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[Release] NerusBot 4.6
Discussion on [Release] NerusBot 4.6 within the Seafight forum part of the Browsergames category.
09/07/2017, 17:47
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#106
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elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
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Changelog 07-09-2017 (Current state: Deployed):
- Uptodate with current SF version.
No download needed, just restart & login, hf
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09/07/2017, 18:25
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#107
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elite*gold: 0
Join Date: Apr 2015
Posts: 43
Received Thanks: 9
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Quote:
Originally Posted by Raymond*
Changelog 07-09-2017 (Current state: Deployed):
- Uptodate with current SF version.
No download needed, just restart & login, hf
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thanks for the fast update, btw the new glitterbot works awesome nice update
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09/07/2017, 19:36
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#108
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elite*gold: 63
Join Date: Nov 2012
Posts: 2,123
Received Thanks: 500
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Good evening,
I'm using the bot for a couple of hours now (again) and I'm really surprised. On my little account I use the BM-Bot (Repairemate 1) and it works without any problems. On my big account I use the Glitter-Bot and I'm also postive surprised, there aren't any strange things (like minutes of doing nothing), it works just perfectly.
You guys did a very good job here. Ofcourse there are some features which would be very nice if you include them in the future but for now it's fine.
I only got one question, what about the "Avoid Island" function? It seems this function isn't woking yet because my ship is continue driving to the island and going to sunk.
However, keep it up!
Cheers
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09/07/2017, 20:05
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#109
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elite*gold: 231
Join Date: Dec 2013
Posts: 578
Received Thanks: 746
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Quote:
Originally Posted by Royal*
Good evening,
I'm using the bot for a couple of hours now (again) and I'm really surprised. On my little account I use the BM-Bot (Repairemate 1) and it works without any problems. On my big account I use the Glitter-Bot and I'm also postive surprised, there aren't any strange things (like minutes of doing nothing), it works just perfectly.
You guys did a very good job here. Of course there are some features which would be very nice if you include them in the future but for now it's fine.
I only got one question, what about the "Avoid Island" function? It seems this function isn't woking yet because my ship is continue driving to the island and going to sunk.
However, keep it up!
Cheers
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Maurice cheated there, if your game isnt english this might **** up the avoid island function.
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09/07/2017, 22:16
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#110
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elite*gold: 63
Join Date: Nov 2012
Posts: 2,123
Received Thanks: 500
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Quote:
Originally Posted by Sinlyu²
Maurice cheated there, if your game isnt english this might **** up the avoid island function.
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Good evening Sinlyu,
thank you for your fast response. Sadly, my game isn't in english. However, in that case I have to using the Glitterbot in a map without a island.
Cheers
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09/07/2017, 22:32
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#111
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elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
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Quote:
Originally Posted by Sinlyu²
Maurice cheated there, if your game isnt english this might **** up the avoid island function.
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Quote:
Originally Posted by Royal*
Good evening Sinlyu,
thank you for your fast response. Sadly, my game isn't in english. However, in that case I have to Usingen the Glitterbot in a map without a island.
Cheers
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True, its a hacky tower detection but i'll get the tower names from seafights npc names file and slice out the Level part instead.
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09/07/2017, 22:59
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#112
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elite*gold: 63
Join Date: Nov 2012
Posts: 2,123
Received Thanks: 500
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Quote:
Originally Posted by Raymond*
True, its a hacky tower detection but i'll get the tower names from seafights npc names file and slice out the Level part instead.
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Good evening Raymond,
so if I understand it correctly, in the future the "Avoid Island" function will work in every game language?
Cheers
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09/07/2017, 23:48
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#113
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elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
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Quote:
Originally Posted by Royal*
Good evening Raymond,
so if I understand it correctly, in the future the "Avoid Island" function will work in every game language?
Cheers
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Yes
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09/08/2017, 16:30
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#114
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elite*gold: 0
Join Date: Dec 2012
Posts: 55
Received Thanks: 6
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beim raid bot wie wär es wenn er da auf der stelle reppt und nicht immer zur ecke fährt kostet alles zuviel zeit
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09/08/2017, 19:20
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#115
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elite*gold: 0
Join Date: Aug 2017
Posts: 17
Received Thanks: 7
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cant login last 1 hour every time a problem whit microsoft .Net Framework
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09/08/2017, 20:46
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#116
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elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
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Quote:
Originally Posted by *AchtVier*
beim raid bot wie wär es wenn er da auf der stelle reppt und nicht immer zur ecke fährt kostet alles zuviel zeit
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We will add a option for this soon.
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09/08/2017, 21:32
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#117
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elite*gold: 231
Join Date: Dec 2013
Posts: 578
Received Thanks: 746
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(soon (tm))
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09/08/2017, 21:57
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#118
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elite*gold: 328
Join Date: Dec 2010
Posts: 1,068
Received Thanks: 477
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Quote:
Originally Posted by Sinlyu²
(soon (tm))
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Just make an iOS app too
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09/08/2017, 22:03
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#119
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elite*gold: 0
Join Date: Feb 2013
Posts: 865
Received Thanks: 139
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hello bro i have a problem if i leave the bot to shot npc in 7/4 for gold it shoots them it does a good job like 30mil gold per hour but after some time i find the ship in kraken map how is that possible?
i dont have the collect glitzi box checked
just shoot npc,
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09/08/2017, 22:13
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#120
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elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
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Quote:
Originally Posted by iontzel222
hello bro i have a problem if i leave the bot to shot npc in 7/4 for gold it shoots them it does a good job like 30mil gold per hour but after some time i find the ship in kraken map how is that possible?
i dont have the collect glitzi box checked
just shoot npc,
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Only logical explaination is someone is botting tentacles there & u picked kraken meat up while moving to distance lol
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