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[RELEASE] Lua Editor
Discussion on [RELEASE] Lua Editor within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.
05/15/2025, 22:59
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#16
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elite*gold: 0
Join Date: Nov 2021
Posts: 21
Received Thanks: 7
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Quote:
Originally Posted by leothefoxs
can you put the injector ?
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You should be able to use any injector , I can't link mine since I use a private one made by a friend.
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05/15/2025, 23:28
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#17
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elite*gold: 18
Join Date: Aug 2014
Posts: 85
Received Thanks: 74
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Quote:
Originally Posted by Klopper1423
thanks i try it out and report back to you
so i got this far and still no idea what i did wrong i got so far that it tries to replace them but get the error massages that is fails to open the scrips
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U probable wrote an incorrect path, just remove luaeditor.ini inside s4s path and try again, or edit that file with the path, idk how u expect me to help without a single image.
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05/16/2025, 03:21
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#18
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elite*gold: 0
Join Date: Jul 2015
Posts: 4
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you guys sure they havent patch it yet, because i manage now to loade in the scripts but they arent function, like the cannonade one
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05/16/2025, 07:29
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#19
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elite*gold: 0
Join Date: Nov 2021
Posts: 21
Received Thanks: 7
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Quote:
Originally Posted by Klopper1423
you guys sure they havent patch it yet, because i manage now to loade in the scripts but they arent function, like the cannonade one
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YES , I'm telling you it still works.
You probably didn't modify the .lua correctly if nothing happen.
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05/16/2025, 10:49
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#20
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elite*gold: 18
Join Date: Aug 2014
Posts: 85
Received Thanks: 74
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Quote:
Originally Posted by Klopper1423
you guys sure they havent patch it yet, because i manage now to loade in the scripts but they arent function, like the cannonade one
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This cannot be patched btw. Let me be clearer, its possible but they won't, they would need to change how LUA works.
Its easier to patch injection.
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05/17/2025, 14:05
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#21
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elite*gold: 0
Join Date: Nov 2021
Posts: 21
Received Thanks: 7
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Anyone manage to change the damage of weapons (idk if it's even possible) ?
Sentrys work differently so I know you can change those but what about the other weapons.
I figured how to have infinite ammo with this line if anyone want (it give ammo back when you shoot):
HTML Code:
SetConsumeAmmo( -1 )
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05/17/2025, 16:00
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#22
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elite*gold: 18
Join Date: Aug 2014
Posts: 85
Received Thanks: 74
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Quote:
Originally Posted by carbuc
Anyone manage to change the damage of weapons (idk if it's even possible) ?
Sentrys work differently so I know you can change those but what about the other weapons.
I figured how to have infinite ammo with this line if anyone want (it give ammo back when you shoot):
HTML Code:
Attack1:SetConsumeAmmo( -1 );
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Youd get an answer quicker asking chatgpt tbh.
For what you asked, damage is usually the 'power' argument. For example, check out Weapon_revolver.lua
Code:
function StandardRevolver( OneShotTime, Power, Accuracy, AdditionalPower )
STATE:SetFrontOffset( 275 );
STATE:InitLua( 260.0, 40.0, -40.0, 250.0, 800, 650 );
Attack1 = CreateCAttack();
Attack1:InitAttack1( WEAPONTYPE_REVOLVER, ATTACKATTRIB_REVOLVER, 150, Power*0.25+AdditionalPower, AddtionalPower );
Attack1:InitAttack2( MAKERAY( MAKEVECTOR3(0,0,0), MAKEVECTOR3(0,0.02,-1), RayDistanceLimit ), 1, 1, false );
Attack1:SetDamageApplyType( 3 );
Attack1:SetDistanceDamageLength( 3000 );
Attack1:SetCollisionRangeAdjust( false, false );
Attack1:SetCritical( 2.5, 0 );
Attack1:SetConsumeAmmo( 1 );
Attack1:SetCameraShakeEnable( true, true, 0 );
Attack1:AddPushCondition( 100, 1700.0, -5000.0 );
Attack1:SetCameraShakeSetFactor1( 50, 25, 20 );
Attack1:SetCameraShakeSetFactor2( 1.0, 1.0, 1000.0, 1500.0 );
Attack1:SetCameraShakeRandomDir( true );
AddAttack( ATTACKS, Attack1 );
...
end
If you get lucky u can find comments in korean explaining each function arg.
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05/17/2025, 18:15
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#23
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elite*gold: 0
Join Date: Nov 2021
Posts: 21
Received Thanks: 7
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Quote:
Originally Posted by cracksuxer200
Youd get an answer quicker asking chatgpt tbh.
For what you asked, damage is usually the 'power' argument. For example, check out Weapon_revolver.lua
Code:
function StandardRevolver( OneShotTime, Power, Accuracy, AdditionalPower )
STATE:SetFrontOffset( 275 );
STATE:InitLua( 260.0, 40.0, -40.0, 250.0, 800, 650 );
Attack1 = CreateCAttack();
Attack1:InitAttack1( WEAPONTYPE_REVOLVER, ATTACKATTRIB_REVOLVER, 150, Power*0.25+AdditionalPower, AddtionalPower );
Attack1:InitAttack2( MAKERAY( MAKEVECTOR3(0,0,0), MAKEVECTOR3(0,0.02,-1), RayDistanceLimit ), 1, 1, false );
Attack1:SetDamageApplyType( 3 );
Attack1:SetDistanceDamageLength( 3000 );
Attack1:SetCollisionRangeAdjust( false, false );
Attack1:SetCritical( 2.5, 0 );
Attack1:SetConsumeAmmo( 1 );
Attack1:SetCameraShakeEnable( true, true, 0 );
Attack1:AddPushCondition( 100, 1700.0, -5000.0 );
Attack1:SetCameraShakeSetFactor1( 50, 25, 20 );
Attack1:SetCameraShakeSetFactor2( 1.0, 1.0, 1000.0, 1500.0 );
Attack1:SetCameraShakeRandomDir( true );
AddAttack( ATTACKS, Attack1 );
...
end
If you get lucky u can find comments in korean explaining each function arg.
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So , I tried to change it in the "InitAttack1" on the canonade but it didn't seems to increase the damage at all.
I only tested this in Conquest so I don't know if there's another reason why it didn't work.
Seems like that changing power or "+" higher values doesn't seems to do anything.
I found a alternative using Critical tho
HTML Code:
SetCritical( X, Y )
X = Critical Multipler (High value will let you oneshot everything)
Y = Critical Chance (100 = Always crit)
This one works , now using this and infinite ammo I have the perfect weapon to farm Conquest.
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05/17/2025, 20:40
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#24
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elite*gold: 18
Join Date: Aug 2014
Posts: 85
Received Thanks: 74
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Quote:
Originally Posted by carbuc
So , I tried to change it in the "InitAttack1" on the canonade but it didn't seems to increase the damage at all.
I only tested this in Conquest so I don't know if there's another reason why it didn't work.
Seems like that changing power or "+" higher values doesn't seems to do anything.
I found a alternative using Critical tho
HTML Code:
SetCritical( X, Y )
X = Critical Multipler (High value will let you oneshot everything)
Y = Critical Chance (100 = Always crit)
This one works , now using this and infinite ammo I have the perfect weapon to farm Conquest.
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If you want to farm conquest just increase any melee hitbox and damage, basically hitrange + 1kill.
You can also change how many enemies spawn in scenario and farm kills.
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05/18/2025, 21:08
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#25
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elite*gold: 0
Join Date: Jul 2011
Posts: 333
Received Thanks: 1,203
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closes after injection, any idea why?
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05/18/2025, 21:19
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#26
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elite*gold: 18
Join Date: Aug 2014
Posts: 85
Received Thanks: 74
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Quote:
Originally Posted by Silone1993
closes after injection, any idea why?
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What is closing, the game? The terminal?
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05/18/2025, 21:42
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#27
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elite*gold: 0
Join Date: Jul 2011
Posts: 333
Received Thanks: 1,203
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Quote:
Originally Posted by cracksuxer200
What is closing, the game? The terminal?
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My bad, the terminal closes just after injection. Also win 10.
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05/18/2025, 21:53
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#28
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elite*gold: 18
Join Date: Aug 2014
Posts: 85
Received Thanks: 74
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Quote:
Originally Posted by Silone1993
My bad, the terminal closes just after injection. Also win 10.
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What are u injecting with
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05/18/2025, 21:54
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#29
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elite*gold: 0
Join Date: Jul 2011
Posts: 333
Received Thanks: 1,203
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Quote:
Originally Posted by cracksuxer200
What are u injecting with
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with anjector, the one posted here
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05/18/2025, 22:06
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#30
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elite*gold: 18
Join Date: Aug 2014
Posts: 85
Received Thanks: 74
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Quote:
Originally Posted by Silone1993
with anjector, the one posted here
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Try using another, if the issue still happens, send me a message to DC
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