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[Release]Rappelz Official Source Code
Discussion on [Release]Rappelz Official Source Code within the Rappelz Private Server forum part of the Rappelz category.
04/05/2021, 04:09
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#61
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Quote:
Originally Posted by ilyaslord36
hello ! ihave 2 quesions answer
1- what the source work with no error in compiling of GS and Client Sframe its the first one file or the second one ??
2 - and what the version of Visual studio compatible with this source code ?
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1. The GS is working correctly & the Sfram is broken, so you will have to succeed in fixing it
2.Version compiled is 2010 version, but you can install 2010 & 2019, just don't update that asks.
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04/05/2021, 04:53
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#62
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what the isuse his broken sframe
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04/05/2021, 14:32
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#63
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Quote:
Originally Posted by ilyaslord36
what the isuse his broken sframe
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You can compile without displaying an error you will have to translate all the Korean words but in games you will have a display error, the icons will be marked as equipped when you have just dropped them.
So a function that must screw up in equipped & not equipped ...
sorry for my bad English .
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04/08/2021, 18:44
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#64
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the Link is broken Reupload pls...
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04/08/2021, 21:41
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#65
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Moderator
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The links at the post here...
?
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04/29/2021, 22:19
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#66
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Quote:
Originally Posted by ThunderNikk
The links at the post here...
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Google Drive links are down, but the Mega ones still work fine,
If anyone reuploaded on google drive, ping me and I will update the GD links.
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07/08/2021, 22:44
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#67
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Reupload Archive:
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11/03/2021, 22:34
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#68
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can't compile 7.2 server 
example error: 1> GameMessage.obj: error LNK2019: unresolved external symbol "public: bool _cdecl GuildManager :: SetGuildIconInfo (int, char const *, int)" (? SetGuildIconInfo @ GuildManager @@ QEAA_NHPEBDH @ Z) referenced in function "void _cdecl onUpload (struct TS_US_UPLOAD *) "(? onUpload @@ YAXPEAUTS_US_UPLOAD @@@ Z)
tell me how to fix it?
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01/08/2022, 00:08
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#69
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Dead links removed.
If anyone has the archives uploaded on Google Drive, post the links here and I will update the thread - as long as the archives are without any modifications (exactly the ones we published).
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01/10/2022, 20:15
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#70
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Hey GI thanks for the release - too bad Mega went down the drain and is annoying AF :\
hoping for a reupload in the near future
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01/29/2022, 20:36
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#71
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reup please
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08/29/2022, 20:30
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#72
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08/29/2022, 22:30
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#73
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Else, i can share the 90 % debugged source !
Just ask
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08/30/2022, 00:37
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#74
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Quote:
Originally Posted by PetTrainer
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Thank you, I have updated the post.
Quote:
Originally Posted by PetTrainer
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---- Update
I have removed the second archive as it doesn't look identical to the one I uploaded. - I'm only responsible for the files I upload (unmodified).
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08/30/2022, 01:10
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#75
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Hey Ghost,
i have changed only the ArchiveName and nothing other, that i easy identify it ^^ but it's okay when you remove it...
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