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Search: Posts Made By: DevilLog
Forum: Flyff Private Server 04/15/2020, 10:56
Replies: 0
Views: 353
Posted By DevilLog
How to modify the upper limit of double drop attribute?

DST_GIFTBOX + 1 ~ + 5 drop and double is normal!
But + 6 ~ + 511 is reduced instead, please ask where the source code sets his upper limit. I want him to double.
Forum: Flyff Private Server 04/15/2020, 02:31
Replies: 2
Views: 446
Posted By DevilLog
How to modify the upper limit of double drop attribute?

DST_GIFTBOX + 1 ~ + 5 drop and double is normal!
But + 6 ~ + 511 is reduced instead, please ask where the source code sets his upper limit. I want him to double.
Forum: Flyff PServer Guides & Releases 03/29/2020, 07:25
Replies: 15
Views: 3,230
Posted By DevilLog
It looks better than the original button! Thank...

It looks better than the original button! Thank you very much. Thank you very much
Forum: Flyff PServer Guides & Releases 03/27/2020, 11:18
Replies: 15
Views: 3,230
Posted By DevilLog
Prompt for decryption key What is the key? ...

Prompt for decryption key
What is the key?

I'm sorry, I may not have made myself clear.Can you share the button of the chat box and the button of the start menu in the lower left corner?The...
Forum: Flyff PServer Guides & Releases 03/25/2020, 19:04
Replies: 15
Views: 3,230
Posted By DevilLog
Can you share the button image material?

Can you share the button image material?
Forum: Flyff Private Server 03/15/2020, 19:17
Replies: 0
Views: 358
Posted By DevilLog
Exclamation Will the prop bar appear disordered by changing the pocket capacity?

ProjectCmn.h
#define MAX_INVENTORY 60 // 60 //42
obj.h
#define MAX_INVENTORY 60

After I modified the pocket capacity, the equipment bar was disordered, and the props were lost. Where else...
Forum: Flyff Private Server 03/15/2020, 19:15
Replies: 2
Views: 417
Posted By DevilLog
How many places can I modify the source code of pocket capacity?

ProjectCmn.h

#define MAX_INVENTORY 60 // 60 //42

obj.h
#define MAX_INVENTORY 60

After I modified the pocket capacity, the equipment bar was disordered, and the props were lost. Where else...
Showing results 1 to 7 of 7

 
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