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[LEAKED] Arcane Source Code [for Development only]
Discussion on [LEAKED] Arcane Source Code [for Development only] within the SRO Coding Corner forum part of the Silkroad Online category.
10/22/2010, 18:14
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#61
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Quote:
Originally Posted by ensar00

wtf?
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It cannot read your DB ConnectionString from your configuration INI file.
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10/22/2010, 18:16
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#62
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then it has some great teams here is that this can not be resolved in the data base pff maybe I should?
And $ 1,000 is yours (joke)
People are beginning to incorporate those who are unable to swallow spit xD
#Edit: exe. and soucre full hungary xD FAIL
[Innen is látszik hogy nyomorékok ezek a csicskák már mint akik probáálják megcsinálni de ugy se fogják tudni já ha megtudják milyen viruska van benne de jó lesz nekem mostantol :OOOOOO]
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10/22/2010, 18:27
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#63
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lyzerk someone hacked into your name!
I scribble:
lyzerk
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hello
i have a problem i resett my pc and i delete database ....
can you maybe send me ?? please
upload it better on megaupload.com or other site pls
if it works then i give you better arcane version
lyzerk
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AW: hello
Quote:
Originally Posted by Evo5Team
Quote:
Originally Posted by lyzerk
i have a problem i resett my pc and i delete database ....
can you maybe send me ?? please
upload it better on megaupload.com or other site pls
if it works then i give you better arcane version
No and byby
lol ?! im lyzerk owner of arcane . ok we will se when your server is open.! i will crash
Epic fail ...  and  hacked epvp all acc ?:OOO xd fail
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10/22/2010, 18:34
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#64
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I was look in to the code a little and not much has been changed from dsremu, only different for me its more packets and C language. But lyzerk make some progress so gz for him .
Quote:
public static void Load()
{
Print.Format("Fájlok Betöltése...");
ItemDatabase(@"\data\itemdata_5000.txt");
ItemDatabase(@"\data\itemdata_10000.txt");
ItemDatabase(@"\data\itemdata_15000.txt");
ItemDatabase(@"\data\itemdata_20000.txt");
ItemDatabase(@"\data\itemdata_25000.txt");
ItemDatabase(@"\data\itemdata_30000.txt");
ItemDatabase(@"\data\itemdata_35000.txt");
LoadSkillData(@"\data\skilldata_5000.txt");
LoadSkillData(@"\data\skilldata_10000.txt");
LoadSkillData(@"\data\skilldata_15000.txt");
LoadSkillData(@"\data\skilldata_20000.txt");
LoadSkillData(@"\data\skilldata_25000.txt");
LoadSkillData(@"\data\skilldata_30000.txt");
LoadSkillData(@"\data\skilldata_35000.txt");
ObjectDataBase(@"\data\characterdata_5000.txt");
ObjectDataBase(@"\data\characterdata_10000.txt");
ObjectDataBase(@"\data\characterdata_15000.txt");
ObjectDataBase(@"\data\characterdata_20000.txt");
ObjectDataBase(@"\data\characterdata_25000.txt");
ObjectDataBase(@"\data\characterdata_30000.txt");
ObjectDataBase(@"\data\characterdata_35000.txt");
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this is what you should need to start server and login and walking on the map, you can extract those files from pk2 just.
Quote:
LoadObject();
TeleportBuilding();
LoadMasteryData();
LoadGoldData();
LoadLevelData();
LoadShopTabData();
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this data will be little harder to make , because i was look to code and (for example) npc chat i think lyzerk used sniffed packets in database so only way to make that database its resniff it . Till its not done just comment those functions. Recreate database should be not hard , i wont do that because i have no time for cracking someone else work,i preffer to work on my own project.
}
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10/22/2010, 18:40
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#65
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lyzerk has chosen not to receive private messages or may not be allowed to receive private messages. Therefore you may not send your message to him/her.
If you are trying to send this message to multiple recipients, remove lyzerk from the recipient list and send the message again.
Quote:
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Originally Posted by lyzerk
hey bro . i really got a problem !?!?! i formated my pc
and now i lost the files because i didnt saved them -.-
i know you have files . maybe you can give me them please. then i give you better version too with updates i made .
just upload them anywhere but dont save it as arcane.rar or something like that
make secret name pls !
ty
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I didn't, I don't and I will NOT give out the files.
edit: Why would he need the files if he has an updated one? Also, he told me he will try to code an emulator for Runes of Magic(?).
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10/22/2010, 19:19
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#66
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how can i get mastery.txt :P
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10/22/2010, 19:21
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#67
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Quote:
Originally Posted by paxemuman
I was look in to the code a little and not much has been changed from dsremu, only different for me its more packets and C language. But lyzerk make some progress so gz for him .
this is what you should need to start server and login and walking on the map, you can extract those files from pk2 just.
this data will be little harder to make , because i was look to code and (for example) npc chat i think lyzerk used sniffed packets in database so only way to make that database its resniff it . Till its not done just comment those functions. Recreate database should be not hard , i wont do that because i have no time for cracking someone else work,i preffer to work on my own project.
}
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you are a noob. those are textfiles in the media.pk2. for the npc chat, just look at the npc.cs. he uses hard coded stuff.
beside its written in c#, it changed alot. although i expected a much better structure in that code.its still a good work, the bad part is that pax will release a new sse with updated packets and opcodes now, because he is to stupid to parse them alone.but it will still suck cause of vb6
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10/22/2010, 19:22
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#68
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Quote:
Originally Posted by .Shane.
lyzerk has chosen not to receive private messages or may not be allowed to receive private messages. Therefore you may not send your message to him/her.
If you are trying to send this message to multiple recipients, remove lyzerk from the recipient list and send the message again.
I didn't, I don't and I will NOT give out the files.
edit: Why would he need the files if he has an updated one? Also, he told me he will try to code an emulator for Runes of Magic(?).
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Who knows maybe its true and he will work on the source code to make updates and give them free for you
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10/22/2010, 19:28
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#69
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Quote:
Originally Posted by ensar00
how can i get mastery.txt :P
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huh?
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10/22/2010, 19:30
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#70
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Quote:
Originally Posted by Shadowz75
you are a noob. those are textfiles in the media.pk2. for the npc chat, just look at the npc.cs. he uses hard coded stuff.
beside its written in c#, it changed alot. although i expected a much better structure in that code.its still a good work, the bad part is that pax will release a new sse with updated packets and opcodes now, because he is to stupid to parse them alone.but it will still suck cause of vb6
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You are so retarded, i updated my emu to newest isro something about 2 months ago(look on my forum) but it isnt public... I was looking in to Arcane maybe 30 seconds because i dont have time for cracking someone else work or something like that.... Its propably for Csro or ksro files so how i could be update opcodes by using his source anyway O_o?.I can confirm sniffed packets are nice and will be helpful for beginners but i have already sniffed more than lyzerk has in his emu .... Btw my previos post was a coding suggestion what about your post ? its just another flame in my direction.Instead calling me a noob start code your own emu and compete with me or shut the **** up . You give up on your emu so stay quiet and watch how others are mans and not give up like you *****.
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10/22/2010, 19:37
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#71
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i need fcking mastery.txt
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10/22/2010, 19:40
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#72
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paxemuman: "Why do not you care more for their own fail emulator?
VB6 can only do it's no use arguing the stem
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10/22/2010, 19:46
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#73
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Quote:
Originally Posted by ensar00
i need fcking mastery.txt 
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can somebody help? :P
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10/22/2010, 19:49
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#74
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look at first post download the new rar .. and in that there are the skilldata.txt
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10/22/2010, 19:52
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#75
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Quote:
Originally Posted by xdlolhaha
look at first post download the new rar .. and in that there are the skilldata.txt
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i need mastery.txt
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