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[Release] BonusMapBot(No Custom Client)

Discussion on [Release] BonusMapBot(No Custom Client) within the Seafight forum part of the Browsergames category.

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Old 05/27/2017, 00:25   #556
 
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#V1.8 Added
-New Hp definition
-New Hp Check
-Fixed minimap definition
-Added option to range or not
-Minor changes and bug fixes

Hopefully this will fix the hp problem in some systems

Report any bugs you may find
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Old 05/29/2017, 21:05   #557
 
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Zoom should be 30%?
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Old 05/29/2017, 21:24   #558
 
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yes, also attackers icons should not cover your actions bar
Performance is poor, so try different script setups until you find something that works decently
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Old 05/30/2017, 17:53   #559
 
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It does not work for me I can not open it
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Old 05/30/2017, 22:58   #560
 
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hey mate, a lil advise from me... put a screenshot of the configurations .... how to put it, so it works perfekt... because i get this error:
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Old 05/30/2017, 23:44   #561
 
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Quote:
Originally Posted by Nyga727 View Post
It does not work for me I can not open it
Quote:
Originally Posted by napencho View Post
hey mate, a lil advise from me... put a screenshot of the configurations .... how to put it, so it works perfekt... because i get this error:
scar 3.22 mates
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Old 05/31/2017, 02:00   #562
 
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i don't know why but if i beginning in bonus map the script work and if my ship is at50% or 75%, he stop shoot and he go repair, but if i beginning in normal map he select the bonus map slot (7) and he shoot the npc but at the moment i'm at 50% or 75% he does not go repair

my config
procedure Settings;
begin
DebugMode := true; //If true, it will give a lot of messages about the activity of the script///
////////////////////////////////////////////////////////////
AutoDefineSeamap := false; /////////////////////////////////////
AutoDefineMinimap := false; ////////////////LINES 65-83/////////
AutoDefineRepButton := false; //////////////////////////////////
AutoDefineURLbarAndLogOutButton := true; //Will define logout button and url bar///
AutoChangeAmmo := false; ///autochanges ammo to hollows///
Level5Carpenter := true;///true->level5, false->level 4 or lower///
RefreshAfterMap := false; //Refreshes page when map is finished///
AttackMode := 2; //1->Damage npcs randomly, 2->Kills them one-by-one
FireKey := 'f';
DriveKey := 'v';
ToggleOpponentsKey:='n';
RepKey := 'q';
ToShipKey := 'x';
AbortAttack := 'e';
HollowsSlotNumber := '1';
DoAllMaps := true;///when you have no 1st maps, goes to 2nd/3rd/4th maps, else logs out after 1st maps are finished///
Map1SlotNumber := '7';///your 1st map number///
Map2SlotNumber := '8';//2nd map, not needed if DoAllMaps = false///
Map3SlotNumber := '9';//3rd map, not needed if DoAllMaps = false///
Map4SlotNumber := '0';//4th map, not needed if DoAllMaps = false///
UpKey:=38; //Key to move chart Up, Default 'w', please use the VBKeycode, find it at:
DownKey:=40; //Key to move chart Down, Default 's', please use the VBKeycode, find it at:
LeftKey:=37; //Key to move chart Left, Default 'a', please use the VBKeycode, find it at:
RightKey:=39; //Key to move chart Right, Default 'd', please use the VBKeycode, find it at:
HpPerc := 3; ///Repair on ...1=25%, 2=50%, 3=75% of hp////
HpTol := 15; ///If hp is not found, increase it each time by 1 until it is found//
//Do not use values greater than 35//
CannonType := 2; //1->50s, 2->55s,admirals,voodoos, 3->55s,admirals,voodoos + talents//
//////OPTIONAL//////
KeyWait := 0; //How much time will "wsad" keys be pushed for ranging(in ms)///
//If you use attackmode 2 better set keywait low (like 20)//
///////////////////////
and i set CheckMoveWait := 4000;
because for me 1700=1.7 seconde it's too short
and i set KeyWait := 0 because i wan't dodge the npc

DB (31.05.2017 02:27:34): Firing Target, Ranging
DB (31.05.2017 02:27:35): PROCEDURE: StopAttackCheck - START
DB (31.05.2017 02:27:35): Already Firing Target
DB (31.05.2017 02:27:35): PROCEDURE: StopAttackCheck - END
DB (31.05.2017 02:27:35): PROCEDURE: RangePos - START
DB (31.05.2017 02:27:35): PROCEDURE: PlayerPos - START
DB (31.05.2017 02:27:35): Player Found Top Right
DB (31.05.2017 02:27:35): PROCEDURE: PlayerPos - END
DB (31.05.2017 02:27:35): PROCEDURE: RangePos - END
DB (31.05.2017 02:27:35): PROCEDURE: RangeDist - START
DB (31.05.2017 02:27:35): PROCEDURE: RangeDist - END
DB (31.05.2017 02:27:35): PROCEDURE: Range - START
DB (31.05.2017 02:27:35): Counter2 exceeded 5
DB (31.05.2017 02:27:35): PROCEDURE: Range - END
DB (31.05.2017 02:27:35): PROCEDURE: NpcLoop - END
DB (31.05.2017 02:27:35): PROCEDURE: CloseMessages - START
DB (31.05.2017 02:27:35): PROCEDURE: CloseMessages - END
DB (31.05.2017 02:27:35): PROCEDURE: RepLoop - START
DB (31.05.2017 02:27:35): PROCEDURE: HpCheck - START
DB (31.05.2017 02:27:36): Ship Partly Repaired, No Repair Needed
DB (31.05.2017 02:27:36): PROCEDURE: HpCheck - END
DB (31.05.2017 02:27:36): PROCEDURE: RepLoop - END
DB (31.05.2017 02:27:36): PROCEDURE: CloseMessages - START
DB (31.05.2017 02:27:36): PROCEDURE: CloseMessages - END
DB (31.05.2017 02:27:36): PROCEDURE: BooleanReset - START
DB (31.05.2017 02:27:36): PROCEDURE: BooleanReset - END
DB (31.05.2017 02:27:36): PROCEDURE: FlashCrash - END
DB (31.05.2017 02:27:36): PROCEDURE: CloseMessages - START
DB (31.05.2017 02:27:36): PROCEDURE: CloseMessages - END
DB (31.05.2017 02:27:36): PROCEDURE: BonusCheckLoop - Start
DB (31.05.2017 02:27:36): PROCEDURE: BonusCheck - START
DB (31.05.2017 02:27:36): Player Is In Bonus Map
DB (31.05.2017 02:27:36): PROCEDURE: BonusCheck - END
DB (31.05.2017 02:27:36): PROCEDURE: BonusCheckLoop - END
DB (31.05.2017 02:27:36): PROCEDURE: CloseMessages - START
DB (31.05.2017 02:27:36): PROCEDURE: CloseMessages - END
DB (31.05.2017 02:27:36): PROCEDURE: NpcLoop - START
DB (31.05.2017 02:27:36): Firing Target, Ranging

Ship Partly Repaired, No Repair Needed
i suppose this is the probleme but i don't know why he say that and I do not know how to fix it
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Old 05/31/2017, 13:31   #563
 
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When I'm at 50% or 75% and my ship is going to repair when it's totally fix it does not click on orange icone of the minimap (npc) to return to it But it waits for them to come back (I think it's long) , Is it normal or did I settle something wrong?
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Old 05/31/2017, 16:23   #564
 
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Quote:
Originally Posted by we learn every day View Post
i don't know why but if i beginning in bonus map the script work and if my ship is at50% or 75%, he stop shoot and he go repair, but if i beginning in normal map he select the bonus map slot (7) and he shoot the npc but at the moment i'm at 50% or 75% he does not go repair

my config
procedure Settings;
begin
DebugMode := true; //If true, it will give a lot of messages about the activity of the script///
////////////////////////////////////////////////////////////
AutoDefineSeamap := false; /////////////////////////////////////
AutoDefineMinimap := false; ////////////////LINES 65-83/////////
AutoDefineRepButton := false; //////////////////////////////////
AutoDefineURLbarAndLogOutButton := true; //Will define logout button and url bar///
AutoChangeAmmo := false; ///autochanges ammo to hollows///
Level5Carpenter := true;///true->level5, false->level 4 or lower///
RefreshAfterMap := false; //Refreshes page when map is finished///
AttackMode := 2; //1->Damage npcs randomly, 2->Kills them one-by-one
FireKey := 'f';
DriveKey := 'v';
ToggleOpponentsKey:='n';
RepKey := 'q';
ToShipKey := 'x';
AbortAttack := 'e';
HollowsSlotNumber := '1';
DoAllMaps := true;///when you have no 1st maps, goes to 2nd/3rd/4th maps, else logs out after 1st maps are finished///
Map1SlotNumber := '7';///your 1st map number///
Map2SlotNumber := '8';//2nd map, not needed if DoAllMaps = false///
Map3SlotNumber := '9';//3rd map, not needed if DoAllMaps = false///
Map4SlotNumber := '0';//4th map, not needed if DoAllMaps = false///
UpKey:=38; //Key to move chart Up, Default 'w', please use the VBKeycode, find it at:
DownKey:=40; //Key to move chart Down, Default 's', please use the VBKeycode, find it at:
LeftKey:=37; //Key to move chart Left, Default 'a', please use the VBKeycode, find it at:
RightKey:=39; //Key to move chart Right, Default 'd', please use the VBKeycode, find it at:
HpPerc := 3; ///Repair on ...1=25%, 2=50%, 3=75% of hp////
HpTol := 15; ///If hp is not found, increase it each time by 1 until it is found//
//Do not use values greater than 35//
CannonType := 2; //1->50s, 2->55s,admirals,voodoos, 3->55s,admirals,voodoos + talents//
//////OPTIONAL//////
KeyWait := 0; //How much time will "wsad" keys be pushed for ranging(in ms)///
//If you use attackmode 2 better set keywait low (like 20)//
///////////////////////
and i set CheckMoveWait := 4000;
because for me 1700=1.7 seconde it's too short
and i set KeyWait := 0 because i wan't dodge the npc

DB (31.05.2017 02:27:34): Firing Target, Ranging
DB (31.05.2017 02:27:35): PROCEDURE: StopAttackCheck - START
DB (31.05.2017 02:27:35): Already Firing Target
DB (31.05.2017 02:27:35): PROCEDURE: StopAttackCheck - END
DB (31.05.2017 02:27:35): PROCEDURE: RangePos - START
DB (31.05.2017 02:27:35): PROCEDURE: PlayerPos - START
DB (31.05.2017 02:27:35): Player Found Top Right
DB (31.05.2017 02:27:35): PROCEDURE: PlayerPos - END
DB (31.05.2017 02:27:35): PROCEDURE: RangePos - END
DB (31.05.2017 02:27:35): PROCEDURE: RangeDist - START
DB (31.05.2017 02:27:35): PROCEDURE: RangeDist - END
DB (31.05.2017 02:27:35): PROCEDURE: Range - START
DB (31.05.2017 02:27:35): Counter2 exceeded 5
DB (31.05.2017 02:27:35): PROCEDURE: Range - END
DB (31.05.2017 02:27:35): PROCEDURE: NpcLoop - END
DB (31.05.2017 02:27:35): PROCEDURE: CloseMessages - START
DB (31.05.2017 02:27:35): PROCEDURE: CloseMessages - END
DB (31.05.2017 02:27:35): PROCEDURE: RepLoop - START
DB (31.05.2017 02:27:35): PROCEDURE: HpCheck - START
DB (31.05.2017 02:27:36): Ship Partly Repaired, No Repair Needed
DB (31.05.2017 02:27:36): PROCEDURE: HpCheck - END
DB (31.05.2017 02:27:36): PROCEDURE: RepLoop - END
DB (31.05.2017 02:27:36): PROCEDURE: CloseMessages - START
DB (31.05.2017 02:27:36): PROCEDURE: CloseMessages - END
DB (31.05.2017 02:27:36): PROCEDURE: BooleanReset - START
DB (31.05.2017 02:27:36): PROCEDURE: BooleanReset - END
DB (31.05.2017 02:27:36): PROCEDURE: FlashCrash - END
DB (31.05.2017 02:27:36): PROCEDURE: CloseMessages - START
DB (31.05.2017 02:27:36): PROCEDURE: CloseMessages - END
DB (31.05.2017 02:27:36): PROCEDURE: BonusCheckLoop - Start
DB (31.05.2017 02:27:36): PROCEDURE: BonusCheck - START
DB (31.05.2017 02:27:36): Player Is In Bonus Map
DB (31.05.2017 02:27:36): PROCEDURE: BonusCheck - END
DB (31.05.2017 02:27:36): PROCEDURE: BonusCheckLoop - END
DB (31.05.2017 02:27:36): PROCEDURE: CloseMessages - START
DB (31.05.2017 02:27:36): PROCEDURE: CloseMessages - END
DB (31.05.2017 02:27:36): PROCEDURE: NpcLoop - START
DB (31.05.2017 02:27:36): Firing Target, Ranging

Ship Partly Repaired, No Repair Needed
i suppose this is the probleme but i don't know why he say that and I do not know how to fix it
download new version
Quote:
Originally Posted by Register0005 View Post
When I'm at 50% or 75% and my ship is going to repair when it's totally fix it does not click on orange icone of the minimap (npc) to return to it But it waits for them to come back (I think it's long) , Is it normal or did I settle something wrong?
Is minimap defined correctly?If yes, try other browsers
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Old 05/31/2017, 17:47   #565
 
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i use BonusMapBot1.9.1 Edited By iCooper
Because in 1.8 version when I am at 50% or 75% it will click on the corner and on Q to repair but the action is imidiatement interemput by the npc that shoot me again and the bot does not check if I am repairing or not, it will continue His way to the corner and stay there until the return of the npc
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Old 05/31/2017, 17:50   #566
 
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why turned off every auto definition? you could have misdefined the rep button and the minimap, also check the settings for carpenter lvl4 if you dont own the lvl 5
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Old 05/31/2017, 18:22   #567
 
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minimap
Top left corner mmx1 := 1223 mmy1 := 148
Low right corner mmx2 := 1314 mmy2 := 239
rep button
Top left corner repx1 := 232 repy1 := 490
Low right corner repx2 := 264 repy2 := 521

mmx1 := 1223;///////////////////////////////////////////
mmy1 := 148;//////////////////MINIMAP/////////////////
mmx2 := 1314;//////////////////////////////////////////
mmy2 := 239;/////////////////////////////////////////
///////////////////////////////////////////////////
repx1 := 232;//////////////////////////////////////////
repy1 := 490;/////////////////REP BUTTON//////////////
repx2 := 264;////////////////////////////////////////
repy2 := 521;///////////////////////////////////////
Is that how it should be done?
Attached Images
File Type: png Capture1.PNG (50.6 KB, 41 views)
File Type: png Capture2.PNG (33.7 KB, 42 views)
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Old 05/31/2017, 21:13   #568
 
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Quote:
Originally Posted by we learn every day View Post
minimap
Top left corner mmx1 := 1223 mmy1 := 148
Low right corner mmx2 := 1314 mmy2 := 239
rep button
Top left corner repx1 := 232 repy1 := 490
Low right corner repx2 := 264 repy2 := 521

mmx1 := 1223;///////////////////////////////////////////
mmy1 := 148;//////////////////MINIMAP/////////////////
mmx2 := 1314;//////////////////////////////////////////
mmy2 := 239;/////////////////////////////////////////
///////////////////////////////////////////////////
repx1 := 232;//////////////////////////////////////////
repy1 := 490;/////////////////REP BUTTON//////////////
repx2 := 264;////////////////////////////////////////
repy2 := 521;///////////////////////////////////////
Is that how it should be done?
that's correct, but the script has some issues when manually defining, on some functions
Use auto definitions(If they work)
Use v1.8, I haven't studied the other versions, so I cant tell whats the prob
All bots need a full remake which will be done in july, since I don't have free time at the moment...don't expect much from my side till then
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Old 05/31/2017, 22:41   #569
 
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if i define AutoDefineSeamap: True
he say me
Could not define seamap
and if i define AutoDefineMinimap := true It clicks outside the minimap

And I show you my configuration may be that the problem comes from there, if not I will wait July, you have already done a huge work, thank you again for your help
Attached Images
File Type: png minimap if true= bug.PNG (54.9 KB, 43 views)
File Type: jpg my config.jpg (18.3 KB, 41 views)
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Old 05/31/2017, 23:05   #570
 
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Quote:
Originally Posted by we learn every day View Post
if i define AutoDefineSeamap: True
he say me
Could not define seamap
and if i define AutoDefineMinimap := true It clicks outside the minimap

And I show you my configuration may be that the problem comes from there, if not I will wait July, you have already done a huge work, thank you again for your help
Why you dont set it to = false and define it by your own?

Gesendet von meinem SM-G920F mit Tapatalk
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