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I will make a server based on YOUR suggestions
Discussion on I will make a server based on YOUR suggestions within the SRO Private Server forum part of the Silkroad Online category.
05/12/2013, 17:23
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#91
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Peoples got soo bored, that they start talking about game file extensions.
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05/12/2013, 17:49
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#92
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Could be kind and link me to where the post is? i really cant find it
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05/12/2013, 18:06
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#93
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Quote:
Originally Posted by DaSroFreak
Peoples got soo bored, that they start talking about game file extensions.
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Not file extensions, file types. *****.jpg could be a renamed Media.PK2 instead of a picture of some person's *****.
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05/12/2013, 18:37
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#94
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Quote:
Originally Posted by kristutis
Could be kind and link me to where the post is? i really cant find it 
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I can't really remember its name, but it doesn't matter anymore, the server is closed. I think its name was Xelhua. Not sure though.
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05/13/2013, 18:59
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#95
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Would like to see a decent 140 cap server. Fully based on the triangular conflict as sro was supposed to be. Balanced skills and nice weapons/gear. A free silk start capital so that you can buy the basics as premium, dress and angel/devil spirit. Than a silk/hour system so that being online gets rewarded. Items dropable by monsters and not able to buy in the shop.
Something like this would be nice in my humble oppinion. I know many people dont like high lvl caps but i've played all the server caps now and would like to see a high server cap where builds are balanced and where jobwar is active
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05/13/2013, 19:43
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#96
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Quote:
Originally Posted by martinogingo
Would like to see a decent 140 cap server. Fully based on the triangular conflict as sro was supposed to be. Balanced skills and nice weapons/gear. A free silk start capital so that you can buy the basics as premium, dress and angel/devil spirit. Than a silk/hour system so that being online gets rewarded. Items dropable by monsters and not able to buy in the shop.
Something like this would be nice in my humble oppinion. I know many people dont like high lvl caps but i've played all the server caps now and would like to see a high server cap where builds are balanced and where jobwar is active 
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that will literally be impossible to find
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05/13/2013, 19:44
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#97
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Join Date: Jan 2010
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Option : 110 cap server
egy items only add forgotten world
1 m silks
and coins system i mean holy water temple drop coins and on the 105 mob i mean the last one gold coins and in the temple too cards for egy weop ^^ xD ! and globals and little other staff you sell for real money
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05/13/2013, 21:00
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#98
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Quote:
Originally Posted by martinogingo
Would like to see a decent 140 cap server. Fully based on the triangular conflict as sro was supposed to be. Balanced skills and nice weapons/gear. A free silk start capital so that you can buy the basics as premium, dress and angel/devil spirit. Than a silk/hour system so that being online gets rewarded. Items dropable by monsters and not able to buy in the shop.
Something like this would be nice in my humble oppinion. I know many people dont like high lvl caps but i've played all the server caps now and would like to see a high server cap where builds are balanced and where jobwar is active 
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These items create unbalance.
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05/13/2013, 21:44
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#99
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Quote:
Originally Posted by Bartic
These items create unbalance.
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But it's 140 cap SERVER!!!
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05/13/2013, 21:53
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#100
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Quote:
Originally Posted by Bartic
These items create unbalance.
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How do they create unbalance if every player has them? And of course not all builds are as good as others. If you want to have a good pvp char; choose a blader for example and for damage a wizz etc
I'm just giving my opinion on how I would like to see a server
Quote:
Originally Posted by Creationist
that will literally be impossible to find
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That's why i'm asking it here at this topic. Since he will make a new server
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05/13/2013, 22:14
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#101
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Quote:
Originally Posted by martinogingo
How do they create unbalance if every player has them? And of course not all builds are as good as others. If you want to have a good pvp char; choose a blader for example and for damage a wizz etc
I'm just giving my opinion on how I would like to see a server
That's why i'm asking it here at this topic. Since he will make a new server
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If every player has it then whats the difference of anyone not having it.
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05/13/2013, 22:49
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#102
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Quote:
Originally Posted by qwerty49
But it's 140 cap SERVER!!!
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I don't really understand your argument. Do you think it will already be unbalanced because it's cap 140 server or do you think that because of cap 140 these items will be balanced?
And Qyn already said what I wanted to say.
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05/14/2013, 13:13
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#103
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Join Date: Apr 2009
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Quote:
Originally Posted by Bartic
I don't really understand your argument. Do you think it will already be unbalanced because it's cap 140 server or do you think that because of cap 140 these items will be balanced?
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Because it weren't argument. Ppl want high cap servers, no matter if they are balanced or not.
Quote:
Originally Posted by Qynchou
If every player has it then whats the difference of anyone not having it.
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+1
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05/14/2013, 13:45
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#104
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Quote:
Originally Posted by Qynchou
If every player has it then whats the difference of anyone not having it.
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Higher damage and defence, more hp/mp and a skill which increases ur damage for 10 minutes obviously, which is nice when grinding at mobs
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05/14/2013, 17:09
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#105
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Join Date: Mar 2008
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Quote:
Originally Posted by martinogingo
Higher damage and defence, more hp/mp and a skill which increases ur damage for 10 minutes obviously, which is nice when grinding at mobs
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but when it comes to pvp, most op builds(nukers, wizards) will be over powered even more, premium or not
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