I walk up to apothocary select it. Click set rail go back in game hold shift and press f10 wich saves the npc I have selected. Then press f11 as I walk to my hunting spot (hunting spot must be atleast 60m away from the apothocary).
Strange I am using the (x64) Version I will attempt later.
We have not been able to test the (x64) Version so any feedback will help.
When you program a mob list and a gather point it won't work it will sit there saying "finding mob, then almost instantly say "Finding resourse" I will try the 32 bit version and see if it acts the same. But right now I got to sleep.
Prophets ,FoxwingsSupreme near then 493 874 idk for rest BUT TO ME, They dont work properly,I configure and he keep changing target permanents, or takes so long to choose a target to kill.
I Doesnt test that but I think if unselect "hunt by name" and slect mob per mob on spot this should gets one, but when select a mob even if you gona kill ,bot will send a pet to kill mob The pet goes,Veno tab again, choose other mob,Pet Dies coz they cant tank 2 mobs,Veno Dies, and have no way to rez a pet and come back, and even of lands, you not make a function to rez pet...
Anyway if you let me test I can report more issues
Sorry about my english I dont know type very long texts :S
@Edit
AutoWindowRenamer-Does not require editing the ini file anymore for multi client. Can use same exe for every bot.
All my clientes is Element Client2 and I never got problems with that.
and if you do that you will have some problems example
You have a veno lvl 21 killing turtles,
And other lvl 50 killing air mobs
The configurations are different, pet ,target etc, I dont remember what functions happens that but have some they "copy",because is the same conf file
NOTE: Does not work on Win-7 64 bit (program starts, no stat fields populated)
ISSUES: I wanted to test normal(basic) functionality first, before I tried anything specific. I loaded on my Vista 64 bit machine, and everything loads ok. I left the default delay = 1 sec for skills, but sometimes the player will sit there for 30 sec or more before moving to attack. I tried different delay settings, but to no avail. Also, I could never get the pet to attack 1st, even after setting the PetAttack skill = 0 as suggested in the video tutorial.
PET LEVELING:The primary reason for my post is that I was trying to adapt your program for "Pet Leveling" only. What I mean is, I dont want the player to attack at all, rather to just sit in the same spot and be the center for the pet's attack radius. As a veno, I am trying out new pets all the time that have nice specs and/or skills. Only problem is I spend countless hours after hours, pushing TAB, Attack, TAB, Attack, etc... in order to level the pet up to my players current level(where it will be useful). Additionally, each time my player levels up, I have to level up each of my pets. As you can imagine, this is a VERY tedious process, especially if you have 4+ pets to keep up with, and a few testing pets.
Did I miss something in the setup, or the video tutorial about a way to setup for pet leveling only? Is there a special way I can "trick" the setup into allowing for this? I tried manually editing the ini file so that player skill 1 = {ALT+F1} ...hoping that this would trigger the pet to attack instead of the player, but it didnt work. Is there a known way to set this up in a pet leveling only mode?
Do you have any plans for the future to add a strictly, pet leveling only capability to your already nice program? I'm pretty sure many venos would be very thankful for this functionality.
NOTE: Does not work on Win-7 64 bit (program starts, no stat fields populated)
ISSUES: I wanted to test normal(basic) functionality first, before I tried anything specific. I loaded on my Vista 64 bit machine, and everything loads ok. I left the default delay = 1 sec for skills, but sometimes the player will sit there for 30 sec or more before moving to attack. I tried different delay settings, but to no avail. Also, I could never get the pet to attack 1st, even after setting the PetAttack skill = 0 as suggested in the video tutorial.
PET LEVELING:The primary reason for my post is that I was trying to adapt your program for "Pet Leveling" only. What I mean is, I dont want the player to attack at all, rather to just sit in the same spot and be the center for the pet's attack radius. As a veno, I am trying out new pets all the time that have nice specs and/or skills. Only problem is I spend countless hours after hours, pushing TAB, Attack, TAB, Attack, etc... in order to level the pet up to my players current level(where it will be useful). Additionally, each time my player levels up, I have to level up each of my pets. As you can imagine, this is a VERY tedious process, especially if you have 4+ pets to keep up with, and a few testing pets.
Did I miss something in the setup, or the video tutorial about a way to setup for pet leveling only? Is there a special way I can "trick" the setup into allowing for this? I tried manually editing the ini file so that player skill 1 = {ALT+F1} ...hoping that this would trigger the pet to attack instead of the player, but it didnt work. Is there a known way to set this up in a pet leveling only mode?
Do you have any plans for the future to add a strictly, pet leveling only capability to your already nice program? I'm pretty sure many venos would be very thankful for this functionality.
Thank you
To do pet leveling only all you have to do is setup only 1 skill and leave that skill blank on the shortcut list.
To do pet leveling only all you have to do is setup only 1 skill and leave that skill blank on the shortcut list.
TY for the quick reply.
OK, I tried ur suggestion, and it almost works for pet leveling. The only problem is that the veno follows the pet around. Eventually they are all over the board....which could put them both in danger if they wander into some superior mobs nearby.
The only solution for this would be to somehow anchor the veno in 1 position, so I can let the pet roam only in the set "safe zone" radius I determined.
/\
I couldnt lvl up on snowman too..
Close then raging tide you have fly mobs lvl 100, nix one shot him after lvl 20.
On COF room 3-4-5 I dont remember, you lvl up on thats stones lvl 150 too
OK, I tried ur suggestion, and it almost works for pet leveling. The only problem is that the veno follows the pet around. Eventually they are all over the board....which could put them both in danger if they wander into some superior mobs nearby.
The only solution for this would be to somehow anchor the veno in 1 position, so I can let the pet roam only in the set "safe zone" radius I determined.
Is there a way to "stick" the veno.
TY
I just tried helping someone fix this problem. If you dont want your veno to move to the monster you will need to edit the sorce code.
1: Go the function Func KillTarget
2: Look for DashtoXYZ and put a ; infront of it and then save.
After doing this your veno will not move to monster anymore hope this helps.
Try using his instructions above, it worked pretty good on snowmen for me. My veno even picked up most of the drops. The only problem I had was that due to the "wandering" of the veno, they would eventually work their way into a corner somewhere and get stuck. So every 5 or 10 minutes I would steer the veno back into the middle of a field or something...better than manually doing every snowman.