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Search: Posts Made By: 0xDEC0DE
Forum: Battle of the Immortals 06/19/2010, 23:15
Replies: 21
Views: 7,805
Posted By 0xDEC0DE
Ok i uploaded a newer version that should give...

Ok i uploaded a newer version that should give correct addresses for both versions now.
Here's the output for your version
pBag_UseItem: 0x53B160
pMap_AutoRoute: 0x689430
pCharacter_CurrentX:...
Forum: Battle of the Immortals 06/19/2010, 18:13
Replies: 21
Views: 7,805
Posted By 0xDEC0DE
It's np. Which version are you using? If its too...

It's np. Which version are you using? If its too different you might also have to change the key bindings. Maybe if you upload the game.exe somewhere i might be able to help you find the function...
Forum: Battle of the Immortals 06/19/2010, 16:39
Replies: 21
Views: 7,805
Posted By 0xDEC0DE
you'll need to attach a debugger to do that. Your...

you'll need to attach a debugger to do that. Your best bet is to use pCharacter_Name (or the lowest value in memory) and just do offsets from that.

EX:
pCharacter_Name = XXXXXXXX; //some addres...
Forum: Battle of the Immortals 06/19/2010, 07:41
Replies: 1,908
Views: 577,411
Posted By 0xDEC0DE
That's a leap for a "Just"... Firstly you would...

That's a leap for a "Just"...
Firstly you would need a way to actually send packets to the server that doesn't automatically dc you (although I'm not sure those you listed DC you most useful ones...
Forum: Battle of the Immortals 06/18/2010, 19:46
Replies: 21
Views: 7,805
Posted By 0xDEC0DE
Yes, that is what it currently is. Or did you...

Yes, that is what it currently is. Or did you mean something else?

//---Bag Use Item
uint pBag_UseItem = HomeGrown.Hacking.dwFindPattern(pr, 0x401000, sig_Bag_UseItem, mask_Bag_UseItem);
...
Forum: Battle of the Immortals 06/16/2010, 19:09
Replies: 5
Views: 1,796
Posted By 0xDEC0DE
I just tried it on another comp and it worked....

I just tried it on another comp and it worked. Are you sure your putting it into the right folder? cause if you are then i don't really know what to do to fix it. Sorry.
Forum: Battle of the Immortals 06/16/2010, 15:43
Replies: 5
Views: 1,796
Posted By 0xDEC0DE
I don't know why they didn't move it into this...

I don't know why they didn't move it into this section but here's a loader i made to do that if you want it... [Only registered and activated users can see links]
Forum: Battle of the Immortals 06/16/2010, 06:23
Replies: 819
Views: 254,405
Posted By 0xDEC0DE
thanks for info, ill change that tomorrow

thanks for info, ill change that tomorrow
Forum: Battle of the Immortals 06/16/2010, 06:13
Replies: 819
Views: 254,405
Posted By 0xDEC0DE
I like to learn exactly what i do wrong so i...

I like to learn exactly what i do wrong so i don't repeat it so I'll try to figure it out on my own, but thanks though.


"why counting the kills if you can just send the message to click scroll...
Forum: Battle of the Immortals 06/16/2010, 05:02
Replies: 819
Views: 254,405
Posted By 0xDEC0DE
Ok so my guess is that I'm passing incorrect...

Ok so my guess is that I'm passing incorrect parameters to the use bag item function. Its probably a dynamic variable that i'm passing along a static one so i'll see what i can do.
Forum: Battle of the Immortals 06/15/2010, 14:57
Replies: 819
Views: 254,405
Posted By 0xDEC0DE
Can anybody tell me if crusade quest works with...

Can anybody tell me if crusade quest works with the newer test version. Also if you could can you go to the file "Perfect World Entertainment\Battle of the Immortals\Bin\MemAddr.ini" and tell me the...
Forum: Battle of the Immortals 06/14/2010, 06:22
Replies: 21
Views: 7,805
Posted By 0xDEC0DE
Me too... but i felt like i needed to finish...

Me too... but i felt like i needed to finish boibb3 because it was kinda unfinished. I actually ripped this standalone from biobb3.1 but i want to do some debugging the next couple of days before i...
Forum: Battle of the Immortals 06/14/2010, 00:28
Replies: 21
Views: 7,805
Posted By 0xDEC0DE
[Tool] BoI Memory Address Updater

So here's an example program about how to automatically update memory addresses of boi, it uses a signature scanner. Signatures are less likely to change from version to version so usually involves...
Forum: Battle of the Immortals 06/12/2010, 18:31
Replies: 47
Views: 11,747
Posted By 0xDEC0DE
Atlantis = 0x02 Atlantis Square = 0x6f Sea...

Atlantis = 0x02
Atlantis Square = 0x6f
Sea of Atlantis = 0x56

Great Abyss = 0x57

Easter Island North = 0x00
Easter Island South = 0x6A

Vodalia North = 0x03
Forum: Battle of the Immortals 06/07/2010, 22:59
Replies: 819
Views: 254,405
Posted By 0xDEC0DE
In terms of the actual program; version 2 just...

In terms of the actual program; version 2 just reads memory, v3 uses dll injection and memory reading.
Forum: General Gaming Discussion 06/07/2010, 20:39
Replies: 11
Views: 5,150
Posted By 0xDEC0DE
You put the plugin's .dll in the plugin folder,...

You put the plugin's .dll in the plugin folder, which is can be set in options > appearance > directories. Right now Ollydbg2.0 doesn't suppost plugins only 1.1 does
Forum: Battle of the Immortals 06/07/2010, 20:36
Replies: 819
Views: 254,405
Posted By 0xDEC0DE
Some is mine but others arent, like the...

Some is mine but others arent, like the pipeserver isn't mine but the pipe client is. I don't think I'd be able to understand it either if i hadn't made it.
Forum: Battle of the Immortals 06/07/2010, 16:10
Replies: 819
Views: 254,405
Posted By 0xDEC0DE
The keyboard layout might be different aswell, so...

The keyboard layout might be different aswell, so you might have to change the key function calls too.
Forum: Battle of the Immortals 06/07/2010, 07:02
Replies: 819
Views: 254,405
Posted By 0xDEC0DE
source is included which is imo a lot better. ...

source is included which is imo a lot better.


Anyways... I feel bad about having my final release being so bad~ especially when i think i know what the problem is: i made the in-game function...
Forum: General Gaming Discussion 06/07/2010, 06:56
Replies: 11
Views: 5,150
Posted By 0xDEC0DE
If you think that the dbghelp.dll file I uploaded...

If you think that the dbghelp.dll file I uploaded is a virus go download it directly from microsoft at Hardware Developer Debugging Tools for Windows 32-bit version...
Forum: General Gaming Discussion 06/06/2010, 06:35
Replies: 11
Views: 5,150
Posted By 0xDEC0DE
Just though i'd dump this tutorial since i don't...

Just though i'd dump this tutorial since i don't play anymore and it was just sitting on my HD. So enjoy~
Forum: General Gaming Discussion 06/06/2010, 06:33
Replies: 11
Views: 5,150
Posted By 0xDEC0DE
[Tut] BoI Bypass AntiDebugger

Apparently it doesn't work for others, but just follow the links especialy the unpacking VMprotect 2.0 and you'll be able to figure out the correct settings
Forum: Battle of the Immortals 06/06/2010, 06:28
Replies: 819
Views: 254,405
Posted By 0xDEC0DE
Ok Version 3 is uploaded. The internal "use Bag...

Ok Version 3 is uploaded. The internal "use Bag Item" function made mine crash once (in fact i haven't been able to repeat it, but it might have something to do with "bad allocation" ~whatever that...
Forum: Battle of the Immortals 06/06/2010, 01:44
Replies: 819
Views: 254,405
Posted By 0xDEC0DE
Well i don't really know if it'll clog up the key...

Well i don't really know if it'll clog up the key thread i just kinda put it in place just in-case. As for V3, ima let it run through the hour change and see if it stops potting. I also need to test...
Forum: Battle of the Immortals 06/06/2010, 01:27
Replies: 819
Views: 254,405
Posted By 0xDEC0DE
Maybe you could try removing the simulated CD on...

Maybe you could try removing the simulated CD on the food so change:

if (Char_Current_Hp < LocalGlobals.Char_HpFoodThresh1 && TimeSpan.FromTicks(DateTime.Now.Ticks -...
Showing results 1 to 25 of 77

 
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