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[QUESTION] Skin/Hair Color Code

Discussion on [QUESTION] Skin/Hair Color Code within the Rappelz Private Server forum part of the Rappelz category.

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Old   #1
 
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[QUESTION] Skin/Hair Color Code

Code:
Skin color - Asura basic 1	8487040.00
Skin color - Asura basic 2	6192796.00
Skin color - Asura basic 3	4413801.00
Skin color - Asura basic 4	1587028.00
Skin color - Deva basic 1	8487040.00
Skin color - Deva basic 2	3752263.00
Skin color - Deva basic 3	2176583.00
Skin color - Deva basic 4	6706.00
Skin color - Gaia basic 1	8487040.00
Skin color - Gaia basic 2	7429206.00
Skin color - Gaia basic 3	4208182.00
Skin color - Gaia basic 4	1116426.00
Skin color - brown	6890498.00
Skin color - green	214539.00
Skin color - yellow	6381830.00
Skin color - blue	543956.00
Skin color - pink	16269008.00
In the above code you can see all the opt_var1_0 for the skin color items, the hair dye items work in a very similar way. As I understand it this is most likely a value from RGBa or RGB?

I simply seek some clarification on how this number is formulated so I can create more colors at my discretion.
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Old 04/12/2015, 19:52   #2
 
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i guess numbers in Decimal value ...

convert from Dec to Color_Hex...

if the length_convert_Hex < 6 then add 0 from Left until the length_convert_Hex = 6...

it work to me ... example of skin_color gold = 16766720

do have any idea about face code .... and how to get file of every code ?
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Old 04/12/2015, 20:57   #3
 
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Quote:
Originally Posted by Modamer9 View Post
i guess numbers in Decimal value ...

convert from Dec to Color_Hex...

if the length_convert_Hex < 6 then add 0 from Left until the length_convert_Hex = 6...

it work to me ... example of skin_color gold = 16766720

do have any idea about face code .... and how to get file of every code ?
isn't face code typed in Arcadia . DefaultTextureIconResource / DefaultTextureResource ?
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Old 04/14/2015, 20:47   #4
 
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hair model is loaded this way:
Code:
hair image = static_hair_[race_name][sex_name]_00[model_id - 10100]
race names = gaia[3 - ga] / deva[4 - de] / asura[5 - as]
*** names = female[1 - f] / male[2 - m]
face model was a similar way (dont remember exactly but its written down in the manage it source [link in my signature])
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