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[Guide]How to Create 9.5.2 Server !

Discussion on [Guide]How to Create 9.5.2 Server ! within the Rappelz Private Server forum part of the Rappelz category.

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Old 04/03/2020, 14:59   #166
 
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Devildom

Quote:
Originally Posted by exter16 View Post
You changed itemflag on all items, making them only equipable by pets...



It has something to do with authentication, check .opt passes and sql pass
Read last part of the post



Code:
Visit Miracle Salad MD5
Create the password for your Admin Account
Example:
Spoiler
The MD5 hash [result of md5_key+plain-text-password] goes in the 'password' field of the dbo.Accounts table in the Auth Database
Create the account entry in dbo.Accounts and login!

Now i solved that problem but i can't join devildom dungeon. Old man ruz talking with me get out of my lake what i need to do
hilalsoft is offline  
Old 04/03/2020, 15:45   #167
 
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Quote:
Originally Posted by hilalsoft View Post
Now i solved that problem but i can't join devildom dungeon. Old man ruz talking with me get out of my lake what i need to do
hmm. Kaina quests done?
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Old 04/03/2020, 21:15   #168
 
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Kaina

Quote:
Originally Posted by rogy676 View Post
hmm. Kaina quests done?
No i don't know kaina quest. I playing some private servers there is no need quest direct can join. How i can make like that
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Old 04/03/2020, 21:28   #169
 
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Quote:
Originally Posted by hilalsoft View Post
No i don't know kaina quest. I playing some private servers there is no need quest direct can join. How i can make like that
i think u can try to edit function NPC_DevildomDungeon() in ETC_dungeon_prop.lua
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Old 04/03/2020, 21:35   #170
 
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dungeon prop lua

Quote:
Originally Posted by rogy676 View Post
i think u can try to edit function NPC_DevildomDungeon() in ETC_dungeon_prop.lua
How i can make that friedn my ETC_dungeon_prop.lua file is here


PHP Code:
--- Lua 스크립트 암호화
function get_module_name()
             return 
"ETC_dungeon_prop"
end


--    제어장치 및 코어 점령시 호출될 함수. 
-- 내부적으로 서버에서 제공하는 소유권 변경 함수 및 주변 몹 리젠 함수( respawn_near_mob( range ) )가 사용됨.
function casting_tactical_positiondungeon_idposition_id )

    -- &
#54840;출된 지점의 (제어장치 혹은 던전 코어) 소유권을 변경시키는 부분
    
change_tactical_position_ownerdungeon_idposition_id )
    
    -- &
#48320;경된 지점 주변의 가디언을 리젠
    
respawn_guardian_objectdungeon_idposition_id )

    
end

--    던전 출구 클릭시 필드로 텔레포트 시켜 주는 일반 함수.
function exit_dungeondungeon_id )

    -- &
#51075;어버린 던전1
    
if dungeon_id == 130000 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp155817 math.random(0,60) , 103724 math.random(0,60) )
    
    -- &
#51075;어버린 던전2
    
elseif dungeon_id == 130600 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp152309 math.random(0,60) , 102886 math.random(0,60) )
    
    -- &
#49688;정 계곡1
    
elseif dungeon_id == 130300 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp103210 math.random(0,60) , 100366 math.random(0,60) )

    -- &
#49688;정 계곡2
    
elseif dungeon_id == 130500 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp99757 math.random(0,60) , 103236 math.random(0,60) )

    -- &
#47700;마른 달빛의 유적1
    
elseif dungeon_id == 130400 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp132995 math.random(0,60) , 87096 math.random(0,60) )
     
    -- &
#47700;마른 달빛의 유적2
    
elseif dungeon_id == 130700 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp130842 math.random(0,60) , 79586 math.random(0,60) )
    
    -- &
#54036;미르 제 1 유적 
    
elseif dungeon_id == 130800 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp132680 math.random(0,60) , 128030 math.random(0,60) )    

    -- &
#54036;미르 제 2 유적 
    
elseif dungeon_id == 130900 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp137441 math.random(0,60) , 128115 math.random(0,60) )        

    -- &
#51075;어버린 비밀의 섬(백룡의 쉼터) 
    
elseif dungeon_id == 121000 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp91942 math.random(0,60) , 117103 math.random(0,60) )            

    -- &
#51075;어버린 비밀의 섬(흑룡의 그늘) 
    
elseif dungeon_id == 122000 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp85752 math.random(0,60) , 118062 math.random(0,60) )
        
    -- &
#51075;어버린 비밀의 섬(사룡의 심장) 
    
elseif dungeon_id == 123000 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp91998 math.random(0,60) , 124400 math.random(0,60) )
            
    -- &
#50648; 카시아 워프 프랍 (엘 카시아 -> 마르두카 폭포 필드)
    
elseif dungeon_id == 120700 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp146015 math.random(0,61) , 135591math.random(0,10) )

    -- &
#49704;겨진 팔미르 던전 워프 프랍 (숨겨진 팔미르 입구 -> 팔미르 제 1 실 입구 필드)
    
elseif dungeon_id == 120292 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp132680 math.random(0,60) , 128030 math.random(0,60) )
    
    -- &
#49704;겨진 수정 계곡 던전 워프 프랍 (숨겨진 수정 계곡 입구 -> 수정 계곡 입구 필드)
    
elseif dungeon_id == 70192 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp103234math.random(0,60) , 100310 math.random(0,60) )
    
    -- &
#44256;대인의 유적 던전 워프 프랍 (고대인의 유적 -> 사이라그 폐허 필드)
    
elseif dungeon_id == 121100 then
        
-- TO DO : 던전 입구 쪽의 텔레포트 좌표 넣어야 함
        
warp108674math.random(0,60) , 76570 math.random(0,60) )

    
end    
            
end

function common_warp_gatex)
    
warpmath.random(0,10) , math.random(0,10), gv("layer") )
end

function warp_gateprop_id )
    
    -- &
#45208;비스 라미아 갑판 
    
if prop_id == 130881 then        
        
if find_item 1000077 ) == 1 then -- 고리수정
            
warp190072 math.random(0,10) , 34171math.random(0,10), gv("layer") ) -- 텔레포트 좌표                    
        
else 
            
cprint"@1233" ) -- '워프게이트 사용을 위한 허가를 받지 못했습니다.'
        
end
    end    
    
    
-- 나비스 라미아 주방  
    
if prop_id == 130883 then
        
-- 퀘스트 상태 체크     get_quest_progress(ID)  
        
-- 반환값 -1 : 아무것도 아님  /  0 : 수락가  /  1 : 수행중  /  2 : 종료가능  /  255 : 이미종료
        
local quest_progress3 =  get_quest_progress(1247) -- 유령선 나비스라미아: 진행 3
        
-- 퀘스트 도중 다시 처음부터 시작 할때 진행 불가
        
if quest_progress3 == or quest_progress3 == 255 then
            warp
190018 math.random(0,10) , 37865math.random(0,10), gv("layer") ) -- 텔레포트 좌표
        
else 
            
cprint"@1233" )
        
end
    end
    
    
-------------------------------------------------------------------------------
                                       --&
#53328;브릭 던전 --
    
-------------------------------------------------------------------------------

    -- &
#53328;브릭 던전 입구 프랍, 던전 입장 
    
if prop_id == 60101 then
        
if get_value'party_id' ) == or get_value'level' ) <  150 then
            
--&#47112;벨 150이상, 파티를 결성해야 입장 가능 (1인이상, 사실상 의미 인원은 의미 없음)
            
cprint"@9831" )
            return    
        else 
            -- &
#44057;은 파티원만 입장할 수 있습니다.
            
cprint"@9830" )            
            -- &
#45912;전 입장
            
dlg_special'confirm_window''warp_to_instance_dungeon(30000)''@9825\v#@dungeon_name@#\v@80030000' )
        
end

    
elseif prop_id == 60110 then
        
-- &#51077;구8
        
warp_to_cubric_branch_room)

    -- 
10&#48264;방 입장(최종보스)
    
elseif prop_id == 60111 then
        local sub_boss1_alive 
get_alive_instance_respawn_group_monster_count30000gv('layer'), )
        
local sub_boss2_alive get_alive_instance_respawn_group_monster_count30000gv('layer'), )

        if 
sub_boss1_alive == and sub_boss2_alive == 0 then

            
--&#47784;두 제거했는데 입장할래? 다이얼로그                                    
            
dlg_special'confirm_window''warp_to_cubric_boss_room()''@9828' )

        else 
            --&
#47784;두 제거해야만 들어갈 수 있다는 다이얼로그
            
dlg_general'@9827' )
            return
        
end
        
    
-- 9&#48264;방 입장
    
elseif prop_id == 60145 then
        
-- &#51077;구10-1
        
warp_to_cubric_branch_room)

    -- 
9&#48264;방 입장
    
elseif prop_id == 60144 then
        
-- &#48152;환값 -1 : 아무것도 아님  /  0 : 수락가  /  1 : 수행중  /  2 : 종료가능   / 100 : 실패  /  255 : 이미종료
    
        
if get_quest_progress(3606) == 1 then -- <(version:7.4)>[&#53328;브릭]탈출 시도 #2        
            
set_quest_status36061)
            
cprint"@90605055" ) -- <(version:7.4)><#6DD66D>바닥이 진동합니다.            
        
else
            
warp(99018 30995gv('layer') ) -- &#51077;구9-1
        
end
    
    
-- &#51473;간보스(아카샤그린) 제거후 나타나는 포탈
    
elseif prop_id == 60155 then
        dlg_special
'confirm_window''warp_to_cubric_branch_room( 1 )''@9829' ) -- 9&#48264;방으로 입장

    
-- &#51473;간보스(아카샤사이안) 제거후 나타나는 포탈
    
elseif prop_id == 60156 then
        dlg_special
'confirm_window''warp_to_cubric_branch_room( 2 )''@9829' ) -- 9&#48264;방으로 입장

--==========================================&#50640;픽 9.1 붉은 거미 서커스단 포털
    
elseif prop_id == 60192 then -- &#48521;은거미 서커스

        
local level get_value'level' )

        if 
level >= 150 then
            dlg_special
'confirm_window''warp(35692 , 120963 )''@9852' )  -- &#48521;은거미 서커스 지역으로 입장하시겠습니까?        
        
elseif level 150 then
            cprint
"@9254" )        -- 150&#47112;벨 이하는 입장할 수 없습니다.
        
end        
    end
end

function parallelworld_exit()    
    if 
get_quest_progress(4009) == 1 then -- [&#51068;일]틈새조사 : 타임어택
        
dlg_special'confirm_window''exit_indun( 0 )''@9911' )
    else
        
dlg_special'confirm_window''exit_indun( 0 )''@9906' )
    
end
end

function quest_start_4009()    
    
delete_itemget_item_handle2016026 ), )
    
warp_to_instance_dungeon(70000)
end

function on_create_parallelworld_instancedungeon_idlayer )
    
local state_code get_local_info()  -- &#44397;가코드
    
local current_time get_os_date"%Y-%m-%d %H:%M:%S" ) -- &#54788;재 시간
    
    
-- check &#44032; 1이 되야 이벤트 리스폰. 수정체 소환 이벤트
    
local check 0
    
    
-- &#48513;미 이벤트 (2월 1일 ~ 9월 29일) : 
    
if ( state_code == or state_code == or state_code == 128 or state_code == 16384 or state_code == 32768 or state_code == 65536 )
        and 
'2017-09-12 08:00:00' <= current_time and current_time '2017-10-24 08:00:00' then
        check 
1
    
elseif state_code == 256 and '2016-02-29 08:00:00' <= current_time and current_time '2016-03-21 08:00:00' then
        check 
1
    end
    
    
if dungeon_id == 60000 then
        add_instance_dungeon_monster
6000160000layer )
        
add_instance_dungeon_monster6000260000layer )
        
add_instance_dungeon_monster6000360000layer )
        
add_instance_dungeon_monster6000460000layer )
        
add_instance_dungeon_monster6000560000layer )
                
        -- &
#49688;정체 소환
        
if check == 1 then
            add_instance_dungeon_monster
6005160000layer )
        
end
        
    
elseif dungeon_id == 70000 then
        broadcast_notice
1"@9915"70000layer )

        
add_instance_dungeon_monster7000170000layer )
        
add_instance_dungeon_monster7000270000layer )
        
add_instance_dungeon_monster7000370000layer )
        
add_instance_dungeon_monster7000470000layer )
        
add_instance_dungeon_monster7000570000layer )
        
        -- &
#49688;정체 소환
        
if check == 1 then
            add_instance_dungeon_monster
7005170000layer )
        
end
    end
end

function parallelworld_check_respawn_group_clear_1respawn_groupxylayer )
    
    
local left_monster_count get_alive_instance_respawn_group_monster_count60000layerrespawn_group ) -- &#54056;러렐 월드<1>
    
-- &#52852;운트 처리
        
if left_monster_count == 0 then
            
if respawn_group == 60001 then
                local text 
sconv"@9910""#@boss_no@#"tostring) )
                
broadcast_notice1text60000layer )
                
                
add_instance_dungeon_monster6000660000layer )
                
add_instance_dungeon_monster6000760000layer )
                
add_instance_dungeon_monster6000860000layer )
                
add_instance_dungeon_monster6000960000layer )
                
add_instance_dungeon_monster6001060000layer )
                
            elseif 
respawn_group == 60006 then
                local text 
sconv"@9910""#@boss_no@#"tostring) )
                
broadcast_notice1text60000layer )
                
                
add_instance_dungeon_monster6001160000layer )
                
add_instance_dungeon_monster6001260000layer )
                
add_instance_dungeon_monster6001360000layer )
                
add_instance_dungeon_monster6001460000layer )
                
add_instance_dungeon_monster6001560000layer )
                
            elseif 
respawn_group == 60011 then
                local text 
sconv"@9910""#@boss_no@#"tostring) )
                
broadcast_notice1text60000layer )
                
                
add_instance_dungeon_monster6001660000layer )
                
add_instance_dungeon_monster6001760000layer )
                
add_instance_dungeon_monster6001860000layer )
                
add_instance_dungeon_monster6001960000layer )
                
add_instance_dungeon_monster6002060000layer )
                
            elseif 
respawn_group == 60016 then
                local text 
sconv"@9910""#@boss_no@#"tostring) )
                
broadcast_notice1text60000layer )
                
                
add_instance_dungeon_monster6002160000layer )
                
add_instance_dungeon_monster6002260000layer )
                
add_instance_dungeon_monster6002360000layer )
                
add_instance_dungeon_monster6002460000layer )
                
add_instance_dungeon_monster6002560000layer )
                
            elseif 
respawn_group == 60021 then
                local text 
sconv"@9910""#@boss_no@#"tostring) )
                
broadcast_notice1text60000layer )
                
                
add_instance_dungeon_monster6002660000layer )
                
add_instance_dungeon_monster6002760000layer )
                
add_instance_dungeon_monster6002860000layer )
                
add_instance_dungeon_monster6002960000layer )
                
add_instance_dungeon_monster6003060000layer )
                
            elseif 
respawn_group == 60026 then
                broadcast_notice
1"@9913"60000layer )
            
end
        end
end

function parallelworld_check_respawn_group_clear_2respawn_groupxylayer )

    
local left_monster_count get_alive_instance_respawn_group_monster_count70000layerrespawn_group ) -- &#54056;러렐 월드<2>
    
-- &#52852;운트 처리
        
if left_monster_count == 0 then
            
if respawn_group == 70001 then
                local text 
sconv"@9905""#@boss_no@#"tostring) )
                
broadcast_notice1text70000layer )
                
do_each_player_in_instance_dungeon70000layer"set_quest_status( 4009, 1, 1 )" )
                
                
add_instance_dungeon_monster7000670000layer )
                
add_instance_dungeon_monster7000770000layer )
                
add_instance_dungeon_monster7000870000layer )
                
add_instance_dungeon_monster7000970000layer )
                
add_instance_dungeon_monster7001070000layer )
                
            elseif 
respawn_group == 70006 then
                local text 
sconv"@9905""#@boss_no@#"tostring) )
                
broadcast_notice1text70000layer )
                
do_each_player_in_instance_dungeon70000layer"set_quest_status( 4009, 2, 1 )" )
                
                
add_instance_dungeon_monster7001170000layer )
                
add_instance_dungeon_monster7001270000layer )
                
add_instance_dungeon_monster7001370000layer )
                
add_instance_dungeon_monster7001470000layer )
                
add_instance_dungeon_monster7001570000layer )
                
            elseif 
respawn_group == 70011 then
                local text 
sconv"@9905""#@boss_no@#"tostring) )
                
broadcast_notice1text70000layer )
                
do_each_player_in_instance_dungeon70000layer"set_quest_status( 4009, 3, 1 )" )
                
                
add_instance_dungeon_monster7001670000layer )
                
add_instance_dungeon_monster7001770000layer )
                
add_instance_dungeon_monster7001870000layer )
                
add_instance_dungeon_monster7001970000layer )
                
add_instance_dungeon_monster7002070000layer )
                
            elseif 
respawn_group == 70016 then
                local text 
sconv"@9905""#@boss_no@#"tostring) )
                
broadcast_notice1text70000layer )
                
do_each_player_in_instance_dungeon70000layer"set_quest_status( 4009, 4, 1 )" )
                
                
add_instance_dungeon_monster7002170000layer )
                
add_instance_dungeon_monster7002270000layer )
                
add_instance_dungeon_monster7002370000layer )
                
add_instance_dungeon_monster7002470000layer )
                
add_instance_dungeon_monster7002570000layer )
                
            elseif 
respawn_group == 70021 then
                local text 
sconv"@9905""#@boss_no@#"tostring) )
                
broadcast_notice1text70000layer )
                
do_each_player_in_instance_dungeon70000layer"set_quest_status( 4009, 5, 1 )" )
                
                
add_instance_dungeon_monster7002670000layer )
                
add_instance_dungeon_monster7002770000layer )
                
add_instance_dungeon_monster7002870000layer )
                
add_instance_dungeon_monster7002970000layer )
                
add_instance_dungeon_monster7003070000layer )
                
            elseif 
respawn_group == 70026 then
                broadcast_notice
1"@9914"70000layer )
                
do_each_player_in_instance_dungeon70000layer"set_quest_status( 4009, 6, 1 )" )
            
end
        end
end

function on_leave_vulcanuslayer )

    
end

--=================================================================================

function 
enter_to_secret_dungeonprop_id )

    if 
prop_id == 120291 then

        
-- &#49704;겨진 팔미르 유적 ID 70120201
        
dlg_special'confirm_window''warp_to_secret_dungeon(120201)''@728\v#@dungeon_name@#\v@70120201' )
    
    elseif 
prop_id == 100191 then

        
-- &#49704;겨진 백룡의 쉼터 ID 70100101
        
dlg_special'confirm_window''warp_to_secret_dungeon(100101)''@728\v#@dungeon_name@#\v@70100101' )

    elseif 
prop_id == 90191 then

        
-- &#49704;겨진 흑룡의 그늘 ID 70090101
        
dlg_special'confirm_window''warp_to_secret_dungeon(90101)''@728\v#@dungeon_name@#\v@70090101' )

    elseif 
prop_id == 80191 then

        
-- &#49704;겨진 사룡의 심장 ID 70080101
        
dlg_special'confirm_window''warp_to_secret_dungeon(80101)''@728\v#@dungeon_name@#\v@70080101' )

    elseif 
prop_id == 110191 then
 
        
-- &#49704;겨진 엘카시아 ID 70110101
        
dlg_special'confirm_window''warp_to_secret_dungeon(110101)''@728\v#@dungeon_name@#\v@70110101' )

    elseif 
prop_id == 70191 then

        
-- &#49704;겨진 수정계곡 ID 70070101
        
dlg_special'confirm_window''warp_to_secret_dungeon(70101)''@728\v#@dungeon_name@#\v@70070101' )

    else

    
end

end


--------------------------------------------------------------------------------------------------------------------------
function 
exit_instance_dungeonprop_id )

    if 
prop_id == 126027 then
        dlg_special
'confirm_window''exit_indun(100101)''@9807\v#@dungeon_name@#\v@80020000' )    -- &#48520;카누스 던전을 나가겠습니까?
    
elseif prop_id == 126023 then
        dlg_special
'confirm_window''exit_indun(100101)''@9807\v#@dungeon_name@#\v@80020000' )    -- &#48520;카누스 던전을 나가겠습니까?
    
elseif prop_id == 60154 or prop_id == 60102 then
        dlg_special
'confirm_window''exit_indun( 30000 )''@9832\v#@dungeon_name@#\v@80030000' ) -- 30000 &#51064;던 큐브릭 ID
    
elseif prop_id == 60166 then
        dlg_special
'confirm_window''exit_indun( 40000 )''@9832\v#@dungeon_name@#\v@80040000' ) -- &#47700;마른 달빛 지하기지 출구        --warp(133066 , 87015 )
    
elseif prop_id == 60167 then
        dlg_special
'confirm_window''exit_indun( 41001 )''@9832\v#@dungeon_name@#\v@80041001' ) -- &#48156;모어 탄광 지하기지 출구        --warp(155868 , 103644 )
    
elseif prop_id == 60168 then
        dlg_special
'confirm_window''exit_indun( 42001 )''@9832\v#@dungeon_name@#\v@80042001' ) -- &#49688;정계곡 지하기지 출구        --warp(103282 , 100401 )
    
elseif prop_id == 60169 then 
        dlg_special
'confirm_window''exit_indun( 43001 )''@9832\v#@dungeon_name@#\v@80043001' ) -- &#54036;미르 지하기지 출구        --warp(132695 , 128105 )
    
elseif prop_id == 60191 then 
        dlg_special
'confirm_window''exit_indun( 50000 )''@9853\v#@dungeon_name@#\v@80050000' ) -- &#49436;커스 출구        --warp(132695 , 128105 )
    
else

    
end
end

--------------------------------------------------------------------------------------------------------------------------
function 
exit_indun_confirm()
    
dlg_special'confirm_window''exit_indun( 0 )''@9920' )
end

function exit_indundungeon_id )
    
local hx
    local hy
    
if (gv('hx') == nil or gv('hx') == "") and (gv('hy') == nil or gv('hy') == ""then -- &#54644;외    
        
hx get_flag'hx' )
        
hy get_flag'hy' )
    else        -- &
#44397;내
        
hx gv'hx' )
        
hy gv'hy' )
    
end
    warp
hxhy)
end




---------------------------------------------------------------------------------------
--  &
#53328;브릭
---------------------------------------------------------------------------------------
-- &
#50857;도: 큐브릭 인스턴스 던전이 생성될 때마다 호출되는 함수
-- &#50669;할: 큐브릭 던전의 진행상황 정보 초기값 세팅
function on_create_cubric_instancelayer )

    -- &
#53328;브릭 인스턴스 던전 ID: 30000
    
set_instance_dungeon_flag30000layer'QuestInProgressCount')    -- &#51064;던 진행 퀘스트 체크 대상인 3607 퀘스트를 진행 중인 유저 수 체크용
    
set_instance_dungeon_flag30000layer'AdditionalBossRespawned')    -- &#51064;던 진행 퀘스트로 인해 추가 보스몹들의 리젠 여부 체크용(중첩 리젠 방지용)
    
set_instance_dungeon_flag30000layer'ExitPropRespawned')        -- &#51064;던 최종 출구 프랍 리젠 여부 체크용(중첩 리젠 방지용)
    
set_instance_dungeon_flag30000layer'MissionRevealed')            -- &#50500;크샤 두 마리 잡으라는 미션을 유저들에게 보여줬는지 체크용(0:활성화 전, 1:활성화 중, 2:미션 완료)

end


-- &#50857;도: 큐브릭 인스턴스 던전에 유저가 참여할 때마다 호출되는 함수
-- &#50669;할: 방금 참여한 유저가 체크 대상인 퀘스트를 보유하고 있었을 경우 던전 내부 체크용 변수 세팅
function on_join_cubriclayer )

    -- &
#48169;금 진입한 유저가 3607 퀘스트를 진행 중이라면 던전 상태 변수에 반영
    
-- * &#51060;전에 퀘 받아놓고 완료 조건 못 채우고 나갔던 유저면 반영하지만
    
--   &#50756;료 조건이 달성되어 있는 유저라면 퀘스트를 진행하고 있는 상태라고 볼 수 없으므로 반영하지 않음
    
-- &#48152;환값 -1 : 아무것도 아님  /  0 : 수락가  /  1 : 수행중  /  2 : 종료가능   / 100 : 실패  /  255 : 이미종료
    
if get_quest_progress3607 ) == 1 then

        
-- &#53328;브릭 인스턴스 던전 ID: 30000
        
set_instance_dungeon_flag30000layer'QuestInProgressCount'get_instance_dungeon_flag30000layer'QuestInProgressCount' ) + )

    
end

    
-- &#48120;션 UI가 아직 활성화된 이후에 입장하는 거라면 미션 UI 표시
    
if get_instance_dungeon_flag30000layer'MissionRevealed' ) == 1 then

        
-- &#48120;션 제목
        
send_mission_title'@1234' )

        -- 
0&#48264; 미션 목표(서쪽의 아크샤)
        
send_mission_objective01'@1235' )
        -- 
1&#48264; 미션 목표(동쪽의 아크샤)
        
send_mission_objective11'@1236' )
        -- 
2&#48264; 미션 목표(보스방 드가세요)
        
send_mission_objective21'@1237' )

        -- &
#48120;션 보상 안내
        
send_mission_reward'@1238' )

        -- &
#48120;션 목표 진행 상태
        
update_cubric_missionfalselayer )

    
end

end


-- &#50857;도: 큐브릭 인스턴스 던전에서 유저가 이탈할 때마다 호출되는 함수
-- &#50669;할: 방금 이탈한 유저가 체크 대상인 퀘스트를 보유하고 있었을 경우 던전 내부 체크용 변수 세팅
function on_leave_cubriclayer )

    -- &
#48169;금 이탈한 유저가 3607 퀘스트를 진행 중이라면 던전 상태 변수에 반영
    
-- * &#53272; 받아놓고 완료 조건 못 채우고 나가는 유저면 반영하지만
    
--   &#50756;료 조건이 달성되어 있는 유저라면 퀘스트를 진행 중인 상태라고 볼 수 없으므로 반영하지 않음
    
--   (&#50696;. 퀘 받고 몹 죽여서 보상 받으면 되지만 보상만 안 받고 나간 경우)
    
-- &#48152;환값 -1 : 아무것도 아님  /  0 : 수락가  /  1 : 수행중  /  2 : 종료가능   / 100 : 실패  /  255 : 이미종료
    
if get_quest_progress3607 ) == 1 then

        
-- &#53328;브릭 인스턴스 던전 ID: 30000
        
set_instance_dungeon_flag30000layer'QuestInProgressCount'get_instance_dungeon_flag30000layer'QuestInProgressCount' ) - )

    
end

    
-- &#48120;션 UI가 활성화 된 이후였으면 미션 UI 닫아주기
    
if get_instance_dungeon_flag30000layer'MissionRevealed' ) == 1 then

        send_mission_title
'' )

    
end

end


-- &#50857;도: 몬스터 죽을 때마다 호출되는 함수
-- &#50669;할: 죽은 몬스터의 리스폰 그룹에 남은 몬스터 수를 체크하여 모두 죽었을 프랍을 열어 주거나 아무 것도 하지 않거나 함
function cubric_check_respawn_group_clearrespawn_groupxylayer )
    if 
respawn_group == or respawn_group == 2 then            -- &#48512; 보스 그룹으로 리젠된 몬스터가 죽은 경우
        
add_field_prop601560xylayer)
        
update_cubric_missiontruelayer )
    elseif 
respawn_group == 3 then
        
-- &#48372;스는 한 마리밖에 리젠 안 되기 때문에 모두 죽었는지 체크할 필요 없음
        
-- &#53328;브릭 던전 진행 퀘스트가 진행 중일 경우에는 밖으로 출구 프랍을 생성하지 않고,
        
-- &#53272;스트가 진행 중인 유저가 하나도 없다면 그냥 밖으로 나갈 수 있도록 포탈 열어 줌
        
-- &#51652;행 중인지 판별하는 퀘스트는 [ID:3607 <(version:7.4)>[큐브릭]악마 큐브]를 사용(QuestResource.script_start_text, script_end_text, script_drop_text를 이용하여 세팅함)
        
if get_instance_dungeon_flag30000layer'QuestInProgressCount' ) == 0 then
            add_field_prop
6010209995431302layer) -- &#52636;구 프랍 99954, 31302 로 옮겨주면 좋겠다. 기존 좌표 99954, 31539
            
set_instance_dungeon_flag30000layer'ExitPropRespawned')
            
add_field_prop9001010018031767layer, -300011)        --&#48372;스 생성 프랍            
            
broadcast_notice1"@90610144"30000layer ) -- &#54532;랍 클릭하면 보스 나온다는 메세지?
        
end
    end
end


-- &#50857;도: 아크샤 잡고 생성된 포탈 클릭 시 호출되는 함수
-- &#50669;할: 중앙의 갈림길 방으로 플레이어를 워프시키면서 아크샤를 두 마리 잡아야 한다는 미션 UI를 활성화시켜 줌
function warp_to_cubric_branch_roomside )

    
local layer gv'layer' )
    if 
side == 1 then
        warp
9885830827layer )            -- &#51473;앙의 방으로 워프시켜 줌
    
elseif side == 2 then
        warp
9918030825layer )
    
end
    
if get_instance_dungeon_flag30000layer'MissionRevealed' ) == 0 then
        set_instance_dungeon_flag
30000layer'MissionRevealed')
        
broadcast_mission_title1'@1234'30000layer )        
        
broadcast_mission_objective101'@1235'30000layer )    -- 0&#48264; 미션 목표(서쪽의 아크샤)
        
broadcast_mission_objective111'@1236'30000layer )    -- 1&#48264; 미션 목표(동쪽의 아크샤)
        
broadcast_mission_objective121'@1237'30000layer )    -- 2&#48264; 미션 목표(보스방 드가세요)
        
broadcast_mission_reward1'@1238'30000layer )            -- &#48120;션 보상 안내
        
update_cubric_missiontruelayer )

    
end

end


-- &#50857;도: 아크샤 두 마리 다 잡고 보스 방으로 들어가는 문 클릭
-- &#50669;할: 보스 방 내부로 플레이어를 워프시키면서 미션 UI를 제거시켜 줌
function warp_to_cubric_boss_room()

    
local layer gv'layer' )
    -- &
#48372;스 방 내부로 워프
    
warp9971131535layer )
    if 
get_instance_dungeon_flag30000layer'MissionRevealed' ) == 1 then
        
-- &#48120;션 완료
        
broadcast_mission_objective_progress12130000layer )
        -- &
#48120;션 보상 지급
        
do_each_player_in_instance_dungeon30000layer'cubric_reward_distributer()' )
        -- &
#48120;션 UI 더 이상 활성화되지 않게 플래그 값 변경
        
set_instance_dungeon_flag30000layer'MissionRevealed')
        -- &
#48120;션 UI 비활성화
        
broadcast_mission_title1''30000layer )
    
end
end

function cubric_reward_distributer()

    --&
#53272;스트 보상 Lv 150, 1% 수준
    
insert_gold300000 )
    
add_exp_jp5131363884717 )
    
cprint'@1239' )

end


-- &#50857;도: 미션 UI를 업데이트 해야 하는 몇몇 경우에 호출(부보스 사망, 유저 입장 등)
-- &#50669;할: 미션 UI를 업데이트해야 하는 이벤트 발생 시 방 안의 모든 유저 또는 현재 스크립트 실행 주체 유저에게 미션 내용 알려주기
function update_cubric_missionbroadcastlayer )
    -- &
#48120;션이 진행 중이지 않다면 딱히 알려줄 것도 없음
    
if get_instance_dungeon_flag30000layer'MissionRevealed' ) ~= 1 then
        
return
    
end
    
if broadcast == true then
        broadcast_mission_objective_progress
10get_alive_instance_respawn_group_monster_count30000layer), 30000layer )
        
broadcast_mission_objective_progress11get_alive_instance_respawn_group_monster_count30000layer), 30000layer)
        
broadcast_mission_objective_progress12030000layer )
    else
        
send_mission_objective_progress0get_alive_instance_respawn_group_monster_count30000layer) )
        
send_mission_objective_progress1get_alive_instance_respawn_group_monster_count30000layer) )
        
send_mission_objective_progress2)
    
end
end








function Call_BossMobmonster_handle )

    
local monster_id get_monster_idmonster_handle )
    
local layer ghvmonster_handle'layer' )

    
local quest_progress3644 get_quest_progress(3644) -- [&#51068;일]던전 토벌: 메두사 사냥
    
local quest_progress3645 get_quest_progress(3645) -- [&#51068;일]던전 토벌: 블랙 위도우 사냥
    
local quest_progress3646 get_quest_progress(3646) -- [&#51068;일]던전 토벌: 본 드래곤 사냥
    
local quest_progress3647 get_quest_progress(3647) -- [&#51068;일]던전 토벌: 미크로랍토르 사냥
    
-- &#48152;환값 -1 : 아무것도 아님  /  0 : 수락가  /  1 : 수행중  /  2 : 종료가능   / 100 : 실패  /  255 : 이미종료
    
local X_pos gv('x')
    
local Y_pos gv('y')
    
--==========================================================================
1&#45800;계
    
if monster_id == 20190005 then -- &#48148;질리스크<1단계>
        
        
add_npc38871229432019000610layer )
        
add_npc38906230132019000110layer )
        
add_npc39215229592019000310layer )
        
add_npc39138228812019000310layer )
        
add_npc39087230212019000310layer )
        
add_npc39067229642019000310layer )
        
add_npc38980229202019000310layer )
        
add_npc28980230052019000310layer )
        
        
do_each_player_in_instance_dungeon40000layer"set_quest_status( 3644, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3644 == 1 then
            
            
if get_quest_status3644 ) == 0 then
                local A_day_A_quest 
get_quest_status3644 ) + 1
                set_quest_status
36443A_day_A_quest )
            
end
        end 
]]
            
    elseif 
monster_id == 20190007 then -- &#53440;란튤라<1단계>
        
        
add_npc4071595632019000810layer )
        
add_npc4049795862019002510layer )
        
add_npc4076396232019000410layer )
        
add_npc4076195912019000410layer )
        
add_npc4076595262019000410layer )
        
add_npc4069794922019000410layer )
        
add_npc4069295472019000410layer )
        
add_npc4070995962019000410layer )
        
add_npc4071596182019000410layer )
        
add_npc4071896602019000410layer )
        
add_npc4064296552019000410layer )
        
add_npc4062395892019000410layer )
        
add_npc4063295432019000410layer )
        
add_npc4063994982019000410layer )
        
        
do_each_player_in_instance_dungeon41001layer"set_quest_status( 3645, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3645 == 1 then
            
            
if get_quest_status3645 ) == 0 then
                local A_day_A_quest 
get_quest_status3645 ) + 1
                set_quest_status
36453A_day_A_quest )
            
end
        end 
]]
    
    elseif 
monster_id == 20190009 then -- &#50640;우오플로케팔루스<1단계>
        
        
add_npc61203308452019001210layer )
        
add_npc61360309532019002610layer )
        
add_npc61254308882019000210layer )
        
add_npc61107309052019000210layer )
        
add_npc60838308762019000210layer )
        
add_npc60725307632019000210layer )
        
add_npc60794306592019000210layer )
        
add_npc61050306272019000210layer )
        
add_npc60866310222019000210layer )
        
add_npc60770309262019000210layer )
        
add_npc60640307992019000210layer )
        
add_npc60654306962019000210layer )
        
add_npc60517308872019000210layer )
        
add_npc61129307662019000210layer )
        
        
do_each_player_in_instance_dungeon42001layer"set_quest_status( 3646, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3646 == 1 then
            
            
if get_quest_status3646 ) == 0 then
                local A_day_A_quest 
get_quest_status3646 ) + 1
                set_quest_status
36463A_day_A_quest )
            
end
        end 
]]

        
    elseif 
monster_id == 20190011 then -- &#48660;러드 슬라임<1단계>

        
add_npc5366843782019001010layer )
        
add_npc5356843842019002710layer )
        
add_npc5409246632019000310layer )
        
add_npc5407346482019000310layer )
        
add_npc5407445342019000310layer )
        
add_npc5401946222019000310layer )
        
add_npc5396947142019000310layer )
        
add_npc5393145952019000310layer )
        
add_npc5383145242019000410layer )
        
add_npc5375745582019000410layer )
        
add_npc5366145692019000410layer )
        
add_npc5358344902019000410layer )
        
add_npc5363843912019000410layer )
        
add_npc5370045732019000410layer )
        
add_npc5376645722019000210layer )
        
add_npc5406244252019000210layer )
        
add_npc5417245722019000210layer )
        
        
do_each_player_in_instance_dungeon43001layer"set_quest_status( 3647, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3647 == 1 then
            
            
if get_quest_status3647 ) == 0 then
                local A_day_A_quest 
get_quest_status3647 ) + 1
                set_quest_status
36473A_day_A_quest )
            
end
        end 
]]
    
end    

--==========================================================================2&#45800;계    
    
if monster_id == 20190032 then -- &#48148;질리스크<2단계>
        
        
add_npc38871229432019003310layer )
        
add_npc38906230132019002810layer )
        
add_npc39215229592019003010layer )
        
add_npc39138228812019003010layer )
        
add_npc39087230212019003010layer )
        
add_npc39067229642019003010layer )
        
add_npc38980229202019003010layer )
        
add_npc28980230052019003010layer )
        
        
do_each_player_in_instance_dungeon40000layer"set_quest_status( 3644, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3644 == 1 then
            
            
if get_quest_status3644 ) == 0 then
                local A_day_A_quest 
get_quest_status3644 ) + 1
                set_quest_status
36443A_day_A_quest )
            
end
        end 
]]
            
    elseif 
monster_id == 20190034 then -- &#53440;란튤라<2단계>
        
        
add_npc4071595632019003510layer )
        
add_npc4049795862019005210layer )
        
add_npc4076396232019003110layer )
        
add_npc4076195912019003110layer )
        
add_npc4076595262019003110layer )
        
add_npc4069794922019003110layer )
        
add_npc4069295472019003110layer )
        
add_npc4070995962019003110layer )
        
add_npc4071596182019003110layer )
        
add_npc4071896602019003110layer )
        
add_npc4064296552019003110layer )
        
add_npc4062395892019003110layer )
        
add_npc4063295432019003110layer )
        
add_npc4063994982019003110layer )
        
        
do_each_player_in_instance_dungeon41001layer"set_quest_status( 3645, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3645 == 1 then
            
            
if get_quest_status3645 ) == 0 then
                local A_day_A_quest 
get_quest_status3645 ) + 1
                set_quest_status
36453A_day_A_quest )
            
end
        end 
]]
        
    elseif 
monster_id == 20190036 then -- &#50640;우오플로케팔루스<2단계>
        
        
add_npc61203308452019003910layer )
        
add_npc61360309532019005310layer )
        
add_npc61254308882019002910layer )
        
add_npc61107309052019002910layer )
        
add_npc60838308762019002910layer )
        
add_npc60725307632019002910layer )
        
add_npc60794306592019002910layer )
        
add_npc61050306272019002910layer )
        
add_npc60866310222019002910layer )
        
add_npc60770309262019002910layer )
        
add_npc60640307992019002910layer )
        
add_npc60654306962019002910layer )
        
add_npc60517308872019002910layer )
        
add_npc61129307662019002910layer )
        
        
do_each_player_in_instance_dungeon42001layer"set_quest_status( 3646, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3646 == 1 then
            
            
if get_quest_status3646 ) == 0 then
                local A_day_A_quest 
get_quest_status3646 ) + 1
                set_quest_status
36463A_day_A_quest )
            
end
        end 
]]
        
    elseif 
monster_id == 20190038 then -- &#48660;러드 슬라임<2단계>

        
add_npc5366843782019003710layer )
        
add_npc5356843842019005410layer )
        
add_npc5409246632019003010layer )
        
add_npc5407346482019003010layer )
        
add_npc5407445342019003010layer )
        
add_npc5401946222019003010layer )
        
add_npc5396947142019003010layer )
        
add_npc5393145952019003010layer )
        
add_npc5383145242019003110layer )
        
add_npc5375745582019003110layer )
        
add_npc5366145692019003110layer )
        
add_npc5358344902019003110layer )
        
add_npc5363843912019003110layer )
        
add_npc5370045732019003110layer )
        
add_npc5376645722019002910layer )
        
add_npc5406244252019002910layer )
        
add_npc5417245722019002910layer )
        
        
do_each_player_in_instance_dungeon43001layer"set_quest_status( 3647, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3647 == 1 then
            
            
if get_quest_status3647 ) == 0 then
                local A_day_A_quest 
get_quest_status3647 ) + 1
                set_quest_status
36473A_day_A_quest )
            
end
        end 
]]
    
end
    
--==========================================================================3&#45800;계    
    
if monster_id == 20190059 then -- &#48148;질리스크<3단계>
        
        
add_npc38871229432019006010layer )
        
add_npc38906230132019005510layer )
        
add_npc39215229592019005710layer )
        
add_npc39138228812019005710layer )
        
add_npc39087230212019005710layer )
        
add_npc39067229642019005710layer )
        
add_npc38980229202019005710layer )
        
add_npc28980230052019005710layer )
        
        
do_each_player_in_instance_dungeon40000layer"set_quest_status( 3644, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3644 == 1 then
            
            
if get_quest_status3644 ) == 0 then
                local A_day_A_quest 
get_quest_status3644 ) + 1
                set_quest_status
36443A_day_A_quest )
            
end
        end 
]]
            
    elseif 
monster_id == 20190061 then -- &#53440;란튤라<3단계>
        
        
add_npc4071595632019006210layer )
        
add_npc4049795862019007910layer )
        
add_npc4076396232019005810layer )
        
add_npc4076195912019005810layer )
        
add_npc4076595262019005810layer )
        
add_npc4069794922019005810layer )
        
add_npc4069295472019005810layer )
        
add_npc4070995962019005810layer )
        
add_npc4071596182019005810layer )
        
add_npc4071896602019005810layer )
        
add_npc4064296552019005810layer )
        
add_npc4062395892019005810layer )
        
add_npc4063295432019005810layer )
        
add_npc4063994982019005810layer )
        
        
do_each_player_in_instance_dungeon41001layer"set_quest_status( 3645, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3645 == 1 then
            
            
if get_quest_status3645 ) == 0 then
                local A_day_A_quest 
get_quest_status3645 ) + 1
                set_quest_status
36453A_day_A_quest )
            
end
        end 
]]
    
    elseif 
monster_id == 20190063 then -- &#50640;우오플로케팔루스<3단계>
        
        
add_npc61203308452019006610layer )
        
add_npc61360309532019008010layer )
        
add_npc61254308882019005610layer )
        
add_npc61107309052019005610layer )
        
add_npc60838308762019005610layer )
        
add_npc60725307632019005610layer )
        
add_npc60794306592019005610layer )
        
add_npc61050306272019005610layer )
        
add_npc60866310222019005610layer )
        
add_npc60770309262019005610layer )
        
add_npc60640307992019005610layer )
        
add_npc60654306962019005610layer )
        
add_npc60517308872019005610layer )
        
add_npc61129307662019005610layer )
        
        
do_each_player_in_instance_dungeon42001layer"set_quest_status( 3646, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3646 == 1 then
            
            
if get_quest_status3646 ) == 0 then
                local A_day_A_quest 
get_quest_status3646 ) + 1
                set_quest_status
36463A_day_A_quest )
            
end
        end 
]]
        
    elseif 
monster_id == 20190065 then -- &#48660;러드 슬라임<3단계>

        
add_npc5366843782019006410layer )
        
add_npc5356843842019008110layer )
        
add_npc5409246632019005710layer )
        
add_npc5407346482019005710layer )
        
add_npc5407445342019005710layer )
        
add_npc5401946222019005710layer )
        
add_npc5396947142019005710layer )
        
add_npc5393145952019005710layer )
        
add_npc5383145242019005810layer )
        
add_npc5375745582019005810layer )
        
add_npc5366145692019005810layer )
        
add_npc5358344902019005810layer )
        
add_npc5363843912019005810layer )
        
add_npc5370045732019005810layer )
        
add_npc5376645722019005610layer )
        
add_npc5406244252019005610layer )
        
add_npc5417245722019005610layer )
        
        
        
do_each_player_in_instance_dungeon43001layer"set_quest_status( 3647, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3647 == 1 then
            
            
if get_quest_status3647 ) == 0 then
                local A_day_A_quest 
get_quest_status3647 ) + 1
                set_quest_status
36473A_day_A_quest )
            
end
        end 
]]
    
end
    

--==========================================================================4&#45800;계    
    
if monster_id == 20190086 then -- &#48148;질리스크<4단계>
        
        
add_npc38871229432019008710layer )
        
add_npc38906230132019008210layer )
        
add_npc39215229592019008410layer )
        
add_npc39138228812019008410layer )
        
add_npc39087230212019008410layer )
        
add_npc39067229642019008410layer )
        
add_npc38980229202019008410layer )
        
add_npc28980230052019008410layer )
        
        
do_each_player_in_instance_dungeon40000layer"set_quest_status( 3644, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3644 == 1 then
            
            
if get_quest_status3644 ) == 0 then
                local A_day_A_quest 
get_quest_status3644 ) + 1
                set_quest_status
36443A_day_A_quest )
            
end
        end 
]]
            
    elseif 
monster_id == 20190088 then -- &#53440;란튤라<4단계>
        
        
add_npc4071595632019008910layer )
        
add_npc4049795862119010610layer )
        
add_npc4076396232019008510layer )
        
add_npc4076195912019008510layer )
        
add_npc4076595262019008510layer )
        
add_npc4069794922019008510layer )
        
add_npc4069295472019008510layer )
        
add_npc4070995962019008510layer )
        
add_npc4071596182019008510layer )
        
add_npc4071896602019008510layer )
        
add_npc4064296552019008510layer )
        
add_npc4062395892019008510layer )
        
add_npc4063295432019008510layer )
        
add_npc4063994982019008510layer )
        
        
do_each_player_in_instance_dungeon41001layer"set_quest_status( 3645, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3645 == 1 then
            
            
if get_quest_status3645 ) == 0 then
                local A_day_A_quest 
get_quest_status3645 ) + 1
                set_quest_status
36453A_day_A_quest )
            
end
        end 
]]
    
    elseif 
monster_id == 20190090 then -- &#50640;우오플로케팔루스<4단계>
        
        
add_npc61203308452019009310layer )
        
add_npc61360309532119010710layer )
        
add_npc61254308882019008310layer )
        
add_npc61107309052019008310layer )
        
add_npc60838308762019008310layer )
        
add_npc60725307632019008310layer )
        
add_npc60794306592019008310layer )
        
add_npc61050306272019008310layer )
        
add_npc60866310222019008310layer )
        
add_npc60770309262019008310layer )
        
add_npc60640307992019008310layer )
        
add_npc60654306962019008310layer )
        
add_npc60517308872019008310layer )
        
add_npc61129307662019008310layer )
        
        
do_each_player_in_instance_dungeon42001layer"set_quest_status( 3646, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3646 == 1 then
            
            
if get_quest_status3646 ) == 0 then
                local A_day_A_quest 
get_quest_status3646 ) + 1
                set_quest_status
36463A_day_A_quest )
            
end
        end 
]]
        
    elseif 
monster_id == 20190092 then -- &#48660;러드 슬라임<4단계>

        
add_npc5366843782019009110layer )
        
add_npc5356843842119010810layer )
        
add_npc5409246632019008410layer )
        
add_npc5407346482019008410layer )
        
add_npc5407445342019008410layer )
        
add_npc5401946222019008410layer )
        
add_npc5396947142019008410layer )
        
add_npc5393145952019008410layer )
        
add_npc5383145242019008510layer )
        
add_npc5375745582019008510layer )
        
add_npc5366145692019008510layer )
        
add_npc5358344902019008510layer )
        
add_npc5363843912019008510layer )
        
add_npc5370045732019008510layer )
        
add_npc5376645722019008310layer )
        
add_npc5406244252019008310layer )
        
add_npc5417245722019008310layer )
        
        
do_each_player_in_instance_dungeon43001layer"set_quest_status( 3647, 3, 1 )"X_posY_pos )
        
        --[[ if 
quest_progress3647 == 1 then
            
            
if get_quest_status3647 ) == 0 then
                local A_day_A_quest 
get_quest_status3647 ) + 1
                set_quest_status
36473A_day_A_quest )
            
end
        end 
]]
    
    
end    

end

function Call_Main_Chestmonster_handle )

    
local monster_id get_monster_idmonster_handle )
    
local layer ghvmonster_handle'layer' )
    
    
local quest_progress3644 get_quest_progress(3644) -- [&#51068;일]던전 토벌: 메두사 사냥
    
local quest_progress3645 get_quest_progress(3645) -- [&#51068;일]던전 토벌: 블랙 위도우 사냥
    
local quest_progress3646 get_quest_progress(3646) -- [&#51068;일]던전 토벌: 본 드래곤 사냥
    
local quest_progress3647 get_quest_progress(3647) -- [&#51068;일]던전 토벌: 미크로랍토르 사냥
    
-- &#48152;환값 -1 : 아무것도 아님  /  0 : 수락가  /  1 : 수행중  /  2 : 종료가능   / 100 : 실패  /  255 : 이미종료
    
local X_pos gv('x')
    
local Y_pos gv('y')
    
    if 
monster_id == 20190001 or monster_id == 20190006 --&#47700;던 지하기지 1단계
    
or monster_id == 20190028 or monster_id == 20190033 --&#47700;던 지하기지 2단계
    
or monster_id == 20190055 or monster_id == 20190060 --&#47700;던 지하기지 3단계
    
or monster_id == 20190082 or monster_id == 20190087 then --&#47700;던 지하기지 4단계
    
        
local monster_count get_instance_dungeon_flag40000layer'check_open_prop')
        if 
monster_count == 2 then
            set_instance_dungeon_flag
40000layer'check_open_prop'1)
        elseif 
monster_count == 1 then
            add_field_prop 
60170600003871922938layer )
            
set_instance_dungeon_flag40000layer'check_open_prop'0)
            
            if 
get_instance_dungeon_type_id40000layer ) == 3 then
                add_field_prop
900203888122826layer, -300011)        --&#48372;스 생성 프랍
                
broadcast_notice1"@90610144"40000layer ) -- &#54532;랍 클릭하면 보스 나온다는 메세지?
            
end
        end
        
        
if monster_id == 20190001 or monster_id == 20190028 or monster_id == 20190055 or monster_id == 20190082 then
            do_each_player_in_instance_dungeon
40000layer"set_quest_status( 3644, 1, 1 )"X_posY_pos )
            --[[ if 
get_quest_status3644 ) == 0 then
                local A_day_A_quest 
get_quest_status3644 ) + 1
                set_quest_status
36441A_day_A_quest )
            
end ]]
        --[[ elseif 
quest_progress3644 == and monster_id == 20190028 then
            
if get_quest_status3644 ) == 0 then
                local A_day_A_quest 
get_quest_status3644 ) + 1
                set_quest_status
36441A_day_A_quest )
            
end
        
elseif quest_progress3644 == and monster_id == 20190055 then
            
if get_quest_status3644 ) == 0 then
                local A_day_A_quest 
get_quest_status3644 ) + 1
                set_quest_status
36441A_day_A_quest )
            
end
        
elseif quest_progress3644 == and monster_id == 20190082 then
            
if get_quest_status3644 ) == 0 then
                local A_day_A_quest 
get_quest_status3644 ) + 1
                set_quest_status
36441A_day_A_quest )
            
end ]]
        elseif 
monster_id == 20190006 or monster_id == 20190033 or monster_id == 20190060 or monster_id == 20190087 then
            do_each_player_in_instance_dungeon
40000layer"set_quest_status( 3644, 2, 1 )"X_posY_pos )            
            --[[ if 
get_quest_status3644 ) == 0 then
                local A_day_A_quest 
get_quest_status3644 ) + 1
                set_quest_status
36442A_day_A_quest )
            
end
        
elseif quest_progress3644 == and monster_id == 20190033 then
            
if get_quest_status3644 ) == 0 then
                local A_day_A_quest 
get_quest_status3644 ) + 1
                set_quest_status
36442A_day_A_quest )
            
end
        
elseif quest_progress3644 == and monster_id == 20190060 then
            
if get_quest_status3644 ) == 0 then
                local A_day_A_quest 
get_quest_status3644 ) + 1
                set_quest_status
36442A_day_A_quest )
            
end
        
elseif quest_progress3644 == and monster_id == 20190087 then
            
if get_quest_status3644 ) == 0 then
                local A_day_A_quest 
get_quest_status3644 ) + 1
                set_quest_status
36442A_day_A_quest )
            
end ]]
        
end
        
    
elseif monster_id == 20190025 or monster_id == 20190008 --&#53444;광 지하기지 1단계
    
or monster_id == 20190052 or monster_id == 20190035 --&#53444;광 지하기지 2단계
    
or monster_id == 20190079 or monster_id == 20190062 --&#53444;광 지하기지 3단계
    
or monster_id == 21190106 or monster_id == 20190089 then --&#53444;광 지하기지 4단계
    
        
local monster_count get_instance_dungeon_flag41001layer'check_open_prop')
        if 
monster_count == 2 then
            set_instance_dungeon_flag
41001layer'check_open_prop'1)
        elseif 
monster_count == 1 then
            add_field_prop 
6017160000403799573layer )
            
set_instance_dungeon_flag41001layer'check_open_prop'0)
            
            if 
get_instance_dungeon_type_id41001layer ) == 3 then
                add_field_prop
90030404879490layer, -300011)        --&#48372;스 생성 프랍
                
broadcast_notice1"@90610144"40001layer ) -- &#54532;랍 클릭하면 보스 나온다는 메세지?
            
end
        end
        
        
if monster_id == 20190025 or monster_id == 20190052 or monster_id == 20190079 or monster_id == 21190106 then
            do_each_player_in_instance_dungeon
41001layer"set_quest_status( 3645, 1, 1 )"X_posY_pos )    
            --[[ if 
get_quest_status3645 ) == 0 then
                local A_day_A_quest 
get_quest_status3645 ) + 1
                set_quest_status
36451A_day_A_quest )
            
end
        
elseif quest_progress3645 == and monster_id == 20190052 then
            
if get_quest_status3645 ) == 0 then
                local A_day_A_quest 
get_quest_status3645 ) + 1
                set_quest_status
36451A_day_A_quest )
            
end
        
elseif quest_progress3645 == and monster_id == 20190079 then
            
if get_quest_status3645 ) == 0 then
                local A_day_A_quest 
get_quest_status3645 ) + 1
                set_quest_status
36451A_day_A_quest )
            
end
        
elseif quest_progress3645 == and monster_id == 21190106 then
            
if get_quest_status3645 ) == 0 then
                local A_day_A_quest 
get_quest_status3645 ) + 1
                set_quest_status
36451A_day_A_quest )
            
end ]]
        elseif 
monster_id == 20190008 or monster_id == 20190035 or monster_id == 20190062 or monster_id == 20190089 then
            do_each_player_in_instance_dungeon
41001layer"set_quest_status( 3645, 2, 1 )"X_posY_pos )
            --[[ if 
get_quest_status3645 ) == 0 then
                local A_day_A_quest 
get_quest_status3645 ) + 1
                set_quest_status
36452A_day_A_quest )
            
end
        
elseif quest_progress3645 == and monster_id == 20190035 then
            
if get_quest_status3645 ) == 0 then
                local A_day_A_quest 
get_quest_status3645 ) + 1
                set_quest_status
36452A_day_A_quest )
            
end
        
elseif quest_progress3645 == and monster_id == 20190062 then
            
if get_quest_status3645 ) == 0 then
                local A_day_A_quest 
get_quest_status3645 ) + 1
                set_quest_status
36452A_day_A_quest )
            
end
        
elseif quest_progress3645 == and monster_id == 20190089 then
            
if get_quest_status3645 ) == 0 then
                local A_day_A_quest 
get_quest_status3645 ) + 1
                set_quest_status
36452A_day_A_quest )
            
end ]]
        
end
        
    
elseif monster_id == 20190026 or monster_id == 20190012 
    
or monster_id == 20190053 or monster_id == 20190039 
    
or monster_id == 20190080 or monster_id == 20190066 
    
or monster_id == 21190107 or monster_id == 20190093 then
        
        local monster_count 
get_instance_dungeon_flag42001layer'check_open_prop')
        if 
monster_count == 2 then
            set_instance_dungeon_flag
42001layer'check_open_prop'1)
        elseif 
monster_count == 1 then
            add_field_prop 
60172600006178431019layer )
            
set_instance_dungeon_flag42001layer'check_open_prop'0)
            
            if 
get_instance_dungeon_type_id42001layer ) == 3 then
                add_field_prop
900406162130896layer, -300011)        --&#48372;스 생성 프랍
                
broadcast_notice1"@90610144"42001layer ) -- &#54532;랍 클릭하면 보스 나온다는 메세지?
            
end
        end
        
        
if monster_id == 20190026 or monster_id == 20190053 or monster_id == 20190080 or monster_id == 21190107 then
            do_each_player_in_instance_dungeon
42001layer"set_quest_status( 3646, 1, 1 )"X_posY_pos )
            --[[ if 
get_quest_status3646 ) == 0 then
                local A_day_A_quest 
get_quest_status3646 ) + 1
                set_quest_status
36461A_day_A_quest )
            
end
        
elseif quest_progress3646 == and monster_id == 20190053 then
            
if get_quest_status3646 ) == 0 then
                local A_day_A_quest 
get_quest_status3646 ) + 1
                set_quest_status
36461A_day_A_quest )
            
end
        
elseif quest_progress3646 == and monster_id == 20190080 then
            
if get_quest_status3646 ) == 0 then
                local A_day_A_quest 
get_quest_status3646 ) + 1
                set_quest_status
36461A_day_A_quest )
            
end
        
elseif quest_progress3646 == and monster_id == 21190107 then
            
if get_quest_status3646 ) == 0 then
                local A_day_A_quest 
get_quest_status3646 ) + 1
                set_quest_status
36461A_day_A_quest )
            
end ]]
        elseif 
monster_id == 20190012 or monster_id == 20190039 or monster_id == 20190066 or monster_id == 20190093 then
            do_each_player_in_instance_dungeon
42001layer"set_quest_status( 3646, 2, 1 )"X_posY_pos )
            --[[ if 
get_quest_status3646 ) == 0 then
                local A_day_A_quest 
get_quest_status3646 ) + 1
                set_quest_status
36462A_day_A_quest )
            
end
        
elseif quest_progress3646 == and monster_id == 20190039 then
            
if get_quest_status3646 ) == 0 then
                local A_day_A_quest 
get_quest_status3646 ) + 1
                set_quest_status
36462A_day_A_quest )
            
end
        
elseif quest_progress3646 == and monster_id == 20190066 then
            
if get_quest_status3646 ) == 0 then
                local A_day_A_quest 
get_quest_status3646 ) + 1
                set_quest_status
36462A_day_A_quest )
            
end
        
elseif quest_progress3646 == and monster_id == 20190093 then
            
if get_quest_status3646 ) == 0 then
                local A_day_A_quest 
get_quest_status3646 ) + 1
                set_quest_status
36462A_day_A_quest )
            
end ]]
        
end
        
    
elseif monster_id == 20190027 or monster_id == 20190010 
    
or monster_id == 20190054 or monster_id == 20190037 
    
or monster_id == 20190081 or monster_id == 20190064 
    
or monster_id == 21190108 or monster_id == 20190091 then
    
        local monster_count 
get_instance_dungeon_flag43001layer'check_open_prop')
        if 
monster_count == 2 then
            set_instance_dungeon_flag
43001layer'check_open_prop'1)
        elseif 
monster_count == 1 then
            add_field_prop 
6017360000536594147layer )
            
set_instance_dungeon_flag43001layer'check_open_prop'0)
            
            if 
get_instance_dungeon_type_id43001layer ) == 3 then
                add_field_prop
90050535124356layer, -300011)        --&#48372;스 생성 프랍
                
broadcast_notice1"@90610144"43001layer ) -- &#54532;랍 클릭하면 보스 나온다는 메세지?
            
end
        end
        
        
if monster_id == 20190027 or monster_id == 20190054 or monster_id == 20190081 or monster_id == 21190108 then
            do_each_player_in_instance_dungeon
43001layer"set_quest_status( 3647, 1, 1 )"X_posY_pos )
            --[[ if 
get_quest_status3647 ) == 0 then
                local A_day_A_quest 
get_quest_status3647 ) + 1
                set_quest_status
36471A_day_A_quest )
            
end
        
elseif quest_progress3647 == and monster_id == 20190054 then
            
if get_quest_status3647 ) == 0 then
                local A_day_A_quest 
get_quest_status3647 ) + 1
                set_quest_status
36471A_day_A_quest )
            
end
        
elseif quest_progress3647 == and monster_id == 20190081 then
            
if get_quest_status3647 ) == 0 then
                local A_day_A_quest 
get_quest_status3647 ) + 1
                set_quest_status
36471A_day_A_quest )
            
end
        
elseif quest_progress3647 == and monster_id == 21190108 then
            
if get_quest_status3647 ) == 0 then
                local A_day_A_quest 
get_quest_status3647 ) + 1
                set_quest_status
36471A_day_A_quest )
            
end ]]
        elseif 
monster_id == 20190010 or monster_id == 20190037 or monster_id == 20190064 or monster_id == 20190091 then
            do_each_player_in_instance_dungeon
43001layer"set_quest_status( 3647, 2, 1 )"X_posY_pos )
            --[[ if 
get_quest_status3647 ) == 0 then
                local A_day_A_quest 
get_quest_status3647 ) + 1
                set_quest_status
36472A_day_A_quest )
            
end
        
elseif quest_progress3647 == and monster_id == 20190037 then
            
if get_quest_status3647 ) == 0 then
                local A_day_A_quest 
get_quest_status3647 ) + 1
                set_quest_status
36472A_day_A_quest )
            
end
        
elseif quest_progress3647 == and monster_id == 20190064 then
            
if get_quest_status3647 ) == 0 then
                local A_day_A_quest 
get_quest_status3647 ) + 1
                set_quest_status
36472A_day_A_quest )
            
end
        
elseif quest_progress3647 == and monster_id == 20190091 then
            
if get_quest_status3647 ) == 0 then
                local A_day_A_quest 
get_quest_status3647 ) + 1
                set_quest_status
36472A_day_A_quest )
            
end ]]
        
end
        
    end
    
end

function Open_Chestprop_id )

    
local count find_item601100310 )
    
    if 
prop_id == 60157 or prop_id == 60159 or prop_id == 60161 or prop_id == 60162 or prop_id == 60163 then
                
        
if count >= 1 then
            
-- &#47564;족하면 열쇠 수거하고 
            
delete_itemget_item_handle601100310 ), )
        
end
    end
    

end

function Open_main_Chestprop_id )

    
local index_num_1  math.random 0)
        
    if 
prop_id == 60176 then -- &#47700;두사의 투구가 나오는 프랍
        
        
if index_num_1 == 0 then

            insert_item
(6011003551)
        
        elseif 
index_num_1 == 1 then
        
            insert_item
(6011003551)
            
insert_item(6011003551)
        
        elseif 
index_num_1 == 2 then
        
            insert_item
(6011003551)
            
insert_item(6011003551)
            
insert_item(6011003551)
        
        
end
    
    
elseif prop_id == 60179 then -- &#48660;랙 위도우의 부츠가 나오는 프랍
    
        
if index_num_1 == 0 then

            insert_item
(6011003571)
        
        elseif 
index_num_1 == 1 then
        
            insert_item
(6011003571)
            
insert_item(6011003571)
        
        elseif 
index_num_1 == 2 then
        
            insert_item
(6011003571)
            
insert_item(6011003571)
            
insert_item(6011003571)
        
        
end
    
    
elseif prop_id == 60182 then -- &#48376; 드래곤의 아머가 나오는 프랍
    
        
if index_num_1 == 0 then

            insert_item
(math.random 601100358601100361 ), 1)
        
        elseif 
index_num_1 == 1 then
        
            insert_item
(math.random 601100358601100361 ), 1)
            
insert_item(math.random 601100358601100361 ), 1)
        
        elseif 
index_num_1 == 2 then
        
            insert_item
(math.random 601100358601100361 ), 1)
            
insert_item(math.random 601100358601100361 ), 1)
            
insert_item(math.random 601100358601100361 ), 1)
        
        
end

    
elseif prop_id == 60185 then  -- &#48120;크로랍토르의 글러브가 나오는 프랍
    
        
if index_num_1 == 0 then

            insert_item
(6011003561)
        
        elseif 
index_num_1 == 1 then
        
            insert_item
(6011003561)
            
insert_item(6011003561)
        
        elseif 
index_num_1 == 2 then
        
            insert_item
(6011003561)
            
insert_item(6011003561)
            
insert_item(6011003561)
        
        
end
    
    end
    
    cprint
"@690000089" )
    
end

function Call_Script_Witch_Deathmonster_handle )

    
local monster_id get_monster_idmonster_handle )
    
local quest_progress3648 get_quest_progress(3648) -- [&#48152;복]지하 기지 소탕
    
-- &#48152;환값 -1 : 아무것도 아님  /  0 : 수락가  /  1 : 수행중  /  2 : 종료가능   / 100 : 실패  /  255 : 이미종료
    
    
if monster_id == 20190002 or monster_id == 20190029 or monster_id == 20190056 or monster_id == 20190083 then  
    
        
if quest_progress3648 == 1 then
            
if get_quest_status3648 ) < 50 then
                local A_day_A_quest 
get_quest_status3648 ) + 1
                set_quest_status
36481A_day_A_quest )
            
end
        end
    
    
elseif monster_id == 20190003 or monster_id == 20190030 or monster_id == 20190057 or monster_id == 20190084 then
    
        
if quest_progress3648 == 1 then
            
if get_quest_status3648 ) < 50 then
                local A_day_A_quest 
get_quest_status3648 ) + 1
                set_quest_status
36482A_day_A_quest )
            
end
        end
    
    
elseif monster_id == 20190004 or monster_id == 20190031 or monster_id == 20190058 or monster_id == 20190085 then
    
        
if quest_progress3648 == 1 then
            
if get_quest_status3648 ) < 50 then
                local A_day_A_quest 
get_quest_status3648 ) + 1
                set_quest_status
36483A_day_A_quest )
            
end
        end
        
    end
end

-- *add_instance_dungeon_monster( &#47788;스터리젠ID, 인던ID, 레이어번호): 해당 레이어 인던에 해당 몬스터 리젠 ID의 몬스터 그룹 생성*
-- &#49436;커스 던전 내에 특정 몬스터 그룹이 전멸 했을 때 다음 던전 진행을 처리하기 위해 사용되는 스크립트
function circus_check_respawn_group_clearmonster_grouplayer )
    -- 
monster_group &#48264;호의 숫자를 세서 전멸이면 다음 던전 진행 처리를 한다. 
    
local cnt get_alive_instance_respawn_group_monster_count50000layermonster_group )
    
    -- &
#52852;운트 처리
    
if monster_group == 1 then
        broadcast_mission_objective_progress
1010 cnt50000layer )
    elseif 
monster_group == 2 then
        broadcast_mission_objective_progress
1013 cnt50000layer )
    elseif 
monster_group == 3 then
        broadcast_mission_objective_progress
1013 cnt50000layer )
    elseif 
monster_group == 4 then
        broadcast_mission_objective_progress
1023 cnt50000layer )
    elseif 
monster_group == 5 then
        broadcast_mission_objective_progress
1019 cnt50000layer )
    
end
    
    
-- &#51204;멸 처리
    
if cnt == 0 then
                
        
        
if monster_group == 1 then -- &#51204;멸 그룹이 1번이면
            
add_field_prop60186038958137159layer0001.50.30.30.3 )    --&#51089;은방 입구 프랍 생성
            
            
-- private_notice("@90606228")            -- &#50504;내 메시지 출력
            
broadcast_notice1"@90606228"50000layer )
            -- 
2&#48264; 그룹 리젠
            
add_instance_dungeon_monster5002350000layer )
            
add_instance_dungeon_monster5002450000layer )
            
add_instance_dungeon_monster5002550000layer )
            
add_instance_dungeon_monster5002650000layer )
            
add_instance_dungeon_monster5002750000layer )
            
add_instance_dungeon_monster5002850000layer )
            
add_instance_dungeon_monster5002950000layer )
            
            
            
broadcast_mission_title1'@9901'50000layer 
            
broadcast_mission_objective1013'@1224'50000layer )

                        
        elseif 
monster_group == 2 then -- &#51204;멸 그룹이 2번이면
            
add_field_prop60187038836137150layer000, -1.50.30.30.3 )    --&#51089;은방 출구 프랍 생성
            
            
-- private_notice("@90606229")            -- &#50504;내 메시지 출력
            
broadcast_notice1"@90606229"50000layer )
            -- 
3&#48264; 그룹 리젠
            
add_instance_dungeon_monster5003050000layer)
            
add_instance_dungeon_monster5003150000layer)
            
add_instance_dungeon_monster5003250000layer)
            
add_instance_dungeon_monster5003350000layer)
            
add_instance_dungeon_monster5003450000layer)
            
add_instance_dungeon_monster5003550000layer)
            
            
broadcast_mission_title1'@9902'50000layer 
            
broadcast_mission_objective1013'@1224'50000layer )
                        
        elseif 
monster_group == 3 then -- &#51204;멸 그룹이 3번이면
            
add_field_prop60188040155137132layer000, -1.50.30.30.3 )    --&#51473;보스방 입구 프랍 생성
            
            
-- private_notice("@90606230")            -- &#50504;내 메시지 출력
            
broadcast_notice1"@90606230"50000layer )
            -- 
4&#48264; 그룹 리젠
            
add_instance_dungeon_monster5003650000layer)
            
add_instance_dungeon_monster5003750000layer)
            
add_instance_dungeon_monster5003850000layer)
            
add_instance_dungeon_monster5003950000layer)
            
add_instance_dungeon_monster5004050000layer)
            
add_instance_dungeon_monster5004150000layer)
            
add_instance_dungeon_monster5004250000layer)
            
add_instance_dungeon_monster5004350000layer)
            
add_instance_dungeon_monster5004450000layer)
            
add_instance_dungeon_monster5004550000layer)
            
add_instance_dungeon_monster5004650000layer)
            
add_instance_dungeon_monster5004750000layer)
            
add_instance_dungeon_monster5004850000layer)
        
            
broadcast_mission_title1'@9903'50000layer 
            
broadcast_mission_objective1023'@1224'50000layer )
        
        elseif 
monster_group == 4 then -- &#51204;멸 그룹이 4번이면         
            
add_field_prop60189040271136657layer0001.50.30.30.3 )    --&#51473;보스방 출구
            
add_field_prop60190039554136281layer00000.30.30.3 )        --&#48372;스방 입구
            
            
-- private_notice("@90606231")            -- &#50504;내 메시지 출력
            
broadcast_notice1"@90606231"50000layer )
            -- 
5&#48264; 그룹 리젠
            
add_instance_dungeon_monster5004950000layer)
            
add_instance_dungeon_monster5005050000layer)
            
add_instance_dungeon_monster5005150000layer)
            
add_instance_dungeon_monster5005250000layer)
            
add_instance_dungeon_monster5005350000layer)
            
add_instance_dungeon_monster5005450000layer)
            
add_instance_dungeon_monster5005550000layer)
            
add_instance_dungeon_monster5005650000layer)
            
add_instance_dungeon_monster5005750000layer)
            
            
            
broadcast_mission_title1'@9904'50000layer 
            
broadcast_mission_objective1019'@1224'50000layer )
            
        elseif 
monster_group == 5 then -- &#51204;멸 그룹이 5번이면 (던전 클리어)
            
add_field_prop60191039552136341layer00030.30.30.3 )        --&#48372;스방 출구
            
            
if  get_instance_dungeon_type_id50000layer ) == 3 then
                add_field_prop
9006039556137014layer, -300011)        --&#48372;스 생성 프랍
                
broadcast_notice1"@90610144"50000layer ) -- &#54532;랍 클릭하면 보스 나온다는 메세지?
            
end
            
            broadcast_mission_title
1''50000layer )
            -- 
private_notice("@90606232")            -- &#50504;내 메시지 출력
            
broadcast_notice1"@90606232"50000layer )
        
end
    end
end

function on_join_circuslayer )
    
    
local cnt_1 get_alive_instance_respawn_group_monster_count50000layer)
    
local cnt_2 get_alive_instance_respawn_group_monster_count50000layer)
    
local cnt_3 get_alive_instance_respawn_group_monster_count50000layer)
    
local cnt_4 get_alive_instance_respawn_group_monster_count50000layer)
    
local cnt_5 get_alive_instance_respawn_group_monster_count50000layer)

    -- &
#54788;재 미션 1 진행중
    
if( cnt_1 then
        send_mission_title
'@9900' 
        
send_mission_objective010'@1224' )
        
send_mission_objective_progress010 cnt_1 )
    -- &
#54788;재 미션 2 진행중
    
elseif( cnt_2 then
        send_mission_title
'@9901' 
        
send_mission_objective013'@1224' )
        
send_mission_objective_progress013 cnt_2 )
    -- &
#54788;재 미션 3 진행중
    
elseif( cnt_3 then
        send_mission_title
'@9902' 
        
send_mission_objective013'@1224' )
        
send_mission_objective_progress013 cnt_3 )
    -- &
#54788;재 미션 4 진행중
    
elseif( cnt_4 then
        send_mission_title
'@9903' 
        
send_mission_objective023'@1224' )
        
send_mission_objective_progress023 cnt_4 )
    -- &
#54788;재 미션 5 진행중
    
elseif( cnt_5 then
        send_mission_title
'@9904' 
        
send_mission_objective019'@1224' )
        
send_mission_objective_progress019 cnt_5 )
    
end
end

-- &#49436;버 시작할 때 스크립트를 통해 추가 할 프랍들이 있으면 여기에 추가한다.
function add_global_prop()

    -- &
#52832;흑의숲 -> 붉은 거미 서커스 워프 프랍
    
add_field_prop60192016310011611000,00.45 111)
    
add_field_prop6019303552712101100,01.5 111)


end

function summon_bossX_posY_posMob_id )
        
    
local state_code get_local_info()
    --
add_instance_dungeon_monster5004950000gv('layer'))
    if 
state_code == or 16 then
        add_npc
X_posY_posMob_id10gv('layer') )
    else        
        
add_npcX_posY_posMob_id+710gv('layer') )
    
end
    
end



------------------------------------------------------------------------------------------------------------
function 
NPC_DevildomDungeon()
    
local npc_name "@"..get_npc_type().."|@"..get_npc_name()    
    
dlg_title(npc_name)
    
dlg_text"@90610399" )
    
local stage get_instance_dungeon_flag80000gv('layer'), 'stage' )
    if 
stage >= 11 then
        dlg_menu
"@90610400""warp( 22626, 54881, gv('layer'))" )
    
end
    
if stage >= 21 then
        dlg_menu
"@90610401""warp(  19129, 58384, gv('layer') )" )
    
end
    
if stage >= 31 then
        dlg_menu
"@90610855""warp(  25028, 61184, gv('layer') )" )
    
end
    
if stage >= 41 then
        dlg_menu
"@90610856""warp(  28028, 56184, gv('layer') )" )
    
end
    
if stage >= 51 then
        dlg_menu
"@90610857""warp(  25028, 51184, gv('layer') )" )
    
end
    
    dlg_menu
"@90610402""exit_indun( 0 )" )
    
dlg_menu"@90010002"" " )    -- &#45824;화종료        
    
dlg_show()    
end

function MMT_init(layerstage)

    if 
layer == -1 then
        layer 
gv('layer')
    
end

    set_instance_dungeon_flag
80000layer'stage'stage )
    
set_instance_dungeon_flag80000layer'boss'stage )    
    
local pgate     =    
    {    -- 
1&#48264;방 출구                    
        
19128,51629,0,        19128,52329,0,        19128,53029,0,        19128,53729,0,        19373,54184,-1.57,
        
20073,54184,-1.57,    20773,54184,-1.57,    21473,54184,-1.57,    22173,54184,-1.57,    22628,54429,0,
        
22628,55129,0,        22628,55829,0,        22628,56529,0,        22628,57229,0,        22383,57684,1.57,
        
21683,57684,1.57,    20983,57684,1.57,    20283,57684,1.57,    19583,57684,1.57,    19128,57929,0,    
        
19128,58629,0,        19128,59329,0,        19128,60029,0,        19128,60729,0,        19373,61184,-1.57,    
        
        
20370,61184,-1.57,    21370,61184,-1.57,    22370,61184,-1.57,    23370,61184,-1.57,    24370,61184,-1.57,
        
25370,61184,-1.57,    26370,61184,-1.57,    27370,61184,-1.57,    28370,61184,-1.57,    29028,60842,3.14,    
        
        
29028,59842,3.14,    29028,58842,3.14,    29028,57842,3.14,    29028,56842,3.14,    28686,56184,1.57,    
        
27686,56184,1.57,    26686,56184,1.57,    25686,56184,1.57,    24686,56184,1.57,    24028,55842,3.14,    
        
        
24028,54842,3.14,    24028,53842,3.14,    24028,52842,3.14,    24028,51842,3.14,    24370,51184,-1.57,    
        
25370,51184,-1.57,    26370,51184,-1.57,    27370,51184,-1.57,    28370,51184,-1.57,    29028,51526,0,        
        
        
29028,52526,0,        29028,53526,0,        28686,54184,1.57,    27686,54184,1.57,    26686,54184,1.57,
        
25686,54184,1.57  -- &#47560;지막문 미사용
    
}

    
local prop    =    10300
    local dur    
=    0
    local height    
=    280
    local cnt 
table.getn(pgate)/-1
    
for stagecnt do
        
local posx =    pgate[1+(i-1)*3+0]
        
local posy =    pgate[1+(i-1)*3+1]
        
local dir     =    pgate[1+(i-1)*3+2]
        
add_field_prop(prop+i,dur,posx,posy,layer,height,0,0,dir)
    
end                    

    
if stage == 1 then
        set_instance_dungeon_flag
80000layer'monster_count')
    elseif 
stage == 11 then
        set_instance_dungeon_flag
80000layer'monster_count'101 )
    elseif 
stage == 21 then
        set_instance_dungeon_flag
80000layer'monster_count'202 )
    elseif 
stage == 31 then
        set_instance_dungeon_flag
80000layer'monster_count'303 )
    elseif 
stage == 41 then
        set_instance_dungeon_flag
80000layer'monster_count'355 )
    elseif 
stage == 51 then
        set_instance_dungeon_flag
80000layer'monster_count'407 )
    
end
    
end


function MMT_open_door(stage)
    
local layer gv('layer')
    
MMT_action(layer,stage+1)                        
    
set_instance_dungeon_flag80000layer'stage'stage+)  
    
end

--- stage:&#45716; 2번방 몬스터 생성
function MMT_action(layer,stage)
    
local state_code get_local_info()
    
    if 
layer == -1 then
        layer 
gv('layer')
    
end
    
    local type
monster
    
if math.mod(stage5) ~= and math.mod(stage5) ~= 1 then -- &#51473;보, 보스, 시작방 빼고
        
type math.random(18)
        if 
stage <= 30 then
            monster 
math.random(2200018522000191) + math.floorstage 10 )*11
        
else
            
local Marray    =
            {    
0,    22000315,    22000318,    22000321,    0,    0,    22000324,    22000327,    22000330,    0,    -- 31&#52789;
                
0,    22000333,    22000336,    22000339,    0,    0,    22000342,    22000345,    22000348,    0,    -- 41&#52789;
                
0,    22000351,    22000354,    22000357,    0,    0,    22000360,    22000363,    22000366,    0,    -- 51&#52789;
            
}
            
local regen_monster Marray[stage-30]
            
monster math.random(regen_monsterregen_monster+2) -- 31&#52789; 이상 일반몹...
        
end
        MMT_regen
(layer,stagetypemonster)        
    elseif 
math.mod(stage+510) == 0 then -- &#51473;보        
        
if stage <= 30 then
            type 
math.random(2122)
        else
            if 
state_code == 8192 then
                type 
23
            
else
                
type math.random4748 )            
            
end
        end
        MMT_regen
(layer,stagetype0)            
    elseif 
math.mod(stage10) == and stage ~= 60 then --&#48372;스 // 마지막 방은 포함 안되도록
        
if stage <= 30 then
            type 
math.random(3132)
        else
            if 
state_code == 8192 then
                type 
23
            
else
                
type math.random4748 )            
            
end
        end
        MMT_regen
(layer,stagetype0)
    elseif 
stage == 60 then
        type 
math.random(4145)        
        if 
state_code == or state_code == or state_code == 128 or state_code == 16384 or state_code == 32768 or state_code == 65536 then
            local awBelt 
find_item3100048 )
            if 
awBelt >= 1 then
                MMT_regen
(layer,stage460)
                
set_instance_dungeon_flag80000layer'final_count' ,459 )
            else            
                
MMT_regen(layer,stagetype0)
                
set_instance_dungeon_flag80000layer'final_count' ,457 )
            
end
        
else
            
MMT_regen(layer,stagetype0)
            
set_instance_dungeon_flag80000layer'final_count' ,457 )
        
end
    
elseif math.mod(stage5) == 1 then
        
--cprint("쉬어가셈")
    
end    
end


function MMT_regen(layerstagegenerate_type,  monster_id)
    
local parray    =
    {    
19128,51384,2,    19128,52084,2,    19128,52784,2,    19128,53484,2,    19128,54184,2,
        
19828,54184,1,    20528,54184,1,    21228,54184,1,    21928,54184,1,    22628,54184,1,

        
22628,54884,2,    22628,55584,2,    22628,56284,2,    22628,56984,2,    22628,57684,2,
        
21928,57684,3,    21228,57684,3,    20528,57684,3,    19828,57684,3,    19128,57684,3,

        
19128,58384,2,    19128,59084,2,    19128,59784,2,    19128,60484,2,    19128,61184,2,
        
20028,61184,1,    21028,61184,1,    22028,61184,1,    23028,61184,1,    24028,61184,1,
        
        
25028,61184,1,    26028,61184,1,    27028,61184,1,    28028,61184,1,    29028,61184,1,
        
29028,60184,0,    29028,59184,0,    29028,58184,0,    29028,57184,0,    29028,56184,0,
        
        
28028,56184,3,    27028,56184,3,    26028,56184,3,    25028,56184,3,    24028,56184,3,
        
24028,55184,0,    24028,54184,0,    24028,53184,0,    24028,52184,0,    24028,51184,0,
        
        
25028,51184,1,    26028,51184,1,    27028,51184,1,    28028,51184,1,    29028,51184,1,
        
29028,52184,2,    29028,53184,2,    29028,54184,2,    28028,54184,3,    27028,54184,3,
    }
    
local count     2
    
    
if stage >= 31 then
        count 
1
    end
    
    local dur         
0
    local base_idx    
1+(stage-1) * 3
    local base_x    
parray[base_idx+0]
    
local base_y    parray[base_idx+1]
    
local tdir    parray[base_idx+2]
    
    
local ppattern1    = { -18,-2,    -10,3,    -15,14,    -4,18,    4,18,    15,14,    10,3,    18,-2    }
    
local ppattern2 = { -14,-8,    -14,-3,    -14,3,    -14,8,    14,8,    14,3,    14,-3,    14,-8    }
    
local ppattern3 = { -11,15,    -6,11,    -7,18,    -2,18,    2,18,    7,18,    11,15,    6,11    }
    
local ppattern4 = { 0,-6,       -5,-3,    -5,3,    0,6,    5,3,    5,-3,    -10,16,    10,16    }
    
local ppattern5 = { -16,-10,    -16,-4,    -7,10,    -4,17,    4,17,    7,10,    16,-4,    16,-10    }
    
local ppattern6 = { -9,12,    -9,18,    -4,18,    -4,12,    4,18,    4,12,    9,18,    9,12    }
    
local ppattern7 = { 0,-4,    -6,-2,    6,-2,    0,2,    -8,16,    -3,16,    3,16,    8,16    }
    
local ppattern8 = { -4,-1,    4,-1,    0,9,    -11,17,    -7,9,    0,18,    7,9,    11,17    }
    
    
local ppattern21 = { 0,8,22000194,        -10,0,22000192} -- &#51473;보, 푸른
    
local ppattern22 = { 0,8,22000194,        10,0,22000193} -- &#51473;보, 붉은    
    
local ppattern23 = { 0,0,22000370,        0,2,22000369} -- 31&#52789; 이상 중보, 쫄보
    
    
local ppattern31 = { 0,0,22000195,       0,12,22000193,        -10,0,22000192} -- &#48372;스, 붉은, 푸른
    
local ppattern32 = { 0,0,22000195,       0,12,22000192,        10,0,22000193} -- &#48372;스, 푸른, 붉
    
    
local ppattern41 = { 0,0,22000384,    -2,0,22000379,    2,0,22000380,    0,-2,22000381} -- &#48372;스, 보스쫄 3마리
    
local ppattern42 = { 0,0,22000384,    -2,0,22000380,    2,0,22000381,    0,-2,22000382} -- &#48372;스, 보스쫄 3마리
    
local ppattern43 = { 0,0,22000384,    -2,0,22000381,    2,0,22000382,    0,-2,22000383} -- &#48372;스, 보스쫄 3마리
    
local ppattern44 = { 0,0,22000384,    -2,0,22000379,    2,0,22000382,    0,-2,22000383} -- &#48372;스, 보스쫄 3마리
    
local ppattern45 = { 0,0,22000384,    -2,0,22000379,    2,0,22000380,    0,-2,22000383} -- &#48372;스, 보스쫄 3마리
    
local ppattern46 = { 0,0,22000384,    -2,0,22000379,    2,0,22000380,    0,-2,22000381,    -2,-2,22000382,    2,2,22000383} -- If user has another world beltWill spawn all monsters. (Webzen)
    
    
local ppattern47 = { 0,0,22000370,       0,2,22000369    } -- Room 31 onwards (Webzen)
    
local ppattern48 = { 0,0,22000370,       0,2,22000403    } -- Room 31 onwards with Yushiva (Webzen)
    
    
local xvyv
    
    
if stage <= 25 then
        xv 
10
        yv 
10
    
else
        
xv 10
        yv 
10
    end
    
    
--cprint("패턴"..generate_type)
    
    if    
generate_type==1 then        
        MMT_add_npc
base_x,base_y,monster_id,ppattern1,xv,yv,tdir,count,dur,layer,stage)
    elseif    
generate_type==2 then
        MMT_add_npc
base_x,base_y,monster_id,ppattern2,xv,yv,tdir,count,dur,layer,stage)
    elseif    
generate_type==3 then
        MMT_add_npc
base_x,base_y,monster_id,ppattern3,xv,yv,tdir,count,dur,layer,stage)
    elseif    
generate_type==4 then
        MMT_add_npc
base_x,base_y,monster_id,ppattern4,xv,yv,tdir,count,dur,layer,stage)
    elseif    
generate_type==5 then
        MMT_add_npc
base_x,base_y,monster_id,ppattern5,xv,yv,tdir,count,dur,layer,stage)
    elseif    
generate_type==6 then
        MMT_add_npc
base_x,base_y,monster_id,ppattern6,xv,yv,tdir,count,dur,layer,stage)
    elseif    
generate_type==7 then
        MMT_add_npc
base_x,base_y,monster_id,ppattern7,xv,yv,tdir,count,dur,layer,stage)
    elseif    
generate_type==8 then
        MMT_add_npc
base_x,base_y,monster_id,ppattern8,xv,yv,tdir,count,dur,layer,stage)

    elseif    
generate_type==21 then
        MMT_add_npc_boss
base_x,base_y,ppattern21,xv,yv,tdir,dur,layer,stage)        
    elseif    
generate_type==22 then
        MMT_add_npc_boss
base_x,base_y,ppattern22,xv,yv,tdir,dur,layer,stage)
    elseif    
generate_type==23 then
        MMT_add_npc_boss
base_x,base_y,ppattern23,xv,yv,tdir,dur,layer,stage)
    elseif    
generate_type==31 then
        MMT_add_npc_boss
base_x,base_y,ppattern31,xv,yv,tdir,dur,layer,stage)        
    elseif    
generate_type==32 then
        MMT_add_npc_boss
base_x,base_y,ppattern32,xv,yv,tdir,dur,layer,stage)
    elseif    
generate_type==41 then
        MMT_add_npc_boss
base_x,base_y,ppattern41,xv,yv,tdir,dur,layer,stage)
    elseif    
generate_type==42 then
        MMT_add_npc_boss
base_x,base_y,ppattern42,xv,yv,tdir,dur,layer,stage)
    elseif    
generate_type==43 then
        MMT_add_npc_boss
base_x,base_y,ppattern44,xv,yv,tdir,dur,layer,stage)
    elseif    
generate_type==44 then
        MMT_add_npc_boss
base_x,base_y,ppattern44,xv,yv,tdir,dur,layer,stage)
    elseif    
generate_type==45 then
        MMT_add_npc_boss
base_x,base_y,ppattern45,xv,yv,tdir,dur,layer,stage)
    elseif    
generate_type==46 then
        MMT_add_npc_boss
base_x,base_y,ppattern46,xv,yv,tdir,dur,layer,stage)
    elseif    
generate_type==47 then -- Webzen only
        MMT_add_npc_boss
base_x,base_y,ppattern47,xv,yv,tdir,dur,layer,stage)
    elseif    
generate_type==48 then -- Webzen only
        MMT_add_npc_boss
base_x,base_y,ppattern48,xv,yv,tdir,dur,layer,stage)
    
end
end

function MMT_broadcast_missionlayer,total )

    
broadcast_mission_title1'@1224'80000,layer )
    
broadcast_mission_reward1'@90610864',80000,layer )
    
broadcast_mission_objective10total'@1224',80000,layer)        -- &#48120;션 목표도 항상 '모든 몬스터를 섬멸하라'에 최대 몬스터 수는 6(4층인 경우만 1이 됨)
    
set_instance_dungeon_flag80000layer'total' ,total )
    
set_instance_dungeon_flag80000layer'current' ,)

end

function MMT_add_npcbase_x,base_y,monster_id,ppattern,xv,yv,tdir,count,dur,layer,stage)
        
    
local total 0
    local cnt 
table.getn(ppattern)/2
    
for 1cnt do
        
local idx
            idx 
= (i-1)*2+1
         local xx 
= (ppattern[idx]*xv)
            
idx = (i-1)*2+2
        local yy 
= (ppattern[idx]*yv)
        
local temp_xx xx
        local temp_yy 
yy
        
if    tdir == 0 then   -- ahead west
            temp_xx 
= -xx
            temp_yy 
= -yy
        
elseif    tdir == 1 then   -- ahead west
            temp_xx 
yy
            temp_yy 
= -xx
        
elseif    tdir == 2 then    -- ahead south
            temp_xx 
xx
            temp_yy 
yy
        
elseif    tdir == 3 then  -- ahead eash
            temp_xx 
= -yy
            temp_yy 
xx 
        end    
        
        
if stage <= 30 then
            monster 
math.random(2200018522000191) + math.floorstage 10 )*11
        
else
            
local Marray    =
            {    
0,    22000315,    22000318,    22000321,    0,    0,    22000324,    22000327,    22000330,    0,    -- 31&#52789;
                
0,    22000333,    22000336,    22000339,    0,    0,    22000342,    22000345,    22000348,    0,    -- 41&#52789;
                
0,    22000351,    22000354,    22000357,    0,    0,    22000360,    22000363,    22000366,    0,    -- 51&#52789;
            
}
            
            
local regen_monster Marray[stage-30]
            
monster math.random(regen_monsterregen_monster+2) -- 31&#52789; 이상 일반몹...
        
end
        
        xx 
base_x temp_xx
        yy 
base_y temp_yy
        add_npc
xx,yy,monster,count,dur,layer)
        
total total count
        
--cprint(xx.." "..yy.." "..monster_id.." "..count.." "..dur.." "..layer)        
    
end
    
    MMT_broadcast_mission
(layer,total)
end

function MMT_add_npc_bossbase_x,base_y,ppattern,xv,yv,tdir,dur,layer,stage)

    
local total 0
    local cnt 
table.getn(ppattern)/3
    
for 1cnt do
        
local idx
            idx 
= (i-1)*3+1
         local xx 
= (ppattern[idx]*xv)
            
idx = (i-1)*3+2
        local yy 
= (ppattern[idx]*yv)

        
local temp_xx xx
        local temp_yy 
yy
        
if    tdir == 0 then   -- ahead west
            temp_xx 
= -xx
            temp_yy 
= -yy
        
elseif    tdir == 1 then   -- ahead west
            temp_xx 
yy
            temp_yy 
= -xx
        
elseif    tdir == 2 then    -- ahead south
            temp_xx 
xx
            temp_yy 
yy
        
elseif    tdir == 3 then  -- ahead eash
            temp_xx 
= -yy
            temp_yy 
xx 
        end
        
        local monster_id
        
if stage <= 30 then
            monster_id 
ppattern[(i-1)*3+3] + (math.floor( (stage 10)-0.5 ))*11
        
elseif stage == 60 then
            monster_id 
ppattern[(i-1)*3+3]
        else
            
monster_id ppattern[(i-1)*3+3] + ((stage-35)/5)*-- 31&#52789; 이상 중보 보스...
        
end

        xx 
base_x temp_xx
        yy 
base_y temp_yy
        add_npc
xx,yy,monster_id,1,dur,layer)
        
total total 1
    end
    MMT_broadcast_mission
(layer,total)

end

------------------------------------------------------------------------------------------------------------
function 
MMT_on_leavelayer )                                                    -- &#51060;탈시호출
------------------------------------------------------------------------------------------------------------
    
send_mission_title'' )
end

------------------------------------------------------------------------------------------------------------
function 
MMT_on_joinlayer )                                                    -- &#44033; 방마다 호출
------------------------------------------------------------------------------------------------------------
    
local total get_instance_dungeon_flag80000layer'total' )
    
local current get_instance_dungeon_flag80000layer'current' )
    if 
total ~= nil and total ~= "" then
        send_mission_title
'@1224' )    -- &#48120;션 제목은 항상 '모든 몬스터를 섬멸하라'
        
send_mission_reward(  '@90610864')
        
send_mission_objective0total'@1224' )        -- &#48120;션 목표도 항상 '모든 몬스터를 섬멸하라'에 최대 몬스터 수는 6(4층인 경우만 1이 됨)
        
send_mission_objective_progress0current )
    
end
end

function devildom_count(quest1parm1quest2parm2)    
    
local layer get_value('layer')
    if 
quest1~=nil then
        
--cprint'quest1:' .. quest1 .. " parm1:".. parm1)
        
do_each_player_in_instance_dungeon80000,layer'set_quest_status(' .. quest1 ..','.. parm1 ..',1)'gv('x'), gv('y') )
    
end
    
if quest2~=nil then
        
--cprint'quest2:' .. quest2 .. " parm2:".. parm2)
        
do_each_player_in_instance_dungeon80000,layer'set_quest_status(' .. quest2 ..','.. parm2 ..',1)'gv('x'), gv('y') )
    
end

    local monster_count 
get_instance_dungeon_flag80000layer'monster_count' )
    
set_instance_dungeon_flag80000layer'monster_count'monster_count+)

    
local current get_instance_dungeon_flag80000layer'current' )
    
current current 1;
    
set_instance_dungeon_flag80000layer 'current'current )
    
broadcast_mission_objective_progress10current,  80000,layer )
    
    if 
get_instance_dungeon_flag80000layer'final_count' ) == monster_count then
        add_field_prop
1036102674854183gv('layer'), 250001.5811)
    
end

end


function Call_Script_tula_Death()
    
devildom_count403514036)
end
function Call_Script_Barga_Death()
    
devildom_count403714038)
end
function Call_Script_Kainen_Death()
    
devildom_count403914040)
end
function Call_Script_DevilWood_Death()
    
devildom_count404114045)
end
function Call_Script_Slaughterer_Death()
    
devildom_count404124045)
end
function Call_Script_StoneGargoyle_Death()
    
devildom_count404214046)
end
function Call_Script_MagmaGolem_Death()
    
devildom_count4042240462)
end
function Call_Script_CrazyHagen_Death()
    
devildom_count404314044)
end
function Call_Script_DevilReviac_Death()
    
devildom_count404324044)
end



------------------------------------------------------------------------------------------------------------
function 
NPC_bulcanus_joinitem_sell()
--------------------------------------------------------------------------------------------------------------------------
    
dlg_title"@90605268" )
    
dlg_text"@90605790" )
    
    
local progress get_quest_progress(3367)
    if 
progress == 255 then
        dlg_menu
"@9811"'NPC_bulcanus_get_ticket()' ) -- &#49324;자의 혼을 받는다
    
end
    dlg_menu
"@90010002"'' )
    
dlg_show()
 
end
--------------------------------------------------------------------------------------------------------------------------
function 
NPC_bulcanus_get_ticket()
--------------------------------------------------------------------------------------------------------------------------
    
local current_time get_os_date"%Y-%m-%d" )
    
local t_flag get_flag"vulcanus_date" )
    
dlg_title"@90605268" )
    if 
t_flag == nill or  t_flag current_time then
            set_flag
"vulcanus_date" current_time )
            
insert_item2013889)
            
dlg_text"@90610860" ) -- &#50668;기 있어요!<br>수량이 부족한 관계로 1일1개 밖에는 드릴수 없어요.
    
else
            
dlg_text"@90610861" ) -- &#50724;늘은 이미 받으셨어요.<br>수량이 부족한 관계로 1일 1개 밖에는 드릴수 없어요.
    
end
    dlg_menu
"@90010002"'' )
    
dlg_show()
end

--------------------------------------------------------------------------------------------------------------------------
function 
NPC_bulcanus_best_record()
--------------------------------------------------------------------------------------------------------------------------
    
local best_vul_record get_global_variable"best_vul_record" )
    
local best_vul_record_name get_global_variable("best_vul_record_name")

    
dlg_title"@90605268" )
    
    if 
best_vul_record == nil or best_vul_record == "" then
        dlg_text
"@90605863" )
    else
        
local country_time get_os_date("%H",0)
        
local print_best_vul_record best_vul_record +(24 -country_time) * 3600 
        dlg_text
sconv("@90605862""#@user_name@#"get_global_variable"best_vul_record_name" ), "#@vul_record@#"get_os_date("%X",print_best_vul_record)) )
    
end
    
    dlg_menu
"@90010002"'' )
    
dlg_show()
    
end

------------------------------------------------------------------------------------------------------------
function 
vulcanus_get_room_posfloorroom )                    -- &#44033;층 각방 x y 좌표
--------------------------------------------------------------------------------------------------------------------------
    
local pdata={    197393,28580,    198814,28457,    200543,28458,    202065,28458,
                    
197047,25954,    198661,25929,    200362,25962,    202169,26121,
                    
197303,23750,    198586,23765,    200390,23677,    202114,23701,
                     
206474,27625,    0,0,            0,0,            0,0,
                }
    
local x =    pdatafloor*8-7+room*]
    
local y =    pdatafloor*8-7+room*2+1]
    return 
x,y
end

------------------------------------------------------------------------------------------------------------
function 
vulcanus_get_clear_rewardlayerfloor )                    -- &#44033; 방 클리어 보상 Exp,JP,Gold
--------------------------------------------------------------------------------------------------------------------------
    
local pdata 
    {     -- 
F1,        F2,        F3        F4             F1,        F2,            F3            F4
        19956
,        24454,        29555,        58378,            38548,        44904,        51743,        132405,        -- 1    40 ~  
        
57408,        64815,        72956,        214137,            76854,        85198,        94077,        269109,        -- 3    60 ~  
        
91139,        99583,        108495,        314787,            113358,        122679,        132349,        427830,        -- 5    80 ~  
        
131787,        141445,        151556,        561177,            175584,        187230,        199491,        700102,        -- 7    100 ~  
        
237120,        251671,        266785,        988754,            292792,        306274,        320012,        1169043,    -- 9    120 ~  
        
377019,        392723,        408832,        1785194,        470027,        527619,        620635,        3387588,    -- 11    140 ~  
        
769704,        1541102,    3173438,    6718169,        1219563,    1800319,    3922638,    12356309,    -- 13    160 ~  
        
1829344,    2700478,    5883957,    18534463,        2744016,    4050717,    8825935,    27801694,    -- 15    180 ~  
        
4116024,    6076075,    13238902,    41702541,        6174036,    9114112,    19858353,    62553811,    -- 17    200 ~  
        
9261054,    13671168,    29787529,    93830716,        13891581,    20506752,    44681293,    140746074 ,    -- 19    220 ~  
    }

    
local lvl get_instance_dungeon_type_id20000layer )
    
local idx lvl*4+floor
    local exp 
pdataidx ]
    
local jp exp 8
    local gold 
31200 * ( 1lvl/3)
    if  
floor==2  then
        gold 
gold 2100
    
elseif  floor==3  then
        gold 
gold 4200
    
elseif  floor==4  then
        gold 
= (gold 4200 )*2
    end
    
return expjpgold
end

--------------------------------------------------------------------------------------------------------------------------
function 
get_vulcanus_room_number(floor)                            -- &#50500;직 클리어하지 않은 방을 찾는다.
--------------------------------------------------------------------------------------------------------------------------
    
local layer get_value('layer')
    
local room 0
    
if floor 4 then
        local room_list 
= {}
        
local room_count 0
        local flag    
'Vul' .. tostringfloor )
        
local fv get_instance_dungeon_flag20000layerflag )
        if 
fv == 15 then
            
return
        
end
        
if fv==nil or fv=="" then    
            fv 
0
        end
        
if fv==or fv==or fv==or fv==or fv==or fv==10 or fv==12 or fv==14 then
            room_list
room_count ] = 0
            room_count 
room_count 1
        end
        
if fv==or fv==or fv==or fv==or fv==or fv==or fv==12 or fv==13 then
            room_list
room_count ] = 1
            room_count 
room_count 1
        end
        
if fv==or fv==or fv==or fv==or fv==or fv==or fv==10 or fv==11 then
            room_list
room_count ] = 2
            room_count 
room_count 1
        end
        
if fv==or fv==or fv==or fv==or fv==or fv==or fv==or fv==7 then
            room_list
room_count ] = 3
            room_count 
room_count 1
        end
        local select 
math.random1room_count 
        
room room_list[select]

    
end
    
return room
end


--------------------------------------------------------------------------------------------------------------------------
function 
enter_vulcanus()                                            -- &#54596;드에 있는 불카누스 프랍 클릭시 
--------------------------------------------------------------------------------------------------------------------------
    
local quest_progress_3367 get_quest_progress(3367)    -- &#48152;환값 -1 : 아무것도 아님  /  0 : 수락가  /  1 : 수행중  /  2 : 종료가능   / 100 : 실패  /  255 : 이미종료
    
if quest_progress_3367 == 1 then
        set_quest_status
33671)
        
cprint"@90604746" )        -- <(version:8.1)><#6DD66D>새로운 게이트를 발견하였습니다.
        
return
    
end
    local lv 
get_value'level' )
    if 
lv<30 then
        cprint
"@9251" )    --<#ff0000>불카누스 던전은 최소 레벨 30 이상부터 입장 가능합니다.
    
end
    local base_type 
math.floor(lv/10)-4
    
if base_type 0 then
        base_type 
0
    end
    
if base_type 16 then     -- &#51068;단 13까지 밖에 없기 때문에 10(easy),11(normal),12(hard),13(veryhard)
        
base_type 16
    end

    local menu1 
'@9526| (Level' .. (base_type+3) * 10 ..')'
    
local menu2 '@9527| (Level' .. (base_type+4) * 10 ..')'
    
local menu3 '@9528| (Level' .. (base_type+5) * 10 ..')'
    
--local menu4 '<@FF8080>|@9528| (Level' .. (base_type+6) * 10 ..')'

    
local trigger1 'enter_vulcanus_confirm(' .. base_type .. ')'
    
local trigger2 'enter_vulcanus_confirm(' .. base_type+.. ')'
    
local trigger3 'enter_vulcanus_confirm(' .. base_type+.. ')'
    
--local trigger4 'enter_vulcanus_confirm(' .. base_type+.. ')'
    
--dlg_special_menu'@9525''Warp'menu1trigger1menu2trigger2menu3trigger3menu4trigger4 )
    
dlg_special_menu'@9525''Warp'menu1trigger1menu2trigger2menu3trigger3 )

end

--------------------------------------------------------------------------------------------------------------------------
function 
enter_vulcanus_confirm(sub_type)                                    -- vulcanus_enter_confirm() &#51004;로 변경
--------------------------------------------------------------------------------------------------------------------------
    
local party_id get_value('party_id')
    if 
party_id ~= 0 then
        cprint
"@9247" )    --&#54028;티 상태에서는 입장 불가함
        
return
    
end

    local item_count 
find_item2013889 )    
    if 
item_count <  1 then
        cprint
"@9810" )
        return
    
end
    warp_to_instance_dungeon
(20000,sub_type)
    
delete_itemget_item_handle(2013889),1)
    --
vulcanus_warp_confirm(1)
    
open_title(1)

end


--------------------------------------------------------------------------------------------------------------------------
function 
enter_other_indundungeon_idcur_floornext_floorcur_item_countnext_item_count )   
    
vulcanus_warp (cur_floor)
end
--------------------------------------------------------------------------------------------------------------------------
function 
vulcanus_warp (floor)                                                    -- &#48520;카누스 던전 내부 프랍 클릭,
--------------------------------------------------------------------------------------------------------------------------
    
local flag 'Vul' .. tostring(floor )
    
local floor_flag get_instance_dungeon_flag20000 gv'layer' ), flag )
    
local cur floor
    local nxt 
floor +1
    local nxt_flr 
floor+1
    local menu2 
'@9800\v#@next_floor@#\v' .. nxt  
    
if floor_flag == 15 then
        dlg_special_menu
'@170126024''Warp',menu2'vulcanus_warp_confirm(' .. nxt .. ')' )
    else            
        
local menu1 '@9799\v#@current_floor@#\v' .. cur  
        dlg_special_menu
'@170126024''Warp'menu1'vulcanus_warp_confirm(' .. cur .. ')'menu2'vulcanus_warp_confirm(' .. nxt .. ')' )
    
end
end

--------------------------------------------------------------------------------------------------------------------------
function 
vulcanus_warp_confirm(floor,layer)
--------------------------------------------------------------------------------------------------------------------------
    if 
layer == nil then
         layer 
get_value('layer')
    
end

    local room 
get_vulcanus_room_number(floor)
    
local x,=    vulcanus_get_room_posfloorroom )
    
warpxylayer )

    
send_mission_title'@1224' )    -- &#48120;션 제목은 항상 '모든 몬스터를 섬멸하라'
    
local expjpgold vulcanus_get_clear_rewardlayerfloor )
    
local reward_string '@1225'
    
reward_string reward_string .. '\v#@reward_exp@#\v' .. exp
    reward_string 
reward_string .. '\v#@reward_jp@#\v' .. jp
    reward_string 
reward_string .. '\v#@reward_gold@#\v' .. gold
    send_mission_reward
reward_string )
    
    if 
floor == 4 then
        send_mission_objective
01'@1226' )        -- &#48520;카누스를 처치하라
        
cprint'@90604914' )                        --<(version:7.3)><#6DD66D>나는.. 불카누스다. 나의 의지를 깨운 너는....너는 누구.... 인가. 열쇠를 소지한 자.. 인가?
        
cprint'@90604915' )                        --<(version:7.3)><#6DD66D>그렇다면, 내가 숨겨 논 기록을...... 되찾은 자로군. 시간이 없으니...... 너의 지식을 보겠다.

        
local monster 22000414
        local progress1 
get_quest_progress(4047)
        
local progress2 get_quest_progress(4048)
        
local progress3 get_quest_progress(4049)
        
local progress4 get_quest_progress(4050)
        
local lvl get_instance_dungeon_type_id20000layer )
        if (
progress1 == or progress2 == or progress3 == or progress4 ==  1) and lvl >= 14 then
            local qcv 
get_flag('q_cbk')
            if 
qcv == nil or qcv == "" then
                qcv 
0
            end

            local rnd 
math.random(110-qcv)
            if 
rnd == 1 then
               add_npc
20594026915monster10layer )            
                
qcv 0    
            
elseif qcv 7 then
                qcv 
qcv 1
            end 
            set_flag
('q_cbk',qcv)

        
end

    
else
        
send_mission_objective06'@1224' )        -- &#48120;션 목표도 항상 '모든 몬스터를 섬멸하라'에 최대 몬스터 수는 6(4층인 경우만 1이 됨)
    
end
    send_mission_objective_progress
0)
end


------------------------------------------------------------------------------------------------------------
function 
on_create_vulcanus_instancelayer )                                        -- &#52572;초 던전 생성시 호출
------------------------------------------------------------------------------------------------------------
    
set_instance_dungeon_flag20000layer'Vul1')
    
set_instance_dungeon_flag20000layer'Vul2')
    
set_instance_dungeon_flag20000layer'Vul3')
    
set_instance_dungeon_flag20000layer'date'get_os_time() )

    
add_field_prop126023019746028579layer10)
    
add_field_prop126023019887328457layer10)
    
add_field_prop126023020054628391layer10)
    
add_field_prop126023020206828403layer10)
    
add_field_prop126023019702625926layer10)
    
add_field_prop126023019865125901layer10)
    
add_field_prop126023020033925945layer10)
    
add_field_prop126023020219426114layer10)
    
add_field_prop126023019732423734layer10)
    
add_field_prop126023019856623754layer10)
    
add_field_prop126023020037023657layer10)
    
add_field_prop126023020212523673layer10)
end

------------------------------------------------------------------------------------------------------------
function 
on_leave_vulcanuslayer )                                                    -- &#51060;탈시호출
------------------------------------------------------------------------------------------------------------
    
send_mission_title'' )
end

------------------------------------------------------------------------------------------------------------
function 
on_join_vulcanuslayer )                                                    -- &#44033; 방마다 호출
------------------------------------------------------------------------------------------------------------
    
vulcanus_warp_confirm(1,layer)
    --
do_each_player_in_instance_dungeon20000layer"open_title(1)" )
end

------------------------------------------------------------------------------------------------------------
function 
vulcanus_check_respawn_group_clearrespawnxylayer )                    -- &#47788;스터 죽을 때마다 호출
------------------------------------------------------------------------------------------------------------
    
local pdata={         --respawn    prop    z,    fl  bit monster_count
                    20001
,    126024,    10,    1,    1,    6,            
                    
20002,    126024,    10,    1,    2,    6,        
                    
20003,    126024,    10,    1,    4,    6,            
                    
20004,    126024,    10,    1,    8,    6,
                    
20005,    126025,    10,    2,    1,    6,        
                    
20006,    126025,    10,    2,    2,    6,        
                    
20007,    126025,    10,    2,    4,    6,        
                    
20008,    126025,    10,    2,    8,    6,
                    
20009,    126026,    10,    3,    1,    6,    
                    
20010,    126026,    10,    3,    2,    6,        
                    
20011,    126026,    10,    3,    4,    6,    
                    
20012,    126026,    10,    3,    8,    6,
                    
20013,    126027,    35,    4,    1,    1,        }
    
local idx 0
    local total 
table.getnpdata) / 6
    
for 1total do
        if  
pdata[i*6-5] == respawn  then
            idx 
i
            
break
        
end
    end
    
if idx == 0 then
        
return
    
end

    local prop    
=  pdata[idx*6-4]
    
local offset    =  pdata[idx*6-3]
    
local floor    =  pdata[idx*6-2]
    
local bit    =  pdata[idx*6-1]
    
local monster    =  pdata[idx*6-0]

    
local left_monster get_alive_instance_respawn_group_monster_count20000layerrespawn )
    
broadcast_mission_objective_progress10monster left_monster20000layer )
    if    
left_monster ~= 0 then
        
return
    
end

    
if    floor==4    then
        do_each_player_in_instance_dungeon
20000layer"update_title_condition( 9002002, 1 )" )    -- &#48520;카누스 사냥 시 호칭 부여
    
else
        
local floor_clear_flag get_instance_dungeon_flag20000layer'Vul' .. floor )
        
floor_clear_flag floor_clear_flag bit
        set_instance_dungeon_flag
20000layer'Vul'..floorfloor_clear_flag )
        
do_each_player_in_instance_dungeon20000layer"cprint('@9813');cprint('@9250')" )
    
end

    
-- &#48372;상 지급 스크립트
    
local expjpgold vulcanus_get_clear_rewardlayerfloor )
    
local reward_handler 'add_exp_jp( ' .. exp .. ', ' .. jp .. ', false, false ); insert_gold( ' .. gold .. ', true )'
    
do_each_player_in_instance_dungeon20000layerreward_handler )

    
broadcast_mission_title1''20000layer )        -- &#48120;션창 숨김
    
add_field_propprop0xylayeroffset )        -- &#45796;음방으로 가는 프랍 생성



end 
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Old 04/07/2020, 15:48   #171
 
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is there a video on how exacly to make everything to work ? or atleast a more detailed written tutorial ?
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Old 04/07/2020, 18:32   #172
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Pretty much if you use the right client with the server file version most everything does work.

There are a few issues where people want things to be different. Like no questing to enter Devildom, no questing for master class. (Even retail does not work like that so the private server files not really broken.)

Sometimes people run into issues trying to find the right client for their country. Most of the time having the correct sframe is enough but when you start switching around trying to use an Arabic or US sframe with other country clients then you introduce other issues.

There are some things that dont work, mostly minor details, and there are some other things that don't even work on retail but for most of those things some great developers in this section have fixed and one in particular Ink Devil has been instrumental in gathering those fixes together in a thread. (Also Ink Devil is responsible for many of those fixes)





These are listed in the collection thread along with a lot of other very useful tools so it is also a great thread to get started...



To list every custom thing out in a video would probably be a 24 hour video marathon
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Old 04/08/2020, 18:42   #173
 
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It's retarded but I'm getting the Auth db init error: Login failed for user 'sa'.
Any thoughts on what to check other than the password on opt, the port on sql server configuration?
Does the port 9881 should be open on the local machine?
Thanks

edit1: When I remove the password for user sa I manage to connect, any way to set the password and still be able to login?
Thanks
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Old 04/08/2020, 20:11   #174
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Perhaps you are not using the correct password hash tool for the .opt file?

sa log in enabled?

sa password that is entered in your SQL configuration needs to be hashed for your .opt file.
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Old 04/08/2020, 20:50   #175
 
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I proceeded with starting the game without sa password for now.
I managed to start all app, by order.
But when I execute the client's bat I get this message:
Empty string: 828

Any idea what it could be?

-----------

edit: I managed to connect, but I'm stuck at server list page, I'm unable to enter the server.
Thanks in advance
edit2:
attaching error message:



edit, Problems solved.
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Old 04/10/2020, 02:21   #176
 
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Need Help

I got an error while trying to initialized Rappelz Auth Server, error is AUTH DB INIT ERROR: LOGIN FAILED FOR USER 'SA'.

Can someone help me fix this.
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Old 04/10/2020, 02:46   #177
 
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Quote:
Originally Posted by xion0374 View Post
Need Help

I got an error while trying to initialized Rappelz Auth Server, error is AUTH DB INIT ERROR: LOGIN FAILED FOR USER 'SA'.

Can someone help me fix this.
it's simple just read ...
AUTH DB INIT ERROR: LOGIN FAILED FOR USER 'SA'.
This is marked the error is a bad password.
Add the correct password to your db & sa will work xD
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Old 04/10/2020, 02:48   #178
 
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Quote:
Originally Posted by medaion View Post
it's simple just read ...
AUTH DB INIT ERROR: LOGIN FAILED FOR USER 'SA'.
This is marked the error is a bad password.
Add the correct password to your db & sa will work xD
Is it the Sql server loging password or the has password I set in the auth database.
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Old 04/10/2020, 02:52   #179
 
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It would come from the auth.opt
I advise you to take the gladu's one
It's better than the basic one provided.
I like it better than the PrincessAuroraServer.exe
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Old 04/10/2020, 02:54   #180
 
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Quote:
Originally Posted by medaion View Post
It would come from the auth.opt
I advise you to take the gladu's one
It's better than the basic one provided.
I like it better than the PrincessAuroraServer.exe
I changed the password in the auth file and still doesnt work.

What is the gladu one.

This is my first time attempting to create my own, so im very rusty, i follow the youtube link but use only the 9.5 files.

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