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rampage3c 12/11/2015 05:49

Quote:

Originally Posted by iNiperx (Post 33524378)
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Coincidence? Most likely it's the server and not the speed. I could be wrong though, I'm not home atm.

No DC's when not running derp. At least that's the case for me; tested a few times and I get DC's. It's quite consistent.

iNiperx 12/11/2015 06:47

Quote:

Originally Posted by rampage3c (Post 33524465)
No DC's when not running derp. At least that's the case for me; tested a few times and I get DC's. It's quite consistent.

I'll be home soon and test.

Edit:

No disconnects for me.

reC0de 12/11/2015 10:24

I got more dc's to after the update, with and without Derp, it's most likely just the servers.

I speedhack alot, never got flagged so far, using fins, using speedbuffs.

Ploxasarus 12/11/2015 11:19

I'am still working with Nip on a few things on the mod to update, I ran around with anti-ban on for awhile an did not come across any DC but I do see how alot of nvidia users are having huge issues on the forums ( I run an ATI ) and how they are having chokes on the server aswell.

As for the people banned, I'd say you need to realize the server you are on and how active the gm's are in that region. They are currently in the process of trying to detour alot of the hacks so it is a caution thing an to realize on NA the gm populous is alot more active at all hours where-as if you noticed on EU an them only having 2 gms that it is a much more quiet scene sometimes without a GM show-boating his console commands that any idiot can do ( GM stormhawk ).

Will finish up the mod as best I can an drop it to nip to test, am also getting told that derp gives a crash on close? Not sure as I cannot replicate it but going to double check all of the bytes I use an see.

Whateveryougo 12/11/2015 18:57

Yep i am having a crash and close of AA, using Derp and Lite Derp. Derp dont crash but AA it does.

Ploxasarus 12/11/2015 21:11

Will update it, seems the put a hotfix in for the client, going to setup for this an have it up when EU goes down.

debbielove 12/11/2015 23:41

We need a portable boat radar xD

DeathenShada 12/11/2015 23:52

On the idea of requests I don't know if it's possible but could you do something similar to mailbox and werehouse where we can access a nui from anywhere and respec our class?

More of a quality of life thing, so not really important but I thought it was cool.

iNiperx 12/12/2015 01:03

Quote:

Originally Posted by debbielove (Post 33529681)
We need a portable boat radar xD

Quote:

Originally Posted by DeathenShada (Post 33529730)
On the idea of requests I don't know if it's possible but could you do something similar to mailbox and werehouse where we can access a nui from anywhere and respec our class?

More of a quality of life thing, so not really important but I thought it was cool.

Always wanted these both, never bothered to look into the scripts #lazy, but the boat radar always wanted that one.

NelsonF 12/12/2015 01:04

Quote:

Originally Posted by DeathenShada (Post 33529730)
On the idea of requests I don't know if it's possible but could you do something similar to mailbox and werehouse where we can access a nui from anywhere and respec our class?

More of a quality of life thing, so not really important but I thought it was cool.

I tried to do that. Could bring up the UI and select what you wanted to change etc, but I could never get it to actually work. Would just close the window with no change. I am going to say it won't work for the same reason we are not able to send mail.

Both the sending of mail and the changing of class needs a value input with their function that I have not been able to figure out. Plox might be able to through memory though, not sure.

DeathenShada 12/12/2015 01:20

Quote:

Originally Posted by NelsonF (Post 33530034)
I tried to do that. Could bring up the UI and select what you wanted to change etc, but I could never get it to actually work. Would just close the window with no change. I am going to say it won't work for the same reason we are not able to send mail.

Both the sending of mail and the changing of class needs a value input with their function that I have not been able to figure out. Plox might be able to through memory though, not sure.

That makes sense, thanks for clarifying. Well maybe in the future trino will do it of their own accord. I mean most games have re-spec anywhere type things.

It's kinda funny how I have to ask for simple quality of life things to be done by hackers when this is the kind of thing developers should do. Either way kinds humorous in my eyes.

Out of curiosity did you try the radar thing as well? That one should work since you don't need to input anything.

Snaffy 12/12/2015 01:35

Quote:

Originally Posted by DeathenShada (Post 33529730)
On the idea of requests I don't know if it's possible but could you do something similar to mailbox and werehouse where we can access a nui from anywhere and respec our class?

I heard that they were adding functionality to save builds, so you can easily switch between them. Think they mentioned it on the livestream.

DeathenShada 12/12/2015 01:47

Quote:

Originally Posted by Snaffy (Post 33530141)
I heard that they were adding functionality to save builds, so you can easily switch between them. Think they mentioned it on the livestream.

If that's the case then no point in Plox wasting his time working on my request. I had not heard about that thanks for the heads up.

blahblah9 12/12/2015 03:06

Yo plox
**************/forums/mmo/archeage/archeage-exploits/542188-archeage-mod-pack-updated.html
replace the *** with owned core
guy copy pasted your stuff and is trying to sell it as his own lol

Ploxasarus 12/12/2015 03:44

Quote:

Originally Posted by blahblah9 (Post 33530410)
Yo plox
**************/forums/mmo/archeage/archeage-exploits/542188-archeage-mod-pack-updated.html
replace the *** with owned core
guy copy pasted your stuff and is trying to sell it as his own lol


Quote:

Invalid Thread specified.
Guessing it was just more malware, people been trying to copy/paste and get people caught on it or redistribute fake shit or what hasn't been updated.

Atleast now that trion is finally done being retarded I can actually update some of the shit in the mod, derp is updated , granted a bit late - I was trying to fix some of the crashing that was being caused an realized what I did wrong, should be corrected now.

gundam0 12/12/2015 04:23

If people are getting banned speed hacking its because your turning packs in too fast that the system is flagging you. Example Lets say your running a pack from rookborne to falcorth if that pack normally takes about 3 minutes with a car and you run down the mountain with speed hacks and turn said pack in within 40 seconds that will get you banned. You won't get flagged before hand because this is the NPC ban script they use. Instead you have 2 hours before you get your ass slapped into non existance. That type of ban is the kind that won't get you unbanned. I know because the NPC script ban came out afew weeks after the game released in order to stop all the bots that where teleporting directly to the NPC and turning packs in. I mean you shouldn't be speed hacking on your main in the first place if your worried about getting banned either. But still if your gonna pack run it you will need to figure out how long the run would take with the fastest vehicle then not turn it in any faster then that or you risk a ban. I used to use hags all the time and I tested most of the pack teleporting and turning in stuff long ago and all of that hasn't really changed. I would still even be careful if your picking up packs crafted by other people because if you turn them in too fast or they where a hacker doing the same thing you could get banned too. You just gotta be on your guard. Sure people are an enemy but your an enemy of yourself too.

iNiperx 12/12/2015 06:18

@gun

I think it's quiet easy, I could be wrong but we could think of it like this:

The game has a list of the minimum time a pack can be turned in from any city, all the times are stored somewhere, could be server sided, in the database or simply a script in our clients, I don't know.

With that being said when you craft a pack a timer is ticking up, that timer count will be compared to the ones that are stored when you turn in the pack, if it's lower than it should be then you get flagged, the timer will continue to go up as long as the pack is on your back or on a vehicle (clipper/hauler/merch/etc), BUT that timer will stop when you set it down, or you get killed and it's dropped, if it's not in a vehicle or on your back it will stop.

With that thinking, you CAN speedhack packs from place to place but you will have to AFK with that pack for X amount of time until that pack has a legit time on it to turn it in, or you will get flagged.

But that's just a theory, you can correct me.

z147896321 12/12/2015 08:24

I have a theory as well. It's possible that you get flagged when you reach a certain distance with a pack when normally you shouldn't be able to. The threshold would be the speed of a coupe (I'm basing it on cars since it's the fastest way to deliver a pack legitly.) Packets sent to the server determining your coordinates with a pack and reflecting it with their flagging scripts may result to the debuff/ban. Duration of travel and distance may have a part in those auto-flags. Just like dashing underwater with or without swimfins(with swim speed gem).

Gaara81 12/12/2015 10:13

I been using the Mod for weeks and never saw this speedhack on it. It's a hidden feature or u talking of other mod or derp?

Thanks

iNiperx 12/12/2015 10:32

Quote:

Originally Posted by Gaara81 (Post 33531023)
I been using the Mod for weeks and never saw this speedhack on it. It's a hidden feature or u talking of other mod or derp?

Thanks

Derp.

Mod = Convenience (Its more convenience than anything else except for little things)
Derp = Hack

Gaara81 12/12/2015 11:40

so Derp is more dangerous than Mod?

Ploxasarus 12/12/2015 11:45

Quote:

Originally Posted by Gaara81 (Post 33531401)
so Derp is more dangerous than Mod?

If you abuse the speedhack frequently, or use it while handling packs, yes it can be something that would be dangerous even at the speed its currently at which is very low compared to what I could actually set it as.

As for everything else on derp, it is quite safe.

debbielove 12/12/2015 13:55

Can we use the mod? is it safe with the new update?

Gaara81 12/12/2015 15:53

Can DERP and Mod be used at same time without problems?

debbielove 12/12/2015 16:09

Quote:

Originally Posted by Gaara81 (Post 33532849)
Can DERP and Mod be used at same time without problems?

Yes

jlewd 12/12/2015 17:53

Speaking of speed - can you add a slider or something so we can adjust the speed?

Edit: I'm thinking a slider like the water slider, where when you click "speed" it turns it on or off, and then sliding it left or right, decreases the speed or increases the speed.

Would come in handy moving from place to place, and if you're scared of getting banned with the trade packs, just turn it off to go back to normal speeds.

DeathenShada 12/12/2015 20:27

Quote:

Originally Posted by debbielove (Post 33532163)
Can we use the mod? is it safe with the new update?

Nip says it is, so I would trust him. Personally I'm waiting for the new mod update just to be super extra safe, but that's just my paranoia kicking in.

The mod should be fine as is, so go ahead :D

DumbyDuck 12/12/2015 22:03

Did you remove your donate button? My friend would like to buy a copy but he can't.

debbielove 12/12/2015 22:08

Quote:

Originally Posted by DeathenShada (Post 33534528)
Nip says it is, so I would trust him. Personally I'm waiting for the new mod update just to be super extra safe, but that's just my paranoia kicking in.

The mod should be fine as is, so go ahead :D

I think that way, well im using only option 1 of mod, and no problem until now, but i will wait for the real one xD

iNiperx 12/12/2015 23:59

Quote:

Originally Posted by DumbyDuck (Post 33535174)
Did you remove your donate button? My friend would like to buy a copy but he can't.

Contact Ploxa directly for that.

Quote:

Originally Posted by debbielove (Post 33535214)
I think that way, well im using only option 1 of mod, and no problem until now, but i will wait for the real one xD

I'm still using 1 and 5 with Derp and nothing.
The HUD loyalty for legit was changed for 2 buttons but if you use the mod you only see 1 button, I tested it and the mod still grabs both rewards when the timer is over.

So that didn't need update, I told Ploxa yesterday what I found out, the bid is working for price values of "1677" and lower, if you put 1678 or higher the bid doesn't go down by 1 copper, gotta get that fixed.

I'm not having any issues with the current mod, but I'd love to hear from you guys what's wrong with the current mod so I can test it tonight.

Gaara81 12/13/2015 12:14

I sent him a donation for Derp 24 hours ago and he didn't send me derp access yet even if he accepted the donation.

I hope he is just busy.

Edit: He contacted me this morning, and gave me access

Ploxasarus 12/13/2015 13:06

Quote:

Originally Posted by Gaara81 (Post 33532849)
Can DERP and Mod be used at same time without problems?

Not only can they be used at the same time, but they can be used in conjunction since derp can hand-hold the script run, which I've been testing that aspect with it doing automatically for you as opposed to the old launcher method of running the scripts as such. Am trying to find a best method to pack the scripts in with derp or if I should leave them external, I'd rather them be internal so the user doesn't move/mess around with things an then go "why dis no work".



Quote:

Speaking of speed - can you add a slider or something so we can adjust the speed?
Anything above what it is at now, would just set alot of red flags. I can reduce it, if you prefer, but it is really only a change between 1-3 if I did it numerical.



Quote:

Nip says it is, so I would trust him. Personally I'm waiting for the new mod update just to be super extra safe, but that's just my paranoia kicking in.
I've checked all of everything, the only thing needing any change is the AH which I'm trying a few different things on the undercut which literally is the only thing broken for the time being since the box grab works regardless which I'm unsure why the other button gets hidden but I'll double check that if it is a bit of a problem to anyone. I'll double check all of the file sizes and anything under the hud an see.

DeathenShada 12/13/2015 18:59

Quote:

Originally Posted by Ploxasarus (Post 33538072)
Not only can they be used at the same time, but they can be used in conjunction since derp can hand-hold the script run, which I've been testing that aspect with it doing automatically for you as opposed to the old launcher method of running the scripts as such. Am trying to find a best method to pack the scripts in with derp or if I should leave them external, I'd rather them be internal so the user doesn't move/mess around with things an then go "why dis no work".

That would be great you could basically get rid of the mod altogether. Looking forward to that!

debbielove 12/13/2015 22:02

for me if u can put sunken chests on derp is enough for me to give up MOD

iNiperx 12/13/2015 22:32

Plox just pack the ones you don't want users to change or see (if there's any now, or in the future) but everything else just leave it externally user-ready to install without having to tweak it and just let us a bit more advanced users be able to customize it to our likings like it is now with the launcher.

Although if you wanna have it noob-friendly you can make every option into a checkbox and people can pick what scripts/part of the mod to install (For newbs)

gundam0 12/13/2015 23:30

Quote:

Originally Posted by iNiperx (Post 33530592)
@gun

I think it's quiet easy, I could be wrong but we could think of it like this:

The game has a list of the minimum time a pack can be turned in from any city, all the times are stored somewhere, could be server sided, in the database or simply a script in our clients, I don't know.

With that being said when you craft a pack a timer is ticking up, that timer count will be compared to the ones that are stored when you turn in the pack, if it's lower than it should be then you get flagged, the timer will continue to go up as long as the pack is on your back or on a vehicle (clipper/hauler/merch/etc), BUT that timer will stop when you set it down, or you get killed and it's dropped, if it's not in a vehicle or on your back it will stop.

With that thinking, you CAN speedhack packs from place to place but you will have to AFK with that pack for X amount of time until that pack has a legit time on it to turn it in, or you will get flagged.

But that's just a theory, you can correct me.

They are using attatch rid type of script after a pack is crafted. But there's different types of conditions which don't apply. Like storing in a vehicle doesn't cause the pack to count down timer which is why people who can teleport haulers don't get banned for instantly turning the pack in. When its stored in a hauler and drove around as far as I know they never added an attatchrid to them. But at the same time I haven't seen people teleporting haulers in atleast 2 months so its possible they might have changed that to prevent people from using that as well. But when it's on your back the attatch rid sets a timer for the pack and each npc has a limit on how fast you can turn it in. If you manage to turn it in faster then the maximum allowed time you get flagged for being banned in two hours. That means that traveling too fast is a thing. The best advice I can give if your using it for trade pack runs don't do the run faster then a car or your gonna get banned. And with abandoned packs don't just automaticly assume its okay cause you don't exactly know where the pack was taken from. What most likely does work is runing them a good portion of the way and hiding them then picking them up with an alt and turning them in. But you'd really need to test cause I haven't played around with instant teleporting for around 7 months so most likely all of the former ways to cheat the pack running game could be different. But I know its attatch rid when the pack is created from the npc and it checks the time via npc and isn't a clientside feature. The clientside bans always give you some kind of 3rd party debuff which can be removed and the bans are usually temp with those but the npc ones I have 6 accounts that say you cant get unbaned because they have a log and even if you admit to wrong doing they will tell you they have evidence against you and tell you tough tities

iNiperx 12/13/2015 23:57

Let's be trolls and ban other people :D
Let's craft a pack and run it super fast to the other continent and drop it right next to the turn in NPC and see people getting banned left and right (:

gundam0 12/14/2015 00:28

Quote:

Originally Posted by iNiperx (Post 33530592)
@gun

I think it's quiet easy, I could be wrong but we could think of it like this:

The game has a list of the minimum time a pack can be turned in from any city, all the times are stored somewhere, could be server sided, in the database or simply a script in our clients, I don't know.

With that being said when you craft a pack a timer is ticking up, that timer count will be compared to the ones that are stored when you turn in the pack, if it's lower than it should be then you get flagged, the timer will continue to go up as long as the pack is on your back or on a vehicle (clipper/hauler/merch/etc), BUT that timer will stop when you set it down, or you get killed and it's dropped, if it's not in a vehicle or on your back it will stop.

With that thinking, you CAN speedhack packs from place to place but you will have to AFK with that pack for X amount of time until that pack has a legit time on it to turn it in, or you will get flagged.

But that's just a theory, you can correct me.

Quote:

Originally Posted by iNiperx (Post 33542920)
Let's be trolls and ban other people :D
Let's craft a pack and run it super fast to the other continent and drop it right next to the turn in NPC and see people getting banned left and right (:

I did that once before with hags teleported from rook to fredrich and dropped a pack for someone i really hated and he turned it in and got banned not knowing why ;o

debbielove 12/14/2015 01:14

hummm last couple of days, i see some packs inside of the scenario, is it trino trion ( trying xD) to see who can see them and who can reach to them?

heres an example:

[IMG=expandable: 1]http://imgur.com/3Obc5f2.png[/IMG]

[IMG=expandable: 1]http://imgur.com/gFQHV4p.png[/IMG]

iNiperx 12/14/2015 02:34

But trino... I don't do packs for gold :/ don't try manual detection, go automatic.. I miss seeing 5+ people per day making threads how they got banned by mistake :/


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