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[QUIT] S4L Aimbot

Discussion on [QUIT] S4L Aimbot within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.

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Old 02/18/2017, 18:19   #31
 
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Aimbot -> ▒ Ant.
it works out perfect.


Code:
DWORD S4Client = GetModuleHandleA(0);
DWORD GameManager_C  = S4Client+0x16CB6B0;
DWORD Address;

for ( i = GameManager_C ; !*(DWORD *)GameManager_C; i =  GameManager_C  )
{
 Sleep(10);
 DWORD Address = *(DWORD *)i;
for (;;)
{
      if ( !GetAsyncKeyState(VK_LCONTROL) )
     DWORD Pointer = *(DWORD*)(GameManager_C + 0x118);
      if ( Pointer )
      {
        if (*(DWORD *)(Pointer + 0x210) != 4)   && (*(DWORD*)(Pointer + 0x12C) + 0x0C + 0x10 != 2)
          break;
      }
}
Sleep(24);
}
GameManager_C+0x12 = (float)3.4028235e38;
}
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Old 02/18/2017, 18:25   #32
 
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Quote:
Originally Posted by αℓєχмєη10 View Post
Aimbot -> ▒ Ant.
it works out perfect.


Code:
DWORD S4Client = GetModuleHandleA(0);
DWORD GameServer_C  = S4Client+0x16CB6B0;
DWORD Address;

for ( i = GameServer_C; !*(DWORD *)GameServer_C; i =  GameServer_C  )
{
 Sleep(10);
 DWORD Address = *(DWORD *)i;
for (;;)
{
      if ( !GetAsyncKeyState(VK_LCONTROL) )
     DWORD Pointer = *(DWORD*)(GameServer_C + 0x118);
      if ( Pointer )
      {
        if (*(DWORD *)(Pointer + 0x210) != 4)   && (*(DWORD*)(Pointer + 0x12C) + 0x0C + 0x10 != 2)
          break;
      }
}
Sleep(24);
}
GameServer_C+0x12 = (float)3.4028235e38;
}
LOL PIECE OF CRAP (doesnt make any sense)

If i compare this code to the code i wrote 1 year ago.. then is my code much better
..but still crap

Code:
BOOL AimOnPlayer()
{
	if (pTActor != 0)
		if (pTActor->isAlive())
		{
			if (m_CGameManager->m_GameRuleMachine->IState->Scene == 2)
				return FALSE;

			float Current_Distance = Get3dDistance(GetPlayerPos(m_CGameManager->LocalActor), GetPlayerPos(pTActor));

			float* mview = GetMyEye();
			if (mview[0] == 0.0f && mview[1] == 0.0f)
				return FALSE;

			float* view = new float[2];
			CalcAngle(GetPlayerPos(m_CGameManager->LocalActor), GetPlayerPos(pTActor), view);

			view[0] += 150 / (Current_Distance / 50); //Chest
			view[1] += GetCameraPos() / (Current_Distance / 58);

			float crossdist = GetFov(GetMyEye(), view);

			if (crossdist < CircelRange)
			{
				SetMyEye(view);
				delete view, mview;
				return TRUE;
			}
			delete view, mview;
		}
	return FALSE;
}
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Old 02/18/2017, 18:26   #33
 
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What does this "aimbot" do?? does it only make Criticals?? or does it have those red border like alex's Aimbot?? i was trying it...and i even pressed 8 on the numberpad, it increased the "Range" on the cmd window but nothing happened in match...wat m i doing wrong, ANY1?? here is the SS (I went upto 56 range from 20) IT DOES NOTHING.
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Old 02/18/2017, 18:33   #34

 
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Quote:
Originally Posted by xaerian View Post
What does this "aimbot" do?? does it only make Criticals?? or does it have those red border like alex's Aimbot?? i was trying it...and i even pressed 8 on the numberpad, it increased the "Range" on the cmd window but nothing happened in match...wat m i doing wrong, ANY1?? here is the SS (I went upto 56 range from 20) IT DOES NOTHING.
How can you even get it working? o_O Every time I inject it I get xigncode error using the driver **** bypass aswell.
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Old 02/18/2017, 18:44   #35
 
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Quote:
Originally Posted by FazeDaFapper View Post
LOL PIECE OF **** (doesnt make any sense)

If i compare this code to the code i wrote 1 year ago.. then is my code much better
..but still ****

Code:
BOOL AimOnPlayer()
{
	if (pTActor != 0)
		if (pTActor->isAlive())
		{
			if (m_CGameManager->m_GameRuleMachine->IState->Scene == 2)
				return FALSE;

			float Current_Distance = Get3dDistance(GetPlayerPos(m_CGameManager->LocalActor), GetPlayerPos(pTActor));

			float* mview = GetMyEye();
			if (mview[0] == 0.0f && mview[1] == 0.0f)
				return FALSE;

			float* view = new float[2];
			CalcAngle(GetPlayerPos(m_CGameManager->LocalActor), GetPlayerPos(pTActor), view);

			view[0] += 150 / (Current_Distance / 50); //Chest
			view[1] += GetCameraPos() / (Current_Distance / 58);

			float crossdist = GetFov(GetMyEye(), view);

			if (crossdist < CircelRange)
			{
				SetMyEye(view);
				delete view, mview;
				return TRUE;
			}
			delete view, mview;
		}
	return FALSE;
}
you forgot the library a good code xD xD xD
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Old 02/18/2017, 18:45   #36
 
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Ty for everything Faze. Gj

Quote:
Originally Posted by Kairi<3 View Post
How can you even get it working? o_O Every time I inject it I get xigncode error using the driver **** bypass aswell.
I use GameOwner injector and it works fine


Quote:
Originally Posted by xaerian View Post
What does this "aimbot" do?? does it only make Criticals?? or does it have those red border like alex's Aimbot?? i was trying it...and i even pressed 8 on the numberpad, it increased the "Range" on the cmd window but nothing happened in match...wat m i doing wrong, ANY1?? here is the SS (I went upto 56 range from 20) IT DOES NOTHING.
If u press ctrl it follows the player you target. You dont need to move your mouse. You just have to hold ctrl and shoot o.o
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Old 02/18/2017, 18:46   #37
 
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Quote:
Originally Posted by αℓєχмєη10 View Post
you forgot the library a good code xD xD xD
I didnt forgot anything.. and its just one file (((

Just post one function the other **** you can do alone.
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Old 02/18/2017, 20:19   #38
 
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Quote:
Originally Posted by FazeDaFapper View Post
LOL PIECE OF **** (doesnt make any sense)

If i compare this code to the code i wrote 1 year ago.. then is my code much better
..but still ****

Code:
BOOL AimOnPlayer()
{
	if (pTActor != 0)
		if (pTActor->isAlive())
		{
			if (m_CGameManager->m_GameRuleMachine->IState->Scene == 2)
				return FALSE;

			float Current_Distance = Get3dDistance(GetPlayerPos(m_CGameManager->LocalActor), GetPlayerPos(pTActor));

			float* mview = GetMyEye();
			if (mview[0] == 0.0f && mview[1] == 0.0f)
				return FALSE;

			float* view = new float[2];
			CalcAngle(GetPlayerPos(m_CGameManager->LocalActor), GetPlayerPos(pTActor), view);

			view[0] += 150 / (Current_Distance / 50); //Chest
			view[1] += GetCameraPos() / (Current_Distance / 58);

			float crossdist = GetFov(GetMyEye(), view);

			if (crossdist < CircelRange)
			{
				SetMyEye(view);
				delete view, mview;
				return TRUE;
			}
			delete view, mview;
		}
	return FALSE;
}
Lmao. You use dynamic objects for a two-dimensional float array? XD
And BOOL (= 4bytes) for a status indicator is overkill
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Old 02/18/2017, 20:22   #39
 
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Quote:
Originally Posted by Cyrex' View Post
Lmao. You use dynamic objects for a two-dimensional float array? XD
Read the Text above it.. 1 year ago
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Old 02/18/2017, 22:25   #40
 
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Aimbot doesn't show up. any help?
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Old 02/18/2017, 23:11   #41
 
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Quote:
Originally Posted by I.Need.DBs.Hack! View Post
Aimbot doesn't show up. any help?
You gotta press "Ctrl"!!
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Old 02/18/2017, 23:18   #42
 
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Alright, I now really think I am stupid!
After downloading several Injectors or using old ones, either the injector doesnt find "S4Client.exe" or nothing happens after injection.
what do I do wrong.
Btw this is the first post like this I write. I feel really ashamed of that
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Old 02/18/2017, 23:24   #43
 
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Quote:
Originally Posted by xaerian View Post
You gotta press "Ctrl"!!
It should appear..
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Old 02/19/2017, 13:11   #44
 
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Explanation by Video BlZ
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Old 02/19/2017, 14:24   #45
 
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Post

Quote:
Originally Posted by I.Need.DBs.Hack! View Post
It should appear..
Quote:
Originally Posted by smets66 View Post
Ty for everything Faze. Gj



I use GameOwner injector and it works fine




If u press ctrl it follows the player you target. You dont need to move your mouse. You just have to hold ctrl and shoot o.o
thats how.. @

Quote:
Originally Posted by el5l View Post
Explanation by Video BlZ
No need 4 a video. Just follow the steps below!

-Run S4Client normally
-Now, run an undetected injector and inject the dll file
-Go into any match and shoot while pressing the CTRL button


So simple 3 steps,
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