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Warlock Bugs
Discussion on Warlock Bugs within the Silkroad Online forum part of the Popular Games category.
03/13/2010, 21:43
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#1
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Warlock Bugs
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03/13/2010, 22:12
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#2
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Really.....Haven't heard any thing about that.!!
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03/13/2010, 22:34
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#3
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if you put sleep after trap, youre opponent will remain in sleep even after you hit him, sleep ends when trap explodes
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03/14/2010, 05:11
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#4
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this its NOT a bug
read the trap description (About the hide status)
Sleep + hit/skill = sleep end
Trap + Sleep = Sleep end when trap do *** XD
another tip
Disease + any debuf = prohability 100%
Note : Disease + any debuf = prohability 100% but - TO (accesorys (roc tabs) + Holy world *999%)
any debuf without disease = false prohability of 80% ( the true its about 50% )
Note : any debuf without disease = prohability 50% but - TO (accesorys (roc tabs) + Holy world *999%)
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03/14/2010, 07:53
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#5
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Quote:
Originally Posted by ibiohazardi
this its NOT a bug
read the trap description (About the hide status)
Sleep + hit/skill = sleep end
Trap + Sleep = Sleep end when trap do *** XD
another tip
Disease + any debuf = prohability 100%
Note : Disease + any debuf = prohability 100% but - TO (accesorys (roc tabs) + Holy world *999%)
any debuf without disease = false prohability of 80% ( the true its about 50% )
Note : any debuf without disease = prohability 50% but - TO (accesorys (roc tabs) + Holy world *999%)
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thats bullshit
its 90% or so with disease on
thats also bullshit, because its actually 80%
and holy word is actually 100%, not some 999%?
as a 95+ warlock you should know better about ur build
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03/14/2010, 20:44
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#6
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Quote:
Originally Posted by lopasas
thats bullshit
its 90% or so with disease on
thats also bullshit, because its actually 80%
and holy word is actually 100%, not some 999%?
as a 95+ warlock you should know better about ur build
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Im happy to see that the bots dont convert the ppl to expert , for example u . u dont know anything about the warlock mastery , please take note about the next info:
1) Disease increase the prohability to 100% due : its a skill that have 1Degree upper than cap lvl , expample the Disease of cap 9 do status Degree 10
2) The holy world/spell have more than 100% of ressist prohability due :
Some skills like the death trap have prohability 100% and dont work againts the holy spell/world , this convert the prohability to null , but .. if u do disease (that increase the prohability to 100%) + death trap (with prohability 100% ) = Total 200% againts Holy spell/world dont work
why? the holy spell/world have more than 100% of resist prohability
3) I was tester a warlock debufs prohability on ISRO 96 lvls + KSRO 72 lvls + CSRO 46 lvls + JSRO 29 lvls
Its about 240 lvls of Warlock experience
U are right , I need know more about warlock mastery , but u need alot more than I
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03/15/2010, 01:37
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#7
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WOW u owned that guy with ur warlock knowlage...
Nice
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03/15/2010, 01:39
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#8
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Quote:
Originally Posted by azure123456
WOW u owned that guy with ur warlock knowlage...
Nice
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not
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03/15/2010, 06:31
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#9
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Quote:
Originally Posted by ibiohazardi
Im happy to see that the bots dont convert the ppl to expert , for example u . u dont know anything about the warlock mastery , please take note about the next info:
1) Disease increase the prohability to 100% due : its a skill that have 1Degree upper than cap lvl , expample the Disease of cap 9 do status Degree 10
2) The holy world/spell have more than 100% of ressist prohability due :
Some skills like the death trap have prohability 100% and dont work againts the holy spell/world , this convert the prohability to null , but .. if u do disease (that increase the prohability to 100%) + death trap (with prohability 100% ) = Total 200% againts Holy spell/world dont work
why? the holy spell/world have more than 100% of resist prohability
3) I was tester a warlock debufs prohability on ISRO 96 lvls + KSRO 72 lvls + CSRO 46 lvls + JSRO 29 lvls
Its about 240 lvls of Warlock experience
U are right , I need know more about warlock mastery , but u need alot more than I
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really? id like to see you debuffing on division, decay etc which are 10dg with 11d disease on a guy with 10d holy spell
ill see your 100% there
i pretty much tried this myself
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03/15/2010, 12:41
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#10
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All this calculations and **** arent needed. its simple.
10d player with 10d holy spell cant be debuffed with such skills as division, impotent, and those types of skills even with disease 11d. because they are still 10d
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03/15/2010, 15:59
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#11
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Quote:
Originally Posted by theoneofgod
All this calculations and **** arent needed. its simple.
10d player with 10d holy spell cant be debuffed with such skills as division, impotent, and those types of skills even with disease 11d. because they are still 10d 
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u can be pro or u can be bot
the bot no need this calculations
choose ur side
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03/15/2010, 16:05
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#12
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Bots dont pvp.
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03/16/2010, 00:31
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#13
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i agree with ibiohazardi's calculations
i bet Joymax will incease the probability of disease or decrease holy world prohability
so it will be more balance between the warlocks and clerics
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03/16/2010, 01:36
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#14
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Quote:
Originally Posted by theoneofgod
Bots dont pvp.
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Owned.
As for the Warlock issue, it's rather simple and actually doesn't have any thinking involved at all. Common sense is what you need.
Holy Word/Spell is 100% is the maximum in the calculation factor of the success rate of debuffs working or not. Not 110-, 120-, 130- or even your 999%. Simply 100%.
It's true that Disease increases the chance of debuffs to succeed, but not to a 100% chance. You as a 95 Warlock should indeed know this for a fact.
100Trap doesn't work on Holy spell because Holy is also 100. Simple math;
You have 100% Resistance against debuffs.
Debuff is 100% Success.
100-100=0. Debuff wont work.
You say the % increases, but that is based on no valid information what so ever, and even if it where, you can't do a 150% debuff, because 100% is max really.
Tell me I'm a botter and I don't know how to play a warlock is just plain Bull. I know how to play a warlock rather good actually.
Quote:
Originally Posted by alex vulture
i agree with ibiohazardi's calculations
i bet Joymax will incease the prohability of disease or decrease holy world prohability
so it will be more balance between the warlocks and clerics
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It's already pretty well known that Holy Word/Spell's 100% is going down. Just brings me back again to the fact that 100% is max.
Edit;
I'd love to go on a discussion about this one.
Also, it's probability, not prohability. Not ment offensive in anyway.
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03/16/2010, 03:17
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#15
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"What's the point of being the disease skill always higher lvl than holy world ?"
for example
why not disease + debuffs make the affection > 100%
being the warlock can't debuff the cleric the warock build will be useless
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