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Guide - Game ban evading & Server ban evading.
Discussion on Guide - Game ban evading & Server ban evading. within the Rust forum part of the Popular Games category.
07/30/2025, 17:51
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#16
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Quote:
Originally Posted by SauceMachine
You have literally no idea what yore talking about.
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You're*
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07/30/2025, 21:17
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#17
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Quote:
Originally Posted by theminkman
You're*
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autocorrect typo, amazing response.
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08/03/2025, 18:17
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#18
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Quote:
Originally Posted by SauceMachine
EAC and/or Rust does not pull ARP. That's the word you were looking for.
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EAC Fortnite & Rust does pull ARP table, you just haven't seen anyone with HARD-HWID bans, not everyone gets the same but they started doing that, good luck to everyone who had that including mine
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08/04/2025, 11:21
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#19
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Quote:
Originally Posted by xdmapro
EAC Fortnite & Rust does pull ARP table, you just haven't seen anyone with HARD-HWID bans, not everyone gets the same but they started doing that, good luck to everyone who had that including mine 
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You're throwing around terms like "hard-hwid bans" as if they have technical meaning, but they don't. That's a community-made phrase with no root in reality. I get that this subject isn't easy to understand, especially if you're not a dev and rely on second-hand info from forums, but I'll try to bring you up to speed.
Rust does not pull ARP, and EAC doesn't do it globally either. Fortnite uses a dual-hwid system (EAC and Fortnite's custom hwid mechanism). The ARP table is fetched by Fortnite's custom hwid mechanism (once again; not EAC), they proceed by extracting the first entry from the table which contains the router or default gateway. That's all there is. We grather this data by grabbing and decrypting the EAC hwid packets live, which means we're not guessing or relying on forum rumors.
You're repeating misinformation based on assumptions. If you've been banned, it's not because an imaginary "hard ban". Hopefully these facts will help you understand how these systems work. Feel free to dispute them with actual reversed code and/or packet data. I'm all for a healthy discussion if you can back it up by facts. Reported has spent 5 years in the making, with custom-built tools specifically written to collect this data efficiently and on the fly.
TL;DR: Whether or not ARP is pulled, Reported handles it either way.
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08/06/2025, 01:21
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#20
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Quote:
Originally Posted by SauceMachine
TL;DR: Whether or not ARP is pulled, Reported handles it either way.
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Hey, Im not just throwing around terms u r actually speaking directly with the developer. I dont rely on secondhand information from forums, and I havent made any personal accusations againts anyone or you? Ive simply stated the facts.
If you don’t believe that games like Fortnite or Rust pull ARP tables as part of their ban, here’s another surprising fact that they also ban entire IP ranges. If you’re still thinking that this is fake, I can call you on Discord and show you directly.
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08/06/2025, 11:14
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#21
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Quote:
Originally Posted by xdmapro
Hey, Im not just throwing around terms u r actually speaking directly with the developer. I dont rely on secondhand information from forums, and I havent made any personal accusations againts anyone or you? Ive simply stated the facts.
If you don’t believe that games like Fortnite or Rust pull ARP tables as part of their ban, here’s another surprising fact that they also ban entire IP ranges. If you’re still thinking that this is fake, I can call you on Discord and show you directly. 
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Look, I already explained how Fortnite, Rust, and EAC handle things. You brought up Fortnite again, which makes it clear you didn't actually read what I wrote.
I'm not interested in Discord calls or speculation. If you have reversed code, packet captures, or logs showing actual ARP-based banning logic, feel free to share them publicly. Until then, I'll stick to facts backed by verifiable data - not assumptions.
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08/06/2025, 15:00
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#22
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Quote:
Originally Posted by SauceMachine
Look, I already explained how Fortnite, Rust, and EAC handle things. You brought up Fortnite again, which makes it clear you didn't actually read what I wrote.
I'm not interested in Discord calls or speculation. If you have reversed code, packet captures, or logs showing actual ARP-based banning logic, feel free to share them publicly. Until then, I'll stick to facts backed by verifiable data - not assumptions.
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What I’ve heard from well-known people in the scene is that there’s a second hardware packet EAC sends later on. This has been mentioned by Crocus and another reputable dev.
Apparently that packet contains more detailed hardware info, including USB-related data and possibly other identifiers.
But if you're referring to the older hardware packet, you're absolutely right, the ARP table isn't present there at all.
That packet only contains information like:
- GUID
- BIOS Vendor
- BIOS Release Date
- System Manufacturer
- System Product Name
- Drive Model
- Drive Serial
- Processor Name
- GPU Name
- Windows Install Date
- Windows Product ID
- Windows SUS Client ID
- Windows Machine GUID
- Ethernet Adapter Name
- MAC Address
- Display Serial
- TPM Information
- All RAM Serials (with "_" underneath)
There are definitely more identifiers in that packet, but I got lazy listing them all, these are just the main ones.
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08/06/2025, 15:15
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#23
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Quote:
Originally Posted by theminkman
What I’ve heard from well-known people in the scene is that there’s a second hardware packet EAC sends later on. This has been mentioned by Crocus and another reputable dev.
Apparently that packet contains more detailed hardware info, including USB-related data and possibly other identifiers.
But if you're referring to the older hardware packet, you're absolutely right, the ARP table isn't present there at all.
That packet only contains information like:
- GUID
- BIOS Vendor
- BIOS Release Date
- System Manufacturer
- System Product Name
- Drive Model
- Drive Serial
- Processor Name
- GPU Name
- Windows Install Date
- Windows Product ID
- Windows SUS Client ID
- Windows Machine GUID
- Ethernet Adapter Name
- MAC Address
- Display Serial
- TPM Information
- All RAM Serials (with "_" underneath)
There are definitely more identifiers in that packet, but I got lazy listing them all, these are just the main ones.
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That doesn't contain ARP data either. I've already explained more than enough.
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08/07/2025, 09:43
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#24
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Quote:
Originally Posted by xdmapro
EAC Fortnite & Rust does pull ARP table, you just haven't seen anyone with HARD-HWID bans, not everyone gets the same but they started doing that, good luck to everyone who had that including mine 
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Bastian done that to me recently as well ... That's how I found this topic. I am not playing rust but it started happening in Tarkov for me as well.
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08/07/2025, 15:22
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#25
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Quote:
Originally Posted by perdah4o
Bastian done that to me recently as well ... That's how I found this topic. I am not playing rust but it started happening in Tarkov for me as well.
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Using what cheat, spoofer?
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08/07/2025, 15:44
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#26
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Quote:
Originally Posted by theminkman
Using what cheat, spoofer?
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A lot of rage cheats. Some public and some private/invite only from UC members - wont point there names here but its easy to find them. Search UC with tag [Release] for features and pm guys. If you have trusted old acc they will probably sell you.
For spoofer I used public ones. Used Aridek which is super ****, used some other semi-private ones but they were not spoofing ARP tables and MAC addresses properly. Last month I used the resold one from silentcore. It was working perfectly fine for Dune but eventually their driver got detected and got ban as well. Its strange that its still working fine for Valorant. Even after the update its still not working for me.
I don't want to say a big word but I think I broke the cycle by using reported. More than 24h passed and I am fine. It was the only one that used to work for me 2y ago. Only thing I don't like is the pricing tho.
My setup is full AMD - 9800x3d + 6900xt. Idk how properly amd is spoofed by most devs. I've checked multiple public source codes and they were only covering nvidia spoof.
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08/07/2025, 15:51
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#27
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Quote:
Originally Posted by perdah4o
A lot of rage cheats. Some public and some private/invite only from UC members - wont point there names here but its easy to find them. Search UC with tag [Release] for features and pm guys. If you have trusted old acc they will probably sell you.
For spoofer I used public ones. Used Aridek which is super ****, used some other semi-private ones but they were not spoofing ARP tables and MAC addresses properly. Last month I used the resold one from silentcore. It was working perfectly fine for Dune but eventually their driver got detected and got ban as well. Its strange that its still working fine for Valorant. Even after the update its still not working for me.
I don't want to say a big word but I think I broke the cycle by using reported. More than 24h passed and I am fine. It was the only one that used to work for me 2y ago. Only thing I don't like is the pricing tho.
My setup is full AMD - 9800x3d + 6900xt. Idk how properly amd is spoofed by most devs. I've checked multiple public source codes and they were only covering nvidia spoof.
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EAC and BE don’t use GPU serials at all, but I’m glad you found something that works for you.
From what I’ve seen, Reported is one of the most thorough spoofer. I’ve checked most in the scene, and it’s the only one that spoofs the most.
But it doesn’t spoof the Ethernet adapter GUID, to my knowledge, no anti-cheats are using that yet anyway and you can reset the GUID by just simply reinstalling the drivers.
Here's a open-source tool I wrote to check user-mode serials:
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08/07/2025, 16:00
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#28
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Quote:
Originally Posted by theminkman
EAC and BE don’t use GPU serials at all, but I’m glad you found something that works for you.
From what I’ve seen, Reported is one of the most thorough spoofer. I’ve checked most in the scene, and it’s the only one that spoofs the most.
But it doesn’t spoof the Ethernet adapter GUID, to my knowledge, no anti-cheats are using that yet anyway and you can reset the GUID by just simply reinstalling the drivers.
Here's a open-source tool I wrote to check user-mode serials:

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Will definitely check it out.
I am curious if sync temp one is viable ? Perm one 2 years ago was super pasted **** using public sources. I doubt they enhanced quality that much. Do you have some observations if they improved over this time ?
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08/07/2025, 16:04
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#29
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Quote:
Originally Posted by perdah4o
Will definitely check it out.
I am curious if sync temp one is viable ? Perm one 2 years ago was super pasted **** using public sources. I doubt they enhanced quality that much. Do you have some observations if they improved over this time ?
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I had some friends use it, its hit and miss.
Pretty much same **** as their perm spoofer since they are combining temp spoofing with perm spoofing which defeats the whole point of permanent spoofing.
I was disappointed when their permanent spoofer is just randomizing existing serials instead of confirming the SMBios data before spoofing to ensure it matches 1:1 factory looking serial numbers.
If you are making a permanent spoofer you should have the option to repair or revert to a more factory looking serial number.
But that's just my take anyways.
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08/07/2025, 19:14
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#30
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Join Date: May 2017
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Quote:
Originally Posted by theminkman
EAC and BE don’t use GPU serials at all, but I’m glad you found something that works for you.
From what I’ve seen, Reported is one of the most thorough spoofer. I’ve checked most in the scene, and it’s the only one that spoofs the most.
But it doesn’t spoof the Ethernet adapter GUID, to my knowledge, no anti-cheats are using that yet anyway and you can reset the GUID by just simply reinstalling the drivers.
Here's a open-source tool I wrote to check user-mode serials:
https://github.com/GoofyNest/MaybeSpoofed
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We actually handle a lot more than meets the eye - most of it is applied in ways that general tools won't pick up, so it won't show up in common checks or user-mode inspection. Let's just call it "targeted spoofing". As for GUIDs, they're not a stable basis for bans. We focus only on what actually matters for each target.
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