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[Release] RBonusMapBot
Discussion on [Release] RBonusMapBot within the Seafight forum part of the Browsergames category.
09/25/2013, 14:37
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#76
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elite*gold: 105
Join Date: Jun 2012
Posts: 507
Received Thanks: 1,133
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Quote:
Originally Posted by tarara1
This is a great bot!!!!
you are the best!!!
Now can you release new arkybot? 
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I will be working on a new glitterbot after the errors in this bot have been fixed, and it has been improved.
Quote:
Originally Posted by jiomseafight
man when my ship has to go repair, it clicking button repair and don't go to corner so npc attack me... I don't have Level 5 repair mate....
sorry I'm peruvian and I write english so so
Thanks
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Make sure you have line 40 set to:
Code:
Level5RepMate:=false;
Quote:
Originally Posted by piamaria
hey riddi...thx for this awesome bot 
do you think you can find a solution for the "no npc on bonusmap problem" ?
i have a lot bms and after playing 4-5 virgos there are no npc on map anymore 
thank you very much!
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Please check the "Planned" list on the first post, the answer to your problem has been there since the release of this version.
Quote:
Originally Posted by ajaxamsterdam
If i do start my seafight i get error with fiddler?
Can you help me plz?
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As this is not a RBonusMapBot problem, please ask in the Custom Client Thread.
Quote:
Originally Posted by bingo100
so now my bot running when i click F11, but can anyone tell what f11 doing ?
Then i have a little problem, my ship need to rep and he stay in a corner, but the npc are in the same corner and he canīt rep. cann you doing anythink when he like rep in the same corner where the npc stays ?
Thank you for this bot he ist really fast .
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f11 should be making your seachart fullscreen. That means that it can not click on anything in the taskbar.
The bot should move when being hit by NPCs.
Also, after looking at your following post from earlier in more details:
Quote:
Originally Posted by bingo100
HP has been found at 959,315
SeaChart AutoDefined: x1 = 548, y1 = 264, x2 = 1347, y2 = 850.
If your SeaChart is NOT at this position, please use manual define.
MiniMap AutoDefined: x1 = 1391, y1 = 269, x2 = 1480, y2 = 358
If your MiniMap is NOT at this position, please use manual define.
RepButton AutoDefined: repx = 1139, repy = 974
If your RepButton is NOT at this position, please use manual define.
Successfully executed
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It appears your HP Bar is inside of your SeaChart, this might cause some issues. Please make sure Everything is outside of your seachart.
@Everyone. I have thought of a few ways to fix some of the issues, and also to improve the bot. I will code these when I have time, however this might not be until Friday.
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09/25/2013, 14:51
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#77
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elite*gold: 0
Join Date: Oct 2012
Posts: 5
Received Thanks: 0
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nice.. thank you for this
but the problem is, it keeps clicking on my toolbar, so other program will open after bot click it...
can u tell me how to fix this.. thanks
"Make sure you have the Medals in the toolbar."
can u tell me what this is?
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09/25/2013, 14:55
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#78
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elite*gold: 105
Join Date: Jun 2012
Posts: 507
Received Thanks: 1,133
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Quote:
Originally Posted by pogi^^
nice.. thank you for this
but the problem is, it keeps clicking on my toolbar, so other program will open after bot click it...
can u tell me how to fix this.. thanks
"Make sure you have the Medals in the toolbar."
can u tell me what this is?
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That is a known issue as said in the most above. For now, when one the seachart press F11 to make your SeaChart full screen. I will be coding a fix as soon as I can
The medals is a bit i forgot to change, please ignore that, i will update the first post now.
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09/25/2013, 15:19
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#79
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elite*gold: 328
Join Date: Dec 2010
Posts: 1,069
Received Thanks: 479
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40 Level5RepMate:=true; //set to true if you have the Level 5 Rep Mate dont repair 4lvl.
4lvl rep mate dont work. Click the corner started ship, and click the repaire button.... dont good because shoot NPC.. dont reapire, click the corner, click repaire button.. again again.. 5lvl rep mate its ok. Because click the corner and click repaire button and move ship dont stop.
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09/25/2013, 17:11
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#80
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elite*gold: 105
Join Date: Jun 2012
Posts: 507
Received Thanks: 1,133
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Quote:
Originally Posted by levlevliva
40 Level5RepMate:=true; //set to true if you have the Level 5 Rep Mate dont repair 4lvl.
4lvl rep mate dont work. Click the corner started ship, and click the repaire button.... dont good because shoot NPC.. dont reapire, click the corner, click repaire button.. again again.. 5lvl rep mate its ok. Because click the corner and click repaire button and move ship dont stop.
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Change
Code:
Level5RepMate:=true;
to:
Code:
Level5RepMate:=false;
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09/25/2013, 17:39
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#81
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elite*gold: 0
Join Date: Dec 2012
Posts: 31
Received Thanks: 3
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Hi xRiDDi. Thank you very much for the bots. My problem is this:
Compiling Error - Line 959 - Type Mismatch
as I can fix it? thank you very much
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09/25/2013, 17:46
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#82
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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did you change anything in the script? did you try redownloading the script?
did you use scar 3.22?
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09/25/2013, 18:04
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#83
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elite*gold: 0
Join Date: Jul 2013
Posts: 31
Received Thanks: 7
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write this and doesn't work for me
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09/25/2013, 18:43
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#84
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elite*gold: 0
Join Date: May 2012
Posts: 32
Received Thanks: 38
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It is very good Bot BM, very good work xRIDDI, thank you
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09/25/2013, 19:41
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#85
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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Quote:
Originally Posted by Sensey_II
write this and doesn't work for me 
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well , did you try running scar with ctrl+alt+r when you are in seacart?
did you clear your cache?
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09/25/2013, 19:59
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#86
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elite*gold: 0
Join Date: Jul 2012
Posts: 76
Received Thanks: 17
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Quote:
Originally Posted by xRiDDi
I will be working on a new glitterbot after the errors in this bot have been fixed, and it has been improved. 
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it's cool  your arkybot was the best
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09/25/2013, 20:30
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#87
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elite*gold: 0
Join Date: Jan 2010
Posts: 24
Received Thanks: 0
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SeaChart AutoDefined: x1 = 397, y1 = 101, x2 = 1196, y2 = 687.
If your SeaChart is NOT at this position, please use manual define.
MiniMap AutoDefined: x1 = 1237, y1 = 95, x2 = 1326, y2 = 184
If your MiniMap is NOT at this position, please use manual define.
RepButton AutoDefined: repx = 980, repy = 713
If your RepButton is NOT at this position, please use manual define.
Successfully executed
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09/25/2013, 21:26
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#88
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elite*gold: 0
Join Date: Sep 2012
Posts: 81
Received Thanks: 21
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xRIDI how i can make the bonus map to dont change ***** because i want play bonus map with hollows(4 damage) for make XP i dont want big damage
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09/25/2013, 22:05
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#89
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elite*gold: 0
Join Date: Mar 2009
Posts: 194
Received Thanks: 7
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Quote:
Originally Posted by kanatas12
xRIDI how i can make the bonus map to dont change ***** because i want play bonus map with hollows(4 damage) for make XP i dont want big damage
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put hollow ***** on slot 1 and the bot dont change it to other ammo, u mean the raid script?
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09/25/2013, 22:35
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#90
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elite*gold: 190
Join Date: Nov 2009
Posts: 3,839
Received Thanks: 1,196
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Quote:
Originally Posted by Hude1
SeaChart AutoDefined: x1 = 397, y1 = 101, x2 = 1196, y2 = 687.
If your SeaChart is NOT at this position, please use manual define.
MiniMap AutoDefined: x1 = 1237, y1 = 95, x2 = 1326, y2 = 184
If your MiniMap is NOT at this position, please use manual define.
RepButton AutoDefined: repx = 980, repy = 713
If your RepButton is NOT at this position, please use manual define.
Successfully executed
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Was you full repaired?
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