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Getting a very old client to run

Discussion on Getting a very old client to run within the SRO Coding Corner forum part of the Silkroad Online category.

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Old 07/23/2012, 19:06   #91
 
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Quote:
Originally Posted by paxemuman View Post
How anyone can help you if you didn't shared anything ? it is pointless to continue this thread let him die.
I'm not gonna share some messy and ****** up code<.<

oh and I'm not gonna die just because you say so
no I'm gonna do the exact opposite: I'll enojy my long and happy life!
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Old 07/23/2012, 22:31   #92
 
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Quote:
Originally Posted by Schickl View Post
I'm not gonna share some messy and ****** up code<.<

oh and I'm not gonna die just because you say so
no I'm gonna do the exact opposite: I'll enojy my long and happy life!
you misunderstand me, i was talking about "this thread should die" not you... anyway do what you want, i wish to help you but i cant.
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Old 10/08/2012, 21:29   #93
 
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Sorry for the huge bump.

When starting this client, I got past the first errors, but now I get errors about FileManager.dll. I have the game in C:\****** />
Any help?

P.S.

Shickl, I'm interested in making an emulator for this client, p.m me!
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Old 10/09/2012, 22:46   #94
 
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Well, I got the launcher to open.

I made a quick little server to accept a connection on port 15779, and it started up.

Anybody?

I tried making a login server, the launcher connects but does nothing else from that point. Am I supposed to send it a gatewayinfo packet, or should it send me one?
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Old 10/11/2012, 01:09   #95


 
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the thread starter you still alive or you screw the project ? ._.
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Old 10/12/2012, 13:30   #96
 
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Yeah this **** client looks cool and would be fantastic to play on a server like this.

Keep the good work up!!
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Old 10/12/2012, 18:24   #97
 
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I'm almost done on the login server, just implementing more packets.

Progress is being made! Schickl won't respond though, and he could be a huge help to us.
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Old 10/13/2012, 17:04   #98
 
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stuck at 0x3013
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Old 10/13/2012, 20:26   #99
 
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Originally Posted by VEssence View Post
stuck at 0x3013
Did you make a login server?

If so, can you share your source I can learn a bit more?
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Old 10/14/2012, 16:08   #100
 
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Quote:
Originally Posted by desmin89 View Post
Did you make a login server?

If so, can you share your source I can learn a bit more?
nothing special at this client else server list at login server as i know
heres my structure for server list,

Quote:
writer = new PacketWriter(0xA101);
writer.Write((byte)1);
writer.Write((byte)0x15);
writer.Write("SRO_Global_TestBed");
writer.Write((byte)0);
foreach (prjSRGatewayServer.Global.Servers.Server server in prjSRGatewayServer.Global.Servers.ServerList)
{
writer.Write((byte)1);
writer.Write(server.ID);
writer.Write(server.ServerName);
writer.Write(server.ServerCurrentUser);
writer.Write(server.ServerMaxUser);
writer.Write(server.ServerStatus);
}
does someone has structure for 0x3013 ? (InitGame)
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Old 10/14/2012, 18:25   #101
 
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I don't have the structure, sorry

Have you looked at the source of other emulators to get help?

Does anybody have the structure for the patch info packet?
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Old 10/15/2012, 21:49   #102
 
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i'm in
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Old 10/15/2012, 22:03   #103
 
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Sweet!

Can you PM me your source code so I can convert it to java and learn off it please?

I'd love to work together as well. add me on skype desmin89

I can't get the login server though. im stuck on patch info.
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Old 10/16/2012, 21:38   #104
 
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WOW, really nice!

How did you get that?
Is a emulator?
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Old 10/17/2012, 13:26   #105
 
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Quote:
Originally Posted by desmin89 View Post
Sweet!

Can you PM me your source code so I can convert it to java and learn off it please?

I'd love to work together as well. add me on skype desmin89

I can't get the login server though. im stuck on patch info.
you can check d-sremu's packets for patch info its same at every client

Quote:
Originally Posted by Ferpa_ View Post
WOW, really nice!

How did you get that?
Is a emulator?
its emulator

day 4
-got true structure for 0xb021(walk), 0xb023(teleported walk), 0xb070(skill start), 0xb071(skill cast end), teleport system
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