Hello guys today I will try to explain how to understand iteminfo.x4
(i Said Try )
Firstly I haven't Nothing knowledge on coding or C++
but i think with my brain
So it's a guide for beginner to understand how to mod their files/
my english is not perfect so i invite you to correct me .
<INTRODUCTION>
So to begin what's Iteminfo.X4?(i Said Try )
Firstly I haven't Nothing knowledge on coding or C++
but i think with my brain
So it's a guide for beginner to understand how to mod their files/
my english is not perfect so i invite you to correct me .
<INTRODUCTION>
-It's a file which is encrypted on Resources of your S4 folder
that file can modify several parameters like weapons,skills,clothes.
Warning : You cant modify money of game (pens) or AP cash or your level !
Because its server sided (i cant explain that to you with my own words i'm sorry).
What i can do with this file?
-You can get a weapon instead another weapon.
for example if you want the famous "Vital Shock" which is not implanted
to original game, you can replace this weapon by another like
one implanted (Semi rifle,Bat,Counter sword,Etc...)
How i can do this ?
-Firstly find how to run the resources tools and export iteminfo.x4
I advise you Pixli's resource tool which is help me a lot.
But i dont explain how does it's works try Search function
Ok I have My ItemInfo.x4 let's start?
-Yes but before you need a software which read the famous X4 format.
I advise Notepad++,You can dowload it at
</INTRODUCTION>
<First_Part_Clothes>
So when you have this software, create a backup (a copy of original)<First_Part_Clothes>
of Iteminfo.x4,and open file with notepad ++ .
You See several lines with stranger words like
Code:
<?xml version="1.0" encoding="utf-8" ?> <iteminfo xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="new_iteminfo.xsd" string_table="language/xml/iteminfo_string_table.xml"> <!--복장--> <category id="1"> <!-- 머리 --> <sub_category id="0"> <item number="32" NAME="기모노 여 헤어" SEX="woman"> <base> <base_info name_key="N1000032" require_level="0" require_master="0" /> </base> <client> <icon image="" /> <attrib comment_key="T1000032" /> <feature comment_key="" /> <shopicon image="" /> </client> <attach> <to_node scene_file="36_female_hair.scn" parent_node="Bip01 Head" animation_part="0" /> </attach> <costume> <wearing sex="woman" /> </costume> </item>
try to understand what it's mean!
So,
Code:
<item number="32" NAME="기모노 여 헤어" SEX="woman">
it's Cowboy Hat (it's an example) so it's implanted to game.
some Items are Coded but not implanted (you cant see in shop)
you cant "active" their items but you can replace an item instead implanted item we see that after
Name= Its the Korean name of item (if you can traduct that you can find what it's mean in EU).
SEX= it's the gender of item if it's woman it's mean this item only equip by a female character (ALL it's unisex).
After;
Code:
<base> <base_info name_key="N1000032" require_level="0" require_master="0" /> </base>
what level you must be to wear this item.
require_master= It's level master (for clothes master)
require_level=Base level required to wear that item.
Next Line:
Code:
<client> <icon image="18_male_hair.tga" /> <attrib comment_key="TIP6" /> <feature comment_key="F_TEXT6" /> <shopicon image="" /> </client>
Its on client for example
<icon image="XXXXXX.tga"/> explain when you equip the item
you see an image (icon) of this item
so its determined what you see (icon equip,icon shop etc..)
After:
Code:
attach> <to_node scene_file="18_male_hair.scn" parent_node="Bip01 Head" animation_part="0" /> </attach>
So if your replace this by an another <attach> item
you can replace item (for example i replace the code of Captain Guard hat
by power ranger Hat, it give me Power ranger hat but whit name and icon of captain guard hat )
Code:
<costume> <wearing sex="man" /> </costume>
<costume> explains this item it's a clothes (head,pants,etc...)
<item></item> The start of item code and the end of this item
So this part of guide was only for Clothes
for the next we See Weapons
and to finish Skills
Enjoy this first part
</First_Part_Clothes>
I hope this guide help you thanks me if it helped you
Happy New YeaR !