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-   -   [Release] GW2 Teleport (https://www.elitepvpers.com/forum/gw2-hacks-bots-cheats-exploits/3921188-release-gw2-teleport.html)

vrejaandrei 11/16/2015 15:13

[Release] GW2 Teleport
 
2 Attachment(s)
This is a simple teleporter, nothing fancy.

Note: Use the version that matches your computer's/OS architecture(32/64 bits).

Virus scans:
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The app is made using Cheat Engine, so, you gotta trust that, not me :)

ceriwenz89a 11/16/2015 23:39

ban after max 24h i bet :D

vrejaandrei 11/16/2015 23:45

Quote:

Originally Posted by ceriwenz89a (Post 33369393)
ban after max 24h i bet :D

Well, I never said it's 100% safe :D

I used it(well, used CE directly) for some days, not abusing it. If people don't see you, doubt anything bad happens to you. Z changing is what I mostly use, good for getting over big obstacles; or to troll people by creating mesmer portals inside walls or on buildings in Lion's Arch :)

I saw the paid bots got teleport feature so I decided to give everyone a small version of it.

signas2012 11/17/2015 01:27

Not working here, 64bit OS and 32bit client, tried both exe and none of them works.

Could you post how to do it on CE?

vrejaandrei 11/17/2015 01:40

Quote:

Originally Posted by signas2012 (Post 33369672)
Not working here, 64bit OS and 32bit client, tried both exe and none of them works.

Could you post how to do it on CE?

I think the offsets are only valid in 64 bits client. 32 bits trainer does not work for me(I am on 64 bits system), so, I think the only way to get it to work is to get the 64 bits client.

signas2012 11/17/2015 02:02

Got 64 bit client, still not working with 64 or 32 bit teleport exe, dunno what I'm doing wrong, does this need to be executed before or after client starts?

Could you pm me how to do this on Cheat Engine, is only to my use (not planning to do a exe)

vrejaandrei 11/17/2015 02:15

Quote:

Originally Posted by signas2012 (Post 33369717)
Got 64 bit client, still not working with 64 or 32 bit teleport exe, dunno what I'm doing wrong, does this need to be executed before or after client starts?

Could you pm me how to do this on Cheat Engine, is only to my use (not planning to do a exe)

Name the 64 bits client to "Gw2.exe", that's what the trainer hooks in. I'll post the cheat engine table later.

Norrin Radd 11/17/2015 02:34

-Gw2 Teleport 64-
Tested, it works fine! :D (need a skill to synch)
[Gw client 64bit renamed Gw2.exe, OS 64bit]

signas2012 11/17/2015 02:45

Hi, me again, sorry if I'm being annoying, I forgot to tell you I'm using win 10 so I tried compatibility mode and still didn't work.

Doing this also noticed that your 64bit exe stills shows "32 bit" on the task manager, don't know if you uploaded the wrong one, got you a screenshot: [IMG=expandable: 1, title: Teleport]http://i.imgur.com/9IJKq7x.jpg[/IMG]

Gonna be patient for the CE table and thanks again for all :)

vrejaandrei 11/17/2015 03:01

Quote:

Originally Posted by Norrin Radd (Post 33369752)
Tested, it works fine! :D (need a skill to synch)
[Gw client 64bit renamed Gw2.exe, OS 64bit]

Glad it works^^. I am new to GW2 "hacks", well, new as in a few days :D I am looking for ways to sync the position without using packets, maybe I find something.

Quote:

Originally Posted by signas2012 (Post 33369759)
Hi, me again, sorry if I'm being annoying, I forgot to tell you I'm using win 10 so I tried compatibility mode and still didn't work.

Doing this also noticed that your 64bit exe stills shows "32 bit" on the task manager, don't know if you uploaded the wrong one, got you a screenshot: [IMG=expandable: 1, title: Teleport]http://i.imgur.com/9IJKq7x.jpg[/IMG]

Gonna be patient for the CE table and thanks again for all :)

I am using Win 10 too so no problem. I don't know why it shows 32 bits; honestly I don't even know if it's a 64 bits build, I just compiled it in CE with both options though I am not sure if that even does something(well, after all, the 64 bits file is larger). Sorry for changing my mind, but I am not going to release the table(not like it's hard to decompile the trainer or simply get the addresses from the game). I will create a new trainer these days in C#, hoping it will work better than CE.

Just to go again over the steps, this is what I have and do.
64 bits version of the app.
64 bits version of GW2.
Windows 10.
Run game then run the app. If it's working, you should see your coordinates next to the input boxes(as long as you are logged into the character).

Be sure your GW2 exe is named Gw2.exe

signas2012 11/17/2015 03:04

I think that is the problem, I don't see the coordinates next to the input boxes, gonna check if my firewall or my antivirus program is blocking it.

vrejaandrei 11/17/2015 03:18

Quote:

Originally Posted by signas2012 (Post 33369776)
I think that's the problem, I don't see the coordinates next to the input boxes, gonna check if my firewall or my antivirus program is blocking it.

I doubt that would have anything to do with it. I see you are running two GW2 instances, one 32 bits and one 64? They are both using the same process name so that may be it. I am downloading Visual Studio right now and starting to work on a new app.

signas2012 11/17/2015 03:25

Quote:

Originally Posted by vrejaandrei (Post 33369789)
I doubt that would have anything to do with it. I see you are running two GW2 instances, one 32 bits and one 64? They are both using the same process name so that may be it. I am downloading Visual Studio right now and starting to work on a new app.

No, actually are two screenshots edited and merged in one with paint to show you both process of the game with both clients (32bit and 64bit), you can't execute more than one client even if is 32 or 64bit :)

vrejaandrei 11/17/2015 03:30

Quote:

Originally Posted by signas2012 (Post 33369792)
No, actually are two screenshots edited and merged in one with paint to show you both process of the game with both clients (32bit and 64bit), you can't execute more than one client even if is 32 or 64bit :)

Fool me :))

Try the following steps:
Just to go again over the steps, this is what I have and do.
64 bits version of the app.
64 bits version of GW2.
Windows 10.
Run game then run the app. If it's working, you should see your coordinates next to the input boxes(as long as you are logged into the character).

Be sure your GW2 exe is named Gw2.exe

If still not working, I suggest you waiting until I remake it in C#.

signas2012 11/17/2015 03:38

I followed your steps and still doesn't work (coordinates doesn't show next to the boxes), I will wait patiently for the new version and I don't gonna keep wasting your time, thanks again for your work :)

Fragaria 11/17/2015 09:12

Releasing shit like this for free is why A: this specific functionality is going to get detected. IE: people are going to get massively banned. B: it is going to be patched. Good job.

Should think a bit about the consequences before releasing stuff like this.

vrejaandrei 11/17/2015 09:25

Quote:

Originally Posted by DragonHeart~V4 (Post 33370206)
Releasing shit like this for free is why A: this specific functionality is going to get detected. IE: people are going to get massively banned. B: it is going to be patched. Good job.

Should think a bit about the consequences before releasing stuff like this.

1 - I am releasing things that anyone with a working brain can do in 10 minutes.
2 - ANet already knows how teleport works, for God's sake, it's logic.
3 - People know what this kind of cheating means so they know the risks.
4 - If they want to patch teleporting, pretty sure it won't be because I released something that's out there since forever.
5 - I bet you bough midnight or whatever programs are out there :)

Fragaria 11/17/2015 09:41

Quote:

Originally Posted by vrejaandrei (Post 33370233)
1 - I am releasing things that anyone with a working brain can do in 10 minutes.
2 - ANet already knows how teleport works, for God's sake, it's logic.
3 - People know what this kind of cheating means so they know the risks.
4 - If they want to patch teleporting, pretty sure it won't be because I released something that's out there since forever.
5 - I bet you bough midnight or whatever programs are out there :)

Yet the only reason for a company to start detecting certain exploits is because it is massively used. See example of when unf still featured teleport, massive banwaves. Indirectly caused by having teleport free of access for anyone willing to abuse it. Despite it being easy or not to create a tool for teleport, having it free and accessible for anyone out there is a bad idea. Just look up what happens/ happened in other games when free hack tools get offered.

It's not about the people whom are going to abuse the shit out of this, its about the people who've been using teleport without pulling too much attention. You're pulling their leg now, in a non-funny way, risking everyone's account by releasing this publicly.

As I said before, a game company only cares about patching hacks and tools if the abuse of a hack is getting out of hand, which has always proven to be the case when a hack/ tool gets released for free.

And no, I never bought any tools whatsoever for guild wars, don't even see how thats relevant, great argument.

vrejaandrei 11/17/2015 10:04

Quote:

Originally Posted by DragonHeart~V4 (Post 33370275)
Yet the only reason for a company to start detecting certain exploits is because it is massively used. See example of when unf still featured teleport, massive banwaves. Indirectly caused by having teleport free of access for anyone willing to abuse it. Despite it being easy or not to create a tool for teleport, having it free and accessible for anyone out there is a bad idea. Just look up what happens/ happened in other games when free hack tools get offered.

It's not about the people whom are going to abuse the shit out of this, its about the people who've been using teleport without pulling too much attention. You're pulling their leg now, in a non-funny way, risking everyone's account by releasing this publicly.

As I said before, a game company only cares about patching hacks and tools if the abuse of a hack is getting out of hand, which has always proven to be the case when a hack/ tool gets released for free.

And no, I never bought any tools whatsoever for guild wars, don't even see how thats relevant, great argument.

It was relevant but it was more my tired brain saying it, I am sorry for that. Still, I think everybody should benefit such things, not only those who pays. You can't accuse me for risking their accounts.

243387971 11/22/2015 06:33

Quote:

Originally Posted by vrejaandrei (Post 33370337)
It was relevant but it was more my tired brain saying it, I am sorry for that. Still, I think everybody should benefit such things, not only those who pays. You can't accuse me for risking their accounts.

I am very supportive of your opinion.

zampachi 11/23/2015 18:27

hi, followed your steps but couldn't make it work =( win8.1 64bit and Gw2 64bit. ??? next to coordinates

maybe we need the latest .net framework or visual c++ for it to work?
i'm not updated on the OS patches btw. tia =)

mmoobb 11/27/2015 07:52

can we get an updated version of this?

endgame003 12/08/2015 02:05

Good Work For All :] :] :] :] :] :]

Heartbeats 12/21/2015 15:35

I want to know how to operate with CE.
now the coordinates next to the input box are ??.
Need I get the latest version?

TechLauren 12/23/2015 17:50

Windows 7 Professional SP1 tried both 32 and 64 versions windowed mode making sure GW2.exe was renamed appropriately and I only get the ??? for coordinates :(

Norrin Radd 12/28/2015 16:21

Quote:

Originally Posted by TechLauren (Post 33602190)
Windows 7 Professional SP1 tried both 32 and 64 versions windowed mode making sure GW2.exe was renamed appropriately and I only get the ??? for coordinates :(

The Project is outdated, atm.

terra75 12/29/2015 14:45

Can you upload the Source ?

aaocheater 12/31/2015 00:30

Quote:

Originally Posted by DragonHeart~V4 (Post 33370275)
Yet the only reason for a company to start detecting certain exploits is because it is massively used. See example of when unf still featured teleport, massive banwaves. Indirectly caused by having teleport free of access for anyone willing to abuse it. Despite it being easy or not to create a tool for teleport, having it free and accessible for anyone out there is a bad idea. Just look up what happens/ happened in other games when free hack tools get offered.

It's not about the people whom are going to abuse the shit out of this, its about the people who've been using teleport without pulling too much attention. You're pulling their leg now, in a non-funny way, risking everyone's account by releasing this publicly.

As I said before, a game company only cares about patching hacks and tools if the abuse of a hack is getting out of hand, which has always proven to be the case when a hack/ tool gets released for free.

And no, I never bought any tools whatsoever for guild wars, don't even see how thats relevant, great argument.

You've clearly never done a "void jump" before huh? lol if you did you'd know how teleporting is literally impossible to distinguish from a bugged character unless Anet actively watches you teleport in real time.

ZombieCake 01/07/2016 22:04

Any word on working on this again?

Windows 10 64bit, willing to test the 64bit version if you've been working on it at all.

vrejaandrei 01/14/2016 07:05

aaocheater, actually they could detect it simply by seeing that the player position changes by a large number with no skill or in-game teleport being used but still, that guy had no point.

ZombieCake, I left it, I even left GW2, maybe I will get back to it some day.

Ploxasarus 01/15/2016 05:16

Quote:

Originally Posted by vrejaandrei (Post 33741938)
aaocheater, actually they could detect it simply by seeing that the player position changes by a large number with no skill or in-game teleport being used but still, that guy had no point.

ZombieCake, I left it, I even left GW2, maybe I will get back to it some day.

The detection for it, is based around a huge shift in coordinates of a character, which was at some point detected in jumping puzzles because of players falling then zipping back up cause there was a break in the check and it was wrongly flagging people because of it ( they initially started with a very clunky distance check and upon this happening rewrote it entirely and added better handling to it for things like that ) and resulted in massive ban waves for legit and non legit players. Doing it in small bursts, around 1200-1500 meters, is usually fine an doesn't set anything red flag off on the server.

As for releasing it, there was a reason it was removed publicly for free out of Unf not only because of the detection but also because of the massive amount of outright abuse.

Buffy is doing it in a manor that sends a actual packet to the server which says "I moved here" and is more likely not to be noticed on the server end, but however, you gathering large amounts of PoI, vista, or else wise - is still very detected.

Doing it in memory was in its time, fine and effective and required nothing to do and you could teleport everywhere without having to do anything, but as you have noticed - you eventually had to use a skill to sync, then eventually you got slung into a 0 cord and it required a work-around, then it eventually created into a mass ban wave from people abusing it.

This is also the case with the fly hack and them doing a platform level check on the server/client, and why going from one extremely high to a much lower, causes you to fall to your death and before - it did not.

There is a reason why me, buffy, several others - have not released some of the long ancient private things we still have, because it is heavily abused by the player base and anet when it is brought to they're attention slams down on it very hard and makes it bad for everyone who works with the client in reversing.

ZombieCake 01/18/2016 20:55

Hmm, so it looks like the future of free and open teleport hacks may be coming to an end. Well I guess I can understand your reasoning. I think it's time I just learn to create my own, it can't be that hard, can it?

Zektor 01/19/2016 00:15

Quote:

Originally Posted by aaocheater (Post 33649503)
You've clearly never done a "void jump" before huh? lol if you did you'd know how teleporting is literally impossible to distinguish from a bugged character unless Anet actively watches you teleport in real time.

Actually, it's easy to detect if a player's start and destination delta exceeds a specific amount in the elapsed time. If a player is bugged, that player can't ever move 10km in 2 seconds, even if it's a super huge lag.

saikohayn 01/22/2016 21:00

I agree with those that think a free teleport hack is a bad idea for fear of abuse on a massive scale which would force Anet to take action.

Quote:

Originally Posted by ZombieCake (Post 33774172)
Hmm, so it looks like the future of free and open teleport hacks may be coming to an end. Well I guess I can understand your reasoning. I think it's time I just learn to create my own, it can't be that hard, can it?

I don't think its that hard, i used CE to create my own. All you need are: brains, time, patience, and of course CE or equivalent. Finding your coordinates is fairly easy but just changing your coordinates will not be good enough to teleport you around, you now need to "sync" your coordinates.

darkpony123 02/21/2016 15:51

hey does anyone teleport hack works

aaocheater 02/21/2016 23:55

Quote:

Originally Posted by Zektor (Post 33775409)
Actually, it's easy to detect if a player's start and destination delta exceeds a specific amount in the elapsed time. If a player is bugged, that player can't ever move 10km in 2 seconds, even if it's a super huge lag.


:):o - im most likely wrong so I take it back. Buffy had mad her hacks so well that it actually sends packets to the server as described above. I wouldn't be surprised if she used the same mechanism for void jumping in her code for teleporting to make her teleport hack undetected.

cody409 04/09/2016 15:03

is it work for 64Bit system??? i tested it but it doesn't work :(

lovefult 07/21/2016 08:16

i can't ues it either....it can not work

dacx 08/28/2016 15:44

Due to the fact that this is outdated or discontinued, I have to close this. Should the creater decide to update this software, he may shoot me a PM.


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