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Reqruitment to LSRO Project.
Discussion on Reqruitment to LSRO Project. within the SRO Coding Corner forum part of the Silkroad Online category.
01/15/2011, 14:54
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#1
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Join Date: Jun 2009
Posts: 3,448
Received Thanks: 2,330
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Reqruitment to LSRO Project.
Hello.
I'm reqruiting people to my own project.
Firstly, this project has only lithuanians, but since we have some problems and I didn't find any lithuanian good coder / programmer / scripter who knows how to fix one or another bug, that really annoys me, so here I go.
Secondly, I don't need any comments about my server.
I recommend you to post only if you want to be in our team,
otherwise you will be reported.
At the moment there are only lithuanians in our team.
Post like this : - Name
- Age
- What language(s) do you speak?
- Where are you from?
- Programming language(s)
- How can you help us?
If you didn't understand, we are now working on SREvoliution open-source project. Our client is K-SRO based 1.702 and our project was created long time ago (Spring 2010). We started to work with open source since December. We need person, who could help us on FIXING BUGS, ADDING SOME THINGS, or writing SCRIPTS compatible with SQLServer. For example, unstuck script, pw change script etc.
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01/15/2011, 16:48
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#2
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elite*gold: 1
Join Date: Feb 2010
Posts: 194
Received Thanks: 84
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# Name ADy
# Age 24
# What language(s) do you speak? Englesh/Romanian
# Where are you from? Romanian
# Programming language(s) PHP/HTML
# How can you help us? Website FIXING BUGS
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01/15/2011, 17:10
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#3
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elite*gold: 20
Join Date: Apr 2008
Posts: 1,340
Received Thanks: 686
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what exactly is your understanding for FIXING BUGS?
post a list of which bugs do you want to be fixed.
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01/15/2011, 18:00
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#4
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elite*gold: 20
Join Date: Aug 2008
Posts: 2,196
Received Thanks: 910
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Quote:
Originally Posted by Davincibg
what exactly is your understanding for FIXING BUGS?
post a list of which bugs do you want to be fixed.
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he can't, srevolution encrypted ^^
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01/15/2011, 18:06
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#5
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elite*gold: 100
Join Date: May 2010
Posts: 1,948
Received Thanks: 1,635
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Quote:
Originally Posted by nansif2
he can't, srevolution encrypted ^^
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 He said, Srevolution OPEN SOURCE
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01/15/2011, 19:51
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#6
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elite*gold: 0
Join Date: Oct 2010
Posts: 318
Received Thanks: 144
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SREvolution is not open source anymore, it's closed source, means you can't fix anything.
and I tell you from now, you wasting your time with creating "project", don't expect to successful
at anything related to fixing bugs without a professional coders who really know what they do.
gl.
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01/15/2011, 19:51
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#7
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Join Date: Mar 2009
Posts: 48
Received Thanks: 35
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We already fixed: Pick up exploit, Skill relog, Mobs attack speed, Skill+Normal attack, DMG bugging (i guess), Drops from giants e.t.c...
EDIT: btw, we had 40 players online in same time.
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01/16/2011, 11:14
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#8
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elite*gold: 260
Join Date: Nov 2007
Posts: 12,855
Received Thanks: 4,319
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stop spamming..
#spam & flame deleted
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01/16/2011, 14:02
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#9
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elite*gold: 0
Join Date: Sep 2010
Posts: 1,003
Received Thanks: 652
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# Manuel
# 16
# English and German
# Germany
# VB06, VB.net, a little bit C#
# Dk ^^
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01/16/2011, 15:11
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#10
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elite*gold: 0
Join Date: Jun 2009
Posts: 3,448
Received Thanks: 2,330
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Heh...
Burton thanks, and my goal is not to do a successful project.
Quote:
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SREvolution is not open source anymore
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SREvoliution OPEN SOURCE Means OLD 1.702 CLIENT in rev78!
@Davincibg bugs like :
- When you adding skills fast, you get crash.
- Teleport crashes (sometimes).
- X, Y, Z bug.
These are the main bugs, that we didn't fix at the moment.
@ iUniqu3 -> Can you make scripts, compatible with SQL?
@ x*Manu*x -> PM me with your skype. I don't need MSN or ICQ because I don't use it and I won't.
P.S We aren't at the moment adding some functions.
We don't need fixing some problems, like skill effects, grab pets etc.
We need to improve server stability.
Thanks for moderator above.
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01/16/2011, 15:44
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#11
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elite*gold: 20
Join Date: Apr 2008
Posts: 1,340
Received Thanks: 686
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Quote:
Originally Posted by dimkacool
Heh...
- When you adding skills fast, you get crash.
- Teleport crashes (sometimes).
- X, Y, Z bug.
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easy
easy
no one will fix it for you since it has to be done by writing down a workable navmesh system and it's a pain in the ***.
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01/16/2011, 15:47
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#12
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elite*gold: 0
Join Date: Jun 2009
Posts: 3,448
Received Thanks: 2,330
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Quote:
Originally Posted by Davincibg
easy
easy
no one will fix it for you since it has to be done by writing down a workable navmesh system and it's a pain in the ***.
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By writing easy you are applying to join our team?
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01/16/2011, 15:55
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#13
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elite*gold: 0
Join Date: Sep 2010
Posts: 134
Received Thanks: 41
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is that add skill bug when you raise an skill from the skill window too fast? if that's so then it's because it was already added on the client. a simple check to see if that skill was already added should fix it.
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01/16/2011, 16:14
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#14
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elite*gold: 0
Join Date: Jun 2009
Posts: 3,448
Received Thanks: 2,330
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Quote:
Originally Posted by bootdisk
is that add skill bug when you raise an skill from the skill window too fast? if that's so then it's because it was already added on the client. a simple check to see if that skill was already added should fix it.
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Look ... Read the first post.
I need only members in my team, not suggestions.
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01/16/2011, 16:21
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#15
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elite*gold: 0
Join Date: Mar 2009
Posts: 48
Received Thanks: 35
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Ok, we fixed x y z bug
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