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Tweekzor 10/07/2015 09:39

Quote:

Originally Posted by Ploxasarus (Post 33089841)
Water - What lvl your water height is in game, setting it to 0 allows you to walk on the bottom of the ocean instead of swimming, setting it above its normal value ( 100 ), allows you to swim to the skies and even spawn your boat on land ( does not work in dungeons ).

Clipping - unrenders anything on the base tiles ( outside of player placed like houses ) to allow you to pass through them, this does not work in dungeons.

Full Clipping - Removes everything but player placed models ( does not work in dungeons ).

I'll have to play around with these a bit, I guess you can use these for doing faster traderuns? Like driving through mountains etc.

I used the clipping feature once while waiting for mistmerrow and I fell through the floor with a couple dozen people around me, not the smartest thing to do. :rolleyes:

pairosp 10/07/2015 09:41

Quote:

Originally Posted by Ploxasarus (Post 33082050)

I will not add the teleport to derp, it is still trial/error on if a ban will occur or not. These are bot accounts taking a risk and I'd rather not put something people cannot use on they're mains and them risk being banned.

-

Not entirely true. I've farmed quite a bit myself in search of the fin/helmets just doing the jars & chests while clipping through walls. That in itself is still a decent junk profit for a few hours of derping it for either. I don't totally agree with bots, which is why I will not code/use/help with them & I admitting will report them if I see them. I on the other hand, will not report/bother/interrupt people clip hacking or doing sunkens ( which I have seen some do so ), just wish people were more careful.

About the teleport could be something optional with redmark saying that's baneable, or a different optional tool like derp, people will still want that and will buy from different sources, so why not buying from you? Just my opnion... Could be something you could be working on, I know few people who wants to buy that... If its write in red ''carefull: baneable'', people would use at their own risk, I don't think someone would be stupid enough to read that and still use on main accounts, or at least be carefull while using it, and I know you can figure out how to make it undetected, you're our moding hero after all lol

About derp, I just saw the water feature there, but isn't working for me, while the other features are working perfectly, is it only me or it still in development?

prames 10/07/2015 10:06

Keep up the good work plox! Great tool!

Vanhelsinkii 10/07/2015 12:35

Hey there sent donation and private message.
Thanks and good work!

unknownentity 10/07/2015 14:59

Still working good? Looking for an AIO type thing like this, was about to buy a radar one but this looks great!

justin19955 10/07/2015 15:05

Was there an update for the latest patch?

DJ-BlazE 10/07/2015 17:03

I sent my donation on the 29th of september, i still havent Gotten an add back on skype.

leoleooel 10/07/2015 17:24

Hey i'm looking forward to use this tool, look really nice :)

Snow93 10/07/2015 17:38

Quote:

Originally Posted by Ploxasarus (Post 33089841)
Zoom - How far you can zoom your camera out from your character.

FoV ( Field of Vision ) - How far wide your camera angle is.

Terrain - How far the terrain plane can be seen/rendered.

Foliage - How far you can see trees/plants, player placed and npc trees included.

Objects - How far you can see things like trade packs, houses, distant buildings and ect.

Water - What lvl your water height is in game, setting it to 0 allows you to walk on the bottom of the ocean instead of swimming, setting it above its normal value ( 100 ), allows you to swim to the skies and even spawn your boat on land ( does not work in dungeons ).

Hitbox - Displays the actual models hit box size and when casting spells or attacking, how big of a radius they are.

Clipping - unrenders anything on the base tiles ( outside of player placed like houses ) to allow you to pass through them, this does not work in dungeons.

Full Clipping - Removes everything but player placed models ( does not work in dungeons ).

Fog - Removes the ingame fog.

The glasses button, when toggled on, keeps the program in focus.

About sums up Derp.

But how i install it? And i have the risc to get ban if i use the water mod?

justin19955 10/07/2015 17:58

I have an issue where when I restart the game multiple times to change between NA and EU, the game loading faster than the mod, causing the scripts to not work in-game.

Ploxasarus 10/07/2015 18:01

Quote:

Originally Posted by pairosp (Post 33090120)
About derp, I just saw the water feature there, but isn't working for me, while the other features are working perfectly, is it only me or it still in development?

Click the Water: text next to the slider, it will activate then. I perhaps will make it a bit more obvious in the later version that it is something you need to do to turn it on. To explain the reasoning behind that is 2 things: 1. that the water level needs to be reset accordingly or you'll be semi-floating, so setting a check in with it will just undo what you had it as without you having to fumble the slider and 2. cause there is a reset trigger for the address that will make it go back to its default an not allow you to change the level ingame so I simply negate that an stop it from resetting an allow you to modify it freely.

As for your questions about the teleport, no. I know I could easily make it obvious that 'this could ban you' and of course people would want to teleport around an such an those whom have already purchased onto the mod would get it freely and maybe I could even add a seperate cost to it ect - but it's a very grey area in terms of banning and I don't like to code/release anything that has such a high risk. I prefer keeping within the boundry/limit of ban/not ban coding an avoid that all together and the heap of messages about it or possible people raging over it. It's just less of a headache for the time being overall to just avoid making a teleport hack ( same reason I do not in gw2 anymore after the ban waves from it ).



Quote:

Was there an update for the latest patch?
Yes & and addition to derp, 1 page back. I should perhaps add notes about this to the main post, will re-sort that an make it as such when I've time.



Quote:

But how i install it? And i have the risc to get ban if i use the water mod?
You don't install it - just run it ( sometimes needing to be set as admin ) , and she is good to go. The risk of ban with water would be player-based reporting as it looks very obvious when you are swimming into the sky or running around in the ocean on the ground normally. But think of it this way - you can easily reach any/all illegal farms, or if you wanted to make your own you could simply just plant on the side of a mountain in a really fucked up place in a way people could never get, then just quietly come an gather it without a problem - done this myself an laughed as 5-6 people tried to gather TST's from my farm that was on a 100' angle and could not and I simply waited til they gave up an gathered them myself just swimming up to them. :bandit:



Quote:

I sent my donation on the 29th of september, i still havent Gotten an add back on skype.
Skype is always back-logged with about 40-60 ppl who try to talk to me and message me on a daily basis, if you email or message me here I tend to respond quicker ( msging here very quick , email not as such sometimes ). I will get you taken care of, my sincere apologies.



I've still wondered on player feedback for that if people would care about removing character collisions in the sense of you not colliding with an npc/other player? Like how in gw2 there is an option to stop you from running through ppl in pvp that you can enable/disable, something I can do in memory here. You could have it normally and collide and such with other ppl or enable it an remove the collision physics, granted it would be noticable it perhaps would be an ideal thing ( I know it would for me when doing big pvp fights ) to not get clumped up in a group an be able to pass around freely. Please let me know if it would be something added that would be enjoyable or useful so I can put it in or just set it aside as something for personal use. And yes, I'm working on other physic parts of the game - like swim/run speeds, jump height, hauler/boat speeds, but it will take some time to sort this all in memory, this is not as easy as just editing simple strings in a db.

unknownentity 10/07/2015 18:07

awesome, just donated and sent you an email!

Mcweaksauce 10/07/2015 18:35

thx for updates keep it coming :)

Ploxasarus 10/07/2015 19:01

Quote:

Originally Posted by Mcweaksauce (Post 33093256)
I wanted to know a thing, is it possible in any way to use the water bender to summon vehicles that are supposed to move on top of the water (e.g. Clipper, Warship) in a way that they 'fly' as well?

I tried using water bender first, then summoning the vehicle, and that's the best result that I got which ended up in the clipper/warship being summoned at the new water's height, but instantly dropping down to normal level of the ocean while I keep floating.

Again, thanks a lot for the mod it's very useful :)

I responded to your PM about this - check there ;)

Snow93 10/07/2015 19:03

I need to run the derp after or before i open the game? i'm getting dc on character selection

Ploxasarus 10/07/2015 19:28

Quote:

Originally Posted by Snow93 (Post 33093501)
I need to run the derp after or before i open the game? i'm getting dc on character selection

This is not derp, that is the cvars causing a dc.

Snow93 10/07/2015 19:58

Quote:

Originally Posted by Ploxasarus (Post 33093766)
This is not derp, that is the cvars causing a dc.

Thx !

unknownentity 10/07/2015 20:17

If my loading screen now is black and doesn't load it does that mean I should re-place my game_pak with an original safe untouched one??

arrowface 10/07/2015 21:01

Is there any special activation needed to see treasure chests? I've spent two days sailing the seas with this mod active and I can't seem to find anything yet. I've spent a total of 4 hours sailing.

Mcweaksauce 10/07/2015 21:27

Quote:

Originally Posted by arrowface (Post 33094597)
Is there any special activation needed to see treasure chests? I've spent two days sailing the seas with this mod active and I can't seem to find anything yet. I've spent a total of 4 hours sailing.

You need to install mod, and then on the derp.exe increase terrain distance to max.

I've found plenty of chests but on populated servers there are TP hackers

Ploxasarus 10/07/2015 21:31

Quote:

Originally Posted by unknownentity (Post 33094221)
If my loading screen now is black and doesn't load it does that mean I should re-place my game_pak with an original safe untouched one??

No, it means you've left the scripts rolled into the game, unroll them.

BladeMasterXi 10/07/2015 22:30

Quote:

Originally Posted by Ploxasarus (Post 33092959)
I've still wondered on player feedback for that if people would care about removing character collisions in the sense of you not colliding with an npc/other player? Like how in gw2 there is an option to stop you from running through ppl in pvp that you can enable/disable, something I can do in memory here. You could have it normally and collide and such with other ppl or enable it an remove the collision physics, granted it would be noticable it perhaps would be an ideal thing ( I know it would for me when doing big pvp fights ) to not get clumped up in a group an be able to pass around freely. Please let me know if it would be something added that would be enjoyable or useful so I can put it in or just set it aside as something for personal use. And yes, I'm working on other physic parts of the game - like swim/run speeds, jump height, hauler/boat speeds, but it will take some time to sort this all in memory, this is not as easy as just editing simple strings in a db.

This would be SUPER usefuly during halcy wars or mistmerrow as there are so many people clumped up it can be hard to get away or you run into someone while on a skateboard and it's just annoying.

arrowface 10/08/2015 00:39

When looking for sunken treasure, will all of the crates be extended above the water if I leave the water levels on(meaning you can still see the top of the ocean)?

Ploxasarus 10/08/2015 01:13

Quote:

Originally Posted by arrowface (Post 33096015)
When looking for sunken treasure, will all of the crates be extended above the water if I leave the water levels on(meaning you can still see the top of the ocean)?

They should, if I understand your question, yes.

Amplexor 10/08/2015 01:18

Assuming I were to donate $5 for this, do I get to choose specific parts of it I want to install or do I have to install them all? And can they be easily removed if I want them disabled for a while?

/me is too lazy to read 235 pages.

Ploxasarus 10/08/2015 01:36

Quote:

Originally Posted by Amplexor (Post 33096136)
Assuming I were to donate $5 for this, do I get to choose specific parts of it I want to install or do I have to install them all? And can they be easily removed if I want them disabled for a while?

/me is too lazy to read 235 pages.

Everything is optional and explained with what is included - you don't have to run/install what you don't want and can use whatever you like or prefer.

IceyHot 10/08/2015 02:08

I've gotten it to work perfectly the first time, but now after I exit the game once, and try to get back in, even when I uninstalled everything and unrolled everything already. I can't even load past the character screen it just disconnects me and I get a black screen



EDIT~~~

Nvm, had to restart my computer after that, and it worked

pepe741 10/08/2015 02:53

Ploxasaurus i know that AA Database 2.0 has been decrypted. Could u use it with DERP/mods?

Improving swiming/pet/glider speed could be a really nice feature!


Pd. I'm bored of TP hackers too, there are A LOT of them on my server. Typical Profile: char lvl 1 bot-farming old jars.

pairosp 10/08/2015 06:23

Quote:

Originally Posted by Ploxasarus (Post 33092959)
Click the Water:

I've still wondered on player feedback for that if people would care about removing character collisions in the sense of you not colliding with an npc/other player? Like how in gw2 there is an option to stop you from running through ppl in pvp that you can enable/disable, something I can do in memory here. You could have it normally and collide and such with other ppl or enable it an remove the collision physics, granted it would be noticable it perhaps would be an ideal thing ( I know it would for me when doing big pvp fights ) to not get clumped up in a group an be able to pass around freely. Please let me know if it would be something added that would be enjoyable or useful so I can put it in or just set it aside as something for personal use. And yes, I'm working on other physic parts of the game - like swim/run speeds, jump height, hauler/boat speeds, but it will take some time to sort this all in memory, this is not as easy as just editing simple strings in a db.

One thing that would be great is if you could make a ''junk'' merchant anywhere, also warehouse anywhere, I mean I don't really care about the npc content, if I had at least a way to sell junk stuff anywhere... My bag is always full with junk :/

sssk 10/08/2015 07:52

Quote:

Originally Posted by arrowface (Post 33094597)
Is there any special activation needed to see treasure chests? I've spent two days sailing the seas with this mod active and I can't seem to find anything yet. I've spent a total of 4 hours sailing.

Other people, some with teleport hacks, are getting them faster.

NelsonF 10/08/2015 08:28

Quote:

Originally Posted by sssk (Post 33096862)
Other people, some with teleport hacks, are getting them faster.

A LOT faster. I came across 1 of them the other day, he was porting in ~60m jumps. Was just a level 31 with no gear, probably levelled solely through labour usage on chests ^.^

Amplexor 10/08/2015 09:46

I have an issue, I can't figure out how to NOT remove the water surface, it says to put materials\ocean\water.cfx in optional, but I can't find that folder at all.

shyic 10/08/2015 10:40

up
1.uninstall mod
2. remove Mods\game\shaders\hwscripts\cryfx\water.cfx
3. install mod

Amplexor 10/08/2015 10:57

Quote:

Originally Posted by shyic (Post 33097328)
up
1.uninstall mod
2. remove Mods\game\shaders\hwscripts\cryfx\water.cfx
3. install mod

Ah, the file in the readme was just named wrong then. I got it, thanks.

Saltyteemoo 10/08/2015 13:17

Teleport hackers are farming nonstop chests on Rangora, so I'm thinking to make a 3rd account and expose them if they don't stop. (YES I'm salty)
I mean it's really ok to teleport hack for a couple of hours to farm the chests etc, but the same 3-4 names I see are ALWAYS online, in the sea.
I feel like I'm missing something..Plox are you sharing the teleport hack with just a FEW people and not with the rest of us?

forevernoobs 10/08/2015 13:48

I've been trying to use this launcher and when i go to install the mods it instantaneously says mods successfully installed with nothing shwn being installed. when i used to use this it would show everything as it was being installed and rolling the cvars and what not but now its as if it does nothing. any ideas what is going on?

Tweekzor 10/08/2015 14:54

Quote:

Originally Posted by Saltyteemoo (Post 33097981)
Teleport hackers are farming nonstop chests on Rangora, so I'm thinking to make a 3rd account and expose them if they don't stop. (YES I'm salty)
I mean it's really ok to teleport hack for a couple of hours to farm the chests etc, but the same 3-4 names I see are ALWAYS online, in the sea.
I feel like I'm missing something..Plox are you sharing the teleport hack with just a FEW people and not with the rest of us?

Those accounts are way more likely to be bots controlled by "professional" goldfarmers like goldselling services. If you share that code with too many people it gets useless, because as you said all the chests are gone at some point.

DumbyDuck 10/08/2015 16:31

Are there any reasons for why clipping in mirage isle doesn't work?

batuhan7313 10/08/2015 18:30

Can you add a txt file for write each patch note ? Its hard to found in comments can you write last 10 patch to txt after update ?

Tweekzor 10/08/2015 19:00

Quote:

Originally Posted by DumbyDuck (Post 33099233)
Are there any reasons for why clipping in mirage isle doesn't work?

Because it doesn't work in dungeons/instances.


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