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YouGotDunked 08/25/2015 15:07

Quote:

Originally Posted by Ploxasarus (Post 32769408)

You don't need to unload anything right now, there is currently no hackshield and all the checking is disabled so just run 1/3/5 and set it + forget it, for the time

Thank you so much!

Just a quick question for clarity. I can just install the mods, roll cvars, and then roll scripts without actually having to be in the splash loading screen or after character select? That's awesome thanks!

EDIT: Just wanted to ask if anyone knows if I can delete the "fonts" portion of the mod? (Since I use the KR Font Mod.)

This is what I mean:
Code:

Customized Font's - Mods\game\fonts\fonts.g
Will change the entire font layout for AA ingame.
Available font's are:
archeage_mail.ru_pgm-mod
archeage_mail.ru_snail-mod
flareserif_821_roman
frizqtcyr
frizquadratac
frizquadratactt-mod
fzlantinghei_r_gbk
fzlbk
librebaskerville-bold
migmix-2p-regular
nanumgothicbold
pgm-mod
yd_ygo540
yoon_firedgothic_b
yoon_snail_b

Or is there a font currently in there that is the same as the KR Font style? I think just deleting the folder completely would be easier tbh but if anyone has any tips, please let me know! :awesome:

.ǷýrΘ 08/25/2015 15:42

i donated 5 mins before or so ;)
and i think its time to test theese thing :P

i hope you answer to my mail fast :P

greetz

Ploxasarus 08/25/2015 15:58

Quote:

Originally Posted by YouGotDunked (Post 32779025)
Thank you so much!

Just a quick question for clarity. I can just install the mods, roll cvars, and then roll scripts without actually having to be in the splash loading screen or after character select? That's awesome thanks!

EDIT: Just wanted to ask if anyone knows if I can delete the "fonts" portion of the mod? (Since I use the KR Font Mod.)

This is what I mean:
Code:

Customized Font's - Mods\game\fonts\fonts.g
Will change the entire font layout for AA ingame.
Available font's are:
archeage_mail.ru_pgm-mod
archeage_mail.ru_snail-mod
flareserif_821_roman
frizqtcyr
frizquadratac
frizquadratactt-mod
fzlantinghei_r_gbk
fzlbk
librebaskerville-bold
migmix-2p-regular
nanumgothicbold
pgm-mod
yd_ygo540
yoon_firedgothic_b
yoon_snail_b

Or is there a font currently in there that is the same as the KR Font style? I think just deleting the folder completely would be easier tbh but if anyone has any tips, please let me know! :awesome:

It's basically the same thing as the korean one, with a few changes cause the < to [ just to me, looks ugly. If you want, you can simply just uninstall the mod, move Mods\game\fonts folder to optional, then re-install the mod and you'd be good to go.



Quote:

i hope you answer to my mail fast :P
Responded.

YouGotDunked 08/25/2015 16:04

Quote:

Originally Posted by Ploxasarus (Post 32779460)
It's basically the same thing as the korean one, with a few changes cause the < to [ just to me, looks ugly. If you want, you can simply just uninstall the mod, move Mods\game\fonts folder to optional, then re-install the mod and you'd be good to go.

Thanks for the info! I'm just going to remove the fonts folder, install then install the KR Mod after.

hotshitGG 08/25/2015 16:59

Hey Plox thanks for sending me the mod, am I right in that all files in the Mod section will be installed when I run the .bat?
Do I have to extract the rar to a specific location or will it be fine anywhere and just run the bat from anywhere?

YouGotDunked 08/25/2015 18:55

After altering file(s) in the Mods folder, I know that you need to run the Uninstall Option and then run Install again, but I also assume the CVARs & Scripts will have to be ran again?

Also, anyone notice an odd color change to the HP and MP bar for yourself and enemies? I just noticed it, not a huge issue but I was trying to find a way to change that back. Not a big issue tho ^.^

Thanks!

TheShadowhand 08/25/2015 19:05

Quote:

Originally Posted by YouGotDunked (Post 32781156)
After altering file(s) in the Mods folder, I know that you need to run the Uninstall Option and then run Install again, but I also assume the CVARs & Scripts will have to be ran again?

Also, anyone notice an odd color change to the HP and MP bar for yourself and enemies? I just noticed it, not a huge issue but I was trying to find a way to change that back. Not a big issue tho ^.^

Thanks!

It's suppose to be like that. It's a feature of the mod. Makes them more noticeable. They "pop" more.

Ploxasarus 08/26/2015 02:23

Quote:

Originally Posted by TheShadowhand (Post 32781259)
It's suppose to be like that. It's a feature of the mod. Makes them more noticeable. They "pop" more.

Yes, also is slight changes to the clock that most don't notice but gives it a more defined outline aswell as the pvp icon and some other minor touches to the bottom of the bar where your xp and such is. It's just to cleanup, make more vibrant or noticable, or things you won't notice less you see but usually get used to an notice when its gone and/or changed ;)



Quote:

After altering file(s) in the Mods folder, I know that you need to run the Uninstall Option and then run Install again, but I also assume the CVARs & Scripts will have to be ran again?
Why would you need to uninstall, unless your moving thing's out that you don't want on?

Everything can really just be wide-open-ran for the time being, until gameguard comes on an even then it isn't going to matter ( tested on russian version ).

Quiveria 08/26/2015 06:18

Quote:

Originally Posted by Ploxasarus (Post 32784507)
Why would you need to uninstall, unless your moving thing's out that you don't want on?

Everything can really just be wide-open-ran for the time being, until gameguard comes on an even then it isn't going to matter ( tested on russian version ).

To clarify, does that mean we can just do install and roll scripts and launch the client, and not bother with the whole cvars or unrolling scripts?

NelsonF 08/26/2015 08:02

Quote:

Originally Posted by Quiveria (Post 32785063)
To clarify, does that mean we can just do install and roll scripts and launch the client, and not bother with the whole cvars or unrolling scripts?

Yes that is correct. You can just install - run cvars - run scripts - forget about the mod and launch/play the game with everything operational for the time being.

Ploxasarus 08/26/2015 13:54

Yes and they are putting small things in for gameguard bit-by-bit as I can see to introduce into 1.8/2.0 so that whole 'they might not do it' crap they said is bullshit.


I've been working on some things in the mod, of course, but with hack shield gone I've began working on some other things aswell until gg comes in then I'll just see about bypassing it at a later time.


Playing with terrain ( was looking for clipping/occlusions ) , Time of day , and sky - using ollydbg.

[Only registered and activated users can see links. Click Here To Register...]

I know the quality is not great, I never said I was a video guy ;) - but as you can see, there is things in the works :)

debbielove 08/26/2015 17:06

can u play with regrades? or do you have any program to see the code that our game send to server ? i am talking about, i buy 1 red regrade and i get 2? what is the code i send? can i duplicate the code?

YouGotDunked 08/26/2015 20:03

Has anyone else noticed an issue with Shipwreck treasure chests? Most of them are fine, dive down, get close to the center at the bottom, and find that sweet spot to flick to use.

The one issue I have run into is that maybe 1 in 3 or 4 chests are not able to be lifted, seemingly due to the structure (the big poles that allow you to see where it is located) seems to be solid, and does not allow you to get close enough to the area where you can click the chest.

See example here: [IMG=expandable: 1]http://puu.sh/jPoV9/89dde21e35.jpg[/IMG]

There seems to be no way to get to the chest, as it's blocked. This only happens on a few, like I said every 3 or 4 you will run into one of these stubborn bastards lol.

My question is: Does anyone else experience this? If so, has anyone figured out a way to get close enough to the chest? I have tried Drop backing into it, Teleporting into or at the structure, but nothing. Tried Shadow stepping myself and a donkey at the ocean floor to get a little further down but no luck.

Any advice on this would be much appreciated!

- YouGotDunked

shyic 08/26/2015 20:34

yep, i saw 2 of them that cant never be used, one is south east from two crowns (your pic seems like that one), and one at nuian respawn point at abyssal kraken, which is like inside the polyp with nuia. Its just a game bug

debbielove 08/26/2015 22:18

i think its not a issue but a chest underground, that noone can reach xD its like the chests out of the map

kenzeil 08/26/2015 22:41

there's some chests like that which spawn underground. there's a lot at abyssal because the terrain was altered when the event came out.

Mcweaksauce 08/27/2015 00:17

For some reason I can't see the chests anymore, idk what's going on, the other scripts and stuff works perfectly fine :S

Ploxasarus 08/27/2015 04:00

The original chest spawn location/rotations where not changed after the abyssal addition, so they bug into terrain and is the reason I'm working on removing occlusions, as shown, to allow to gather those. It also does happen to black pearls, too. The ones in the south, have been bugged for a very, very long time - with no change/fix to them even after being reported ages ago.


The chest file is working as intended, just be aware - chests do not respawn after maintence/patch immediately and do take time before they do so. That or they have been pilaged and are waiting to respawn and your just not finding any because of such.

The original chest spawn location/rotations where not changed after the abyssal addition, so they bug into terrain and is the reason I'm working on removing occlusions, as shown, to allow to gather those. It also does happen to black pearls, too. The ones in the south, have been bugged for a very, very long time - with no change/fix to them even after being reported ages ago.


The chest file is working as intended, just be aware - chests do not respawn after maintence/patch immediately and do take time before they do so. That or they have been pilaged and are waiting to respawn and your just not finding any because of such.

Normanton 08/27/2015 12:46

Hi guys, does anyone have any tips to increase visibility of the Black Pearls, found a couple but the glow doesn't appear until i am quite close to them already!

Thanks in advance!

TheShadowhand 08/27/2015 12:49

Quote:

Originally Posted by Normanton (Post 32794353)
Hi guys, does anyone have any tips to increase visibility of the Black Pearls, found a couple but the glow doesn't appear until i am quite close to them already!

Thanks in advance!

I've noticed this as well. Only been able to find one so far since I have no clue if they are there until I'm right up on them.

debbielove 08/27/2015 13:21

same problem here,

@plox what is the program to see the codes that the client sends to server?

stijn4ever 08/27/2015 15:19

The mod is working fine but i dont see black pearls either and for me prison doors aren't removed either what can cause this?

TheShadowhand 08/27/2015 15:50

Quote:

Originally Posted by stijn4ever (Post 32795529)
The mod is working fine but i dont see black pearls either and for me prison doors aren't removed either what can cause this?

Well, the jail doors thing is in the optional files and you have to actually put it in the mod folder. Read me tells you how to do that. As for the black pearls. I have no clue. I'm having the same problem.

awxid 08/27/2015 21:37

Quote:

Originally Posted by Ploxasarus (Post 32787003)
Yes and they are putting small things in for gameguard bit-by-bit as I can see to introduce into 1.8/2.0 so that whole 'they might not do it' crap they said is bullshit.


I've been working on some things in the mod, of course, but with hack shield gone I've began working on some other things aswell until gg comes in then I'll just see about bypassing it at a later time.


Playing with terrain ( was looking for clipping/occlusions ) , Time of day , and sky - using ollydbg.

[Only registered and activated users can see links. Click Here To Register...]

I know the quality is not great, I never said I was a video guy ;) - but as you can see, there is things in the works :)

You should remove the twig and grass that can still be seen in your screenshot/video, game FPS increased by 20-25 on my old scrlaptop

Ploxasarus 08/27/2015 22:23

Quote:

Originally Posted by awxid (Post 32798983)
You should remove the twig and grass that can still be seen in your screenshot/video, game FPS increased by 20-25 on my old scrlaptop

It's more so that I just don't care to tweak any recording software to actually show anything and I don't often like to run my graphics very high while having debugging programs in the backround, tends to bottle neck hard on big tracing.

I'm looking at the problem with the black pearl now, seems to be something with the rendering perhaps, a bit hard to test but I'll re-roll my client an look at the xml file an see if that is the problem.

Please be patient while I do.


Anybody feel like being kind enough on the side, to donate to help with my host costs coming up? ;) - I can swing some 'test' things for you if people would be so kind, with a program I'm working on for some things outside of the mod.

Manueltr 08/28/2015 03:27

when i try to install the mods i get this error

ellisdee 08/28/2015 03:58

Sent you a PM Manueltr

Mcweaksauce 08/28/2015 16:48

Is there a way to fix the auction house timers?

I keep thinking that I'm winning a bid then woops resets back to 10 hours.. is there no way you can make it display days?

Tweekzor 08/28/2015 18:26

Quote:

Originally Posted by Mcweaksauce (Post 32804883)
Is there a way to fix the auction house timers?

I keep thinking that I'm winning a bid then woops resets back to 10 hours.. is there no way you can make it display days?

It has been fixed in the version from 2 or 3 weeks ago ;)

ParadoxReality 08/28/2015 21:12

Quote:

Originally Posted by Tweekzor (Post 32805790)
It has been fixed in the version from 2 or 3 weeks ago ;)

It's not fixed for me, and I'm using the most recent version.

TheShadowhand 08/28/2015 23:51

Quote:

Originally Posted by ParadoxReality (Post 32807397)
It's not fixed for me, and I'm using the most recent version.

Your scripts are probably not loading all the way. If they don't completely load before you get into the game then it doesn't work.

DumbyDuck 08/29/2015 00:19

Quote:

Originally Posted by TheShadowhand (Post 32808599)
Your scripts are probably not loading all the way. If they don't completely load before you get into the game then it doesn't work.

That doesn't matter now when hackshield is gone. You can just roll everything before you start your game, and then you don't have to unroll anything at all. That also means you don't have to roll scripts / cvars next time you start it.

Mcweaksauce 08/29/2015 06:39

Quote:

Originally Posted by ParadoxReality (Post 32807397)
It's not fixed for me, and I'm using the most recent version.

yea same, sometimes it doesn't work.

Right now I can see it works, but yesterday it didn't such as the scrolls for sieging I bid at 1 second then it reset to 10 hours.

Bidaloko 08/29/2015 12:10

Sent you a msg with the info Plox. take care.

homeland5 08/29/2015 18:43

Quote:

Originally Posted by DumbyDuck (Post 32808759)
That doesn't matter now when hackshield is gone. You can just roll everything before you start your game, and then you don't have to unroll anything at all. That also means you don't have to roll scripts / cvars next time you start it.

Is this 100% true? Can just install mods, roll cvars and scripts before even launching the game, and don't have to unroll anything?

That sure would help running the mods on multiple clients.

DumbyDuck 08/29/2015 22:14

Quote:

Originally Posted by homeland5 (Post 32813850)
Is this 100% true? Can just install mods, roll cvars and scripts before even launching the game, and don't have to unroll anything?

That sure would help running the mods on multiple clients.

This is very true yes, try it yourself. Plox said it himself too a few pages back.

Ploxasarus 08/30/2015 03:20

Quote:

Originally Posted by DumbyDuck (Post 32815559)
This is very true yes, try it yourself. Plox said it himself too a few pages back.

Yep, don't need to do anything else for the time being, but I can guarantee & assure that gameguard will be on the update coming in a few weeks and will revert back to its original setup. gameguard will be same as hackshield in terms of the mod but do have something in the works which is why I've been a bit delayed on anything but there is some updating coming to the mod soon if not tomorrow to fix some things. Sorry for my quiet-ness, just been testing/working/reversing the client alot :)

TheShadowhand 08/31/2015 20:31

I see it was updated today. What did this update add/fix?

Ploxasarus 09/01/2015 01:06

Changelog:
  • Changed around some of the cvars in attempts to fix some problems with things dissapearing.
  • Removed the files changing the black pearl colors, it seems the compression broke on the update an that is why they were not showing up ( make sure to run the install first, if it still persists ull need to reroll your client im sorry ).
  • Added a new loading backround ( 2.0 loading screen ).
  • Some testing in the AH to see about the timers, but I don't see what could be causing the problem.
  • Changes to the distance for pearl/chests for LOD.
  • Prisoner gate removal is default on now.


Still working on something outside of that, have been in and out of the doctors with some things in real life so giving what I can when I can but plox is still in recovery from not just the flu/cold but some other personal things too so forgive me on pauses.

I've also added to my site, for those interested, a full clean install of IDA to the downloads page if people were interested in reversing the client.

Also people were asking about adding the nude mod into this ( not my work but updated to work in our version ) - would people even care for naked characters..?

BladeMasterXi 09/01/2015 01:14

Naked characters is not a preference of mine but to each their own. I'm more interested in functionality of things as opposed to character texture mods. Lol


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