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[TOOL] Agdev Script Creator ~ by AgDev Team
Discussion on [TOOL] Agdev Script Creator ~ by AgDev Team within the SRO Hacks, Bots, Cheats & Exploits forum part of the Silkroad Online category.
12/20/2008, 13:21
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#1261
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elite*gold: 0
Join Date: Nov 2008
Posts: 40
Received Thanks: 4
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i need one function. who was in ag solid, its just when bot going with walk injects in town, and then normal outside town, its very useful function, and in this agdev version i can make only that bot uses walking injects in town and outside town.... that sucks, because with walk injects i cant use horse, that means my dead because i am wizard..... please guys next time add this function who lets use walk injects only in town.
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12/20/2008, 13:41
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#1262
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elite*gold: 0
Join Date: Apr 2008
Posts: 1,410
Received Thanks: 1,347
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Quote:
Originally Posted by snagod
Guys you totaly forgot to add my Karra script 
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Don't worry. The project is still ON.
Who did you give it to? or have you just posted here?
Quote:
Originally Posted by beunhaas15
so after all those virusscans which found several viruses.
I am not scared of some viruses I get them all the time from limewire but how do I know there aren't any keyloggers in??????????????
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I've helped with coding agdev. No, we didn't put any keyloogers. ^^
Quote:
Originally Posted by iDOnt
Hey guys..
Im using AgDev since a couple of days now, great tool btw!
Im just having a problem with the in town walkscript u made. Sometimes my char gets stuck at the stable in Hotan (right pillar). Thats why im using the intown script of another walkscript creator. It works but it would be way easier if you could try to work on the intown walkscript of AgDev :P
Thanks in advance
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It looks like the codes of the NPC have also changed. We will update them as well then.
What is that other walkscript creator that you used and is working intown? ^^
* Added "NPC Codes got changed" in bugs section
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12/20/2008, 13:48
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#1263
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elite*gold: 0
Join Date: Dec 2008
Posts: 71
Received Thanks: 7
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It's AgSolid, the intown coordinates are working perfectly, means i didnt have a single stuck in town yet (using it for 1-2 months now).
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12/20/2008, 14:04
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#1264
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elite*gold: 0
Join Date: Jan 2008
Posts: 69
Received Thanks: 4
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guys???? is there some kind of new agdev helper? cuze my old1 isn't working anymore it doesn't cooporate with my coördinates anymore
cuze i need to make a new out of town script cuze the black eagles 1 doesn't go to the spot directly but goes from left right left right left right and soo on to the spot and it sucks cuze it looks verry stupid and it takes longer -.- so that's why i need a agdev helper so i don't have to write all the coordinates down -.-
thx
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12/20/2008, 14:11
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#1265
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elite*gold: 0
Join Date: Nov 2008
Posts: 3
Received Thanks: 0
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LOL WHERE IS THE DOWNLOAD FOR THIS?
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12/20/2008, 14:17
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#1266
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elite*gold: 0
Join Date: Aug 2006
Posts: 79
Received Thanks: 2
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I've changed manually teleport comands, but script still not teleporting me. ( from Eastern Europe dock to Droa dock)
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12/20/2008, 14:23
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#1267
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elite*gold: 0
Join Date: Apr 2008
Posts: 1,410
Received Thanks: 1,347
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Quote:
Originally Posted by Ap0calyps3_
i need one function. who was in ag solid, its just when bot going with walk injects in town, and then normal outside town, its very useful function, and in this agdev version i can make only that bot uses walking injects in town and outside town.... that sucks, because with walk injects i cant use horse, that means my dead because i am wizard..... please guys next time add this function who lets use walk injects only in town.
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Oops, sry I didn't see your reply there. ^^
Yeah, I was thinking about that option too. (Didn't know it's in agsolid)
You've got it. We will add it in the next release for ya
Quote:
Originally Posted by iDOnt
It's AgSolid, the intown coordinates are working perfectly, means i didnt have a single stuck in town yet (using it for 1-2 months now).
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Alright, I will check the codes from there then.
Quote:
Originally Posted by philip_94
guys???? is there some kind of new agdev helper? cuze my old1 isn't working anymore it doesn't cooporate with my coördinates anymore
cuze i need to make a new out of town script cuze the black eagles 1 doesn't go to the spot directly but goes from left right left right left right and soo on to the spot and it sucks cuze it looks verry stupid and it takes longer -.- so that's why i need a agdev helper so i don't have to write all the coordinates down -.-
thx 
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Agdev helper has actually got updated in agdev script creator ("Using Offsets" tab)
Quote:
Originally Posted by Trinity159
LOL WHERE IS THE DOWNLOAD FOR THIS?
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I was gonna let the links disabled until we update the codes. Anyway, they are back again.I just don't want spams about the links. -.-
Use it considering that the codes are old. (See the bugs section at the top of the first page there)
[Edit] (so many replies today  )
Quote:
Originally Posted by retal
I've changed manually teleport comands, but script still not teleporting me. ( from Eastern Europe dock to Droa dock)
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Show us the script you're using.
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12/20/2008, 16:57
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#1268
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elite*gold: 0
Join Date: Dec 2008
Posts: 37
Received Thanks: 5
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Quote:
Originally Posted by iDOnt
It's AgSolid, the intown coordinates are working perfectly, means i didnt have a single stuck in town yet (using it for 1-2 months now).
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Erm... Can you post just the town part then? Im sick of clicking in hotan when bot stucks.
Also - is this normal that when its set in commands to walk to f.e. -1900, 100 , the bot walks to 1934, 120 ? It allways misses the correct coordinates
Cuz thats what happens for me :/ (In town and out of town). So basicly when the passage is a bit tight bot just gets stuck. (Oh and it doesnt matter if i set "0" or "1" in the script - tried it, even manually in notepad)
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12/20/2008, 17:03
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#1269
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elite*gold: 0
Join Date: Apr 2007
Posts: 26
Received Thanks: 0
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no prob with agsolid inside town but sometimes its stuck when buying arrow/pot with "invalid numbers" and its also stuck at ferry
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12/20/2008, 17:17
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#1270
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elite*gold: 0
Join Date: Dec 2008
Posts: 71
Received Thanks: 7
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@muyo I know that bug, its easy to fix:
Simply use the pot system of silkroad and not the one from agbot and set the return to town amount of hp and mp pots to 20-30.
If you use the agbot auto potions it will always use the pots which are at the most top part of the inventory even if there is still a stack of e.g. 23 at the bottom of your inventory. The bot says invalid numbers because most of the time u will have 2 stacks in inventory that arent full (e.g. 23 and 45).
Same with arrows, just dont collect arrows while hunting, that will fix the problem.
If you didnt get what im trying to say: ask
@bystszak Sure, here it is:
Code:
"cmd","[start autopotion]",""
"cmd","[start autoparty]",""
"ConditionScript","112;16;20","0"
"cmd","[protect off]",""
"cmd","[stop bot]",""
"95","44","0"
"97","59","0"
"110","62","0"
"cmd","[stop walking]",""
"store open","0104000000","Storage-Keeper Auisan"
"store storage","",""
"store close","",""
"84","66","0"
"59","71","0"
"cmd","[stop walking]",""
"store open","0101000000","Blacksmith Soboi"
"store sell","",""
"store buy","Arrow","2750"
"store repair","",""
"store close","",""
"72","83","0"
"84","106","0"
"cmd","[stop walking]",""
"store open","0101000000","Potion Merchant Manina"
"store buy","HP recovery potion (X-large)","300"
"store buy","MP recovery potion (large)","700"
"store buy","Special Universal Pill (small)","50"
"store close","",""
"99","91","0"
"121","72","0"
"134","44","0"
"140","24","0"
"144","7","0"
"cmd","[stop walking]",""
"store open","0101000000","Stable-Keeper Salihap"
"store buy","Recovery kit (large)","50"
"store buy","Ironclad Horse","5"
"store close","",""
"131","10","0"
"107","28","0"
"96","13","0"
"91","4","0"
"cmd","[stop walking]",""
"store open","0101000000","Jewel Lapidary Mamoje"
"store buy","Return Scroll","10"
"store close","",""
"104","23","0"
As you can see the bot goes like this:
Storage ->Blacksmith -> Pots -> Stable -> Grocery Shop -> (the last point is somewhere at the spawn point in ht.
You just have to use the amounts of pots, arrows etc. u would like to have.
About your question of the coordinates:
Actually it doesnt belong to this thread, i think its a problem of agbot and its accuracy.
Make sure u dont use a horse while going to ur hunting area, cause horse+walkscript = no fun.
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12/20/2008, 20:37
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#1271
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elite*gold: 0
Join Date: Apr 2007
Posts: 84
Received Thanks: 8
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i do trust this program, but why does my mcafee says this when i extract the full package?:
edit: sorry, didn't look the previous pages, but how to fix. Just turn off my virusscan? and when im done making script, turn on?
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12/20/2008, 20:43
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#1272
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elite*gold: 0
Join Date: May 2008
Posts: 22
Received Thanks: 21
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Quote:
Originally Posted by ScaRioZuS
i do trust this program, but why does my mcafee says this when i extract the full package?: 
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Its already discussed before, READ THIS!
Quote:
Originally Posted by _KillaH_
i protected it with obfuscator so nobody can read the source
(ps i have mcafee to and did a scan and it deleted all my agdev programs  )
So False positives and other bullshit ^^
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If you want to know more , turn back a few pages in this thread!
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12/21/2008, 00:05
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#1273
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elite*gold: 0
Join Date: Jul 2008
Posts: 1
Received Thanks: 0
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HELP
Im new here and im so lost i tryed to download it form the first link but it took me to a german google... then the rapid share took me to a page and said it was removed... how do i get the thing that makes me a script... like i put med hp pots then X amount... is there any complete guide for noobs like myslef lol
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12/21/2008, 00:38
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#1274
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elite*gold: 20
Join Date: Apr 2008
Posts: 1,148
Received Thanks: 861
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12/21/2008, 15:22
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#1275
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elite*gold: 0
Join Date: Jan 2008
Posts: 69
Received Thanks: 4
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Agdev helper has actually got updated in agdev script creator ("Using Offsets" tab)
well hussert  when i press f9 it says: offset not found.. press button "Get Offset'
and when i try to open agdev offset updater it says: unable to open or find Sro_Client
another thing that may couse this is tha fact than when i open agdev scipt generator than to 'using offsets" and choose client the coordinates from position don't become the same as my real coordinates they stay @ x-25920 y-17664
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