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Lucifer^PDX 05/29/2015 20:37

Quote:

Originally Posted by Ploxasarus (Post 32018209)
It's because as I stated, the friend creeper is very sensitive on when it goes in, the best thing would be to wait until you see the loading screen an rolling the scripts for that since how it scans down the scripts.

If nothing, just simply take the relationship folder in x2ui and place it from Mods into Optional.

that is a much better explanation, and it worked.

Agonyknight 05/29/2015 21:40

Sent donation, I dont know if my message to you has arrived, new to this forum ^^

Ayamin 05/29/2015 23:14

Quote:

Originally Posted by Agonyknight (Post 32021573)
Sent donation, I dont know if my message to you has arrived, new to this forum ^^

To see if the message sent:

[IMG=expandable: 1]http://i.imgur.com/jtoA5P6.png[/IMG]

[IMG=expandable: 1]http://i.imgur.com/2Xjgi7k.png[/IMG]

pairosp 05/30/2015 02:37

Quote:

Originally Posted by Ploxasarus (Post 32015456)
Changelog:
  • Re-added friend creeper, be a bit delayed when running scripts, it can be sensitive.
  • Re-added UI scaling, works differently because how trion is holding str variables now so the slider is a bit retarded. The readme will explain more, trying to make a work around in the code so it functions normally.
  • Still playing with objects and camera distances in the cvars but should be a bit better still now.

Still working on camera distances for vehicles an the such and understand how its done in cryengine an how trion does it.



Playing with the models still but I'm no 3ds master so please be patient, not sure if the models will even function on edits I'm doing or not.

Is there anything else people would want done with models? Some have suggested removing the doors in library as an option - would more want this?

Remove npc's houses doors too, like the ones in marianople, ynstere for exemple.

Ploxasarus 05/31/2015 08:01

Quote:

A guy I was talking ingame sent this image saying he did to all chests but didn't want to share... So its possible right? Can you do it?
Yes, which is something I'm playing with now since I have 3ds & the crysdk on here and been looking at the models, loading materials, could practically redesign most of the entire game.

That just looks like he stretched the effect in the material file by increasing a few parameters. We're looking into redesigning entire models and importing our own aswell as making loops in level design.

I'll have something more better but I unfortunately was a bit busy this weekend and stretched on time so need to sit down an work on what we've been playing with tomorrow an pop something up for everyone.

Agonyknight 05/31/2015 12:08

Gods disconnect me as soon as loading screen finishes and my character shows up..Dont know what I am doing wrong...I click 5 and enter before clicking play, then press 6 and enter halfway of the message, I quickly select my character and once it fades to black I press 3 and enter...Then it loads up and disconnects me.

Does my resolution, windowed fullscreen etc. has any effect?
What is repacker.exe?

I just wanna use the auction house mod:/

I also moved Relationship folder since you said something about it above

EDIT: Got it to work now, problem was the 6 press time..I got to get it work when I pressed it near to the end of text about time when hack shield comes, instead of middle of the text

Lucifer^PDX 05/31/2015 19:29

I still have issues with the gods have disconnected you, after a random amount of time in the game, the only fix ive found is to have a full copy of the live folder, I do not get this problem without the mod, which makes me believe it is a mod issue =(

7life 05/31/2015 19:53

Quote:

Originally Posted by Lucifer^PDX (Post 32038591)
I still have issues with the gods have disconnected you, after a random amount of time in the game, the only fix ive found is to have a full copy of the live folder, I do not get this problem without the mod, which makes me believe it is a mod issue =(

some times after updating the game with patches i saw that at 3 pc that i have the game pack dont have the same size of data and that the game pack which isnt same with the other after a time make disconect. if the size has big diference make dc faster. isnt mod problem, i think is a problem of the gluph updater. in my case if i have this problem then i copy from the one pc to the other. now if you cant find a game pack to copy you can redownload the game. dont know if this is your problem but you can check it. also before you make a update to game remember to unisstal the mod first!

karrash 05/31/2015 20:21

I have same problem, i only want ah script but the game disconect me to randome time. Have this some fix??

Lucifer^PDX 05/31/2015 21:41

Quote:

Originally Posted by 7life (Post 32038853)
some times after updating the game with patches i saw that at 3 pc that i have the game pack dont have the same size of data and that the game pack which isnt same with the other after a time make disconect. if the size has big diference make dc faster. isnt mod problem, i think is a problem of the gluph updater. in my case if i have this problem then i copy from the one pc to the other. now if you cant find a game pack to copy you can redownload the game. dont know if this is your problem but you can check it. also before you make a update to game remember to unisstal the mod first!

Yeah I have reinstalled around 30 times(yay for fast internet and netflix), same thing.

7life 05/31/2015 22:50

does anyone know how to set up the mod (cause i dont have good gpu) to see from distance only the packs/fish. i dont care for animals,trees and other things cause i have problem with my fps

Ploxasarus 06/01/2015 01:35

To all the people talking about disconnects. Move the friend folder out of mods\ like I said and follow the read me. I already stated you needed to roll it for the friend cause how it scans down the x2ui list and if your getting disconnects its cause your not doing as such and its catching it too quickly cause your doing it as it begins to check the lua.

Lucifer^PDX 06/01/2015 05:21

Quote:

Originally Posted by 7life (Post 32038853)
some times after updating the game with patches i saw that at 3 pc that i have the game pack dont have the same size of data and that the game pack which isnt same with the other after a time make disconect. if the size has big diference make dc faster. isnt mod problem, i think is a problem of the gluph updater. in my case if i have this problem then i copy from the one pc to the other. now if you cant find a game pack to copy you can redownload the game. dont know if this is your problem but you can check it. also before you make a update to game remember to unisstal the mod first!

Quote:

Originally Posted by Ploxasarus (Post 32041608)
To all the people talking about disconnects. Move the friend folder out of mods\ like I said and follow the read me. I already stated you needed to roll it for the friend cause how it scans down the x2ui list and if your getting disconnects its cause your not doing as such and its catching it too quickly cause your doing it as it begins to check the lua.

that isnt the problem for me, it was doing it before that mod =)

shyic 06/01/2015 16:21

Plox,
Is it possible to turn off auto attack completly? Plz look into it, there are so many broken sleeps by that shit.

Ploxasarus 06/02/2015 05:56

Quote:

Originally Posted by shyic (Post 32045295)
Plox,
Is it possible to turn off auto attack completly? Plz look into it, there are so many broken sleeps by that shit.

I'll look into it.


Changelog:
  • Library Door Removal ( read readme for description ).
  • Chest Pole ( read readme for description ).
  • Moved the friend creeper into optional.


Now the chest pole is just a test, if people need something more bigger/wider I'll work on a fatter model in 3ds.

Example:

[Only registered and activated users can see links. Click Here To Register...]


Testing some things with thunderstrucks now aswell, gonna be guuuud. :)

Also taking notes for all the peoples requests, looking into materials and how to utilize them ( I'm a coder not a artist ! ) and seeing how AI works aswell because right now I've semi-figured out how to disable guard attack mechanics and to ignore a player but its a bit broken and being worked on. Just some info on the upcoming stuff, things I've been playing with, ect.

P.S.: That model should in theory keep working even if the sunken ships do not display and the object rendering bugs out. Please let me know !

shyic 06/02/2015 11:28

The poles are awsome.
It looks pretty hilarious while bringing them up to surface tho

Ploxasarus 06/02/2015 13:53

Quote:

Originally Posted by shyic (Post 32052044)
The poles are awsome.
It looks pretty hilarious while bringing them up to surface tho

I'll work on a fatter pole, no pun intended, or see if the client has one in it already I can use.


Changelog:
  • Fixed sound uninstall location, will uninstall properly now.

Thank's Verah who pointed that out :)

7life 06/02/2015 14:23

as you did for chests can you make soething similar for tradepacks and fish?

skilah 06/02/2015 14:46

Really great job you did plox with treasure chests !

It's true that a fatter one would be even better but as it is now, it fucking rocks !

Much love !

shyic 06/02/2015 17:07

As for tradepacks, maybe look at attacked beehive, it is simmilar size but has pulsing red signal on top of it.
I dont know how it works, but if you change tradepack for someting like pole it would look really strange on someones back, especially on zerg at abyssal attack :P

Ploxasarus 06/02/2015 17:24

The abyssal packs are a seperate model from the other trade packs, all trade packs are splitup on how they are but the problem is either they are on the ocean or a persons farm the model would be for those changed entirely. How it would look on a person's back I'd have to let you know but more invested in finding or making a better model for the chests & looking into tst's.

vitaherb503 06/02/2015 21:39

pLOX, Added you on Skype. Mazdablaze

pairosp 06/02/2015 21:43

Plox can you make we confirm things like selling packs or other things just by pressing enter or something? You said was difficult to remove the confirmation of things since is kind global, but how about adding a key? would be faster to sell packs etc if we could just press enter to confirm...

anudaw 06/02/2015 22:39

what do you get from sunken treasure chest?

Ploxasarus 06/03/2015 01:39

Quote:

Originally Posted by anudaw (Post 32058256)
what do you get from sunken treasure chest?

Ship component scrolls + random shit. Some of the good ones give a hefty price off the AH, some the rest are shit, RNG but I myself doing it for a week made a good amount of gold off some the rare blueprints out of them.



Quote:

You said was difficult to remove the confirmation of things since is kind global, but how about adding a key?
I will try looking more into the interactions an see if I cannot input a key for it to sell but I can't promise anything.


Edit:

Changelog:
  • Changed the jail escape, removed the gate since its both for haranya & nuian and only a barely used model.

dragon10master 06/03/2015 15:09

I can't seem to get the chest poles to work (i've moved the file into the objects/env folder) I'm uninstalling and reinstalling the game now to see if that works. Also, the library doors are still there. Maybe the patch yesterday had something to do with it?

edit: did fresh install, uninstalled mods, copied new mods over and still no poles

shyic 06/03/2015 16:27

Up
Do you keep full path?
Like:
Mods\game\objects\env\01_nuia\001_ndeco\quest\ndec o_quest_case04.cgf ?

dragon10master 06/03/2015 16:48

Oh thank you! That worked!

Ploxasarus 06/03/2015 19:00

I'll be a bit more descriptive in the readme on next update on were the pathing should be moved to so people are more understanding of what need be placed were.

Glad to be rid of 2 different files though for the prison and just removing the gate since some messaged me saying they didn't care about 'sneaking' out an they could just wait an roll out when none was looking so figured it best to just utilize one model instead of 2 seperate ones to achieve what was needed.

Lucifer^PDX 06/04/2015 06:19

Quote:

Originally Posted by Ploxasarus (Post 32064609)
I'll be a bit more descriptive in the readme on next update on were the pathing should be moved to so people are more understanding of what need be placed were.

Glad to be rid of 2 different files though for the prison and just removing the gate since some messaged me saying they didn't care about 'sneaking' out an they could just wait an roll out when none was looking so figured it best to just utilize one model instead of 2 seperate ones to achieve what was needed.

I just run through the library in big 40 man raids....if anyone actually DOES say anything, ill just attribute it to lag. you can do the same thing in the jail "OMG I JUST LAGGED OUT HAHAHAH RECKT CYA"

people will believe it.

pairosp 06/04/2015 23:00

So many people using this mod in salphira, like some people from monster ink, lunaticos fleur etc lol... It goes really obvious when you have the mod aswell... found 7 people now that was using it for sure.. Sad part is, finding chest became harder.

Lucifer^PDX 06/05/2015 00:43

I recommend making black pearl oysters ALSO be a giant pole =D

Ploxasarus 06/05/2015 04:04

Quote:

Originally Posted by Lucifer^PDX (Post 32076829)
I recommend making black pearl oysters ALSO be a giant pole =D

I'll have to look for the model and actually find one in the ocean to test it with.

Testing trade packs on the ocean floor now, since I often find alot of them and they are easy way for charcoal an such, but to note it will change all packs an really is just for scavenging lazy people like me who can't be bothered to get on a hauler 24/7.


Edit: When I mean all packs, I mean more so one's that are ground placed since back/ground pack models are seperate so for example you would see towering things like this:

[Only registered and activated users can see links. Click Here To Register...]

But it will showup normally on your back. It also has the same size placement and variables, it's just a huge tall model since I have alot of size to play with on them as opposed to the other's.



P.S.: Also a good reason to do sunken's is for the torso or delph pottery, I've so far gotten a torso and I would say around 10-15 delph pottery packs, not including ship scrolls. Well over 2-3k gold just from derping in the ocean watching xena warrior princess.

Plouty 06/05/2015 15:18

Donated yesterday. Really looking forward to test some of the features myself.

Confirmation Code: 4RD471667T9433257

Ploxasarus 06/06/2015 06:00

Quote:

Originally Posted by Plouty (Post 32080537)
Donated yesterday. Really looking forward to test some of the features myself.

Confirmation Code: 4RD471667T9433257

Responded to the messages.

Will be a few before I update again, like a day or so, just testing out some black perl shit and looking at thunderstrucks and some models an making sure the pack ones are not overdone too much granted they are huge it is interesting to see that quite often packs get stuck in terrain/rocks alot more then one would think an if you just strip the models off that they are stuck in you will find quite a bit underneath..

Archeage doesn't have bugs like that, though, never in archeage.. :)

pairosp 06/07/2015 04:58

Plox can you mode a way to walk in restric areas without getting teleport?

Ploxasarus 06/07/2015 09:54

Quote:

Originally Posted by pairosp (Post 32094761)
Plox can you mode a way to walk in restric areas without getting teleport?

Been looking into that but not sure entirely were that is held cause there is thing's to do with other invalid area's your not supposed to go into aswell and then left over shit from cryengine.

Does anybody know a relatively good location to find the perls so I can test models on it?

Still working on the thunderstrucks but it's hard to find a sizable model for it, was thinking to just use a sequioa since the model is so large but the skin would be stripped making it obvious in the distance.

I do still have to stay within the file limits or it will corrupt the game_pak so just hard to find sizes for anything.

I do note the requests people are asking for when the event goes away and the door housing to be optional removal an will plop that in over time.

If I cannot get anything done with the perls that is reasonable I will go ahead with just plopping the tradepack update to let people look at.

And since they are doing another divine box event I'm pulling up some old left over shit I have from before that will auto accept the box ( hopefully it still works ) and will run it on PTS to check.

P.S.: Since I'm playing with the ocean alot, is there anything specific people would overly be interested in?

Flednanders 06/07/2015 11:15

i'm having random packet loss issues, i'm not running the friend script & following the read me regarding scripts roll. Any idea what could be the cause of those dc ?

Ploxasarus 06/07/2015 11:40

Quote:

Originally Posted by Flednanders (Post 32095646)
i'm having random packet loss issues, i'm not running the friend script & following the read me regarding scripts roll. Any idea what could be the cause of those dc ?

It's just the packet error dialog, you've got to run the script accordingly aspect to make sure in/out to avoid it catching anything.

Jabbacus 06/07/2015 20:25

Quote:

Originally Posted by Ploxasarus (Post 32095219)
P.S.: Since I'm playing with the ocean alot, is there anything specific people would overly be interested in?

Not ocean but wild ginseng springs to mind


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