#60
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Join Date: Apr 2020
Posts: 19
Received Thanks: 0
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i wish you finish the project
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Silkroad Online - Shock (remake) part 1
01/31/2010 - Silkroad Online - 4 Replies
yeh, part 2 will come out later on
heres the first part:
YouTube - Silkroad Online - Shock
original vid by Terkoiz:
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Heres the trailer
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