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Getting a very old client to run
Discussion on Getting a very old client to run within the SRO Coding Corner forum part of the Silkroad Online category.
07/23/2012, 19:06
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#91
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Join Date: Feb 2009
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Quote:
Originally Posted by paxemuman
How anyone can help you if you didn't shared anything ? it is pointless to continue this thread let him die.
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I'm not gonna share some messy and ****** up code<.<
oh and I'm not gonna die just because you say so
no I'm gonna do the exact opposite: I'll enojy my long and happy life!
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07/23/2012, 22:31
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#92
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Quote:
Originally Posted by Schickl
I'm not gonna share some messy and ****** up code<.<
oh and I'm not gonna die just because you say so
no I'm gonna do the exact opposite: I'll enojy my long and happy life!
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you misunderstand me, i was talking about "this thread should die" not you... anyway do what you want, i wish to help you but i cant.
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10/08/2012, 21:29
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#93
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Join Date: Mar 2011
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Sorry for the huge bump.
When starting this client, I got past the first errors, but now I get errors about FileManager.dll. I have the game in C:\****** />
Any help?
P.S.
Shickl, I'm interested in making an emulator for this client, p.m me!
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10/09/2012, 22:46
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#94
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Well, I got the launcher to open.
I made a quick little server to accept a connection on port 15779, and it started up.
Anybody?
I tried making a login server, the launcher connects but does nothing else from that point. Am I supposed to send it a gatewayinfo packet, or should it send me one?
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10/11/2012, 01:09
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#95
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the thread starter you still alive or you screw the project ? ._.
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10/12/2012, 13:30
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#96
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Join Date: May 2009
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Yeah this **** client looks cool and would be fantastic to play on a server like this.
Keep the good work up!!
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10/12/2012, 18:24
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#97
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Join Date: Mar 2011
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I'm almost done on the login server, just implementing more packets.
Progress is being made! Schickl won't respond though, and he could be a huge help to us.
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10/13/2012, 17:04
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#98
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stuck at 0x3013
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10/13/2012, 20:26
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#99
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Quote:
Originally Posted by VEssence
stuck at 0x3013 
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Did you make a login server?
If so, can you share your source I can learn a bit more?
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10/14/2012, 16:08
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#100
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Quote:
Originally Posted by desmin89
Did you make a login server?
If so, can you share your source I can learn a bit more?
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nothing special at this client else server list at login server as i know
heres my structure for server list,
Quote:
writer = new PacketWriter(0xA101);
writer.Write((byte)1);
writer.Write((byte)0x15);
writer.Write("SRO_Global_TestBed");
writer.Write((byte)0);
foreach (prjSRGatewayServer.Global.Servers.Server server in prjSRGatewayServer.Global.Servers.ServerList)
{
writer.Write((byte)1);
writer.Write(server.ID);
writer.Write(server.ServerName);
writer.Write(server.ServerCurrentUser);
writer.Write(server.ServerMaxUser);
writer.Write(server.ServerStatus);
}
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does someone has structure for 0x3013 ? (InitGame)
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10/14/2012, 18:25
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#101
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Join Date: Mar 2011
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I don't have the structure, sorry
Have you looked at the source of other emulators to get help?
Does anybody have the structure for the patch info packet?
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10/15/2012, 21:49
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#102
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Join Date: Sep 2012
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i'm in
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10/15/2012, 22:03
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#103
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Join Date: Mar 2011
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Sweet!
Can you PM me your source code so I can convert it to java and learn off it please?
I'd love to work together as well. add me on skype desmin89
I can't get the login server though. im stuck on patch info.
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10/16/2012, 21:38
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#104
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Join Date: Sep 2009
Posts: 1,195
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WOW, really nice!
How did you get that?
Is a emulator?
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10/17/2012, 13:26
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#105
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elite*gold: 25
Join Date: Sep 2012
Posts: 209
Received Thanks: 343
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Quote:
Originally Posted by desmin89
Sweet!
Can you PM me your source code so I can convert it to java and learn off it please?
I'd love to work together as well. add me on skype desmin89
I can't get the login server though. im stuck on patch info.
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you can check d-sremu's packets for patch info its same at every client
Quote:
Originally Posted by Ferpa_
WOW, really nice!
How did you get that?
Is a emulator?
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its emulator
day 4
-got true structure for 0xb021(walk), 0xb023(teleported walk), 0xb070(skill start), 0xb071(skill cast end), teleport system
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