I think I managed to improve the quality of Silkroad Textures. Is there anyone with experience on this?
BEFORE - AFTER (1st image Before)
Note: The developed texture is still demo. It looks a little pastel because I haven't worked on it much. But I will work on it and share it on the thread.
Note2: It's definitely not Photoshop, it's an in-game image.
I think I managed to improve the quality of Silkroad Textures. Is there anyone with experience on this?
BEFORE - AFTER (1st image Before)
Note: The developed texture is still demo. It looks a little pastel because I haven't worked on it much. But I will work on it and share it on the thread.
Note2: It's definitely not Photoshop, it's an in-game image.
Hm, could be intressting, the only thing that "worries" me is, will this affect perfomance? Like, a lot of people play Silkroad, especially VSRO on older machines becuase the economy is completely ruined, i hope you get my point. Can you say anything perfomance wise?
Hm, could be intressting, the only thing that "worries" me is, will this affect perfomance? Like, a lot of people play Silkroad, especially VSRO on older machines becuase the economy is completely ruined, i hope you get my point. Can you say anything perfomance wise?
I haven't tried it in a multiplayer environment or on a low-end PC yet. I have a good computer. I will be making changes to a lot of files soon. We will see what happens little by little. This is a hobby for me. Even if not everyone uses it and I will only use it in my design works
Hm, could be intressting, the only thing that "worries" me is, will this affect perfomance? Like, a lot of people play Silkroad, especially VSRO on older machines becuase the economy is completely ruined, i hope you get my point. Can you say anything perfomance wise?
Quote:
Originally Posted by Crane*
Looking forward to see results, this could be game changing.
11 Degree Twohanded Sword (I forgot to take the before version )
would be the only way to improve significatively textures without too much effort.
Silkroad uses low resolution, almost everything seems to be 256x256 or less, so the space for the detail is very short. Increasing resolution will improve it but as you guess, it will require more computing resources like RAM to hold such data.
You can find most mobile games are using even higher textures but with low poly stuff.
Silkroad Online fits into standard mobile games today, just slightly higher poly it have.
would be the only way to improve significatively textures without too much effort.
Silkroad uses low resolution, almost everything seems to be 256x256 or less, so the space for the detail is very short. Increasing resolution will improve it but as you guess, it will require more computing resources like RAM to hold such data.
You can find most mobile games are using even higher textures but with low poly stuff.
Silkroad Online fits into standard mobile games today, just slightly higher poly it have.
Yes, this is exactly what I'm talking about. Correcting all textures will result in large file sizes. But I think it won't be a problem if I only do it in places that are seen a lot.
would be the only way to improve significatively textures without too much effort.
Silkroad uses low resolution, almost everything seems to be 256x256 or less, so the space for the detail is very short. Increasing resolution will improve it but as you guess, it will require more computing resources like RAM to hold such data.
You can find most mobile games are using even higher textures but with low poly stuff.
Silkroad Online fits into standard mobile games today, just slightly higher poly it have.
To be fair, im pretty sure, a huge playerbase would probably be willing to sacrifice a little more ram, to have an improved silkroad experience. The game is old, very old. It's always refreshing to have some new content or even quality of life improvement like such. Therefore, let's see if Valuex is actually doing a whole package for the textures and manages to blow a little more fresh air into the Silkroad Scene.
im pretty sure, a huge playerbase would probably be willing to sacrifice a little more ram...
I did a short answer, specially when you're talking about performance.
It will take resources like RAM indeed, not just RAM.
One of the main reasons people still play Silkroad Online is because it's low resource compsumption, not even talking about server allowing bots.
I'm not stopping you tho.. using StableDiffusion is not that hard.
It's just my opinion.
I use leonardo AI to upscale textures. It not only upscales but adds some significant changes. With the help of AI and little bit knowlege of photoshop you can refresh model look.
Neues Silkroad Update auch für Silkroad R ?// New update for Silkroad Silkroad R? 05/07/2014 - Silkroad Online - 7 Replies Hallo, ich habe ma geguckt auf der JOYMAX.COM - Global Hub of Fun :: Silkroad Online seite geguckt und da steht was von Update im Mai 2014. Ich ahbe es einfach mal in google übersetzer gehauen. Weiß wer schon was genaueres ?
Guten Tag.
Ich breitete die Welt, das Silk Road Online .
Mai 2014 -Update ist in Arbeit durch regelmäßige Inspektionen werden .
In diesem Update sowie das Niveau der begleitenden Charakter mit neuen Inhalten zu erhöhen und bewaffnet wird ein großes Update ist in...
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Für jeden hilfreichen Beitrag ein Thanks ..