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Are cap140 comming in isro? (evidences)

Discussion on Are cap140 comming in isro? (evidences) within the Silkroad Online forum part of the Popular Games category.

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Old   #1
 
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Are cap140 comming in isro? (evidences)

Greetings community.
Recently, the iSro client has been updated with many things, as different images with some unpublished content has added in the last weeks. I just found these images on the minimap file, that seems to be a new dungeon of a new map. Maybe is something related to the 131-140 area (15 Degree map)?
Did someone knows anything regarding the future updates? I'll share here if i find something else.
Attached Images
File Type: bmp 218x98.bmp (256.1 KB, 293 views)
File Type: bmp 218x99.bmp (256.1 KB, 68 views)
File Type: bmp 219x97.bmp (256.1 KB, 54 views)
File Type: bmp 221x84.bmp (256.1 KB, 44 views)
File Type: bmp 223x99.bmp (256.1 KB, 47 views)
File Type: bmp 229x87.bmp (256.1 KB, 65 views)
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Old 03/10/2018, 05:36   #2
 
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I'm pretty sure it's just another dungeon. I extracted the media.pk2 and collected the matching image files together and got the following result:



This image contains the minimap files from 218x82 to 224x90 and is located in Mirror Dimension:



The minimap files 229x87++ are just repeating that "dungeon", I think as a different instance.
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Old 03/10/2018, 12:36   #3
 
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please elaborate more
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Old 03/10/2018, 22:10   #4
 
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Good job bro. Btw, this new dungeon format is very similar to "Devil's Garden".
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Old 03/23/2018, 17:04   #5
 
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lie
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Old 03/23/2018, 20:58   #6
 
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Quote:
Originally Posted by Lagge-R View Post
lie
Totally not.

Quote:
Hello, this is Silkroad Online.

Lv.140 will be updated in Silkroad-R on Mar 27th.

We would like to ask your many participation.

[Update List]

1. Level Cap Open

- Character Lv. 140

- Extend Skill Lv.

2. New Map and Monsters

- Shambhala Shore

- New monsters in Shambhala Shore

- Ice Temple (131~135Lv)

- Fire Temple (136~140Lv)

3. How to enter

- Can enter through NPC(Mortifying Monk) of Taklamakan

- Location of Shambhala Shore

We hope that many of you will participate.

Thanks.
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Old 03/23/2018, 22:55   #7
 
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Ya, it's true.
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Old 03/27/2018, 04:04   #8
 
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I always thought that lv140 cap was supposed to be on the East gate of baghdad, connecting this zone to the rest of silkroad map, on the endless road in west of Roc Mountain but nevermind.
I hope, AT LEAST, to see 14d itens on the genie lamp this time, as 15d magic stones drop rate enabled.
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Old 03/29/2018, 05:18   #9
 
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Quote:
Originally Posted by __GranT__ View Post
I always thought that lv140 cap was supposed to be on the East gate of baghdad, connecting this zone to the rest of silkroad map, on the endless road in west of Roc Mountain but nevermind.
I hope, AT LEAST, to see 14d itens on the genie lamp this time, as 15d magic stones drop rate enabled.
1+.
I feel depressed

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Old 03/29/2018, 13:15   #10
 
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Good old time when joymax did a whole website for present his update..
Now they just post like a pserv haha..
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Old 03/29/2018, 15:31   #11
 
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Quote:
Originally Posted by concucu View Post
1+.
I feel depressed

Haha thats so sad.
At least the have not copied an old area and placed two different textures on it

Quote:
Originally Posted by gigola123 View Post
Good old time when joymax did a whole website for present his update..
Now they just post like a pserv haha..
Good old times when Joymax still cared about there game (at least a little bit)^^
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Old 03/30/2018, 13:53   #12
 
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Any screenshots/videos of new map?
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Old 03/30/2018, 18:23   #13
 
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Need screenshots or vídeo new área mapa por mobs please
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Old 03/30/2018, 18:55   #14
 
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Quote:
Originally Posted by gigola123 View Post
Good old time when joymax did a whole website for present his update..
Now they just post like a pserv haha..
Hahah yeah is so funny to see, joymax staff fired all designers, support team, and more people before cap130 for sure xD
Their last well made big update was in cap125, with lots of Conceptual arts.
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Old 03/31/2018, 16:20   #15
 
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Quote:
Originally Posted by __GranT__ View Post
Hahah yeah is so funny to see, joymax staff fired all designers, support team, and more people before cap130 for sure xD
Their last well made big update was in cap125, with lots of Conceptual arts.
Cap 125?
No.

Their last really big update was Cap 100 in 2009.
Most of the dev team left in the middle of the development of Cap 110.
They got replaced by stutents and people who were new in the buisness.

Just take a look at Cap 100 and Alexandria. While there are a lot of new things there is also tons of reused stuff like mobs, textures and so on. It is pretty obvious that something has happened during the development of that update. And whats happened is the replacement of the developers.

Then take a look at Cap 120. The whole "Mirror Dimension" is a copy of the low level europe area. Most mobs have been copied as well. They changed some stuff here and there but thats it. There really is nothing new.

The whole area around Bagdad is pretty much like Alexandria. Some new work. But also a lot of reused stuff. Now you might ask: Did some old devs came back? I would say no. The reason why I think that is pretty simply. Let me explain: We all now that Joymax always planned to release a third race. There always have been the rumors that this race is focused on Islam/Arabia. But at some point they rejected that idea. Nevertheless it should be pretty obvious that they had some concept arts and probably even some first models for buildings and stuff like that finished for the new part of the map. So what I am thinking is that they used reused the whole Bagdad area which was most likely planned as a low level area for a third race and transformed it into a high level area.

And now we are at a point where they ran out of old content that was made by the old dev. Thats probably the reason why it took them ages to release Cap 140. And all we got again are really bad designed areas that have been copied two times. The one is blue and called "Ice Temple". The second one is red and called "Fire Temple". Well done Joymax. Well done. Not.

Besides that they forgot to update the ingame map. As you may no you are able to find mobs on the map. That feature is not working for new mobs. They also ran out of ideas and placed the stupid NPC in the middle of Taklamakan. There really is no sense behind that. There is nothing there and suddenly a stupid NPC pops up in a low level area that allows you to teleport to the new area.

The idea behind this is probably to get high level players into low level areas. So low level players will see al the great stuff high level players are wearing. This should lead low level players to invest money into the game. I mean. It sounds funny. But Activision actually owns a patent for that. So it acutally is a thing. The patent itself is about putting players who do not invest real money in a different (opposit) team than players that that buy stuff with real money. Of course the players who do not invest money will be owned by the players everytime. Which should result in the player to also invest real money into the game Nevertheless it would be far more easy to remove the level restrictions from the teleports. I never understood why they were there anyway.

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