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SpecialForce D3D9 (Wallhack,XQZ, xhair) [Source]

Discussion on SpecialForce D3D9 (Wallhack,XQZ, xhair) [Source] within the Soldier Front Hacks, Bots, Cheats & Exploits forum part of the Soldier Front category.

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Old   #1
 
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Thumbs up SpecialForce D3D9 (Wallhack,XQZ, xhair) [Source]

this code is working on DFI PSF
(november 7, 2011)
i want to share to all want to make cheats in DFI PSF,

credit :

Sources & Credits:
Roverturbo,Azorbix,∂υвѕтєq.


Hotkey: Numpad 1-Crosshair; 2- Wallhack; 3- Naked

i hope you enjoy,!
NOTE: this is a C++ Source code

Base.h

Code:
#ifndef _BASE_H
#define _BASE_H

#include "stdafx.h"
#include <d3dx9.h>
#include <vector>

#pragma comment(lib,"d3dx9.lib")

#define PDEVICE    LPDIRECT3DDEVICE9
#define FONT    LPD3DXFONT

typedef HRESULT (WINAPI* oBeginScene)            (LPDIRECT3DDEVICE9 pDevice);
typedef HRESULT (WINAPI* oEndScene)             (PDEVICE pDevice);
typedef HRESULT (WINAPI* oReset )                (LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters );
typedef HRESULT (WINAPI* oDrawIndexedPrimitive) (LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type,INT BaseIndex,UINT MinIndex,UINT NumVertices,UINT StartIndex,UINT PrimitiveCount);


#endif
Base.h

Code:
 //    Project : Basic Special Force Hacks (D3D9)
//    Revised    : FireFox800
//    Date    : October 20, 2010
#include "stdafx.h"
#include "Base.h"

#define ForceRecon (NumVertices == 83 && PrimitiveCount == 137 || NumVertices == 79 && PrimitiveCount == 105 || NumVertices == 142 && PrimitiveCount == 174 || NumVertices == 278 && PrimitiveCount == 462 || NumVertices == 263 && PrimitiveCount == 290 || NumVertices == 316 && PrimitiveCount == 556)
#define ForceReconAddons (NumVertices == 432 && PrimitiveCount == 354 || NumVertices == 144 && PrimitiveCount == 136 || NumVertices == 299 && PrimitiveCount == 311 || NumVertices == 167 && PrimitiveCount == 252 || NumVertices == 298 && PrimitiveCount == 506 || NumVertices == 168 && PrimitiveCount == 254 || NumVertices == 860 && NumVertices == 778 || NumVertices == 648 && PrimitiveCount == 710 || NumVertices == 113 && PrimitiveCount == 189 || NumVertices == 142 && PrimitiveCount == 172 || NumVertices == 87 && PrimitiveCount == 90 || NumVertices == 79 && PrimitiveCount == 105 || NumVertices == 84 && PrimitiveCount == 110 || NumVertices == 70 && PrimitiveCount == 70 || NumVertices == 860 && PrimitiveCount == 778 || NumVertices == 85 && PrimitiveCount == 137)
#define Mulan (NumVertices == 118 && PrimitiveCount == 126|| NumVertices == 121 && PrimitiveCount == 180|| NumVertices == 124 && PrimitiveCount == 126|| NumVertices == 295 && PrimitiveCount == 482|| NumVertices == 299 && PrimitiveCount == 452|| NumVertices == 474 && PrimitiveCount == 728)
#define MulanAddons (NumVertices == 162 && PrimitiveCount == 200|| NumVertices == 120 && PrimitiveCount == 188|| NumVertices == 167 && PrimitiveCount == 276|| NumVertices == 108 && PrimitiveCount == 198|| NumVertices == 512 && PrimitiveCount == 728|| NumVertices == 790 && PrimitiveCount == 881|| NumVertices == 619 && PrimitiveCount == 800|| NumVertices == 399 && PrimitiveCount == 532|| NumVertices == 402 && PrimitiveCount == 580|| NumVertices == 102 && PrimitiveCount == 170|| NumVertices == 125 && PrimitiveCount == 98|| NumVertices == 116 && PrimitiveCount == 128|| NumVertices == 160 && PrimitiveCount == 174) 

LPDIRECT3DTEXTURE9 Red,Yellow,Green,Blue,Purple,Pink,Orange,White,Black;

float ScreenCenterX = 0.0f;
float ScreenCenterY = 0.0f;

FONT        pFont = NULL;
PDEVICE        pDevice;

bool Color = true;
int texnum;
int m_Stride;
int PrimitiveCount;
int NumVertices;

int xhair;
int wallhack;
int xqz;

D3DCOLOR colRed = D3DCOLOR_XRGB(255, 0, 0);
D3DVIEWPORT9 g_ViewPort;

oEndScene                pEndScene; 
oDrawIndexedPrimitive    pDrawIndexedPrimitive;


HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
    if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
        return E_FAIL;
    
    WORD colour16 =    ((WORD)((colour32>>28)&0xF)<<12)
            |(WORD)(((colour32>>20)&0xF)<<8)
            |(WORD)(((colour32>>12)&0xF)<<4)
            |(WORD)(((colour32>>4)&0xF)<<0);

    D3DLOCKED_RECT d3dlr;    
    (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    WORD *pDst16 = (WORD*)d3dlr.pBits;

    for(int xy=0; xy < 8*8; xy++)
        *pDst16++ = colour16;

    (*ppD3Dtex)->UnlockRect(0);

    return S_OK;
}

HRESULT WINAPI myEndScene (PDEVICE pDevice)
{           
pDevice->GetViewport(&g_ViewPort);
ScreenCenterX = (float)g_ViewPort.Width / 2;
ScreenCenterY = (float)g_ViewPort.Height / 2;

if(Color)
{
GenerateTexture(pDevice, &Red, D3DCOLOR_ARGB (255,255,0 ,0 ));
GenerateTexture(pDevice, &Yellow, D3DCOLOR_ARGB (255,255,255,0 ));
GenerateTexture(pDevice, &Green, D3DCOLOR_ARGB (255,0 ,255,0 ));
GenerateTexture(pDevice, &Blue, D3DCOLOR_ARGB (255,0 ,0 ,255));
GenerateTexture(pDevice, &Purple, D3DCOLOR_ARGB (255,102,0 ,153));
GenerateTexture(pDevice, &Pink, D3DCOLOR_ARGB (255,255,20 ,147));
GenerateTexture(pDevice, &Orange, D3DCOLOR_ARGB (255,255,165,0 ));
GenerateTexture(pDevice, &Black, D3DCOLOR_ARGB (255,0 ,0 ,0 ));
GenerateTexture(pDevice, &White, D3DCOLOR_ARGB (255,255,255,255));
Color=false;
}

if (xhair1)
{
D3DRECT rec2 = {ScreenCenterX-10, ScreenCenterY, ScreenCenterX+8, ScreenCenterY+1};
D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-8, ScreenCenterX+1, ScreenCenterY+8};
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET,colRed, 0, 0);
pDevice->Clear(1, &rec3, D3DCLEAR_TARGET,colRed, 0, 0);
}

if (GetAsyncKeyState(VK_NUMPAD1)&1) //Hotkey for Crosshair
{ xhair = !xhair; }

if (GetAsyncKeyState(VK_NUMPAD2)&1) //Hotkey for Naked 
{ xqz = !xqz; }

if (GetAsyncKeyState(VK_NUMPAD3)&1) // Hotkey for Wallhack
{ wallhack = !wallhack; }

 return pEndScene (pDevice);
}


HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseIndex, 
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT Stride = 0;

if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK)
Stream_Data->Release();
//--------------------Player Wallhack ----------------------------------------------
{
if (wallhack)
{
texnum=(NumVertices*100000)+PrimitiveCount;
 if (m_Stride==40 && 
(texnum==11800126)||// MULAN Left Boot
(texnum==12100180)||// MULAN Hands
(texnum==29900452)||// MULAN Legs
(texnum==12400126)||// MULAN Right Boot
(texnum==29500482)||// MULAN Chest
(texnum==47400728)||// MULAN Head
(texnum==16000174)||// MULAN Battle Suit Arms
(texnum==11600128)||// MULAN Battle Suit Boots
(texnum==39900532)||// MULAN Battle Suit Legs
(texnum==40200580)||// MULAN Battle Suit Chest
(texnum==34900580)||// Delta Force Head
(texnum==36100604)||// Spetsnaz Head
(texnum==38000658)||// Spetsnaz Legs
(texnum==18300268)||// Spetsnaz Body
(texnum==36200604)||// GIGN Head
(texnum==21200306)||// GIGN Body
(texnum==35500568)||// GSG9 Head
(texnum==2200024)||// GSG9 Bangs
(texnum==8800105)||// GSG9 Feet
(texnum==36900650)||// GSG9 Legs
(texnum==19600314)||// GSG9 Body
(texnum==36700612)||// SAS Head
(texnum==8500105)||// SAS Feet
(texnum==37000650)||// SAS Legs
(texnum==18000274)||// SAS Body
(texnum==35300556)||// KSF Head
(texnum==7500121)||// KSF Arms
(texnum==9200115)||// KSF Feet
(texnum==12400168)||// KSF Hands
(texnum==30100522)||// KSF Legs
(texnum==18700288)||// KSF Body
(texnum==40900594)||// ARTC Head
(texnum==11700190)||// ARTC Arms
(texnum==9100118)||// ARTC Feet
(texnum==12500170)||// ARTC Hands
(texnum==37000634)||// ARTC Legs
(texnum==41700516)||// ARTC Body
(texnum==19400260)||// ROKMC Body
(texnum==37900592)||// ROKMC Head
(texnum==36500642)||// ROKMC Legs
(texnum==44800776)||// SRG Head
(texnum==15900200)||// SRG Left Arm
(texnum==10500168)||// SRG Right Arm
(texnum==80401016)||// SRG Body
(texnum==10000121)||// SRG Feet
(texnum==13200180)||// SRG Hands
(texnum==33800534)||// SRG Leg
(texnum==8300137)||// FORCE RECON Arms
(texnum==7900105)||// FORCE RECON Feet
(texnum==14200174)||// FORCE RECON Hands
(texnum==27800462)||// FORCE RECON Legs
(texnum==26300290)||// FORCE RECON Body
(texnum==31600556)||// FORCE RECON Head
(ForceRecon)|| // ForceRecon
(Mulan)||
(texnum==16200200)||// MULAN Battle Cap
(texnum==12000188)||// MULAN Boonie Hat
(texnum==16700276)||// MULAN Helmet
(texnum==10800198)||// MULAN Beret
(texnum==51200728)||// MULAN Gas Mask
(texnum==79000881)||// MULAN Clan BDU #1
(texnum==900008)||// MULAN Clan BDU #2
(texnum==61900800)||// MULAN Bulletproof Vest
(texnum==10200170)||// MULAN Elbow Protector
(texnum==12500102)||// MULAN Holster
(texnum==7400098)||// MULAN Pouch
(texnum==16700252)||// FORCE RECON Combat Helmet
(texnum==16800254)||// FORCE RECON Clan T-Shirt 1
(texnum==8500137)||// FORCE RECON Clan T-Shirt 2
(texnum==10300170)||// FORCE RECON Red Beret
(texnum==11900192)||// FORCE RECON Red Bandana
(texnum==13500176)||// FORCE RECON Boonie Hat
(texnum==10300170)||// FORCE RECON Beret
(texnum==16700252)||// FORCE RECON Helmet
(texnum==14400136)||// FORCE RECON Mid-Class Sunglasses
(texnum==34100534)||// FORCE RECON Gas Mask
(texnum==33500548)||// FORCE RECON Gas Mask 2
(texnum==29800506)||// FORCE RECON Balaclava
(texnum==86000778)||// FORCE RECON Clan BDU
(texnum==64800710)||// FORCE RECON Bulletproof Vest
(texnum==11300189)||// FORCE RECON Advanced Tattoo
(texnum==14200174)||// FORCE RECON Tactical Gloves
(texnum==8700090)||// FORCE RECON Holster
(texnum==8400110)||// FORCE RECON Pouch
(texnum==7300116)||// FORCE RECON Winter Earflaps
(texnum==18500208)||// FORCE RECON Trooper Hat
(texnum==43200354)||// FORCE RECON Night Vision Goggles
(texnum==29900311)||// FORCE RECON Headset
(texnum==10000153)||// FORCE RECON Winter Parka Sleeves
(texnum==26600406)||// FORCE RECON Winter Parka Jacket
(texnum==20300242)||// FORCE RECON Winter Parka Pockets/Hood
(texnum==7700129)||// FORCE RECON Combat Liner Sleeves
(texnum==25200294)||// FORCE RECON Combat Liner Jacket
(texnum==11900187)||// FORCE RECON Combat Parka Sleeves
(texnum==44700594)||// FORCE RECON Combat Parka Vest
(texnum==12800108)||// FORCE RECON Combat Parka Jacket
(texnum==15500214)||// FORCE RECON Winter Gloves
(texnum==13200212)||// Delta Force Helmet
(texnum==13200212)||// Delta Force Helmet 2
(texnum==34700538)||// Delta Force Gas Mask
(texnum==35200552)||// Delta Force Gas Mask 2
(texnum==19500352)||// Delta Force Balaclava
(texnum==84900778)||// Delta Force Clan BDU
(texnum==27500442)||// Delta Force Body Armor
(texnum==42800576)||// Delta Force Body Armor 2
(texnum==52100658)||// Delta Force Tactical Vest
(texnum==12200196)||// Spetsnaz Helmet
(texnum==27100464)||// Spetsnaz Gas Mask
(texnum==27100484)||// Spetsnaz Gas Mask 2
(texnum==33600552)||// Spetsnaz Body Armor
(texnum==44100646)||// Spetsnaz Tactical Vest
(texnum==44900596)||// Spetsnaz Combat Parka Vest
(texnum==17800292)||// GIGN Red Bandana
(texnum==21300290)||// GIGN Helmet
(texnum==2800036)||// GIGN Helmet Lens
(texnum==35700558)||// GIGN Gas Mask
(texnum==22100396)||// GIGN Balaclava
(texnum==29700492)||// GIGN Body Armor
(texnum==11200188)||// ROKMC Beret
(texnum==12000194)||// ROKMC Helmet
(texnum==29800450)||// ROKMC Gas Mask
(texnum==31000470)||// ROKMC Gas Mask 2
(texnum==27100394)||// ROKMC Body Armor
(texnum==28700374)||// ROKMC X Harness
(texnum==34700470)||// ROKMC X Harness
(texnum==5100056)||// ROKMC Pouch
(texnum==9900163)||// ROKMC Left Arm
(texnum==18300163)||// ROKMC Right Arm
(texnum==19000280)||// ROKMC Combat Liner Jacket
(texnum==37700592)||// GSG9 Skull Mask
(texnum==16400266)||// GSG9 Red Bandana
(texnum==16200243)||// GSG9 Helmet
(texnum==31900466)||// GSG9 Gas Mask
(texnum==33200492)||// GSG9 Gas Mask 2
(texnum==19300342)||// GSG9 Balaclava
(texnum==83600752)||// GSG9 Clan BDU
(texnum==33400477)||// GSG9 Body Armor
(texnum==10500163)||// GSG9 Rolled Up Sleeves
(texnum==38100666)||// GSG9 Tactical Knee Pads
(texnum==11000100)||// GSG9 Water Canteen
(texnum==18600210)||// GSG9 Trooper Hat
(texnum==19000280)||// GSG9 Combat Liner Jacket
(texnum==8500137)||// SAS Clan T-Shirt 1
(texnum==16400248)||// SAS Clan T-Shirt 2
(texnum==9600172)||// SAS Boonie Hat
(texnum==14200236)||// SAS Helmet
(texnum==37800552)||// SAS Gas Mask
(texnum==7000070)||// SAS Water Canteen
(texnum==28100486)||// SAS Balaclava
(texnum==62400752)||// SAS Clan BDU
(texnum==27900456)||// SAS Body Armor
(texnum==45700654)||// SAS Tactical Vest
(texnum==39800532)||// SAS Tactical Vest 2
(texnum==9200100)||// SAS Holster
(texnum==4800040)||// SAS Magazine Pouch
(texnum==4000044)||// SAS Pouch
(texnum==21000280)||// SAS Combat Liner Jacket
(texnum==15800218)||// SAS Winter Gloves
(texnum==6500110) ||// KSF Boonie Hat
(texnum==8500137) ||// KSF Clan T-Shirt 1
(texnum==16200246) ||// KSF Clan T-Shirt 2
(texnum==12900208)||// KSF Helmet
(texnum==29600448)||// KSF Gas Mask
(texnum==30300460)||// KSF Gas Mask 2
(texnum==31100398)||// KSF Sunglasses
(texnum==84700776)||// KSF Clan BDU
(texnum==600004)||// KSF Clan BDU Logo
(texnum==36500606)||// KSF Body Armor
(texnum==63100646)||// KSF Tactical Vest
(texnum==19800163)||// KSF Rolled Up Sleeves
(texnum==7000066)||// KSF Holster
(texnum==20100240)||// KSF Winter Parka Pockets/Hood
(texnum==20800278)||// KSF Combat Liner Jacket
(texnum==44500592)||// KSF Combat Parka Vest
(texnum==10400190)||// SRG Beret
(texnum==9000146)||// SRG Clan T-Shirt 1
(texnum==39400640)||// SRG Clan T-Shirt 2
(texnum==23800294)||// SRG Deer Head
(texnum==11600180)||// SRG NIJ IIIA Helmet
(texnum==17100278)||// SRG Red Bandana
(texnum==14600198)||// SRG Battle Cap
(texnum==18200266)||// SRG Helmet
(texnum==19100106)||// SRG Gas Mask
(texnum==54300350)||// SRG Sunglasses
(texnum==30800380)||// SRG Mid Class Sunglasses
(texnum==79300995)||// SRG Clan BDU 1
(texnum==13300138)||// SRG Clan BDU 2
(texnum==300001)||// SRG Clan BDU 3
(texnum==1200012)||// SRG Clan BDU Logo
(texnum==10900110)||// SRG Bulletproof Vest
(texnum==6200064)||// SRG Holster
(texnum==22700250)||// SRG Pouch
(texnum==56600611)||// SRG Combat Helmet
(texnum==5800084)||// SRG Winter Earflaps
(texnum==18700210)||// SRG Trooper Hat
(texnum==23700288)||// SRG Winter Parka Pockets/Hood
(texnum==38700602)||// SRG Combat Liner Jacket
(ForceReconAddons)||
(MulanAddons)||

(texnum==47700604))// SRG Combat Parka Vest
 
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}

//----------------------
if(m_Stride==40 && texnum== 21300174)    

{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}
       
 
if(NumVertices == 158 && PrimitiveCount == 131)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}
 
if (NumVertices == 171 && PrimitiveCount == 143)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}
 
if(m_Stride==40 &&//face,mask etc...
(texnum==36700612) ||
(texnum==9600172 ) ||
(texnum==14200236) ||
(texnum==37800552) ||
(texnum==28100486) ||
(texnum==35500568) ||
(texnum==2200024 ) ||
(texnum==16200243) ||
(texnum==31900466) ||
(texnum==19300342) ||
(texnum==36200604) ||
(texnum==21300290) ||
(texnum==35700558) ||
(texnum==22100396) ||
(texnum==36100604) ||
(texnum==27100464) ||
(texnum==11400180) ||
(texnum==34900580) ||
(texnum==13200212) ||
(texnum==34700538) ||
(texnum==19500352)&&
(NumVertices == 448 && PrimitiveCount == 776))
 
 
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
//----------------
if (NumVertices == 213 && PrimitiveCount == 174) // M67 Grenade =============== //
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}
if (NumVertices == 158 && PrimitiveCount == 131) // Flashbang =============== //
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}
if (NumVertices == 171 && PrimitiveCount == 143) // Smoke Grenade =============== //
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}
if (NumVertices == 271 && PrimitiveCount == 257) // VX Grenade =============== //
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}
if (NumVertices == 338 && PrimitiveCount == 339) // RGD-5 Grenade =============== //
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}}

//-------------------  Naked  Start------------------------------------------
{
if(xqz)
{
texnum = (NumVertices*100000)+PrimitiveCount; 
if(m_Stride==40 &&
 (texnum==34900580)|| // Delta Force Head
(texnum==36100604)|| // Spetsnaz Head
(texnum==38000658)|| // Spetsnaz Legs
(texnum==18300268)|| // Spetsnaz Body
(texnum==36200604)|| // GIGN Head
(texnum==21200306)|| // GIGN Body
(texnum==35500568)|| // GSG9 Head
(texnum==2200024)|| // GSG9 Bangs
(texnum==8800105)|| // GSG9 Feet
(texnum==36900650)|| // GSG9 Legs
(texnum==19600314)|| // GSG9 Body
(texnum==36700612)|| // SAS Head
(texnum==8500105)|| // SAS Feet
(texnum==37000650)|| // SAS Legs
(texnum==18000274)|| // SAS Body
(texnum==35300556)|| // KSF Head
(texnum==7500121)|| // KSF Arms
(texnum==9200115)|| // KSF Feet
(texnum==12400168)|| // KSF Hands
(texnum==30100522)|| // KSF Legs
(texnum==18700288)|| // KSF Body
(texnum==40900594)|| // ARTC Head
(texnum==11700190)|| // ARTC Arms
(texnum==9100118)|| // ARTC Feet
(texnum==12500170)|| // ARTC Hands
(texnum==37000634)|| // ARTC Legs
(texnum==41700516)|| // ARTC Body
(texnum==19400260)|| // ROKMC Body
(texnum==37900592)|| // ROKMC Head
(texnum==36500642)|| // ROKMC Legs
(texnum==44800776)|| // SRG Head
(texnum==15900200)|| // SRG Left Arm
(texnum==10500168)|| // SRG Right Arm
(texnum==80401016)|| // SRG Body
(texnum==10000121)|| // SRG Feet
(texnum==13200180)|| // SRG Hands
(ForceRecon)|| // ForceRecon
(Mulan)||
(texnum==33800534)) // SRG Leg
{
pDevice->SetRenderState(D3DRS_LIGHTING, false); 
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); 
}
if (NumVertices == 213 && PrimitiveCount == 174) // M67 Grenade =============== //
{
pDevice->SetRenderState(D3DRS_LIGHTING, false); 
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
if (NumVertices == 158 && PrimitiveCount == 131) // Flashbang =============== //
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
if (NumVertices == 171 && PrimitiveCount == 143) // Smoke Grenade =============== //
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
if (NumVertices == 271 && PrimitiveCount == 257) // VX Grenade =============== //
{
pDevice->SetRenderState(D3DRS_LIGHTING, false); 
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
if (NumVertices == 338 && PrimitiveCount == 339) // RGD-5 Grenade =============== //
{
pDevice->SetRenderState(D3DRS_LIGHTING, false); 
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
  
if (m_Stride==40 && // Equipment =============== //
(texnum==13200212)|| // Delta Force Helmet
(texnum==13200212)|| // Delta Force Helmet 2
(texnum==34700538)|| // Delta Force Gas Mask
(texnum==19500352)|| // Delta Force Balaclava
(texnum==84900778)|| // Delta Force Clan BDU
(texnum==27500442)|| // Delta Force Body Armor
(texnum==42800576)|| // Delta Force Body Armor 2
(texnum==52100658)|| // Delta Force Tactical Vest
(texnum==12200196)|| // Spetsnaz Helmet
(texnum==27100464)|| // Spetsnaz Gas Mask
(texnum==33600552)|| // Spetsnaz Body Armor
(texnum==44100646)|| // Spetsnaz Tactical Vest
(texnum==17800292)|| // GIGN Red Bandana
(texnum==21300290)|| // GIGN Helmet
(texnum==2800036)|| // GIGN Helmet Lens
(texnum==35700558)|| // GIGN Gas Mask
(texnum==22100396)|| // GIGN Balaclava
(texnum==29700492)|| // GIGN Body Armor
(texnum==11200188)|| // ROKMC Beret
(texnum==12000194)|| // ROKMC Helmet
(texnum==29800450)|| // ROKMC Gas Mask
(texnum==27100394)|| // ROKMC Body Armor
(texnum==28700374)|| // ROKMC X Harness
(texnum==34700470)|| // ROKMC X Harness
(texnum==5100056)|| // ROKMC Pouch
(texnum==9900163)|| // ROKMC Left Arm
(texnum==18300163)|| // ROKMC Right Arm
(texnum==16400266)|| // GSG9 Red Bandana
(texnum==16200243)|| // GSG9 Helmet
(texnum==31900466)|| // GSG9 Gas Mask
(texnum==19300342)|| // GSG9 Balaclava
(texnum==83600752)|| // GSG9 Clan BDU
(texnum==33400477)|| // GSG9 Body Armor
(texnum==10500163)|| // GSG9 Rolled Up Sleeves
(texnum==38100666)|| // GSG9 Tactical Knee Pads
(texnum==9600172)|| // SAS Boonie Hat
(texnum==14200236)|| // SAS Helmet
(texnum==37800552)|| // SAS Gas Mask
(texnum==28100486)|| // SAS Balaclava
(texnum==62400752)|| // SAS Clan BDU
(texnum==27900456)|| // SAS Body Armor
(texnum==45700654)|| // SAS Tactical Vest
(texnum==39800532)|| // SAS Tactical Vest 2
(texnum==9200100)|| // SAS Holster
(texnum==4800040)|| // SAS Magazine Pouch
(texnum==4000044)|| // SAS Pouch
(texnum==6500110) || // KSF Boonie Hat
(texnum==12900208)|| // KSF Helmet
(texnum==29600448)|| // KSF Gas Mask
(texnum==31100398)|| // KSF Sunglasses
(texnum==84700776)|| // KSF Clan BDU
(texnum==600004)|| // KSF Clan BDU Logo
(texnum==36500606)|| // KSF Body Armor
(texnum==63100646)|| // KSF Tactical Vest
(texnum==19800163)|| // KSF Rolled Up Sleeves
(texnum==7000066)|| // KSF Holster
(texnum==10400190)|| // SRG Beret
(texnum==23800294)|| // SRG Deer Head
(texnum==11600180)|| // SRG NIJ IIIA Helmet
(texnum==17100278)|| // SRG Red Bandana
(texnum==14600198)|| // SRG Battle Cap
(texnum==18200266)|| // SRG Helmet
(texnum==19100106)|| // SRG Gas Mask
(texnum==54300350)|| // SRG Sunglasses
(texnum==30800380)|| // SRG Mid Class Sunglasses
(texnum==79300995)|| // SRG Clan BDU 1
(texnum==13300138)|| // SRG Clan BDU 2
(texnum==300001)|| // SRG Clan BDU 3
(texnum==1200012)|| // SRG Clan BDU Logo
(texnum==10900110)|| // SRG Bulletproof Vest
(texnum==6200064)|| // SRG Holster
(ForceReconAddons)||
(MulanAddons)||
(texnum==22700250)) // SRG Pouch
{
pDevice->SetRenderState(D3DRS_LIGHTING, false); 
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}}

}}
  return pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}



bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
    for(;*szMask;++szMask,++pData,++bMask)
        if(*szMask=='x' && *pData!=*bMask)   
        return false;
    return (*szMask) == NULL;
}

DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
{
    for(DWORD i=0; i<dwLen; i++)
        if (bCompare((BYTE*)(dwAddress+i),bMask,szMask))  
        return (DWORD)(dwAddress+i);
    return 0;
}


int D3Dhook(void){
    DWORD        hD3D, adr, *vTable;

    // wait for the d3dx dll
    hD3D=0;
    do {
        hD3D = (DWORD)GetModuleHandleW("d3d9.dll");
        Sleep(10);
    } while(!hD3D);
    adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
    if(adr){
        memcpy(&vTable,(void *)(adr+2),4);
        oEndScene              = (pEndScene)                        DetourFunction((PBYTE)vTable[42]    ,(PBYTE)myEndScene    );
        oDrawIndexedPrimitive = (pDrawIndexedPrimitive)            DetourFunction((PBYTE)vTable[82]    ,(PBYTE)myDrawIndexedPrimitive);
       }
    
    return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ){

    DisableThreadLibraryCalls(hDll);
    if (dwReason == DLL_PROCESS_ATTACH) 
    MessageBox(0, "Coded by: FireFox800 Public Release ","Special Force DFI PH", MB_OK);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dhook, NULL, NULL, NULL);
    return TRUE;
}
They are my Source (: Enjoy.
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Old 10/03/2012, 23:19   #2
 
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wow, nice work, but, i want to create a wallhack in latin special force, help me please? XD ty
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Old 10/05/2012, 00:19   #3
 
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virus x2
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Old 10/05/2012, 14:27   #4
 
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**** u were is the link.
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Old 10/07/2012, 00:12   #5
 
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Quote:
Originally Posted by akongbahalasayo View Post
**** u were is the link.
There's no link. It's only a source code.
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Old 10/07/2012, 10:52   #6
 
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how it will work i am not familliar from that
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Old 10/07/2012, 11:42   #7
 
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panu ba yan gawin??
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Old 10/07/2012, 14:10   #8
 
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that is a code,
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Old 10/07/2012, 14:58   #9
 
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this is the code for the coder using c++ u can create work program

This Code is Detect True
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Old 10/07/2012, 15:13   #10
 
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The source code is already detected.
It is coded by Firefox800.
You must hook it and make some bypass to make it work.
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Old 10/08/2012, 15:10   #11
 
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how to make bypass
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Old 10/10/2012, 05:52   #12
 
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pano gumawa ng bypass neto??
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Old 10/10/2012, 11:12   #13
 
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..walang link
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Old 10/10/2012, 16:28   #14
 
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Quote:
Originally Posted by mousedog View Post
..walang link
There's no link. It' only a wall hack source code.

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Old 10/20/2012, 10:51   #15
 
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nice
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