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shay data edit (0-1b)
Discussion on shay data edit (0-1b) within the Shaiya PServer Development forum part of the Shaiya Private Server category.
09/05/2010, 00:01
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#31
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Join Date: Jul 2010
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yap i agree with that jamessimpler, This tutorial helped me alot of things =) i can even create my own items and etc xD
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09/05/2010, 17:59
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#32
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Please attach a link to the original unmodified decrypted Monster.SData file your trying to extract.
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09/05/2010, 18:05
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#33
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just insert 40 bytes to the top of the monster.Sdata and it will work like its supposed too. but keep in mind when you recombine to Sdata you need to go into the new Monster.SData and delete the bytes before you re-encrypt
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09/05/2010, 18:24
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#34
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It pays to learn how to read the source code so you can make modifications should formats change.
If you dont require the 64 padded bytes (which may have been dropped in Ep5) just comment that part of the code out.
In Monster.py:
Find:
Code:
fout.write(struct.pack('=64x')) # First 64 Bytes are empty.
comment it out so it's:
Code:
[b]#[/b]fout.write(struct.pack('=64x')) # First 64 Bytes are empty.
Find:
Code:
input.read(64) # Empty record.
comment it out so it's:
Code:
[b]#[/b]input.read(64) # Empty record.
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09/05/2010, 18:46
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#35
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omg thanks zerosignal... your contribution as always priceless. Thanks man!
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09/05/2010, 19:06
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#36
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Join Date: Oct 2009
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No need for my little tutorial... Good Work as always!! Thanks Zerosignal
Worked like a charm... Thanks +1 for you
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09/08/2010, 20:13
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#37
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Quote:
Originally Posted by ZeroSignal
I dunno if there is an issue or not. When converted to be used in database data the values seem to be ok at least from what we tested. Try it and see if the values are ok or if there is something wrong with them and if so look at the binary data structure part of the source code.
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Hmm, strange. When I was learning Item.SData structure I found that length of fields between Reqluc and Range varies for some items (I didn't write it down and I don't remember which fields were those). I remember the items though. Those were linking hammers. The value in database is above 1 byte, but in Item.SData is is limited to 1 byte, so to bypass it one of the fields (ReqVG? or Range?) was expanded to 2 bytes and one was cut to 1 byte. I thought that could had been the problem.
EDIT:
I tried to read the source code, but it's difficult for me. It's different from PHP and Delphi.
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09/11/2010, 17:17
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#38
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Hi, anyone can post the files already in csv format by any chance ?^^'
Sorry but i don't understand how to do with Python T.T (yes i'm a noob).
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09/11/2010, 17:53
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#39
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Mooky:

Download the windows installer (Python2.7), and install it. It will create a folder "Python27" on drive C, and the python.exe will be inside there.
Now go to the downloaded Shaiya data edit, and open the .bat files with notepad. Where you see python commands, edit them to absolute paths (C:\Python27\python.exe)
Example:
map_csv.bat
Code:
python src\svmap.py %1
Change this to:
Code:
c:\Python27\python.exe src\svmap.py %1
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09/12/2010, 14:29
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#40
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Thx for answer nXu, but now what i need to do ? ^^'
I've added you on skype it will be more simply to talk.
Thx again.
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09/12/2010, 16:03
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#41
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Hmm.. ZeroSignal, i'd need your help since i dont understand python.
When i try to extract svmaps to CSV, the cmd window appears, but just "Press any key to continue" and nothing happens...
Anything else works, perfect tool, +1 ^^
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09/15/2010, 06:44
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#42
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Quote:
Originally Posted by EarthCrush
... You need to pass in the map number as an argument to the script.
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Thank you
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09/16/2010, 22:01
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#43
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Ok, so i've read through all the comments, and i'm still not understanding all this. I'm trying to edit the new 66-70 pvp map, because the altars won't spawn, and i was told to use this tool. Can someone please explain in a little more detail how to fix it? If it makes it easier, feel free to PM me or add me to skype: miss.misao
Any help is greatly appreciated.
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09/17/2010, 02:17
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#44
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Join Date: Jan 2010
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Alters Locations and defenders are controlled by Obelisk.ini not the .svmap file.
File Location Should be in ..\SERVER\PSM_Client\Bin\Data
That's what i edited to add multiple Alters to 1-15 and 20-30 PvP maps as well
Look for something like.
[zone_30] <--Whatever your map zone number is
[Obelisk_001] = (900.15,2.53,179.88),(716, 718, 717),0 <--Location and ID of the Alter
[Mob] = (900.49,2.28,200.22,3),(719, 721, 720),2 <--Location of Defenders 01
[Mob] = (920.95,4.17,179.98,3),(719, 721, 720),2 <--Location of Defenders 02
[Mob] = (900.18,3.17,159.66,3),(719, 721, 720),2 <--Location of Defenders 03
[Mob] = (879.96,1.40,180.22,3),(719, 721, 720),2 <--Location of Defenders 04
Notice:
[Mob] = (Location of Defender Spawn),(Defender Types),Number of Defenders spawned at that Location
4 Locations for defenders at corners around alter gives a circle around the alter of defenders
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09/17/2010, 14:37
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#45
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Join Date: Jul 2010
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Lol .. Well i will release mine now.. so you guys don't need to think or fix :P.. Here is my lv70 map altars in Obelisk.ini..
Im sure you need brain.exe for this too xD
[zone_70]
[Obelisk_001] = (811.56,45.12,796.88),(2852, 2856, 2860),0
[Mob] = (790.17,45.44,796.20,1),(2875, 2879, 2883),1
[Mob] = (832.30,45.45,796.32,1),(2876, 2880, 2884,1
[Mob] = (811.09,45.44,814.46,1),(2877, 2881, 2885),1
[Mob] = (801.09,45.44,778.46,1),(2878, 2882, 2886),1
[Mob] = (832.13,45.44,809.84,5),(2889, 2890, 2891),2
[Mob] = (792.32,45.44,810.76,5),(2889, 2890, 2891),2
[Mob] = (812.99,45.40,771.12,5),(2889, 2890, 2891),2
[Mob] = (836.87,45.43,789.90,5),(2889, 2890, 2891),2
[Mob] = (901,23.86,1347.23,7),(0, 2816, 2825),2
[Mob] = (913.43,23.86,1340.23,7),(0, 2817, 2826),2
[Mob] = (905.43,23.86,1317.23,7),(0, 2818, 2827),2
[Mob] = (861,23.86,1346.23,7),(0, 2819, 2828),2
[Mob] = (898.43,23.86,1379.23,5),(0, 2820, 2829),1
[Mob] = (777,23.86,1340.23,7),(0, 2816, 2825),2
[Mob] = (747.43,23.86,1362.23,7),(0, 2817, 2826),2
[Mob] = (722.43,23.86,1327.23,7),(0, 2818, 2827),2
[Mob] = (715,23.86,1286.23,7),(0, 2819, 2828),2
[Mob] = (662.43,23.86,1307.23,5),(0, 2820, 2829),1
[Mob] = (596,23.86,1316.23,7),(0, 2816, 2825),2
[Mob] = (582.43,23.86,1366.23,7),(0, 2817, 2826),2
[Mob] = (554.43,23.86,1380.23,7),(0, 2818, 2827),2
[Mob] = (567,23.86,1417.23,7),(0, 2819, 2828),2
[Mob] = (609.43,23.86,1385.23,5),(0, 2820, 2829),1
[Mob] = (1049,23.86,1318.23,7),(0, 2816, 2825),2
[Mob] = (1002.43,23.86,1298.23,7),(0, 2817, 2826),2
[Mob] = (961.43,23.86,1306.23,7),(0, 2818, 2827),2
[Mob] = (924,23.86,1271.23,7),(0, 2819, 2828),2
[Mob] = (884.43,23.86,1235.23,5),(0, 2820, 2829),1
[Mob] = (804,23.86,410.23,7),(0, 2780, 2789),2
[Mob] = (834.43,23.86,404.23,7),(0, 2781, 2790),2
[Mob] = (823.43,23.86,379.23,7),(0, 2782, 2791),2
[Mob] = (777.43,23.86,364.23,7),(0, 2783, 2792),2
[Mob] = (745.43,23.86,381.23,5),(0, 2784, 2793),1
[Mob] = (692,23.86,374.23,7),(0, 2780, 2789),2
[Mob] = (661.43,23.86,396.23,7),(0, 2781, 2790),2
[Mob] = (656.43,23.86,347.23,7),(0, 2782, 2791),2
[Mob] = (681.43,23.86,327.23,7),(0, 2783, 2792),2
[Mob] = (711.43,23.86,311.23,5),(0, 2784, 2793),1
[Mob] = (811,23.86,285.23,7),(0, 2780, 2789),2
[Mob] = (834.43,23.86,261.23,7),(0, 2781, 2790),2
[Mob] = (843.43,23.86,230.23,7),(0, 2782, 2791),2
[Mob] = (860.43,23.86,206.23,7),(0, 2783, 2792),2
[Mob] = (897.43,23.86,233.23,5),(0, 2784, 2793),1
[Mob] = (987,23.86,217.23,7),(0, 2780, 2789),2
[Mob] = (1014.43,23.86,225.23,7),(0, 2781, 2790),2
[Mob] = (1048.43,23.86,221.23,7),(0, 2782, 2791),2
[Mob] = (1062.43,23.86,257.23,7),(0, 2783, 2792),2
[Mob] = (1038.43,23.86,303.23,5),(0, 2784, 2793),1
[Obelisk_002] = (153.56,7.12,1499.88),(2853, 2857, 2861),0
[Mob] = (163,45.7,1478.20,1),(2875, 2879, 2883),1
[Mob] = (143.30,7.45,1519.32,1),(2876, 2880, 2884,1
[Mob] = (136.09,7.44,1492.46,1),(2877, 2881, 2885),1
[Mob] = (169.09,7.44,1508.46,1),(2878, 2882, 2886),1
[Mob] = (174.13,7.44,1487.84,5),(2889, 2890, 2891),2
[Mob] = (159.32,7.44,1522.76,5),(2889, 2890, 2891),2
[Mob] = (128.99,7.40,1494.12,5),(2889, 2890, 2891),2
[Mob] = (147.87,7.43,1475.90,5),(2889, 2890, 2891),2
[Mob] = (210,23.86,1051.23,7),(0, 2834, 2843),2
[Mob] = (248.43,23.86,1069.23,7),(0, 2835, 2844),2
[Mob] = (298.43,23.86,1061.23,7),(0, 2836, 2845),2
[Mob] = (282.43,23.86,1020.23,7),(0, 2837, 2846),2
[Mob] = (239.43,23.86,987.23,5),(0, 2838, 2847),1
[Mob] = (262,23.86,888.23,7),(0, 2834, 2843),2
[Mob] = (224.43,23.86,872.23,7),(0, 2835, 2844),2
[Mob] = (260.43,23.86,843.23,7),(0, 2836, 2845),2
[Mob] = (311.43,23.86,828.23,7),(0, 2837, 2846),2
[Mob] = (339.43,23.86,853.23,5),(0, 2838, 2847),1
[Mob] = (380,23.86,811.23,7),(0, 2834, 2843),2
[Mob] = (383.43,23.86,782.23,7),(0, 2835, 2844),2
[Mob] = (371.43,23.86,750.23,7),(0, 2836, 2845),2
[Mob] = (395.43,23.86,722.23,7),(0, 2837, 2846),2
[Mob] = (427.43,23.86,743.23,5),(0, 2838, 2847),1
[Mob] = (385,23.86,653.23,7),(0, 2834, 2843),2
[Mob] = (344.43,23.86,637.23,7),(0, 2835, 2844),2
[Mob] = (298.43,23.86,626.23,7),(0, 2836, 2845),2
[Mob] = (243.43,23.86,623.23,7),(0, 2837, 2846),2
[Mob] = (270.43,23.86,567.23,5),(0, 2838, 2847),1
[Mob] = (234,23.86,542.23,7),(0, 2834, 2843),2
[Mob] = (207.43,23.86,509.23,7),(0, 2835, 2844),2
[Mob] = (166.43,23.86,517.23,7),(0, 2836, 2845),2
[Mob] = (279.43,23.86,680.23,7),(0, 2837, 2846),2
[Mob] = (181.43,23.86,586.23,5),(0, 2838, 2847),1
[Obelisk_003] = (1482.56,23.12,1459.88),(2854, 2858, 2862),0
[Mob] = (1474.17,23.23,1439.20,1),(2875, 2879, 2883),1
[Mob] = (1489.30,23.45,1479.32,1),(2876, 2880, 2884,1
[Mob] = (1468.09,23.44,1476.46,1),(2877, 2881, 2885),1
[Mob] = (1495.09,23.44,1443.46,1),(2878, 2882, 2886),1
[Mob] = (1486.13,23.44,1434.84,5),(2889, 2890, 2891),2
[Mob] = (1460.32,23.44,1469.76,5),(2889, 2890, 2891),2
[Mob] = (1488.99,23.40,1484.12,5),(2889, 2890, 2891),2
[Mob] = (1510.87,23.43,1462.90,5),(2889, 2890, 2891),2
[Mob] = (1392,23.86,736.23,7),(0, 2798, 2807),2
[Mob] = (1363.43,23.86,659.23,7),(0, 2799, 2808),2
[Mob] = (1350.43,23.86,630.23,7),(0, 2800, 2809),2
[Mob] = (1307.43,23.86,619.23,7),(0, 2801, 2810),2
[Mob] = (1264.43,23.86,633.23,5),(0, 2802, 2811),1
[Mob] = (1299,23.86,494.23,7),(0, 2798, 2807),2
[Mob] = (1272.43,23.86,527.23,7),(0, 2799, 2808),2
[Mob] = (1264.43,23.86,570.23,7),(0, 2800, 2809),2
[Mob] = (1355.43,23.86,569.23,7),(0, 2801, 2810),2
[Mob] = (1415.43,23.86,538.23,5),(0, 2802, 2811),1
[Mob] = (1475,23.86,498.23,7),(0, 2798, 2807),2
[Mob] = (1471.43,23.86,450.23,7),(0, 2799, 2808),2
[Mob] = (1431.43,23.86,444.23,7),(0, 2800, 2809),2
[Mob] = (1402.43,23.86,485.23,7),(0, 2801, 2810),2
[Mob] = (1189.43,23.86,716.23,5),(0, 2802, 2811),1
[Mob] = (1190,23.86,801.23,7),(0, 2798, 2807),2
[Mob] = (1223.43,23.86,837.23,7),(0, 2799, 2808),2
[Mob] = (1207.43,23.86,876.23,7),(0, 2800, 2809),2
[Mob] = (1224.43,23.86,907.23,7),(0, 2801, 2810),2
[Mob] = (1228.43,23.86,946.23,5),(0, 2802, 2811),1
[Mob] = (1266,23.86,999.23,7),(0, 2798, 2807),2
[Mob] = (1306.43,23.86,989.23,7),(0, 2799, 2808),2
[Mob] = (1347.43,23.86,987.23,7),(0, 2800, 2809),2
[Mob] = (1381.43,23.86,1002.23,7),(0, 2801, 2810),2
[Mob] = (1384.43,23.86,1082.23,5),(0, 2802, 2811),1
I won't tell you where to add them.. just read Nsniper answer =).. Have fun and enjoy! :P..
Don't forget to thx me
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