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[Preview]RevolutionTeam 9.6 Official files
Discussion on [Preview]RevolutionTeam 9.6 Official files within the Rappelz Private Server forum part of the Rappelz category.
02/09/2020, 15:19
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#16
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Join Date: Aug 2013
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Quote:
Originally Posted by MohcenMaher
The changements made in 9.6:
* A whole new pet with a new rarity : the Skel General
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Can u have screen ?
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02/09/2020, 15:22
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#17
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Join Date: Dec 2015
Posts: 129
Received Thanks: 38
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Quote:
Originally Posted by omgkllz
Can u have screen ?
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02/09/2020, 17:56
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#18
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Join Date: May 2015
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Didn't you guys disband before and now you are working together with GP7, considering you probably dealt some serious financial losses to them in the past? Seems legit.
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02/09/2020, 21:21
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#19
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elite*gold: 6190
Join Date: Sep 2014
Posts: 347
Received Thanks: 934
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Quote:
Originally Posted by Zeldt
Didn't you guys disband before and now you are working together with GP7, considering you probably dealt some serious financial losses to them in the past? Seems legit.
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They have a new CEO now, and we have direct contact with him and we've been working together to make the Arabic version of Rappelz a better place and I'm sure most of the players have witnessed a big difference in the game since the begin of 2019, and a quick response rate from GP7 team on the support tickets.
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02/09/2020, 21:41
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#20
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Join Date: Sep 2019
Posts: 65
Received Thanks: 4
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thanks for everything
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02/10/2020, 14:53
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#21
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elite*gold: 0
Join Date: Oct 2019
Posts: 21
Received Thanks: 1
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Quote:
Originally Posted by MohcenMaher
The changements made in 9.6:
* Adding a new PVE system: "Siege of citadelle", this included: adding 3 new ways of monster fighting type + adding 5 new functions ( 2 of them already exist in latest 952 RevolutionGS ! )
* Renewing the Deathmatch ( and soon the BattleArena ) : the deathmatch system that is abandoned since years has been revived by shorthanding all of its types to a one daily match with new rewards, this included some other modifications like canceling buff remove when in/out.
* Remaking weapons definitions : as you may notice in 96 ItemResource, rows count are almost the half now! and this was by again 'shorthanding' each sets of a weapon with multiple effects in only 3 weapons( by rarity ) - this included some changements in Telecasterdb
* Damage logic minor changements : in 952 .. defenceIgnore things were removed from damagecalculation, by 96 .. it was removed from the STAT_INFO packet + attackSpeed basic value according to a weapon was changed
* A whole new pet with a new rarity : the Skel General
* Well-studied class balancing ( included a new skill giving the ability to wear double crossbow )
* New guild rank : "Officer" .. also named as "Deputy", gives the ability to have the same (buffpower/siege of citadelle rewards) as guildmaster + extending the maximum guild grade
* New Gear slot: "medal" + One other slot for creature gears
* Canceling buff remove when ending compete
* Extending maximum item level to 40
* Other modifications : re-packing the sframe to be 2x twice smaller ! + minor changements in many packets ( whytf did they do this ?! )
* UI modification
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thats all i can remember for now
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And for pet classes: - Creature taming +1 for vulcanos boss collection
- New max level from pets and increase in level of skills (see update from around 23.07.2019)
- Aura of halisha got changed (Can't confirm it, only heard about change): It will not increase Critpower for pets anymore (It increased crit power by % instead of fixed amount)
Revolution Team released all the files? You are the main reason i can play rappelz.
I really appreciate it. Also big thanks to all the developers of P-Server.
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02/11/2020, 16:39
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#22
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elite*gold: 6190
Join Date: Sep 2014
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Gonna answer some questions that I got on discord.
1- This time we won't release any files, for many reasons, some of them personal.
2- Again we will never sell the files.
3- We will not open Revolution server again, for many reasons and I won't mention any of them.
4- Our goal is making Rappelz great again as it was before, and releasing the files will not achieve that goal at all, how to achieve that goal?
I'll talk about that in a different thread.
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02/11/2020, 20:19
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#23
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Join Date: Oct 2012
Posts: 282
Received Thanks: 12
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we are waiting release 9.6
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02/11/2020, 20:40
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#24
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Join Date: Jun 2019
Posts: 306
Received Thanks: 4
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are looking forward to....
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02/11/2020, 21:30
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#25
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Join Date: Feb 2020
Posts: 2
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02/11/2020, 21:41
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#26
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elite*gold: 6190
Join Date: Sep 2014
Posts: 347
Received Thanks: 934
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Quote:
Originally Posted by Casval874
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I was clear, we did not sell 9.6 and we won't sell them, Maybe we hand them for free for those who deserve them, but never sold them.
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07/26/2021, 02:34
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#27
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elite*gold: 0
Join Date: Dec 2016
Posts: 182
Received Thanks: 76
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Quote:
Originally Posted by Anothers
Monster motion is limited.Monster motion are coded in sframe.
If you are wondering how it works, you can look at the photo.
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Well just curious where u got this info?
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03/10/2024, 13:16
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#28
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elite*gold: 0
Join Date: Sep 2012
Posts: 17
Received Thanks: 0
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Please, could someone share a sframe for 9.5.2 that allow more rows in MonsterMotion table?
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03/20/2024, 03:31
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#29
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elite*gold: 0
Join Date: Dec 2013
Posts: 4
Received Thanks: 0
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thanks for your hard work, without you this game will be despair so sooner... but every new update you bring back life to the game with this files so others can make cool servers
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