I find only solution disable specular with set spec_mode = 0;
I dont know right this or not, but this fixed my problem
I shared fixed Game and Clinet source that can help others
--------------------------------
In Sframe source:
Disable Specular
Code:
void KMeshPrimitive::_SetSpecularBumpTexture(KViewportObject* pViewport, K3DRenderDevice* pDev)
{
int spec_mode = pViewport->GetUseSpecular();
spec_mode = 0;
if (spec_mode==0) // No specular
{
pDev->SetTexture( 1, NULL );
pDev->SetTexture( 2, NULL );
SetSpecular(FALSE);
return;
}
int factor = 1;
int color = 1;
if (spec_mode==1) // Default specular
{
if (m_TexPack.nTextureMode<=1)
{ factor = 1;
color = 1;
} else
{ factor = m_TexPack.nTextureMode/10;
color = m_TexPack.nTextureMode%10;
}
} else
if (spec_mode==2) // Test mode
{ factor = pViewport->m_nSpecularFactor;
color = pViewport->m_nSpecularColor;
} else
if (spec_mode==3) // Default + test mode
{
if (m_TexPack.nTextureMode<=1)
{ factor = pViewport->m_nSpecularFactor;
color = pViewport->m_nSpecularColor;
} else
{ factor = m_TexPack.nTextureMode/10;
color = m_TexPack.nTextureMode%10;
}
}
if (factor==0) pDev->SetTexture( 1, NULL ); else // 0: no texture
if (factor==1) pDev->SetTexture( 1, m_TexPack.spTexture_Specular ); else // 1: @@@_spec texture
if (factor==2) pDev->SetTexture( 1, m_TexPack.spTexture ); else // 2: 1st texture
if (factor>=3 && factor<=5)
{ pDev->SetTexture( 1, _spSpecular[4+factor-3]); // 3,4,5: 30,40,50 specular bank~gradient~highlight
}
if (color==0) pDev->SetTexture( 2, NULL); else // 0: none
if (color>=1 && color<=4)
{ pDev->SetTexture( 2, _spSpecular[color-1]); //m_TexPack.spTexture_Illumin); // 1:metal 2: skin 3:dark_skin 4: rsv
}
SetSpecular(TRUE);
}
--------------------------------
In Sframe source:
To make the client work for you, don't forget to add the following flags:
They must match your game server.
SNetMessage.h
Code:
const unsigned short TM_CS_LOGIN = 1;
const unsigned short TM_SC_LOGIN_RESULT = 4;
const unsigned short TM_CS_MOVE_REQUEST = 5;
const unsigned short TM_SC_MOVE_ACK = 6;
const unsigned short TM_CS_REGION_UPDATE = 7;
---------------------------------
Trade Fix
In Captain source:
Go to OnTrade.cpp
Code:
AR_TIME t = GetArTime(); or search for this word and find OnTrade.cpp
AR_TIME t = GetArTime(); and copy below and write it under this line
if( pClient->IsMoving(t) )
{
pClient->CancelTrade();
return;
}
--------------------------
Skill List Fix in Sframe Source
Search for the word
const int c_nMaxLine
const int c_nMinLine
and replace number 11 with number 7
------------------------------------
Guild Creation Fix, in Sephram source:
Search for this word 길드결성
and replace it with gcreate
without deleting this symbol /
----------------------------
Sitting Issue Fix, in Sframe source
Search for the word
onCheatSitdown
in table
Game massge.cpp
and replace it completely with
--------------------
White Items Not Showing Fix
Sframe source
Delete this word:
enhance_chance
(delete it like deleting any C++ code)
---------------------
Honestly, quite happy to see people playing around again with source. It might be smart to just setup a discord server, I would participate to give advice towards code / development.
Honestly, quite happy to see people playing around again with source. It might be smart to just setup a discord server, I would participate to give advice towards code / development.
Hi i wanna ask if you have any files above 9.7 please
We are working together on 9.10 repack with a lot of features and huge performance boost. PM me or Alucard if you are willing to buy when we finish (not cheap, we are doing hard work)
I find only solution disable specular with set spec_mode = 0;
I dont know right this or not, but this fixed my problem
I shared fixed Game and Clinet source that can help others
--------------------------------
In Sframe source:
Disable Specular
Code:
void KMeshPrimitive::_SetSpecularBumpTexture(KViewportObject* pViewport, K3DRenderDevice* pDev)
{
int spec_mode = pViewport->GetUseSpecular();
spec_mode = 0;
if (spec_mode==0) // No specular
{
pDev->SetTexture( 1, NULL );
pDev->SetTexture( 2, NULL );
SetSpecular(FALSE);
return;
}
int factor = 1;
int color = 1;
if (spec_mode==1) // Default specular
{
if (m_TexPack.nTextureMode<=1)
{ factor = 1;
color = 1;
} else
{ factor = m_TexPack.nTextureMode/10;
color = m_TexPack.nTextureMode%10;
}
} else
if (spec_mode==2) // Test mode
{ factor = pViewport->m_nSpecularFactor;
color = pViewport->m_nSpecularColor;
} else
if (spec_mode==3) // Default + test mode
{
if (m_TexPack.nTextureMode<=1)
{ factor = pViewport->m_nSpecularFactor;
color = pViewport->m_nSpecularColor;
} else
{ factor = m_TexPack.nTextureMode/10;
color = m_TexPack.nTextureMode%10;
}
}
if (factor==0) pDev->SetTexture( 1, NULL ); else // 0: no texture
if (factor==1) pDev->SetTexture( 1, m_TexPack.spTexture_Specular ); else // 1: @@@_spec texture
if (factor==2) pDev->SetTexture( 1, m_TexPack.spTexture ); else // 2: 1st texture
if (factor>=3 && factor<=5)
{ pDev->SetTexture( 1, _spSpecular[4+factor-3]); // 3,4,5: 30,40,50 specular bank~gradient~highlight
}
if (color==0) pDev->SetTexture( 2, NULL); else // 0: none
if (color>=1 && color<=4)
{ pDev->SetTexture( 2, _spSpecular[color-1]); //m_TexPack.spTexture_Illumin); // 1:metal 2: skin 3:dark_skin 4: rsv
}
SetSpecular(TRUE);
}
--------------------------------
In Sframe source:
To make the client work for you, don't forget to add the following flags:
They must match your game server.
SNetMessage.h
Code:
const unsigned short TM_CS_LOGIN = 1;
const unsigned short TM_SC_LOGIN_RESULT = 4;
const unsigned short TM_CS_MOVE_REQUEST = 5;
const unsigned short TM_SC_MOVE_ACK = 6;
const unsigned short TM_CS_REGION_UPDATE = 7;
---------------------------------
Trade Fix
In Captain source:
Go to OnTrade.cpp
Code:
AR_TIME t = GetArTime(); or search for this word and find OnTrade.cpp
AR_TIME t = GetArTime(); and copy below and write it under this line
if( pClient->IsMoving(t) )
{
pClient->CancelTrade();
return;
}
--------------------------
Skill List Fix in Sframe Source
Search for the word
const int c_nMaxLine
const int c_nMinLine
and replace number 11 with number 7
------------------------------------
Guild Creation Fix, in Sephram source:
Search for this word 길드결성
and replace it with gcreate
without deleting this symbol /
----------------------------
Sitting Issue Fix, in Sframe source
Search for the word
onCheatSitdown
in table
Game massge.cpp
and replace it completely with
--------------------
White Items Not Showing Fix
Sframe source
Delete this word:
enhance_chance
(delete it like deleting any C++ code)
---------------------
I am sharing the information so that it can be found here, thanks to those who helped me (Sizar) figure it out Specular fixed
Change all occurrences of void KMeshPrimitive::_SetSpecularBumpTexture.
[Reupload] Tom´s Infiltration source code 05/31/2014 - Flyff Hacks, Bots, Cheats, Exploits & Macros - 13 Replies So da ich irgendwann mal meine festplatte ein bisschen Ordnung machen wollte hatte ich noch was gefunden das ich gar nicht brauchte.
Werde dann den souce code von den berühmten Tom´s Infiltration Hack hochladen und mit euch teilen :D
Da er ja schon mal woanders hochgeladen wurde aber schon gelöscht wurde lade ich es noch mal hoch.
Alter download link war der hier : http://forum.********.com/f457/infiltration-source -code-792590/
Neuer Download link ist der hier:
bla.rar
Passwort ist...
Deli Rappelz, Rappelz Private Server, Türkçe Rappelz Private Server, Rappelz Deli 03/10/2014 - Rappelz Private Server - 2 Replies Merhaba kardeşlerim,
deli rappelz açıldı.
Oyundan kısaca bahsedersek oyun 7.4 versiyonlu muhteşem bi oyundur.
Herkeze tavsiye edebilirim - Oyunda sadece oyuncuyum sizleride oyunda görürsek daha mutlu oluruz.
Oyun 24 saat açıktır istediğiniz zaman girer oynarsınız.
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