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[RELEASE] Lua Editor

Discussion on [RELEASE] Lua Editor within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.

Antwort
 
Alt 24.05.2025, 19:44   #91
 
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Zitat:
Zitat von Kurayami1123 Beitrag anzeigen
so if i understood it right the 10000 should be 60000 right? bc 1 min timer


i typed the other dude who talked like you but he knows nothing about programming

Works like a charm.

got something new for you


video:

that is somehow what i want to archieve...
Zitat:
Zitat von Feuerdrachenzauber Beitrag anzeigen
If anyone need(Only for stage 8)
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Alt 24.05.2025, 19:48   #92
 
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Zitat:
Zitat von Kurayami1123 Beitrag anzeigen



spy dagger cannonade was easy but thise one is rip.

or better said spy dagger right click dps ok but aoe range in horizontal isnt big enough


[/SPOILER]
Then write your own spy dagger lua script instead of download here everything?
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Alt 24.05.2025, 19:59   #93
 
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Zitat:
Zitat von Feuerdrachenzauber Beitrag anzeigen
Then write your own spy dagger lua script instead of download here everything?
? its my own fixed ur right click but not perfect

btw its a data in an public forum.
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Alt 24.05.2025, 20:23   #94
 
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Zitat:
Zitat von Kurayami1123 Beitrag anzeigen
? its my own fixed ur right click but not perfect

btw its a data in an public forum.
I mean the other part: "but aoe range in horizontal isnt big enough"

Its sounds like my edit on the script is bad
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Alt 24.05.2025, 20:28   #95
 
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Zitat:
Zitat von JearsHD Beitrag anzeigen
im really wondering what you are acting so cocky for, after you been the one that asked 1000 questions and didnt even get the simplest thing to run. dont act like you know shit
yo toxif fuck shut ur mouth when u listen my words ok?

Zitat:
Zitat von Feuerdrachenzauber Beitrag anzeigen
I mean the other part: "but aoe range in horizontal isnt big enough"

Its sounds like my edit on the script is bad
nono there are 2 cannonade luas in the first pages.

1 was with a lil delay that didnt work well the other one was without delai dps auto hit and co. i tried to edit the range from the bubble " hit scan " so i can hit enemies like around a corner.

sames goes for the 1min thing.

its stressfull tonot afk it so im looking for a way to decrease the mob spawn or delete the mobs.
god mode would be good aswell or so

the funny part is even when the time is over u cant finish the mission with ths creen without a quick relouad like a kill or so...

in the video i posted before u can see it from the lobby.

lobby-loads ingame- finish screen

in short lobby- ingame-evenemy spawn-instant dead-finish screen...
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Alt 25.05.2025, 01:20   #96
 
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Zitat:
Zitat von Kurayami1123 Beitrag anzeigen
atm tryng it with arcade but cant get it to work found some old stuff but that doesnt work aswell.

-------------------------------------------------------------------------------------------------------------------
-- ½ºÅ×ÀÌÁö1ÀÇ ÁøÇà°ú °ü·ÃµÈ ³»¿ëÀÌ ´ã°ÜÀÖ´Â ÇÔ¼ö
-------------------------------------------------------------------------------------------------------------------
function Stage01()

Arcade:Print( string.format( "½ºÅ×ÀÌÁö1 ½ÇÇà" ) );

-- Å×½ºÆ®ÄÚµå
u32TRobotA = HostArg:GetLU32( "TR_A01" );
Arcade:Print( string.format( "·Îº¿A=%d", u32TRobotA ) );


if u32PhaseCheck == 0 then
-- Áß°£°á°ú ¿äû
LuaRequestStageClear( Arcade, Host );
-- ÆäÀÌÁî15µÊ
PhaseAdd();
end

end
cleared it a lil bit

-- Function that handles the execution and logic for Stage 1
function Stage01()

-- Print message indicating Stage 1 has started
Arcade:Print(string.format("Stage 1 started"))

-- Retrieve the value for Robot A from the host arguments
u32TRobotA = HostArg:GetLU32("TR_A01")
Arcade:Print(string.format("Robot A = %d", u32TRobotA))

-- Check if this is the first phase
if u32PhaseCheck == 0 then
-- Request to mark the stage as cleared
LuaRequestStageClear(Arcade, Host)

-- Advance to the next phase
PhaseAdd()
end

end
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Alt 25.05.2025, 04:12   #97
 
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Anyone know why my edit doesnt work? I would remove the Dmg from the revolver and add Heal

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Alt 25.05.2025, 08:50   #98
 
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Zitat:
Zitat von Silone1993 Beitrag anzeigen
cleared it a lil bit

-- Function that handles the execution and logic for Stage 1
function Stage01()

-- Print message indicating Stage 1 has started
Arcade:Print(string.format("Stage 1 started"))

-- Retrieve the value for Robot A from the host arguments
u32TRobotA = HostArg:GetLU32("TR_A01")
Arcade:Print(string.format("Robot A = %d", u32TRobotA))

-- Check if this is the first phase
if u32PhaseCheck == 0 then
-- Request to mark the stage as cleared
LuaRequestStageClear(Arcade, Host)

-- Advance to the next phase
PhaseAdd()
end

end
like this?
Zitat:
function Stage01()
--Arcade:Print( string.format( "��������1 ����" ) );

-- �׽�Ʈ�ڵ�
u32TRobotA = HostArg:GetLU32( "TR_A01" );
Arcade:Print( string.format( "�κ�A=%d", u32TRobotA ) );

if (u32AccumulateTime > 60000) then
u32PhaseCheck = 3;
LuaRequestStageClear( Arcade, Host );
PhaseAdd();
end

end
"didnt work like this freeze"

or without (u32AccumulateTime > 60000) thenbc there is also DELTA_TIME

Zitat:
LuaRemoveAllAIActorByType( Arcade, Host, "TypeTRA" );
LuaRemoveAllAIActorByType( Arcade, Host, "TypeTRB" );
doesnt work aswell bc the mob hp is not 0

i mean the mob doesnt despawn bc the hp is not 0 so the lines

LuaRemoveAllAIActorByType( Arcade, Host, "TypeTRA" );
LuaRemoveAllAIActorByType( Arcade, Host, "TypeTRB" );
had no effect besides some rndm lags.

my logic:

player shoots with weapon to kill the monster.

whats is the monster hp?

100 i guess.

so somewhere should be the hp from the mob.

100 = 0
LuaRemoveAllAIActorByType( Arcade, Host, "TypeTRA" );
LuaRemoveAllAIActorByType( Arcade, Host, "TypeTRB" );
game finish

for other mode i guess it look like this:

or maybe we find: actorHP bc


and then change the rule to win

or for the monster hp we could edit:

like hp 0 for a death spawn
AIActor:SetBaseHP( 0 );

or maybe bound it to the spawn location with:
AIActor:SetApplyBind( false )

or take the time from the monster like:

AIActor:SetBaseMoveSpeedMax( 500.0 );

to

AIActor:SetBaseMoveSpeedMax( 5.0 );

or the dps:

StateFactory:AddTRA_Attacks( state, 800, 5.0, 500.0 );

StateFactory:AddTRA_Attacks( state, 800, 5.0, 0.0 );
(state,range,cooldown,dps)

or

StateFactory:AddTRB_Attack2_Attacks( state, 300, 450, 600, 15.0, 500.0 );
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Alt 25.05.2025, 09:15   #99
 
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Zitat:
Zitat von Feuerdrachenzauber Beitrag anzeigen
Anyone know why my edit doesnt work? I would remove the Dmg from the revolver and add Heal

You can't use just mind energy's "SetHealingHP" like that.
I tried using Mind Shock's damage like that and it just break the weapon.

Everything using "STATE:" usually break weapon not made for it.
carbuc ist offline  
Thanks
2 Benutzer
Alt 25.05.2025, 12:47   #100
 
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does someone have an ID List? or does someone know how i can get a new one?

like that:
first one are smg second katana, mind schock,cs
female
male
dunno
monk

enemy player as enemie " true,false",bot,distance 10-30000,dead player ignore,line of sight


edit2:

i can alrdy afk stage 1 working on the other ones atm.

the problem atm is i cant change the weapon dps just the aim from the bot.

Zitat:
Zitat von carbuc Beitrag anzeigen
You can't use just mind energy's "SetHealingHP" like that.
I tried using Mind Shock's damage like that and it just break the weapon.

Everything using "STATE:" usually break weapon not made for it.

HP Stuff:

Stage:

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Alt 25.05.2025, 13:40   #101
 
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Zitat:
Zitat von Kurayami1123 Beitrag anzeigen
does someone have an ID List? or does someone know how i can get a new one?
like this?
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Alt 25.05.2025, 14:01   #102
 
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Exclamation

Zitat:
Zitat von NocturneCheats Beitrag anzeigen
like this?
yes that is what did on my old acc

atm work in progress

cleared stage afk:1,5,7,8

semi afk: 4

still working on: 2,3,6

Update:
got all afk gonna share it later.

its not perfect but ok for now i guess.

stag:4 and 6 and 7 are afkable but not like i want them to...

they are still moving, dealing dmg.

The perfect one would have an auto kill function.

or instant clear.


Update: All afk - ArcadeFürDumme.rar
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Alt 25.05.2025, 17:15   #103
 
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is it possible to change achievement mission rewards with a script? or make it easy like just 1 kill or somethig

Zitat:
Zitat von Kurayami1123 Beitrag anzeigen
yes that is what did on my old acc

atm work in progress

cleared stage afk:1,5,7,8

semi afk: 4

still working on: 2,3,6

Update:
got all afk gonna share it later.

its not perfect but ok for now i guess.

stag:4 and 6 and 7 are afkable but not like i want them to...

they are still moving, dealing dmg.

The perfect one would have an auto kill function.

or instant clear.


Update: All afk - ArcadeFürDumme.rar
Its not working
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Alt 26.05.2025, 02:16   #104
 
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When I try to inject LuaEditor.dll into Client_Release.exe, I get this error message:

"An error occurred while injecting 'LuaEditor.dll' into 'Client_Release.exe'.
System.UnauthorizedAccessException: Unable to open the specified process for injection."

I've already run both the injector and the game as administrator, and I made sure no antivirus is blocking it.
Still, the error keeps popping up every time I inject.
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Alt 26.05.2025, 11:27   #105
 
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Zitat:
Zitat von sorakimera Beitrag anzeigen
When I try to inject LuaEditor.dll into Client_Release.exe, I get this error message:

"An error occurred while injecting 'LuaEditor.dll' into 'Client_Release.exe'.
System.UnauthorizedAccessException: Unable to open the specified process for injection."

I've already run both the injector and the game as administrator, and I made sure no antivirus is blocking it.
Still, the error keeps popping up every time I inject.
Inject on start up
cracksuxer200 ist offline  
Antwort


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