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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
01/19/2012, 12:16
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#136
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elite*gold: 0
Join Date: May 2011
Posts: 8
Received Thanks: 1
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I'm opened game but when I try to connect server it gives me this error how can I fix it pls help!
Authserver.opt
S db.auth.server:5.181.174.232
S db.auth.name:Auth
S db.auth.account:sa
S db.auth._password:
S app.name:CodingHard
S log.ip:5.181.174.232
S db.auth.port:1433
N db.auth.use_webauth:0
N db.auth.use_md5:1
N db.auth.debug_md5:0
N db.auth.md5_key:2011
GameServer.opt
S app.name:game001
S auth.server_idx:1
S auth.server_name:CodingHard
S db.game.ip:5.181.174.232
S db.c._password:
S db.c.account:sa
S db.c.name:Arcadia
S db.c.server:5.181.174.232
S db.user._password:
S db.user.account:sa
S db.user.name:Telecaster
S db.user.server:5.181.174.232
S game.iocp.active:1
S game.console.port:4502
S io.port:6686
S io.ip_address:5.181.174.232
S blank.io.port:4502
S game.server_screenshot_url:
S game.guild_icon_base_url:
S log.disable:1
S log.working:0
S game.exp_rate:25
S game.item_drop_rate:40
S game.gold_drop_rate:50
S game.chaos_drop_rate:50
S game.party_drop_rate:40
T game.use_login_logout_debug:0
T game.max_level:180
T game.use_auto_trap:0
T game.cash_usable_server:1
T game.no_collision_check:1
T game.no_skill_cooltime:0
T game.disable_huntaholic:0
N game.logout_timer:0
S memory.player_heap_size:760
T game.mem_usage_info_save_interval:60
T game.PKServer:0
N game.item_hold_time:1800
S game.cash_item_dropable:0
T game.disable_dungeon_raid_siege:0
T game.limit_dungeon_enterable_level:0
T game.max_storage_item_count:400
T set_user_limit:100
N game.skip_loading_attribute:1
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01/20/2012, 19:45
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#137
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elite*gold: 0
Join Date: Apr 2011
Posts: 38
Received Thanks: 4
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Hi
i have Problem with Gold ...
i set ( GameServer.opt )
Quote:
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S game.gold_drop_rate:1000
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And i just See:
what this problem !! Really it is worth debating the subject ..
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01/20/2012, 21:04
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#138
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elite*gold: 0
Join Date: Mar 2010
Posts: 5
Received Thanks: 1
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Quote:
Originally Posted by arrtin
Hi
i have Problem with Gold ...
i set ( GameServer.opt )
And i just See:
what this problem !! Really it is worth debating the subject ..
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This will help you. Use this in SQL.
Sorry for my bad English.
Code:
UPDATE [Arcadia].[dbo].[MonsterResource]
SET [gold_drop_percentage] = 100 --> this will drop gold always
GO
UPDATE [Arcadia].[dbo].[MonsterResource]
SET [gold_min] = [gold_min] * 100 --> this will multiply minimum gold amount by 100,, so you will get 100x more gold at minimum value
GO
UPDATE [Arcadia].[dbo].[MonsterResource]
SET [gold_max] = [gold_max] * 100 --> same as above,,, but max gold will be multiplied by 100
GO
UPDATE [Arcadia].[dbo].[MonsterResource]
SET [gold_min_2] = [gold_min_2] * 100 --> same as above
GO
UPDATE [Arcadia].[dbo].[MonsterResource]
SET [gold_max_2] = [gold_max_2] * 100 --> same as above
GO
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01/20/2012, 22:57
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#139
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elite*gold: 0
Join Date: Apr 2011
Posts: 38
Received Thanks: 4
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erorr :
Msg 8115, Level 16, State 2, Line 1
Arithmetic overflow error converting expression to data type int.
The statement has been terminated.
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01/21/2012, 14:23
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#140
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elite*gold: 0
Join Date: Jun 2010
Posts: 573
Received Thanks: 163
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just put some lower than *100
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01/23/2012, 13:41
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#141
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elite*gold: 0
Join Date: Feb 2011
Posts: 131
Received Thanks: 40
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How I Get Cube Skill Full And Job 3 Full Skill
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01/23/2012, 14:31
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#142
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elite*gold: 0
Join Date: Jun 2010
Posts: 573
Received Thanks: 163
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Quote:
Originally Posted by Gold.D.Marko
How I Get Cube Skill Full And Job 3 Full Skill
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01/24/2012, 03:53
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#143
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elite*gold: 0
Join Date: Jan 2012
Posts: 2
Received Thanks: 0
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Umhm... How do you Post your Own Thread, I can't seem to figure it Out.
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01/24/2012, 15:04
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#144
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elite*gold: 0
Join Date: Jun 2010
Posts: 573
Received Thanks: 163
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Quote:
Originally Posted by jaylen14
Umhm... How do you Post your Own Thread, I can't seem to figure it Out.
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"New Topic"
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01/25/2012, 08:20
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#145
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elite*gold: 0
Join Date: Aug 2011
Posts: 10
Received Thanks: 0
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I have two things i was hoping to get some help with.
1.I want to have two different servers, i am able to get both of them to show on the server select screen. But this is my issue if i launch server A first i can only log in on server A and if i launch server B first i can only log in on server B. what can i do to fix this issue?
2.My world buffs are on potions which i am able to get to work great. but i would like to do them up by rank and having issues figuring out the right way to write the .lua any help would be great
Here is what ive tried for the buff to be done by rank
function get_module_name()
return "worldbuffs"
end
function worldbuffs()
local lv = get_value("level")
if get_value( "lv" ) >= 20 and lv <= 49 then
add_state(1001, 5, 8640000)
add_state(1002, 5, 8640000)
add_state(1011, 5, 8640000)
add_state(1013, 5, 8640000)
add_state(1012, 5, 8640000)
add_state(1014, 5, 8640000)
add_state(1016, 5, 8640000)
add_state(1007, 5, 8640000)
add_state(1008, 5, 8640000)
add_state(1009, 5, 8640000)
add_state(1015, 5, 8640000)
if get_value( "lv" ) >= 50 and lv <= 79 then
add_state(1001, 10, 8640000)
add_state(1002, 10, 8640000)
add_state(1011, 10, 8640000)
add_state(1013, 10, 8640000)
add_state(1012, 10, 8640000)
add_state(1014, 10, 8640000)
add_state(1016, 10, 8640000)
add_state(1007, 10, 8640000)
add_state(1008, 10, 8640000)
add_state(1009, 10, 8640000)
add_state(1015, 10, 8640000)
if get_value( "lv" ) >= 80 and lv <= 120 then
add_state(1001, 20, 8640000)
add_state(1002, 20, 8640000)
add_state(1011, 20, 8640000)
add_state(1013, 20, 8640000)
add_state(1012, 20, 8640000)
add_state(1014, 20, 8640000)
add_state(1016, 20, 8640000)
add_state(1007, 20, 8640000)
add_state(1008, 20, 8640000)
add_state(1009, 20, 8640000)
add_state(1015, 20, 8640000)
end
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01/25/2012, 12:52
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#146
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elite*gold: 0
Join Date: Oct 2011
Posts: 251
Received Thanks: 4
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Wie krieg ich den Volcanus Boss angezeigt ? =D need kleine hilfe pls =D
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01/25/2012, 13:13
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#147
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elite*gold: 0
Join Date: Jun 2010
Posts: 573
Received Thanks: 163
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Quote:
Originally Posted by boballen
I have two things i was hoping to get some help with.
1.I want to have two different servers, i am able to get both of them to show on the server select screen. But this is my issue if i launch server A first i can only log in on server A and if i launch server B first i can only log in on server B. what can i do to fix this issue?
2.My world buffs are on potions which i am able to get to work great. but i would like to do them up by rank and having issues figuring out the right way to write the .lua any help would be great
Here is what ive tried for the buff to be done by rank
function get_module_name()
return "worldbuffs"
end
function worldbuffs()
local lv = get_value("level")
if get_value( "lv" ) >= 20 and lv <= 49 then
add_state(1001, 5, 8640000)
add_state(1002, 5, 8640000)
add_state(1011, 5, 8640000)
add_state(1013, 5, 8640000)
add_state(1012, 5, 8640000)
add_state(1014, 5, 8640000)
add_state(1016, 5, 8640000)
add_state(1007, 5, 8640000)
add_state(1008, 5, 8640000)
add_state(1009, 5, 8640000)
add_state(1015, 5, 8640000)
if get_value( "lv" ) >= 50 and lv <= 79 then
add_state(1001, 10, 8640000)
add_state(1002, 10, 8640000)
add_state(1011, 10, 8640000)
add_state(1013, 10, 8640000)
add_state(1012, 10, 8640000)
add_state(1014, 10, 8640000)
add_state(1016, 10, 8640000)
add_state(1007, 10, 8640000)
add_state(1008, 10, 8640000)
add_state(1009, 10, 8640000)
add_state(1015, 10, 8640000)
if get_value( "lv" ) >= 80 and lv <= 120 then
add_state(1001, 20, 8640000)
add_state(1002, 20, 8640000)
add_state(1011, 20, 8640000)
add_state(1013, 20, 8640000)
add_state(1012, 20, 8640000)
add_state(1014, 20, 8640000)
add_state(1016, 20, 8640000)
add_state(1007, 20, 8640000)
add_state(1008, 20, 8640000)
add_state(1009, 20, 8640000)
add_state(1015, 20, 8640000)
end
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Those Levelbased Buff need to be in the on_level_up.lua and the on_login.lua. Otherwise there is no trigger.
Concerning those 2 Servers. I changed the server id and the console.port and game.port to another value on the second server. just set the id to 3 and change the portnumbers like +1 or +20 or something. this should work.
You need another copy of the arcadia and the telecaster at least!
Quote:
Originally Posted by falkenman
Wie krieg ich den Volcanus Boss angezeigt ? =D need kleine hilfe pls =D
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Wurde hier iwo mal released meines wissens.
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01/25/2012, 14:48
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#148
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elite*gold: 0
Join Date: Oct 2011
Posts: 251
Received Thanks: 4
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Wurde hier iwo mal released meines wissens.[/QUOTE]
Ja ..und das release geht ned -.- .. wird net angezeigt. beispiel astarot.
nur name rest unsichtbar.
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01/25/2012, 16:27
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#149
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elite*gold: 0
Join Date: Aug 2011
Posts: 10
Received Thanks: 0
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Quote:
Originally Posted by haxti
Those Levelbased Buff need to be in the on_level_up.lua and the on_login.lua. Otherwise there is no trigger.
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the trigger is the contact script worldbuffs() when i use the potion.
Also thank you 2nd server working great now. knew it was something simple i was just over looking
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01/25/2012, 16:48
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#150
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elite*gold: 0
Join Date: Jun 2010
Posts: 573
Received Thanks: 163
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Quote:
Originally Posted by boballen
the trigger is the contact script worldbuffs() when i use the potion.
Also thank you 2nd server working great now. knew it was something simple i was just over looking
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your welcome.
Well i just looked at your code and the gameserver should have thrown up tons of error messages.
i will show you whats wrong with this block, and you should adapt those changes to the other blocks aswell:
Code:
if get_value( "lv" ) >= 20 and lv <= 49 then
add_state(1001, 5, 8640000)
add_state(1002, 5, 8640000)
add_state(1011, 5, 8640000)
add_state(1013, 5, 8640000)
add_state(1012, 5, 8640000)
add_state(1014, 5, 8640000)
add_state(1016, 5, 8640000)
add_state(1007, 5, 8640000)
add_state(1008, 5, 8640000)
add_state(1009, 5, 8640000)
add_state(1015, 5, 8640000)
Change to:
Code:
if lv >= 20 and lv <= 49 then
add_state(1001, 5, 8640000)
add_state(1002, 5, 8640000)
add_state(1011, 5, 8640000)
add_state(1013, 5, 8640000)
add_state(1012, 5, 8640000)
add_state(1014, 5, 8640000)
add_state(1016, 5, 8640000)
add_state(1007, 5, 8640000)
add_state(1008, 5, 8640000)
add_state(1009, 5, 8640000)
add_state(1015, 5, 8640000)
end
So first of all: why are you using get_value("lv"), while you already have set lv = get_value("lv") ? just change this to lv aswell.
secondly: All If funktions have to be terminated with end in lua.
like:
if lv == 5 then
message("You are Level 5 now.")
end
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