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-   -   Para's VanillaTool [Rework] (https://www.elitepvpers.com/forum/aion-hacks-bots-cheats-exploits/3259175-paras-vanillatool-rework.html)

Paraly 05/14/2014 21:28

Para's VanillaTool [Rework]
 
[IMG=expandable: 0]http://i.epvpimg.com/oROuaab.png[/IMG]
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[IMG=expandable: 0]http://i.epvpimg.com/Ar8Ebab.png[/IMG]
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Overlay Preview (Spoiler):
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Changelog (Spoiler):
CHANGELOG
Update: ver. 10.11
-Fix where Vanillatool would automatically accept terms and go to character selection without any script playing
-Faster reaction in combat to conditional skills

Update: ver. 10.04
-Small change to "_ACItems" so it can use items from Quest Inventory
Update: ver. 10.03
-Some security improvements
Update: ver. 10.02
-Updated for EU Classic 2.7
Update: ver. 9.99
-Small fix for the Camera bug on EuroAion / Aion America
Update: ver. 9.98
-Fixed that the Aion NA / NA Classic Client process remained stuck in RAM after closing Aion
Update: ver. 9.97
-Security improvements for the Purple update in NA
Update: ver. 9.96
-Some fix where %FirstTime didn't behave correctly
Update: ver. 9.94
-Some change to "_ACDetectIfAttacked" so it also reacts if the spirit of SM got detected
Update: ver. 9.93
-Some stability fixes and fix for restarting disconnected clients
Update: ver. 9.92
-Some changes to the behavior of "_ACUseAnimation"
Update: ver. 9.89
-Fixed some potential crash when updating Radar resources
Update: ver. 9.86
-Added support for VMs
Update: ver. 9.83
-Many Improvements to the ESP to display Mob Sensory Range, Skill Animation / Cast progress bar, Skill Cooldowns of nearby entities
-Teleport (Short Range) moves in correct angles instead of fixed angles
-AutoCombat System uses the Entity List now (no more tabbing around)
-#UltraLowGFX got Mode 2 and Mode 3 added
-Many minor fixes and improvements

Update: ver. 9.81
-Improvements to the Radar UI
-Added "_ACRelyOnSelfTarget=[Skill ID],[State];" to the Script Editor

Update: ver. 9.79
-Improvements for AnimationPlus, other entities are not speed up by our AnimationPlus value now
Update: ver. 9.76
-Small fix for AnimationPlus to prevent a rare disconnect when teleporting
Update: ver. 9.75
-Small fix for AnimationPlus to make skills that change the Player position like "Retreating Slash" work
Update: ver. 9.74
-Added new undetected Animation mode called "AnimationPlus" it's much faster, smoother and undetected
Update: ver. 9.73
-Some fixes for Radar / ESP
Update: ver. 9.72
-Lots of improvements on the Radar / ESP
-Added "#UltraLowGFX=[State];" command to the Script Editor
-Script Editor and Radar can be opened in a new thread when you hold Shift while opening them
-Many optimizations and fixes

Update: ver. 9.69
-Hotfix for a crash on "GetEntity"
Update: ver. 9.68
-Many improvements to the Radar / ESP and to the "GetEntity" command
Update: ver. 9.67
-Small fix that made it impossible to find available skill IDs since 9.66
Update: ver. 9.66
-Normal skill IDs in a rotation get automatically converted to the daevanion skill or Enhanced / Advanced skills if available
Update: ver. 9.65
-Added daevanion skill informations to the skills.ini files
Update: ver. 9.64
-Many improvements to how available skill IDs are found with the AutoCombat system
Update: ver. 9.63
-_MemPattern got optimized
Update: ver. 9.61
-Small fix for a camera bug on Aion America
Update: ver. 9.59
-Many changes for Private Servers
-Optimized CPU usage when Eye Secure mode or Remove Harmful Debuffs is turned on

Update: ver. 9.58
-Small fix for recording free flight in Classic 2.8
Update: ver. 9.57
-Updated for NA Classic 2.8
Update: ver. 9.56
-Some changes to the "SellItems" and "SellItemsAtInventory" functions to sell items one by one
Update: ver. 9.53
-Some update to prevent detection from ActiveAnticheat (4.6 Private Servers)
Update: ver. 9.52
-Small fix that could crash VT when Fastscript is enabled
Update: ver. 9.49
-Small fix for IniWrite
-Added "_ACForceSpiritAttack=[State];" command

Update: ver. 9.48
-AutoCombat system stops using a skill for 15 seconds if it couldn't successfully use it last time
-AutoScroll only uses scrolls if no skill is being casted

Update: ver. 9.47
-Small change to ensure the Aion Client window title got renamed before starting the InstaScript
Update: ver. 9.46
-Small change to how the Script Editor title changes
-Small changes to the ESP

Update: ver. 9.45
-Added Kills / minute statistic on the Log window
-Added mode 3, 4, 5, 6, 7, 8 and 9 for Attackrange Plus

Update: ver. 9.43
-Added "_ACRelyOnDebuffAmount=[SkillID],[Operator/Amount];"
-Small fix for _ACRelyOnBuff

Update: ver. 9.42
-Small fix where Threaded processes couldn't use "Command"
Update: ver. 9.39
-Radar / ESP got completely new icons now
-Each Gather node is displayed with it's item icon and we also see the required level to gather the node
-Enemy faction players have a red class icon
-At Entity List it's visible now which filter found which Entity
-Many other improvements and bugfixes

Update: ver. 9.37
-Some improvements to the ESP
Update: ver. 9.36
-Updated for NA Classic 2.7
Update: ver. 9.35
-Small fix to PIN entering on EU Classic
Update: ver. 9.34
-Small visual / performance improvements for the Radar
Update: ver. 9.33
-Fixed issue that made scripts crash since 9.32
Update: ver. 9.32
-Radar / ESP function got added to the tray menu
Update: ver. 9.29
-Fix for "Fastscript" was behaving buggy with window focus and window titles
Update: ver. 9.28
-Small fix for PIN entering on EU Classic
Update: ver. 9.27
-Small fix for skill usage on EU Classic
Update: ver. 9.25
-Updated for EU Classic
Update: ver. 9.24
-Small fix to the AutoCombat system to avoid detecting charging skills as chain, it caused a small delay after each charging skill
Update: ver. 9.23
-Small fix where VT could crash with %Timer checkups
Update: ver. 9.22
-Small change to Buff / Debuff detection
-Fix on UNTIL commands with %ARRAY

Update: ver. 9.19
-_ACItems takes some additional optional arguments now
_ACItems=[ItemID]/[BuffID]/[[Cooldown in ms]]/[[Cooldown ID (1-199)]];

Update: ver. 9.18
-Added "GetEntity=[Offset],[Type],[Condition],[...],[variable save slot];" to the Script Editor
-Added AntiNCSpy for EuroAion and Aion America
-Added DebugLog window

Update: ver. 9.16
-Small change to AutoChain behavior with blacklisted chains
Update: ver. 9.14
-Added "#DebugLog" command to the Script Editor
-Changed AutoAttack behavior on AutoCombat to only do AutoAttack if Target is close enough

Update: ver. 9.13
-Changes to Gather Wizard
-Added "_ACAllowDPSkills=[State];" command

Update: ver. 9.12
-Changes to Buff/Debuff Logic
-Changes to Auto Potion
-Changes to Auto Scroll

Update: ver. 9.11
-Changes to Combat Wizard - Sell Path
Update: ver. 9.09
-Changes to Mouse command on Private Servers
Update: ver. 9.08
-Changes to ExternalScriptLoad
Update: ver. 9.07
-Changes to SolveCaptcha
Update: ver. 9.06
-Changes to SolveCaptcha
-Nested %Var[..%Var[..]] do work now
-Small fix for %RNG if the given parameters were decimal numbers

Update: ver. 9.05
-Changes to Fastscript, #ThreadEXECUTE and Syntax Check
Update: ver. 9.04
-Changes to SolveCaptcha, Gather Wizard, ExternalScriptLoad and Syntax Check
-Added "_ACAllowEnemyRace=[State];" command to the Script Editor

Update: ver. 9.03
-Changes to SolveCaptcha, Gather Wizard, ExternalScriptLoad and _ACIsActive
Update: ver. 9.01
-Gravity has no reset when going above 8 meters on Retail (without gliding) anymore
Update: ver. 8.99
-Added "#Alarm" to the Script Editor to notify with sound
-Fixed "DialogClick" for private servers
-Improved "SolveCaptcha" command

Update: ver. 8.98
-Small adjustments to the chain logic of the AutoCombat system
Update: ver. 8.97
-Small adjustments to the chain and active skill logic of the AutoCombat system
Update: ver. 8.96
-Small fix for _Pause=[State]; for Private Servers
Update: ver. 8.94
-Added "SolveCaptcha=[X1 Captcha],[Y1 Captcha],[X2 Captcha],[Y2 Captcha],[API Key],[Variable Saveslot];" command to the Script Editor
Update: ver. 8.93
-Fixed a issue that occured since 8.91 where you couldn't inject into any other process except the one you had selected first
Update: ver. 8.92
-Fixed a potential VT crash that occured since 8.91 during AutoCombat when the rotation had a active skill
Update: ver. 8.91
-Added EuroAion and Aion America support
Update: ver. 8.89
-Added optional 4. parameter for "SellItems" and "SellItemsAtInventory"
Update: ver. 8.88
-Some fix for _ACWeaponSwitching
Update: ver. 8.87
-Added "#ThreadEXECUTE=[Function],[Inherit Environment State],[Standalone State],[Variable Saveslot for Thread Process ID];" command to the Script Editor
-Added "_IFProcessAlive=[Process ID];" command to the Script Editor
-Added "ProcessPause=[Process ID],[State]; command to the Script Editor
-Added "ProcessKill=[Process ID];" command to the Script Editor
-Also added 2 Variables %AIONPID and %VTPID to the Script Editor

Update: ver. 8.86
-Some changes for NA 8.4
Update: ver. 8.84
-Small fix for Stigma usage at Classic
Update: ver. 8.83
-Small fix for "Print=[text];" on Retail
Update: ver. 8.81
-Small fix for active skill detection at 8.4 and 2.4
Update: ver. 8.79
-Skills.ini files updated for EU 8.4 and Classic 2.4
-Print fixed for Classic 2.4

Update: ver. 8.78
-Some changes for NA Classic 2.4
Update: ver. 8.77
-Some changes for EU 8.4
Update: ver. 8.76
-Adjustment to the target overlay to format the HP numbers and to also display the HP Percent
Update: ver. 8.75
-"Print=[text];" falls back to whispering the character itself if the required pointer wasn't found
Update: ver. 8.74
-Small change so the Script Editor remembers the last directory it loaded / saved a Script
Update: ver. 8.73
-Added "StringSplit=[Variable],[Delimiter],[String];" command to the Script Editor
Update: ver. 8.71
-Small fix for MemWrite
Update: ver. 8.69
-Small change to MemWrite and MemPtrWrite so ";" can be used inside the value with "/:"
Update: ver. 8.68
-Small fix so UseID is also able to use items from Quest inventory
Update: ver. 8.67
-Fixed a bug where UseID could use a previously used item if the current item was not in inventory
Update: ver. 8.66
-Some small fix long animation skills like the band skills of painter
Update: ver. 8.65
-Some small fix for _AutoCombat where it ignored certain skills
Update: ver. 8.64
-Some small fix for Console on Retail 8.3
Update: ver. 8.63
-Some small fix for _AutoCombat where it used a lower skill level than available in rare cases
Update: ver. 8.62
-Added some Error logs for better debugging
Update: ver. 8.59
-Some CPU optimizations for the Overlay functions
Update: ver. 8.58
-Small fix for "Print=[text];" it could crash Vanillatool
Update: ver. 8.55
-Updated skills.ini for Classic 2.0
Update: ver. 8.54
-Some fix for using certain stigma skills with AutoCombat
Update: ver. 8.53
-Small fix for using advanced/deavanion skills with AutoCombat
Update: ver. 8.51
-Small fix for the reloading skill of Gunslinger
Update: ver. 8.49
-Small fix for the recent update at Classic
Update: ver. 8.48
-Fixed a crash problem at Classic 1.9
Update: ver. 8.47
-Added "_ClipGet=[Variable saveslot];" and "_ClipPut=[text];" to the Script Editor
Update: ver. 8.45
-Small update for "Print=[text];"
Update: ver. 8.44
-Some change to looting with _AC
Update: ver. 8.43
-Some fix for Loot Info
Update: ver. 8.42
-Some change to looting with _AC, it confirms loot by mouse instead of enter now
Update: ver. 8.37
-Small change to AutoScroll, AutoPotion and Auto Remove Debuff to not use a item when player is in hide
Update: ver. 8.35
-_ACCheckMob makes sure the chat is closed before sending Tab
Update: ver. 8.34
-Small fix for #EnterPIN on Classic NA
Update: ver. 8.33
-Small fix for DialogClick on Classic NA
Update: ver. 8.32
-_Skills.ini file updated for Classic NA 1.5
Update: ver. 8.31
-_Skills.ini file updated for EU 8.0
Update: ver. 8.29
-Added InventoryRefresh=[State]; to the Script Editor to disallow the inventory refreshing
-Some fix for inventory functions on NA 8.0

Update: ver. 8.28
-Some fix for inventory functions on NA 8.0
Update: ver. 8.25
-Some fix for using certain functions while being on integrated server
Update: ver. 8.24
-_Skills.ini file updated for NA 8.0
Update: ver. 8.23
-Removed Script checksum calculation if it got started as InstaScript
Update: ver. 8.22
-Increased the default FlySmooth distance limit to 35 meters
-Added "MovementDistance=[distance];

Update: ver. 8.21
-Some CPU usage optimizations
Update: ver. 8.19
-Added "Disenchant=[ItemID],[ItemID...]; to the Script Editor
Update: ver. 8.18
-Small fix for Auto Remove Debuff
Update: ver. 8.17
-Added "_ACRelyOnLevel=[SkillID],[Operator/Value];" to the Script Editor
-While AutoCombat it makes sure Ranger has equiped Arrows

Update: ver. 8.16
-Some improvements to the Eye Secure mode
-Some small fixes for the Combat and Gather Wizard

Update: ver. 8.15
-Some changes to looting with AutoCombat
-Some changes to the Console command
-Aion gets resized without getting in foreground
-InitialRange keeps getting checked in combat in case the mob did run out of range
-Some fix for ExternalScriptLoad

Update: ver. 8.13
-Some improvements to AutoCombat
Update: ver. 8.11
-Some improvements to AutoCombat
-Some improvements to the Combat Wizard
-AutoCombat uses potions now while resting

Update: ver. 8.08
-Important fix where the client could freeze if InstaScript Delay was too low and login happend fast
Update: ver. 8.07
-Small fix for Fastscript
Update: ver. 8.06
-Important fix for skill usage with the _AC system, sometimes it caused ~1.5 seconds delay between skills because it thought a chain would be available
Update: ver. 8.03
-Added "_ACRelyOnPlayerMP=[SkillID],[Operator/Value];" to the Script Editor
-_ACRelyOnPlayerMP, _ACRelyOnPlayerHP, _ACRelyOnPetHP and _ACRelyOnTargetHP do accept the range operator now (example: 25-50)
-_ACRelyOnBuff and _ACRelyOnTargetDebuff accept multiple buffs / debuffs now (example: _ACRelyOnBuff=951,951/955; )
-Mana Potion usage while combat fixed
-Before going close to a mob it checks trough _ACBuffs, _ACHeals and _ACManaRecover now
-It reacts better to getting attacked while resting

Update: ver. 8.02
-Bugfixes
Update: ver. 7.98
-Recording a Sell Path on the Combat Wizard got improved
-Instructions for recording a Flight Transporter have been added on Return Path
-GetCooldown=[Skill/ItemID],[Variable SaveSlot]; and _IFSkillActive[SkillID]; are fixed
-UseID can summon Pet on Classic now and UseID works better for charging skills on Retail
-#SetVar and #SetArray do remember the input you gave for each script
-Combat Wizard and Gather Wizard automatically adds the first waypoint of the Grind / Collect Path as last waypoint on the Grind / Collect Path and on the Return Path, so even if you didn't end the route exactly where you started it will run in loop
-Added _ACRelyOnItem=[SkillID],[ItemID]; to the Script Editor
-Small fix when the Charactername got only detected as Chinese letters

Update: ver. 7.95
-Small fix for Loot Info
Update: ver. 7.94
-Small fix for Potion usage in AutoCombat
Update: ver. 7.93
-Small fix for AutoCombat with Gravity usage
Update: ver. 7.91
-Added "_ACRelyOnDistance=[SkillID],[Operator/Value];" to the Script Editor
-When a Script ends it will first execute the "OnScriptExit" function if this function exists before turning off
-_ACPotion system improved (Make sure you use the latest routine)
-On the Gather Wizard we can now choose the recording speed and after how many waypoints it should add a "#EXECUTE=FlyingRoutine" line, if you hover above the elements on the GUI you get some explanations
-Some other small changes to the Gather Wizard
-If "_AutoCombat" got started in Gravity mode it will no longer reset to the ground after the fight is complete

Update: ver. 7.88
-FlySmooth moves smoother now
-Small change on _ACDetectIfAtacked=;

Update: ver. 7.87
-Fixes for Loot Info, Some windows were just rendering half since the previous version, some changes for Gather Wizard and _ACDetectIfAttacked=; and some other small fixes
Update: ver. 7.86
-Target Info function reworked
Update: ver. 7.84
-Small fix for Gunner on Retail with the _AC system
Update: ver. 7.83
-Small fix for a potential VT crash when looting a mob
Update: ver. 7.81
-Small fix for _ACRelyOnPetHP
-And a fix for the _AC system on retail that broke slightly in a recent update

Update: ver. 7.79
-Support for Mana Treatment / Herb Treatment added
-Looting bug where it skipped looting some mobs is fixed
-Added _ACRelyOnAggro=[SkillID],[State]; and _ACRelyOnPetHP=[SkillID],[Operator/Value]; Commands to the Script Editor
-If a Skill has multiple possible Stigmas all of them will unlock the skill now at the _AC System instead of just one

Update: ver. 7.77
-F8 while the Script Editor is opened also copies the Mouse=x,y; line to clipboard now
-At _ACPotions the cooldown can be declared as well now

Update: ver. 7.75
-Small but important fix for Essencetapping with the Gather Wizard
Update: ver. 7.73
-Many improvements to the _AC system again, specially to the system that finds the highest available skill ID, also it uses the skills own skill level properly instead of always level 1 now
Update: ver. 7.72
-_ACRelyOnBuff and _ACRelyOnTargetDebuff can be checked for the opposite state if you put a "!" infront of the second argument
_ACRelyOnTargetDebuff checks by default if a debuff on target is not alive anymore so dots can be reapplied
-Some fixes for _ACIsActive, _ACCooldownDetection, _ACCustomCooldown and _ACRelyOnPet
-AutoAttack while _AC combat is now by default disabled (wasn't the case on Retail)
-Some other fixes

Update: ver. 7.69
-Important hotfix for the AutoCombat System
Update: ver. 7.67
-Aether Wizard got renamed to Gather Wizard
-Many Improvements to the Gather Wizard
-Added "Gravity=[State]; to the Script Editor
-Some changes to Buff/Debuff detection

Update: ver. 7.66
-Aether Wizard and Combat Wizard automatically record Free Flight now
Update: ver. 7.64
-Some important fixes for the _AC system
Update: ver. 7.62
-Added _ACEnableAutoAttack=[State];
-Few Syntax check improvements

Update: ver. 7.61
-Many improvements for the Syntax Check
Update: ver. 7.59
-Stigma detection updated for Classic
-Syntax Check also finds errors with missing #DOs now
-Aether Wizard adds _ACDetectIfAttacked=; lines by default

Update: ver. 7.58
-The F8 and F9 keys react much better now when playing scripts
-Record Smooth on the Script Editor records with FlySmooth instead of MoveSmooth
-Added a Syntax Check button to the Script Editor to check the loaded script for errors such as function calls without existing function or #IFs without #ENDIF

Update: ver. 7.57
-Added _ACUseSkill=[SkillID]; to let the _AC system use a skill out of combat
SmartSkill updated for Classic
_ACReg improved

Update: ver. 7.56
-Updated Print=[text]; for Classic
Update: ver. 7.55
-Added %ManaPercentage, %OffsetActionID1, %OffsetActionID2 and %OffsetActionID3 as Pre-Declared variables
Update: ver. 7.54
-Some fixes for Classic NA
Update: ver. 7.46
-Small fix for ExternalScriptLoad
Update: ver. 7.44
-Major performance improvements when playing scripts
Update: ver. 7.43
-Small fix, overlay settings weren't properly loaded when switching characters since 7.41
Update: ver. 7.42
-Small fix, the charactername wasn't properly detected for some people since the previous update
Update: ver. 7.41
-Updated for Classic NA 1.0.0.0
Update: ver. 7.31
-Updated _Skills.ini for 7.9
-Added "_IFRegExp" and "_RegExp" commands to the Script Editor

Update: ver. 7.29
-Important fix for looting with the AC system especially while in group
Update: ver. 7.28
-Added "_ACChainBlacklist" Command to blacklist certain chain skills
-Some fix when using advanced stigma skills with the AC system

Update: ver. 7.26
-Some fix when using advanced linked stigma skills with the AC system
Update: ver. 7.25
-Small fix for _AutoChain
Update: ver. 7.24
-Small fix when using vision stigma skills with the AC system
Update: ver. 7.23
-Some fixes for using skills with a different type than 21 and for charging skills
-Added "#SetWindow" command to set the Aion window size to the smallest
-Small fix to "Mouse" command

Update: ver. 7.22
-Updated skills.ini for NA 7.8
Update: ver. 7.21
-Small but important fix to the AutoCombat system
Update: ver. 7.19
-Updated skills.ini (used for AutoCombat System)
-When hovering above the VT icon it now displays the Account Name and Character name (updates more frequently)

Update: ver. 7.18
-Added Pre-declared variables %AddrHidePlayer, %AddrCharSlot, %OffsetTransformation
-Some fixes for 7.8

Update: ver. 7.17
-Some offset changes for EU 7.8
Update: ver. 7.16
-Hotfix for a problem with _Calc
Update: ver. 7.14
-Fixes to the "_Calc" commands when calculating with negative and hex values
Update: ver. 7.13
-_AC system automatically uses transformation scrolls
-AC system automatically uses bombs against Small Game/Big Game mobs

Update: ver. 7.07
-Stability fix
Update: ver. 7.05
-Some fixes for the "Print" command
Update: ver. 7.04
-Small fix for an problem at injecting
Update: ver. 7.02
-Small fix for #LootAll and the looting of the AutoCombat system
Update: ver. 7.01
-Small update for 7.6
Update: ver. 6.99
-"Print" wasn't working correctly at EU
Update: ver. 6.98
-Some fixes and improvements to "Print" command
Update: ver. 6.97
-Added "Print" command to the Script Editor
Update: ver. 6.96
-Small fix for gravity usage
Update: ver. 6.95
-Small fix so Vanillatool doesn't get bugged when it got auto-injected too fast before the Aion window got even created
Update: ver. 6.94
-Small compatibility fix for Shadow PCs
Update: ver. 6.93
-Added "ExchangeItems" command to the Script Editor
Update: ver. 6.92
-Small fix for UseID
Update: ver. 6.91
-Small change on UseID= so it can use aimable skills like homeward
Update: ver. 6.89
-Small fix for Shadow PCs
Update: ver. 6.88
-Added support for the Early Access Server
Update: ver. 6.87
Fixed a bug where "_MemPattern" would delete random dynamic variables, this was a major bug that can cause a lot of trouble
Update: ver. 6.86
-Small fix, MoveTo has canceled gliding
Update: ver. 6.85
-Another attempt to prevent random crashes at "MoveTo"
Update: ver. 6.84
-Added "#ACReset" command to reset all _AC settings to default
Update: ver. 6.83
-Small fix to prevent random crashes at "MoveTo"
Update: ver. 6.82
-Small fix, ";" get converted to "::" if they were declared inside a variable
Update: ver. 6.81
-Added a new feature called FrameAssistant to the Script Editor
-"Show IDs" from the Script Editor also displays Controlnames now

Update: ver. 6.79
-DialogClick now automatically scrolls down before doing a click
-Added DialogScroll=[0.0-1.0]; command to manually scroll a dialog down

Update: ver. 6.78
-The crash notification has now a timeout and can be configured in the Account Manager (0 makes it visible for ever, -1 closes it instantly, 5 would make it last for 5 minutes)
Update: ver. 6.77
-Some improvements to the window that appears when a client has crashed
Update: ver. 6.75
-Small fix for Shadow PCs
Update: ver. 6.74
-Small fix for EU 7.2
-Added %ConfirmFrameID as Pre-Declared Variable

Update: ver. 6.73
-Updated for EU 7.2 from 30.10.2019
-Added %RNG{Start|End} to the Script Editor
-Added IniWrite and IniRead to the Script Editor

Update: ver. 6.71
-Updated for the latest EU and NA update from 16.10.2019
Update: ver. 6.69
-Small fix for #EnterPIN
Update: ver. 6.68
-Small fix for _MemPattern
Update: ver. 6.66
-Skill informations weren't updated for 7.0 NA yet
Update: ver. 6.65
-Small fix for loading settings at character names starting with "A"
Update: ver. 6.64
-Small fix for Gravity usage at MoveTo
Update: ver. 6.63
-Added "_MemPattern" to the Script Editor, example [Only registered and activated users can see links. Click Here To Register...]
-You can now scroll up/down at the overlay trough the limit to get to the other side (up at first slot goes to last slot and the opposite)

Update: ver. 6.61
-Some fix for "_IFFrameVisibleByName"
Update: ver. 6.59
-Added "Secure Animation" to the Overlay, this option automatically disables any animation modification when a player is nearby
-Added "FrameActionByName", "_IFFrameVisibleByName" and "%AddrFrameName[name]" to the Script Editor, a full list of Frame names is available on Discord or at the Script Library
-Added "_ACLongAnimation=[SkillID],[Animation time];" to the AutoCombat System

Update: ver. 6.58
-Added "_ACDetectIfAttacked" command to the AutoCombat system
-Improvements to the regenerate and cooldown detection part of the AutoCombat system

Update: ver. 6.55
-Improvements to the regenerate and cooldown detection part of the AutoCombat system
Update: ver. 6.53
-Added Stigma Detection for Painter to the AutoCombat system
-Dynamic Variables now work inside of %AddrFrameID

Update: ver. 6.52
-Added
#SkillLevelFast
#SkillLevelAccurate
#SkillLevelExtreme
to the Script Editor

Update: ver. 6.51
-Added "_ACIsAimable=[SkillID],[Mode];" to the AutoCombat System
Update: ver. 6.49
-Another small fix for DialogClick
-Notifications about a new version will only appear once
-Added %OffsetRace as Pre-Declared variable

Update: ver. 6.47
-A fix for DialogClick that made the Client crash
Update: ver. 6.46
-Added #Minimize to minimize the Aion Client
Update: ver. 6.45
-Small fix for the mana offset
Update: ver. 6.44
-Small fix for Shadow PCs
Update: ver. 6.43
-Some fixes for the AutoCombat system on 7.0
Update: ver. 6.42
-Some offset changes for EU 7.0
Update: ver. 6.38
-Account Manager and UnLimiter updated for EU 7.0
-80% of Vanillatool updated for EU 7.0 (FrameIDs and some other offsets might have changed, will update them once the server is online)

Update: ver. 6.37
-%IsInstaScript returns 0 or 1 depending on if the script is a InstaScript
-Accepts custom InstaScript settings from the Account Manager

Update: ver. 6.36
-Fix for #EnterPIN
Update: ver. 6.34
-Some performance optimizations for the Script Editor
Update: ver. 6.33
-Small fix for %ARRAY usage at #IF
Update: ver. 6.32
-%AionTitle returns the Aion window title
-#SetVar, #SetArray can be confirmed with enter again

Update: ver. 6.31
-Auto-Inject now only waits up to 90 seconds for an character name instead of 240 seconds
-Small issue fixed where #SetVar and #SetArray could only use the first 256 characters at longer strings

Update: ver. 6.28
-Small fix for Shadow PCs
Update: ver. 6.27
-Vanillatool and UnLimiter support more process names now, (aion.bin, aion.exe and aion1-100.bin)
Update: ver. 6.25
-Small fix for #EnterPIN and Shadow PCs
Update: ver. 6.24
-Updated for the EU 6.5 patch from 03.04.2019
Update: ver. 6.23
-Added [Only registered and activated users can see links. Click Here To Register...] compatibility
Update: ver. 6.21
-Again some offsets fixed for NA 6.7
Update: ver. 6.18
-Fixed some offsets for NA 6.7
Update: ver. 6.16
-Updated for the NA 6.7 patch from 27.03.2019
Update: ver. 6.14
-Updated for the small EU patch from 14.03.2019
Update: ver. 6.13
-Small fix for "_GetChatLog"
Update: ver. 6.12
-Added "_GetChatLog" to the Script Editor
Update: ver. 6.09
-Added "_HTTPGetVar" to the Script Editor, more info [Only registered and activated users can see links. Click Here To Register...]
Update: ver. 6.08
-Added "_HTTPPost" to the Script Editor, more info [Only registered and activated users can see links. Click Here To Register...]
Update: ver. 6.07
-Updated for the small EU patch from 23.01.2019
Update: ver. 6.06
-Updated for the small NA patch from 16.01.2019
Update: ver. 6.05
-Updated for the small EU patch from 09.01.2019
Update: ver. 6.04
-Small fix for the Combat Wizard
Update: ver. 6.02
-Small fix for "#EnableChatLog"
-See Invisible Walls hotkey fixed

Update: ver. 6.01
-Small fix for "_ACRelyOnRace"
Update: ver. 5.99
-Small fix for "ExternalScriptLoad"
Update: ver. 5.98
-Small fix for "_IFQuestAtCounter"
Update: ver. 5.96
-Just changed the icon
Update: ver. 5.95
-Added "_Pause" to the Script Editor
-Added "_ACRelyOnEnemy" to the AutoCombat system
-Added "_ACIsMinion" to the AutoCombat system

Update: ver. 5.94
-Added "_ACAllowAllMobs" to the AutoCombat system
Update: ver. 5.93
-Another crash issue fixed of the AutoCombat system, this was probably the main cause of it
-Cleric no longer uses the shield skill after shock remove with the AutoCombat system
-The AutoCombat system no longer sends tab if it already has a proper target
-Small other issues fixed

Update: ver. 5.92
-Small fix that could have prevented the start of scripts
Update: ver. 5.91
-Small fix for the "#EnterPIN" command
Update: ver. 5.89
-Replaced the "_ACExperimentalCooldown" system trough a completely new system
Update: ver. 5.88
-Updated for the small EU patch from 21.11.2018
Update: ver. 5.87
-Added a new sendlog prediction and prevention method to the AutoCombat system
Update: ver. 5.86
-Fixed a bug at the AutoCombat that could result in only auto attacking toons
Update: ver. 5.85
-Some changes at "_ACExperimentalCooldown"
Update: ver. 5.84
-Added "_ACIsDaevanion" to the AutoCombat system
Update: ver. 5.83
-Updated once again for the small NA patch from 14.11.2018
Update: ver. 5.82
-Hotfix for a crash issue that happend in 5.81
-Added "_ACIgnoreAtDistance" to the AutoCombat system

Update: ver. 5.81
-Added "_ACIsActive" to the AutoCombat system
Update: ver. 5.79
-Small changes to the AutoCombat system to hopefully prevent crashes
Update: ver. 5.78
-Fixed Potion and Item usage at the AutoCombat system
-A whole new cooldown detection system for the AutoCombat system

Update: ver. 5.77
-Small fix for UseID with custom types
Update: ver. 5.76
-Changed the loot method of the AutoCombat system to prevent crashes
Update: ver. 5.75
-360 Radar wasn't working correctly at EU since todays patch
Update: ver. 5.73
-Updated once again for the small EU patch from 31.10.2018
Update: ver. 5.72
-Updated for the EU rollback patch from 30.10.2018
Update: ver. 5.71
-The Combat Wizard can now also record flight transporters at the Sell Path
Update: ver. 5.69
-Updated for the small EU patch from 30.10.2018
Update: ver. 5.68
-Some fixes for the AutoCombat system
Update: ver. 5.67
-UseID didn't work correctly with custom Types since 6.2
Update: ver. 5.66
-Added "_ACCooldownDetection" to the new Combat System
Update: ver. 5.65
-Chain Skills and DP Skills should work better at the new Combat System
Update: ver. 5.64
-NA still used a 5.8 skills file which bottlenecked the new combat System
Update: ver. 5.63
-Small fix for the Combat Wizard, he didn't record correctly since yesterday
Update: ver. 5.62
-Updated for the 6.2 NA patch from 24.10.2018
Update: ver. 5.61
-Updated for the small EU patch from 24.10.2018
Update: ver. 5.58
-Some fixes for the AutoCombat system
Update: ver. 5.57
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.56
-Added %AddrKinahServer as Pre-Declared Variable
Update: ver. 5.55
-%AddrPet and %AddrMinion wasn't correct at EU
Update: ver. 5.54
-%AddrKinah wasn't correct at EU
Update: ver. 5.53
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.52
-Some fixes for the AutoCombat system
Update: ver. 5.51
-Some fixes for the AutoCombat system
Update: ver. 5.49
-Some fixes for the AutoCombat system
Update: ver. 5.48
-Updated for the small EU patch from 01.10.2018
Update: ver. 5.47
-Some fixes for the AutoCombat system
Update: ver. 5.46
-Some fixes for the AutoCombat system
Update: ver. 5.45
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.44
-Many fixes for the AutoCombat system
Update: ver. 5.43
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.42
-AC now also supports the cooldown reset skills of gunslinger
Update: ver. 5.41
-Added an entirely new combat system, more info [Only registered and activated users can see links. Click Here To Register...]
Update: ver. 5.22
-"DialogClick" reworked for 6.0+ Clients, it will now hit any button no matter how low they are positioned
-Added "%AddrCurrentTime" as Pre-Declared Variable
-Small fix for the "Command" at EU
-NoFlyAnimation updated for 6.2
-GlideEverywhere updated for 6.2

Update: ver. 5.21
-Updated for the 6.2 EU patch from 19.09.2018
Update: ver. 5.19
-Condition skills didn't work and at the PTS _AutoChain in general didn't work at all
Update: ver. 5.18
-"Command=;" didn't work correctly on PTS
Update: ver. 5.17
-Small hotfix for the PTS
Update: ver. 5.16
-Added support for the Aion EU PTS 6.2 - [Only registered and activated users can see links. Click Here To Register...]
Update: ver. 5.15
-Updated for the small EU patch from 01.08.2018
Update: ver. 5.14
-Updated for the small NA patch from 18.07.2018
Update: ver. 5.13
-Paid scripts didn't work correctly after the recent update
Update: ver. 5.12
-Some compatibility fixes for my host
Update: ver. 5.11
-Some changes for the Auto-Inject feature of the Account Manager 1.21
Update: ver. 5.09
-Updated for the small EU patch from 04.07.2018
Update: ver. 5.08
-Added "#EnableSpeech", "#DisableSpeech" and "Speech=[text];" to the Script Editor
Update: ver. 5.07
-Increased privileges for vanillatool
Update: ver. 5.06
-Updated for the small EU patch from 27.06.2018
Update: ver. 5.05
-Added "%AddrUsers" and "%OffsetUsers" to the Script Editor
Update: ver. 5.04
-The notification about how many days are remaining appears only once every day
-Vanillatool automatically closes now if the Aion process crashed or got closed even while playing a script
-Added Dynamic Variables to the Script Editor, more info [Only registered and activated users can see links. Click Here To Register...]

Update: ver. 5.03
-Updated for the small NA patch from 06.06.2018
-Some small changes for the title of the Script Editor
-Added "SetScriptTitle=[title];" to the Script Editor

Update: ver. 5.02
-Added GetCooldown to the Script Editor
Update: ver. 5.01
-Added #Restart and #TimerReset to the Script Editor
Update: ver. 4.97
-Added 4 commands to the Script Editor to detect the status of a Quest, more info [Only registered and activated users can see links. Click Here To Register...]
Update: ver. 4.96
-#IF and #UNTIL didn't work correctly in some cases, fixed now
Update: ver. 4.95
-Small fix for "#IF=%Timer"
Update: ver. 4.94
-Updated for the small NA patch from 23.05.2018
Update: ver. 4.93
-Small fix for "See Invisible Walls" at NA
Update: ver. 4.92
-Using items with UseID and _IFInventoryContains didn't work correctly at NA after yesterdays patch, fixed now
Update: ver. 4.91
-Small fix for the AttackRange at EU
Update: ver. 4.89
-Updated for the small NA patch from 16.05.2018
-Updated for the small EU patch from 16.05.2018

Update: ver. 4.88
-AutoScroll had high CPU usage since I added the AFK check in 4.86
Update: ver. 4.87
-Hotfix for FastScript
Update: ver. 4.86
-Variables can now be checked in #IF and #UNTIL without writing them to FreeMem
-Increased the Variable amount from 30 to 40
-Added "Display", "DisplayHex", "SessionPushVar" and "SessionGetVar" to the Script Editor
-Added "FastScript_SingleRun" as fastscript option
-Some fixes for FastScript
-Some fixes for the alternative menu

Update: ver. 4.84
-Another small fix for #EnterPIN
Update: ver. 4.83
-Small fix, UseID did not work correctly since the last patch at NA
Update: ver. 4.82
-Small fix, %TargetDistance did not work correctly
Update: ver. 4.81
-#EnterPIN did not work for everyone, got fixed now
Update: ver. 4.79
-Updated for the small NA patch from 11.04.2018
Update: ver. 4.78
-Updated for the small EU patch from 11.04.2018
Update: ver. 4.77
-Updated for the small NA patch from 04.04.2018
Update: ver. 4.76
-Small fix, SmartSkill didn't use charging skills properly
Update: ver. 4.75
-Updated for the small EU patch from 28.03.2018
Update: ver. 4.74
-Updated for the small NA patch from 21.03.2018
Update: ver. 4.73
-Updated for the small EU patch from 21.03.2018
Update: ver. 4.72
-Small fix, AttackRangePlus could've caused a disconnect when changing characters
Update: ver. 4.71
-Small fix, SmartSkill didn't cast spells correctly since the new UseID system
Update: ver. 4.69
-Small fix, UseID didn't work probably at low level toons since the UseID
new system

Update: ver. 4.68
-Small fix, IDs from 30000-55000 weren't used correctly by UseID since the previous patch
Update: ver. 4.67
-Improved UseID and SmartSkill
Update: ver. 4.66
-Updated for the small NA patch from 14.03.2018
Update: ver. 4.65
-Updated for the small EU patch from 09.03.2018
Update: ver. 4.64
-See invisible walls fix for NA
-Several fixes for the Aether Wizard

Update: ver. 4.63
-Implemented AntiNCSpy in Vanillatool, you find it at the traymenu
-Added "Console=[command]" command to the Script Editor
-AntiAFK doesn't write in chat anymore

Update: ver. 4.62
-Small fix, #SmoothBackground didn't work correctly at NA
Update: ver. 4.61
-Small fix, %TargetDistance didn't work correctly at NA
Update: ver. 4.59
-Updated for the small NA patch from 21.02.2018 (XignCode patch)
Update: ver. 4.57
-Updated for the small NA patch from 14.02.2018
Update: ver. 4.56
-Updated for the small EU patch from 14.02.2018
Update: ver. 4.55
-Updated for the EU 5.8 patch from 07.02.2018
Update: ver. 4.54
-Updated for the small NA patch from 07.02.2018
Update: ver. 4.53
-Small fix, _IFQuestInventoryContains didn't read the first slot
Update: ver. 4.52
-Small fix, SmartSkill sometimes thought a skill is on cooldown even when the skill usage got interrupted
Update: ver. 4.51
-Small fix, settings weren't loaded correctly
Update: ver. 4.49
-Item usage wasn't working correctly with UseID in version 4.48
Update: ver. 4.48
-Added "_IFSkillActive" and "_IFStigmaAvailable" to the Script Editor
-Few fixes for UseID, SmartSkill and AutoChain

Update: ver. 4.47
-Updated for the small NA patch from 17.01.2018
Update: ver. 4.46
-UseID accepts different ID types as second argument now in case it's something special like minion skills / summoning pets
-Added "%AddrFrameID[FrameID]" as Pre-Declared variable
-"Show IDs" from the Script Editor does display the Frame IDs and Skill types

Update: ver. 4.45
-Small fixes to prevent client crashes while playing a script
Update: ver. 4.44
-Added "#EnterPIN"
-Added "%AddrConfirmDelete" and "AddrCharacterScene" as Pre-Declared variable

Update: ver. 4.43
-Updated for the 5.8 NA patch from 10.01.2018
Update: ver. 4.42
-Added "DialogClick"
-Added "%AddrFlightCooldown" as Pre-Declared variable

Update: ver. 4.41
-Some fixes for SmartSkill
-DO timeout values do not interfere with timeout values from functions

Update: ver. 4.38
-Some small changes for the Exploit script
Update: ver. 4.36
-Added "_GetInventoryItemHandle" to the Script Editor
-Added "%AddrMail" as Pre-Declared variable

Update: ver. 4.35
-Hotfix
-Added "%AddrPiercingCam" and "%OffsetPiercingCam" as Pre-Declared Variables

Update: ver. 4.34
-Added "AttackRangePlus" it increases your attackrange by 1-2 meters
-Fixed the Alternative Menu
-Increased the %AddrFreeMem amount from 20 to 30

Update: ver. 4.33
-Some fixes for 360 Radar
-Fixed the Alternative Menu

Update: ver. 4.32
-Added 360 Radar to the Overlay
-Removed Radarzoom from the Overlay

Update: ver. 4.31
-Updated for the small EU patch from 29.11.2017
Update: ver. 4.29
-Some functions that allow users to sell their script
Update: ver. 4.28
-small hotfix, MoveSmooth didn't work correctly at latest NA patch
Update: ver. 4.27
-Updated for the small NA patch from 15.11.2017
Update: ver. 4.26
-Added Aether Wizard to the traymenu
-Changed "GlobalDelay" to "DelayGlobal"
-Changed "GlobalUseSpeed" to "UseSpeedGlobal"
-Added "FlySmooth" command to the Script Editor

Update: ver. 4.25
-Added a Fastscript toggle to the Overlay
-Added "GlobalDelay" command to the Script Editor
-Added "GlobalUseSpeed" command to the Script Editor

Update: ver. 4.24
-Small hotfix for the "ExternalScriptLoad" command
Update: ver. 4.23
-Small hotfix for the FastScript system
Update: ver. 4.22
-Added FastScript system, more info later [Only registered and activated users can see links. Click Here To Register...]
-Added "ExternalScriptLoad" to the Script Editor
-Added "Ask" to the Script Editor

Update: ver. 4.21
-Small bugfix, FoV didn't work correctly on latest patch
Update: ver. 4.19
-Updated for the small EU patch from 08.11.2017
-Updated for the small NA patch from 08.11.2017
-Added %AddrWeaponID as pre-declared variable

Update: ver. 4.18
-Small bugfix
Update: ver. 4.17
-Increased %Variable amount from 20 to 30
Update: ver. 4.16
-Added "FrameActionByName" command to the Script Editor
-Added "_IFFrameVisibleByName" command to the Script Editor
-Changed few things at the Frame commands
-Added %OffsetKinah as pre-declared variable
-Added %AddrInventory as pre-declared variable

Update: ver. 4.14
-Updated for the small NA patch from 20.10.2017
Update: ver. 4.13
-Small fix for EU, the FrameIDs didn't work correctly
Update: ver. 4.12
-Updated for the small EU patch from 12.10.2017
-Added %AddrChain as pre-declared variable

Update: ver. 4.11
-Updated for the small NA patch from 13.09.2017
-Added %AddrInviterName as pre-declared variable

Update: ver. 4.09
-Updated for the small NA patch from 06.09.2017
Update: ver. 4.07
-Added "_IFQuestInventoryContains" and "SellItemsAtInventory" to the Script Editor
Update: ver. 4.06
-Updated for the small EU patch from 30.08.2017
Update: ver. 4.05
-Added a secondary main GUI for those who have problems with the overlay, press CTRL+Insert to open it
Update: ver. 4.04
-Hotfix
Update: ver. 4.02
-Updated for the small NA patch from 16.08.2017
Update: ver. 4.01
-Updated for the small EU patch from 16.08.2017
Update: ver. 3.99
-Updated for EU 5.6
Update: ver. 3.98
-Updated for the small NA patch from 02.08.2017
Update: ver. 3.97
-Added %AddrUISize and %OffsetUISize as Pre-Declared Variables
-Bugfixes

Update: ver. 3.96
-Added "FrameAction" and "_IFFrameVisible" to the Script Editor, more info [Only registered and activated users can see links. Click Here To Register...]
-Fixed a bug that said chanter isn't supported when opening the Combat Wizard

Update: ver. 3.95
-Added "MouseHoverClick" and "Beep" commands to the Script Editor
Update: ver. 3.94
-UseID didn't work correctly when the quickbar page wasn't 1 in 5.6
Update: ver. 3.93
-Added #DisableScrolling, #EnableScrolling, #SmartSkillPerformance, #SmartSkillNoPerformance, #UseIDPerformance, #UseIDNoPerformance commands to the Script Editor
-Bugfixes

Update: ver. 3.92
-Hotfix
Update: ver. 3.91
-Updated for NA 5.6.0.0
Update: ver. 3.89
-Added Live Chat to the tray menu
-Some bugfixes at the Script Editor

Update: ver. 3.87
-Added %AddrCamMax, %OffsetCamMax, %AddrFoV, %OffsetFoV as pre-declared variables
Update: ver. 3.86
-The build-in AutoScrolls checks now if the scrolls are in inventory before it uses them
-%ARRAY2 and %ARRAY3 could cause some crash at scripts

Update: ver. 3.85
-Added a third chat pointer, "Command" should now always work
Update: ver. 3.84
-Improved the build-in AutoScroll function
-Fixed the build-in Eye secure mode

Update: ver. 3.83
-Updated for the small EU patch from 07.06.2017
Update: ver. 3.82
-Added a "See invisible Walls" hotkey
-Added a secondary chat pointer in case the first one isn't working
-Smaller bugfixes

Update: ver. 3.81
-Anti AFK didn't work correctly, fixed
-Overlay hadn't enough space, fixed

Update: ver. 3.79
-Added "Auto Remove Debuff" to the Overlay with a default list for all silence debuffs (debuff list can be edited at registry)
-Added %OffsetCurrentItemID as pre declared variable
-Auto Potion detects the cooldown now

Update: ver. 3.78
-Made the Script Editor hotkey as optional and also added it to the hotkey menu
Update: ver. 3.77
-%AddrFreeMem wasn't located correctly at NA
Update: ver. 3.76
-Updated for the small NA patch from 24.05.2017
Update: ver. 3.75
-"/:" can now be used at Command to do an ";"
Update: ver. 3.74
-Small bugfix for Anti-AFK
Update: ver. 3.73
-Added a hotkey for the Script Editor (ALT+S)
-Added Several commands to read the buffs / debuffs from player and target
-Removed the Eye secure script, the build in function will now also care about eye buffs
-Fixed the build-in Anti-AFK function

Update: ver. 3.72
-Updated for the small EU patch from 18.05.2017
Update: ver. 3.71
-Small hotfix, settings didn't got load / saved correctly at 3.69
Update: ver. 3.69
-Added #SetAsActive to the Script Editor
- Gravity works way better now at scripts

Update: ver. 3.67
-Updated for the small EU patch from 03.05.2017
Update: ver. 3.66
-Changed the chat pointer
Update: ver. 3.64
-Added %AddrMorphID and %OffsetMorphID as pre-declared variables
Update: ver. 3.63
-SmartSkill got stucked sometimes
-The Script Editor will check if the chat pointer is bugged when you open it and tell you if something is wrong
-smaller bugfixes

Update: ver. 3.62
-Bugfixes
Update: ver. 3.58
-Updated for the small NA patch from 19.04.2017
Update: ver. 3.56
-Updated for the small EU patch from 19.04.2017
Update: ver. 3.55
-Another compatibility issue fixed
Update: ver. 3.54
-Fixed the scrolling and highlighting at the Script Editor while playing a script
Update: ver. 3.53
-Fixed CPU usage and compatibility issues
Update: ver. 3.52
-Small fix for #UseMiol
Update: ver. 3.51
-Small hotix for Enhanced Animation and Enhanced Movementspeed for EU
Update: ver. 3.49
-Updated for the small patch today at EU
Update: ver. 3.48
-Small hotfix for MoveSmooth at EU 5.4
Update: ver. 3.47
-Updated for EU 5.4.0.0
Update: ver. 3.46
-Major issue fixed which made literally any script with functions buggy
Update: ver. 3.44
-Fixed a bug where MoveSmooth stopped moving
Update: ver. 3.42
-Smaller bugfixes
-Fixed the issue that some brazilians randomly had

Update: ver. 3.41
-Switched host
Update: ver. 3.39
-There was a major issue with %Variables which is fixed now
Update: ver. 3.38
-Added all starterclasses support at the combat wizard
-Increased the %AddrFreeMem from 12 to 20
-Added several new things to the #ShowLog
-Added %AddrCurrentEXP and %AddrMaxEXP
-Combat Wizard can now also use Flight transporter at the return path
-#NeedResolution has some tolerance now

Update: ver. 3.36
-Added Sorcerer support at the combat wizard, thanks to Shimizu20
-Increased the %Variable amount to 20 from 9

Update: ver. 3.35
-Some users had connection issues, should be fixed now
Update: ver. 3.34
-small fix for _Calc
Update: ver. 3.33
-%OffsetRender had the wrong offsets, just a small fix needed for the Fallen Poeta script
Update: ver. 3.32
-version 3.31 didn't start for some people, should be fixed now
Update: ver. 3.31
-Fixed some bugs
-Added %OffsetActionID as pre declared variable more info [Only registered and activated users can see links. Click Here To Register...]
-Added _IFInventoryContains to the Script Editor

Update: ver. 3.29
-MoveSmooth caused a high CPU usage, fixed now
-The Script Editor displays the charactername when you play a script at the Task manager, more easy to differ them in case someone got stucked

Update: ver. 3.28
-Small fix for SmartSkill
Update: ver. 3.27
-SmartSkill automatically uses a lower skill ID in case the set ID isn't available for the user
Update: ver. 3.26
-_Calc had some bugs with adding and multiplying
-Script Editor was invisible when it got opened while Aion is minimized, fixed now
-Added %AddrMouseX and %AddrMouseY as pre declared variables
-Added TrayInfo to the Script Editor

Update: ver. 3.25
-A lot of improvements to the Combat Wizard
-Bugfixes for the Script Editor
-MoveSmooth did sometimes walk to the complete opposite direction, fixed now

Update: ver. 3.23
-Added the Combat Wizard which greatly helps to create combat scripts
Update: ver. 3.22
-Added some pre-declared variables again
-Final DPI scaling fix
-MemWrite command was not working correctly

Update: ver. 3.21
-Added even more pre declared variables, more info [Only registered and activated users can see links. Click Here To Register...]
-pre declared %Addr didn't work correctly at 3.19

Update: ver. 3.19
-Fixed AntiAFK
-Added a lot of pre declared variables, more info [Only registered and activated users can see links. Click Here To Register...]
-smaller bugfixes

Update: ver. 3.18
-Implemented new payment system, more info [Only registered and activated users can see links. Click Here To Register...]
Update: ver. 3.17
-Finally vanillatool can access memory above 0x7FFFFFFF this should avoid the random stops that we had in the past
Update: ver. 3.16
-Small fix for SellItems
-minor bugfixes

Update: ver. 3.15
-_MemPtrReadVar wasn't working correctly with just 1 offset
Update: ver. 3.14
-Improved and fixed _AutoChain and SmartSkill
Update: ver. 3.13
-Updated for NA 5.3
-NoFlyAnimation updated for NA 5.3
-GlideEverywhere updated for NA 5.3

Update: ver. 3.12
-Increased the amount of usable Arrays from 1 to 3
-Added #SetArray[1-3], _SetArray[1-3] and SellItems to the Script Editor

Update: ver. 3.11
-Some changes to avoid windows DPI scaling
Update: ver. 3.09
-Vanillatool randomly stopped working, should be fixed now
Update: ver. 3.08
-Updated for EU 5.3.0.2
Update: ver. 3.07
-Added DeleteTimer to the Scirpt Editor
-Small bugfix

Update: ver. 3.05
-Small bugfix at MouseID for NA, it did not display the correct ID for items
Update: ver. 3.04
-Small bugfix at UseID and Siege mode for EU
Update: ver. 3.03
-Small bugfixes and improvements at _IFBuffAlive and SmartSkill
Update: ver. 3.01
-Added SmartSkill to the Script Editor
-Fixed a small bug with UseID at NA

Update: ver. 2.99
-Added _IFBuffAlive to the Script Editor
-the Mouse command will now always use a virtual mouse even if the window is in use

Update: ver. 2.98
-Added #UnSmoothBackground and MouseDrag to the Script Editor
Update: ver. 2.97
-Increased variables amount from 3 to 9
-Added _IFKey, _MemPrint, _MemPtrPrint, _MemReadVar, _MemPtrReadVar, _Calc, _SetArray to the Script Editor
-Creating the Chat pointer was sometimes really slow which is fixed now

Update: ver. 2.95
-Updated for EU
Update: ver. 2.94
-Updated for EU 5.3
-NoFlyAnimation updated for EU 5.3
-GlideEverywhere updated for EU 5.3

Update: ver. 2.92
-Changed the scroll IDs at AutoScroll
-"%Wrnd" gets now replaced with a random letter if you put inside a Command

Update: ver. 2.89
-Updated for NA 5.1
Update: ver. 2.88
-Updated for EU 5.1
-AutoScroll uses the correct crit scrolls now
-MoveSmooth supports Height now (for aethertapping)

Update: ver. 2.87
-Few smaller fixes
Update: ver. 2.77
-Added few Commands to the Script Editor
Update: ver. 2.76
-Added a option to see Item/Skill IDs to the Script Editor
-Added a Pause / Resume to the Script Editor instead of just Stop
-Added "_TeleportToTarget" to the Script Editor

Update: ver. 2.75
-_AutoChain fixed for the latest version
Update: ver. 2.74
-Fixed for NA
Update: ver. 2.72
-Few smaller bugfixes
Update: ver. 2.71
-Added Chatlog support for the Script Editor
-Added following commands
-#EnableChatLog
-#ClearChatLog
-_SearchChatLog=[text];

Update: ver. 2.69
-CPU usage problem since 2.67 should be solved now
-FPS limit isn't removed automatically now
-Added #SmoothBackground to the Script Editor

Update: ver. 2.68
-Small fix for the Memory functions of the Script Editor
Update: ver. 2.67
-Fixed for EU
-Removed the FPS limit from Aion when client is in background

Update: ver. 2.66
-Enhanced Animation fixed for EU 5.0
Update: ver. 2.65
-Fixed for EU 5.0
Update: ver. 2.64
-Small fix for the _Memory functions, they haven't worked correctly with 1 offset
Update: ver. 2.63
-UseID is much faster now
-_AutoChain improved

Update: ver. 2.62
-Hotfix
Update: ver. 2.59
-Added #EXECUTE to the Script Editor
-Added _AutoChain to the Script Editor
-Added CreateTimer to the Script Editor
Added %Timer as possible variable to the Script Editor

Update: ver. 2.57
-Hotfix
Update: ver. 2.56
-Fixed for NA 5.0
Update: ver. 2.55
-Added %PlayerBase and %TargetBase as predeclared memory regions
Update: ver. 2.54
-small fix for "SendKey"
Update: ver. 2.53
-Added "#AllowLogout" to the Script Editor
Update: ver. 2.52
-The Mouse command can also send rightclicks now
-Added few commands to read and write into the memory of aion from inside a script

Update: ver. 2.51
-Added SendKey to the Script Editor
-Added WaitForKey to the Script Editor
-Added #Stick to the Script Editor
-Added %FlightTime, %MaxFlightTime and %TargetDistance as possible variables to the Script Editor

Update: ver. 2.49
-Small fix for the free trial
Update: ver. 2.48
-Fixed for EU 4.9.1
Update: ver. 2.47
-Hotfix
Update: ver. 2.46
-Updated for EU 4.9.0.0
Update: ver. 2.45
-Updated for NA 4.9.1.6
Update: ver. 2.44
-Updated for NA 4.9.1.5
Update: ver. 2.43
-Movementspeed wasn't working on the latest EU version
Update: ver. 2.42
-Hotfix
-#Register had a small glitch which is fixed now

Update: ver. 2.41
-AntiAFK should work now
-Added #Register and #UnRegister to the Script Editor
-Disable Collision still hasn't worked for everyone, should be fixed now

Update: ver. 2.39
-#Regenerate fix
-Added CheckScroll to the Script Editor

Update: ver. 2.38
-The final Disable Collision fix
Update: ver. 2.37
-The EU client crashed if you used MoveSmooth, it's fixed now
-AntiAFK is working now

Update: ver. 2.36
-Added a Fast Underground hotkey (Numpad 9) since few people have problems with going under the ground
-Used again a different pointer for Disable Collision (NA)
-#Regenerate also cares about mana now
-Few Bugfixes

Update: ver. 2.35
-Disable Collision should work now (NA)
-Added #RemoveDebuff to the Script Editor

Update: ver. 2.33
-The Mouse command hasn't worked correctly in background is fixed now (4.9.0.0)
Update: ver. 2.32
-Fixed for NA update 4.9.0.0
Update: ver. 2.30
-Fixed for EU update 4.8.0.2
-Added "#Regenerate" to the Script Editor

Update: ver. 2.29
-Siege mode got fixed
-Added automatic siege mode for Aethertech
-Added MoveSmooth to the Script Editor

Update: ver. 2.27
-Sometimes the script editor wrote only spaces at every command, it's fixed now
Update: ver. 2.26
-Collision was disabled for ever as soon as a script got executed
-Added a force exit hotkey which is CTRL+ESC
-Scripts automatically stop if the player got disconnected

Update: ver. 2.25
-Fixed for the latest EU update
-Added "#QuitAtRound" to the Script Editor
-Few smaller bugfixes

Update: ver. 2.24
-Hotfix
Update: ver. 2.23
-The Script Editor command "Command" shouldn't generate a crash anymore
-Added few Script Editor commands

Update: ver. 2.22
-Added few Script Editor commands
-A lot of bugfixes and improvements

Update: ver. 2.21
-"UseID" doesn't get bothered by modifiers anymore
-Added few log commands to the Script Editor and also a log GUI

Update: ver. 2.20
-Increased the charlimit of "Command" to 210
-#NeedResolution doesn't bother minimized windows anymore
-few smaller bugfixes

Update: ver. 2.19
-Hotfix - Mouse is now completly working in background
Update: ver. 2.18
-Some Improvements for the Script Editor
-Bugfixes

Update: ver. 2.17
-Updated for NA 4.8.0.1
Update: ver. 2.16
-The hack does now support multi client and 2 instances of the hack.
-Added few Script Editor commands
-Everything from the Script Editor works in background now except the Mouse command
-Many Bugfixes

Update: ver. 2.14
-Added Auto Scroll
-Added Auto Potion
-Added Anti AFK
-Added Few Script Editor commands
-Combatible with the Windows DPI upscaling

Update: ver. 2.13
-Updated for EU 4.8
-NoFlyAnimation also updated for EU 4.8 (redownload and reinstall it)

Update: ver. 2.12
-Settings won't got saved/loaded right got fixed.
-Bugfixes

Update: ver. 2.11
-Hotfix, new users couldn't start the hack since 2.08
Update: ver. 2.09
-Added "#CheckUISize" command to the Script editor
Update: ver. 2.08
-Reduced CPU usage if the Overlay is opened by 30%
-Settings are saved at the .exe dir + "\Para's Settings" now
-Added "#WaitUntilCraftFinished" command to the Script editor
-Bugfixes

Update: ver. 2.07
-Added few commands to the script editor
-Bugfixes

Update: ver. 2.06
-Few people started falling if the script editor used the "Delay" command, is fixed now
-few smaller bugfixes

Update: ver. 2.05
-Ignores Servername behind the Charactername at settings now.
-Added "WaitForResponse" command to the Script editor
-Bugfixes

Update: ver. 2.04
-Disable Collision didn't worked since 2.03, fixed now
-Bugfixes

Update: ver. 2.03
-Many bugfixes and improvements especially for the script editor
Update: ver. 2.02
-Fixed few things at the script editor
Update: ver. 2.01
-Hotfix
Update: ver. 2.00
-Added a script editor
-Bugfixes

Update: ver. 1.96
-Autoload charactersetting at switching characters.
-Hotfix

Update: ver. 1.95
-Added a function which allows us to walk on water.
-Added a function to force Windows Aero enable.
-Target overlay was visible even when aion was minimized got fixed.

Update: ver. 1.94
-Overlay couldn't be toggled bug got fixed.
Update: ver. 1.93
-CPU usage reduced by 50%
Update: ver. 1.92
-Enhanced Animation couldn't be increased bug got fixed.
Update: ver. 1.91
-Targetinfo is now moveable over whole client
-Crashes at switching characters are fixed
-Screen freezed for few people is fixed
-Bugfixes

Update: ver. 1.90
-Complete Rework
-Crashes are fixed now
-New UI
-Bugfixes

Update: ver. 1.75
-Hotfix
Update: ver. 1.74
-Added 10 profiles to save settings (0 is the default profile and 10 is a global profile which can be used from any character)
-Few bugfixes

Update: ver. 1.73
-Changed to a different Host
-adopted the crash prevention from 1.72 method 2

Update: ver. 1.71
-Hotfix
Update: ver. 1.70
-Another crash fix which should be the last one
-Fixed all addresses for NA/EU
-You can report bugs or leave a feedback over the traymenu

Update: ver. 1.69
-Fixed for NA
-Again a small crash fix

Update: ver. 1.67
-Few bugfixes
-Crashes at teleporting should be fixed.

Update: ver. 1.66
-Fixed for NA 4.8.1
Update: ver. 1.65
-Fixed for NA 4.8.0
Update: ver. 1.64
-Fixed for EU 4.7.5
Update: ver. 1.63
-Fixed for EU
Update: ver. 1.62
-Added a new function which does disable every character collision
Update: ver. 1.61
-Fixed the bug which made it impossible to use cast skills with locked gravity
-Fixed the target tooltip for EU

Update: ver. 1.60
-Fixed the free flight bug that happend since 1.59
Update: ver. 1.59
-Complete Gravity rework
Update: ver. 1.58
-Hotfix
Update: ver. 1.57
-Fixed for EU
Update: ver. 1.56
-Fixed for NA
Update: ver. 1.55
-Hotfix
-Fixed the update notify bug which happens since 1.54
-Fixed the crashs which appears since 1.54

Update: ver. 1.54
-Fixed for NA
Update: ver. 1.53
-Fixed for NA
Update: ver. 1.52
-Few Bugfixes
Update: ver. 1.51
-Fixed for NA
Update: ver. 1.50
-Fixed for EU
Update: ver. 1.49
-Bugfixes
Update: ver. 1.48
-Added option to turn off seeing GMs
-Added Siege mode

Update: ver. 1.47
-Added Eye secure mode
Update: ver. 1.46
-Bugfixes
-See hidden Players does now also see GMs
-The Target Overlay can now also be moved

Update: ver. 1.45
-Bugfixes
-Added pause key

Update: ver. 1.44
-Added a information layer
-Loadingscreen detection should prevent crashs
-Bugfixes

Update: ver. 1.40
-Complete rework
-You can open the new D3D overlay by pressing Insert ingame

Update: ver. 1.37
-hotfix
Update: ver. 1.35
-Updated for NA 4.7
-something for lesser client crashs

Update: ver. 1.33
-Updated
-Enhanced will write faster
-64 Bit launcher got an update with some improvements..

Update: ver. 1.32
-Added Pause hotkey(F9)
-Fixed Target Tooltip lag

Update: ver. 1.30
-Crash fix
Update: ver. 1.29
-Fixed Patterns
Update: ver. 1.24
-A lot of Bugfixes & Improvements
-Console Fix
-Field of View Fix
-You can remove adresses from searchlist at booting

Update: ver. 1.21
-Hotfix
Update: ver. 1.20
-Added Hotkey to toggle the Z-Multiplier
-Added D3D overlay for some informations
-Some improvements for Movementspeed
-Bugfixes

Update: ver. 1.17
-Target fix
-Added Aethertech support
-Performance boost
-Bugfixes

Update: ver. 1.09
-Added Enhanced Animation
-Added Process selecter

Update: ver. 1.06
-New Target Tooltip
-Target Tooltip is now moveable
-Hotkeys are disabled by default
-Custom hotkey mapping getting saved
-Some Bugfixes

Update: ver. 1.04
-Added Target Tooltip
Update: ver. 1.01
-Console Fix
Update: ver. 1.00
-Added Gravity
-Added Superglide
-Added Arrowkeys to teleport (short range)
-Added Hotkey menu
-Field of View fix

Update: ver. 0.81
-Major Performance boost
-A lot of bug fixes
-New GUI
-MovementSpeed Added
-Field of View Added

Update: ver. 0.60
-Fixed NoAnimation(Should now work for all of you)
Update: ver. 0.52
-Added Console
Update: ver. 0.47
-Added Eye
-Fixed some bugs
-reduced the refresh rate to 7 seconds


Download is too large for elitepvpers, use the link below
[Only registered and activated users can see links. Click Here To Register...] (Password: vt)

Banana001 05/14/2014 21:33

thx dude , so incredible

uniontreaty 05/15/2014 00:21

What am I supposed to put in the blank space? Thanks!!!

Paraly 05/15/2014 01:15

Quote:

Originally Posted by uniontreaty (Post 28249639)
What am I supposed to put in the blank space? Thanks!!!

nothing, your able to put there your own costum animationspeed but it's not needed
Quote:

Originally Posted by Shimizu20 (Post 28249701)
Can anywon explain me how i Need to use NoAnimation on my assa atm i have a lvl 12 assa attackspeed 1,7 how i can push it a Little bit?

just logg in, start the hack, enable NoAnim, wait some seconds, done.

wedding6515 05/15/2014 07:56

ist ziemlich banane, nach lust und laune des zufalls haste mal animation und mal nicht
also der 2.0.0 funktioniert immernoch tadellos bei mir, das udateless ding ist ziemlich buggy

Paraly 05/15/2014 09:44

Quote:

Originally Posted by wedding6515 (Post 28250783)
ist ziemlich banane, nach lust und laune des zufalls haste mal animation und mal nicht
also der 2.0.0 funktioniert immernoch tadellos bei mir, das udateless ding ist ziemlich buggy

Klar VanillaTool ist viel besser aber da VanillaTool nicht mehr supported ist gibt es auch keine Updates, ich sorge hier nur dafür das ihr wenigstens NoAnimation habt. VanillaTool funktioniert auch nicht mehr für NA.
Es ist nur eine Frage der Zeit bis EU Aion patcht und dann wird auch EU VanillaTool nicht mehr benutzbar sein

juliando 05/15/2014 15:53

"svchoost.exe" ?

AndyDe 05/15/2014 16:50

Was passiert denn mit unserern 10 Euro? bietest du denn nochmal einen hack an für die Leute die 10 Euro gezahlt haben? Lifetime war das bei mir auf jedenfall nicht und ich denke mal die Leute, die es auch bezahlt haben finden das auch nicht das beste wenn du für solche leute nichts mehr anbietest. Für mich hat die Lifetime gerade mal max 2 Wochen gehalten und das wars.

Bitte dazu mal eine Antwort und nicht immer ignorieren!

fdswesley 05/15/2014 17:37

thx bro, you are a great programer
edit
error in "svchoost.exe"

Shimizu20 05/15/2014 18:28

Quote:

Originally Posted by AndyDe (Post 28254934)
Was passiert denn mit unserern 10 Euro? bietest du denn nochmal einen hack an für die Leute die 10 Euro gezahlt haben? Lifetime war das bei mir auf jedenfall nicht und ich denke mal die Leute, die es auch bezahlt haben finden das auch nicht das beste wenn du für solche leute nichts mehr anbietest. Für mich hat die Lifetime gerade mal max 2 Wochen gehalten und das wars.

Bitte dazu mal eine Antwort und nicht immer ignorieren!

Mal schauen ob er wirklich was neues macht und wenn nicht dann gibt's halt chargeback, dann hast dein Geld wieder.

Paraly 05/15/2014 18:43

Quote:

Originally Posted by fdswesley (Post 28255576)
thx bro, you are a great programer
edit
error in "svchoost.exe"

You have to be logged in into your character at aion, if that's done start the hack.

Quote:

Originally Posted by AndyDe (Post 28254934)
Was passiert denn mit unserern 10 Euro? bietest du denn nochmal einen hack an für die Leute die 10 Euro gezahlt haben? Lifetime war das bei mir auf jedenfall nicht und ich denke mal die Leute, die es auch bezahlt haben finden das auch nicht das beste wenn du für solche leute nichts mehr anbietest. Für mich hat die Lifetime gerade mal max 2 Wochen gehalten und das wars.

Bitte dazu mal eine Antwort und nicht immer ignorieren!

Trotz meiner Hinweise..
Quote:

Originally Posted by Paraly (Post 28248044)
Why does Para's VanillaTool not work?
Wrong thread.


So have fun and don't cry this thread with Para's VanillaTool, thanks.

Ich Ignoriere hier nichts nur ich antworte auch nicht 100x auf die selbe Frage, Lifetime Lizenz bedeutete einfach nur das ihr ewig das Programm ausführen und benutzen könnt und genau diese Bedingung habe ich auch erfüllt mit der Offline Version, ihr könnt diese ewig an der derzeitigen Aion Version benutzen, ich habe mich jedoch zu keinerlei Updates verpflichtet.
Das ich den Hack grade in C# neuschreibe ist eine ganz andere Geschichte die ich freiwillig mache weil ich euch einfach noch was bieten will, dazu bin ich weder verpflichtet noch sonst was ich tue das einfach weil ich es kann.

Quote:

Originally Posted by Shimizu20 (Post 28256326)
Mal schauen ob er wirklich was neues macht und wenn nicht dann gibt's halt chargeback, dann hast dein Geld wieder.

Und auch diese Aussage ist falsch, Schon einige User haben das Produkt bei Paypal gemeldet und um Rückgabe gebeten, da ihr aber einfach die Rechtslage nicht versteht habe ich jeden Rechtsstreit gewonnen.
Lifetime bedeutet ihr könnt die derzeitige Version ewig ausführen, das hat nichts mit Updates zu tun.

fdswesley 05/15/2014 19:14

@Paraly
I do it
no inject in aion...

Paraly 05/15/2014 19:31

Quote:

Originally Posted by fdswesley (Post 28256920)
@Paraly
I do it
no inject in aion...

are you sure you use the 64 bit client?
are you playing on EU or NA?

fdswesley 05/15/2014 19:47

64x NA =/

jedex12345 05/16/2014 00:54

i Get a Autoit Error Says Something About svchoost.exe has Array Variable has incorrect number of subscripts or subscript dimension range exceeded

soulexodia33 05/16/2014 00:59

wheres the link for donations para?! im willing to donate for the effort :)

Paraly 05/16/2014 03:55

Quote:

Originally Posted by fdswesley (Post 28257366)
64x NA =/

curious..
Quote:

Originally Posted by jedex12345 (Post 28260698)
i Get a Autoit Error Says Something About svchoost.exe has Array Variable has incorrect number of subscripts or subscript dimension range exceeded

The Hack is very pre alpha so there are many buggs, I fixed some for now. Please try to redownload the Hack.
1. Are you sure you use the 64 bit client?
2. You have to run aion first and be logged in before you start the hack.
3. If you playing on EU please use my 64 bit launcher
Quote:

Originally Posted by soulexodia33 (Post 28260721)
wheres the link for donations para?! im willing to donate for the effort :)

Thank you very much! :)
I will add a button to the topic.


-

Update: ver. 0.47
-Added Eye
-Fixed some bugs
-reduced the refresh rate to 7 seconds

jedex12345 05/16/2014 04:43

So i Downloaded the new one and i lunched it but nothing happens like..at all

sorry if i am a problem for you but it just wont work for me it really sucks i wanna use it :(

nvm i got it ty :D i like it alot

Paraly 05/16/2014 05:25

Quote:

Originally Posted by jedex12345 (Post 28261165)
nvm i got it ty :D i like it alot

how you solved the problem?
may it helps some other users

i0nu7z 05/16/2014 14:07

[Only registered and activated users can see links. Click Here To Register...]

didn't tried it yet, i`ll try it in 30 mins and come with an edit :)


edit :
ok so i used both the launcher and the other one , not working , my animations are as b4 i can't see the cancel of it or anything else :\ can u make a video how to use and to show us how it should work ?:) Thank you in advance !

Paraly 05/16/2014 16:08

I added Console, if you wanna use Field of View (FoV) just hit pause/break with enabled console and type "\g_minfov 180", hit enter and press pause/break again. You can replace the "180" with any other value you like. (only 1-180 is aviable)

Update: ver. 0.52
-Added Console

jedex12345 05/16/2014 18:26

i just Ran it as a Admin ha And it does not work for private servers

Shimizu20 05/16/2014 18:28

Für was braucht man eigentlich Field of View (FoV) ?

Paraly 05/16/2014 19:09

Quote:

Originally Posted by jedex12345 (Post 28266956)
i just Ran it as a Admin ha And it does not work for private servers

Oh I forgot to write that it only supports the offical servers.
Quote:

Originally Posted by Shimizu20 (Post 28267000)
Für was braucht man eigentlich Field of View (FoV) ?

Field of View vergrößert deine Sicht, die meisten First-Person Spiele haben das schon als standart einstellmöglichkeit aber bei Aion ist diese versteckt, das streckt halt den Sichtwinkel in der breite, normal hat man in Aion eine FoV von 60 Grad und mit dem Hack geht es maximal auf 180 Grad, also siehst du 3 mal soviel wie vorher.

Shimizu20 05/16/2014 19:59

Quote:

Originally Posted by Paraly (Post 28267446)
Oh I forgot to write that it only supports the offical servers.

Field of View vergrößert deine Sicht, die meisten First-Person Spiele haben das schon als standart einstellmöglichkeit aber bei Aion ist diese versteckt, das streckt halt den Sichtwinkel in der breite, normal hat man in Aion eine FoV von 60 Grad und mit dem Hack geht es maximal auf 180 Grad, also siehst du 3 mal soviel wie vorher.

Ah OK. Mach mal bitte ein Eye Updateless

Paraly 05/16/2014 20:13

Quote:

Originally Posted by Shimizu20 (Post 28267983)
Ah OK. Mach mal bitte ein Eye Updateless

Dir ist aber schon klar das Eye schon seid gestern drin ist?

Shimizu20 05/16/2014 20:19

Quote:

Originally Posted by Paraly (Post 28268144)
Dir ist aber schon klar das Eye schon seid gestern drin ist?

xD Dachte du machst immer extra Tools ^^ für jeden hack ;D

Paraly 05/16/2014 20:23

Quote:

Originally Posted by Shimizu20 (Post 28268201)
xD Dachte du machst immer extra Tools ^^ für jeden hack ;D

darüber hab ich gestern nachgedacht ob ich das nicht so machen soll dass jede Funktion eine eigene Anwendung bekommt, aber hab mich dann doch dafür entschieden alles in eine Anwendung zu hauen :)
Nur das Problem ist dass der Name vom Hack und der Threadname nicht mehr passt, muss mir wohl was neues überlegen :D

wodota3x 05/17/2014 03:43

dont work

Paraly 05/17/2014 04:15

Quote:

Originally Posted by wodota3x (Post 28271849)
dont work

yes, it seems like the new method is not working for everyone.

CarbonzModz 05/17/2014 14:42

can you make this usable on a 32bit

hacker7777777 05/18/2014 00:10

I type Admin then hit enter, doesnt worked?

Just send the application that work paraly,

thanks

klairelix 05/18/2014 05:14

Amazing program! But can you make it work for private servers please? :)

SethPDA 05/18/2014 11:06

Sadly it doesn't work.
Using Latest NA Aion version 64-bit.
I run it as Admin after I logged in and nothing happens when I check the checkmarks on the hack.

Screeds59 05/18/2014 13:05

Bon travail! THX!
Allez vous ajouter "Gravity" ?

Good job! THX!
ADD you go "Gravity"?

fear-x 05/18/2014 14:22

Quote:

Originally Posted by hacker7777777 (Post 28282267)
I type Admin then hit enter, doesnt worked?

Just send the application that work paraly,

thanks

Quote:

Originally Posted by klairelix (Post 28283544)
Amazing program! But can you make it work for private servers please? :)

Quote:

Originally Posted by SethPDA (Post 28285048)
Sadly it doesn't work.
Using Latest NA Aion version 64-bit.
I run it as Admin after I logged in and nothing happens when I check the checkmarks on the hack.

guys noAnim hack doesnt work for everyone ! last night i tested the hack for paraly and console seems to work for everyone! just remember to wait 7-30sec after checking console box :)

manakilla 05/18/2014 17:41

Hallo Para,
Ich habe ein Problem.
Der Launcher (Paras 64 bit aion launcher) wenn ich da aion starte laggt das spiel bei mir :(
habe allerdings auch nicht den besten PC
kann ich da was machen?

Paraly 05/18/2014 19:00

Quote:

Originally Posted by manakilla (Post 28290680)
Hallo Para,
Ich habe ein Problem.
Der Launcher (Paras 64 bit aion launcher) wenn ich da aion starte laggt das spiel bei mir :(
habe allerdings auch nicht den besten PC
kann ich da was machen?

Nein da kannst du eigentlich nichts machen, das liegt alles in der Macht von NCSoft/Gameforge. :D
Bei manchen funktioniert der 64-Bit Client nicht so gut obwohl sie einen guten PC haben, bei anderen wiederrum funktioniert der 64-Bit Client perfekt selbst mit einem mittelmäßigem PC.

-----

Update: ver. 0.60
-Fixed NoAnimation(Should now work for all of you)

siven 05/18/2014 20:16

what i should type in the white box.
i dont want complete animation remove.
i tryd 0.4 and 1.2 dosent change animation speed... how it works?

Paraly 05/18/2014 20:26

Quote:

Originally Posted by siven (Post 28292933)
what i should type in the white box.
i dont want complete animation remove.
i tryd 0.4 and 1.2 dosent change animation speed... how it works?

you have to multiply your value with 1000, so 0.4 would be 400 and 1.2 will be 1200


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