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[Discussion]How about if we remove party mobs? (80Cap)
Discussion on [Discussion]How about if we remove party mobs? (80Cap) within the SRO Private Server forum part of the Silkroad Online category.
View Poll Results: Will it be better or worse if we remove party monsters?
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It will be better
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15 |
68.18% |
It will be worse
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7 |
31.82% |
08/01/2014, 00:42
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#1
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[Discussion]How about if we remove party mobs? (80Cap)
Hello guys, now we're working on a big project 80 Cap only CH Coin system our question is that; will it be better or worse if we remove party monsters?
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08/01/2014, 02:29
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#2
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You better remove your Coin-System instead of the PT-Mobs ...
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08/01/2014, 05:52
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#3
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Chat Killer In Duty
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Quote:
Originally Posted by asd39200
Hello guys, now we're working on a big project 80 Cap only CH Coin system our question is that; will it be better or worse if we remove party monsters?
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sounds fair
but arent Party monsters hard-coded?
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08/01/2014, 11:17
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#4
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Quote:
Originally Posted by PortalDark
sounds fair
but arent Party monsters hard-coded?
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Yes I tried that myself.
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08/01/2014, 11:28
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#5
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Quote:
Originally Posted by PortalDark
sounds fair
but arent Party monsters hard-coded?
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they are but u can disable them
PARTYMONSTER_SPAWN OFF or
PARTYMONSTER_SPAWN 0
in server.cfg should disable them but i never tried it
there are so many "hidden" settings in the GameServer binary
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08/01/2014, 13:14
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#6
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Just don't, people get excited when they see a giant party to kill it for some drops.
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08/01/2014, 14:08
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#7
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As u know guys, most player farming "solo" in 80 cap only CH servers.. so in our opinion party mobs are useless.and dont worry about removing them we have a professional people in our team so its no problem just we need a new ideas
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08/01/2014, 23:38
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#8
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Join Date: Oct 2013
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sorry guys for my wrong information about the party monsters...
to disable them u have to edit the _RefGame_World_Config table so it looks like that:
Query:
Code:
USE SRO_VT_SHARD
UPDATE _RefGame_World SET ConfigGroupCodeName128 = 'GROUP_DEFAULT_WORLD'
WHERE WorldCodeName128 = 'INS_DEFAULT'
Insert this into _RefGame_World_Config
Code:
1 NULL GROUP_DEFAULT_WORLD PARTYMONSTER_SPAWN OFF STRING
can someone try it for me and give me a feedback?
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08/05/2014, 15:08
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#9
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As far as I could remember, the DB edit was not sufficient enough to disable the party mobs. It was hardcoded and therefore it was crashing server if you only did the db edit. I never concluded that due to my other issues with the server which was causing crashes as well but I hope someone out there could contribute to that.
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08/05/2014, 23:08
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#10
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elite*gold: 56
Join Date: Oct 2013
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Quote:
Originally Posted by TychusFindlay
As far as I could remember, the DB edit was not sufficient enough to disable the party mobs. It was hardcoded and therefore it was crashing server if you only did the db edit. I never concluded that due to my other issues with the server which was causing crashes as well but I hope someone out there could contribute to that.
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not true
there are already areas where pt mobs are disabled (holy water temple , fgw etc)
and what i posted is exactly the same way how joymax did it with holy water temple
anyway im not 100% sure it works so i released it... hope someone test it and give me an feedback
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08/07/2014, 12:27
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#11
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Join Date: Feb 2013
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Quote:
Originally Posted by Syloxx
not true
there are already areas where pt mobs are disabled (holy water temple , fgw etc)
and what i posted is exactly the same way how joymax did it with holy water temple
anyway im not 100% sure it works so i released it... hope someone test it and give me an feedback
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I am so lazy nowadays. Otherwise I have got a test setup already to try it =)
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08/08/2014, 03:52
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#12
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remove Party Moobs , its an good idea
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10/09/2016, 10:46
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#13
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Quote:
Originally Posted by Syloxx
sorry guys for my wrong information about the party monsters...
to disable them u have to edit the _RefGame_World_Config table so it looks like that:
Query:
Code:
USE SRO_VT_SHARD
UPDATE _RefGame_World SET ConfigGroupCodeName128 = 'GROUP_DEFAULT_WORLD'
WHERE WorldCodeName128 = 'INS_DEFAULT'
Insert this into _RefGame_World_Config
Code:
1 NULL GROUP_DEFAULT_WORLD PARTYMONSTER_SPAWN OFF STRING
can someone try it for me and give me a feedback?
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Not work, confirmed.
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10/18/2016, 20:09
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#14
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Join Date: Sep 2015
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Quote:
Originally Posted by vietnguyen09
Not work, confirmed.
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this is only for fgw... won't work.
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10/18/2016, 20:51
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#15
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Join Date: Oct 2016
Posts: 104
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better if u change ur game from coin system to normal system not better than remove party monster's
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