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Search: Posts Made By: oLago
Forum: Shaiya Private Server 08/27/2011, 16:22
Replies: 2
Views: 2,739
Posted By oLago
Yes, though theoretically possible. The easiest...

Yes, though theoretically possible. The easiest method would most likely be to replace the revolver/pot quick slot section of code to act similar to that of quick slot 2 [Numpad]. Similar in that you...
Forum: Shaiya Private Server 08/21/2011, 21:22
Replies: 3
Views: 1,118
Posted By oLago
Its the character ANI/ALT files, and a mass...

Its the character ANI/ALT files, and a mass majority of the ani files cannot be cross-raced, you'll have to use ani files that already exist for the class and properly insert them into the alt file...
Forum: Shaiya Private Server 07/28/2011, 04:03
Replies: 3
Views: 1,206
Posted By oLago
Think he meant the items recharge time not...

Think he meant the items recharge time not actually anything dealing with skills [pot recharge for example].

Answer:
The actual cooldown time is in fact contained within the ps_game.exe [so be...
Forum: Shaiya Private Server 07/27/2011, 03:35
Replies: 12
Views: 2,164
Posted By oLago
This sounds more like an issue within the...

This sounds more like an issue within the GameData table because it pertains to items that already exist within the scope of the game world [as opposed to the possible items that COULD come into...
Forum: Shaiya PServer Guides & Releases 07/27/2011, 02:57
Replies: 755
Views: 266,435
Posted By oLago
If your using a version before 0.7.1 you have to...

If your using a version before 0.7.1 you have to change the
"TRUNCATE TABLE [PS_GameDefs].[dbo].[Skills]
GO"
to
"DELETE FROM [PS_GameDefs].[dbo].[Skills] WHERE SkillLevel<100;
GO"
in the...
Forum: Shaiya PServer Guides & Releases 07/18/2011, 17:40
Replies: 755
Views: 266,435
Posted By oLago
These have actual Anim columns that are not 0,...

These have actual Anim columns that are not 0, and will run the linked Skill Anim column.


For magic attacks there appear to be in fact only two types of attack. These are in fact preceded by...
Forum: Shaiya PServer Guides & Releases 07/18/2011, 06:45
Replies: 755
Views: 266,435
Posted By oLago
I have already verified this having to a certain...

I have already verified this having to a certain degree of success to add the Assassin skills to Hunters. Problems seem limited to a few minor graphical errors but not to the great degree of...
Forum: Shaiya PServer Guides & Releases 07/16/2011, 03:14
Replies: 755
Views: 266,435
Posted By oLago
An anim of 0 is some type of basic animation....

An anim of 0 is some type of basic animation. These are base attacks or base buff types, ie always has the same attack ani which is also one of the three ani's that run when a normal attack occurs....
Forum: Shaiya PServer Development 07/16/2011, 01:48
Replies: 16
Views: 5,458
Posted By oLago
How did you patch the sdata file?

How did you patch the sdata file?
Forum: Shaiya PServer Guides & Releases 07/15/2011, 01:00
Replies: 755
Views: 266,435
Posted By oLago
This is correct when a skill is used there are...

This is correct when a skill is used there are often two things that occur a toon animation and a skill effect. The toon animation is controlled by the "Anim" column, the skill effect [the effects...
Forum: Shaiya PServer Guides & Releases 07/14/2011, 16:50
Replies: 755
Views: 266,435
Posted By oLago
Could you be more specific on this. I've...

Could you be more specific on this.

I've successfully used the tool on all prevalent sdata files, so as far as I can tell there are no bugs.
Forum: Shaiya PServer Guides & Releases 06/03/2011, 23:05
Replies: 755
Views: 266,435
Posted By oLago
No my fault think I gave the wrong thing, check...

No my fault think I gave the wrong thing, check Results to Grid and see if "Include column headers when copying or saving the results" is checked.
Forum: Shaiya PServer Guides & Releases 06/03/2011, 22:53
Replies: 755
Views: 266,435
Posted By oLago
Check step one again, sounds like you "Include...

Check step one again, sounds like you "Include Column Headers in result set" isn't checked, also don't double post, use the edit button.
Forum: Shaiya PServer Guides & Releases 06/03/2011, 21:06
Replies: 755
Views: 266,435
Posted By oLago
Svin Step 1:Using SMSE do...

Svin

Step 1:Using SMSE do Tools/Options/Query Results/Results to Text set "Ouput format" to "Comma Delimited" and "Include column header in the result set" should be the only thing checked.
...
Forum: Shaiya PServer Guides & Releases 06/02/2011, 22:15
Replies: 755
Views: 266,435
Posted By oLago
Regarding the 9 rows per line, I'm referring to...

Regarding the 9 rows per line, I'm referring to the relationship between the sdata file and the client. If one uses an EP 5 client with the EP 5 skill sdata file the rows must maintain 9 rows per...
Forum: Shaiya PServer Guides & Releases 06/02/2011, 17:57
Replies: 755
Views: 266,435
Posted By oLago
Check to make sure that the csv files from the...

Check to make sure that the csv files from the server side DBs were output correctly. You can check them against the spoiler csv files in Castor's first post in the section dealing with mobs to see...
Forum: Shaiya PServer Guides & Releases 06/01/2011, 23:54
Replies: 755
Views: 266,435
Posted By oLago
Database side the 9 rows does not retain...

Database side the 9 rows does not retain relevancy if the requirements that you mentioned for the ps_game are not met; however, the EP 5 client has the same problem where it reads sets of 9 [or at...
Forum: Shaiya PServer Guides & Releases 05/25/2011, 14:47
Replies: 755
Views: 266,435
Posted By oLago
As far as I've been able to figure out, sonov set...

As far as I've been able to figure out, sonov set the EP5 skills to be read in sets of nine. In order to add an actual skill you have to make it in an empty set of nine not just in a random row(s) or...
Forum: Shaiya PServer Development 01/06/2011, 05:33
Replies: 21
Views: 4,857
Posted By oLago
Sorry i did not mean to imply the command line...

Sorry i did not mean to imply the command line could restart the server [though it might there are several commands I haven't messed with] its the command line to reload specific changes to the...
Forum: Shaiya PServer Development 01/05/2011, 22:35
Replies: 21
Views: 4,857
Posted By oLago
ps_game.exe doesn't have realtime contact with...

ps_game.exe doesn't have realtime contact with the sql db for skills [in fact anything that has a static nature to it is loaded at startup and unless restarted or using GUI command line to reload...
Forum: Shaiya PServer Development 11/09/2009, 00:05
Replies: 1,338
Views: 508,784
Posted By oLago
public IP address in the server exe and config...

public IP address in the server exe and config files needs to be changed to your IP, otherwise it will only be possible to connect to it locally. the databases that are not included with ZS's release...
Forum: Shaiya 10/19/2009, 07:39
Replies: 3
Views: 729
Posted By oLago
stacking is server sided on everything, on mine...

stacking is server sided on everything, on mine ive set everything but equpment to 255
Forum: Shaiya PServer Development 10/12/2009, 20:22
Replies: 1,338
Views: 508,784
Posted By oLago
This is what he means claude

This is what he means claude
Forum: Shaiya PServer Development 10/11/2009, 18:58
Replies: 1,338
Views: 508,784
Posted By oLago
ZS which sdata/lists should we use for...

ZS which sdata/lists should we use for translation of the DB item names/skills/mobs, ive looked at multiple and almost all have inconsistant matchings.
Forum: Shaiya 10/07/2009, 07:42
Replies: 6
Views: 2,045
Posted By oLago
The procedure is failing on the first null value...

The procedure is failing on the first null value being inserted in a column where it will not allow a null value. There are multiple columns in the two tables where the procedure will not give a...
Showing results 1 to 25 of 32

 
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