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Ploxasarus 05/19/2015 06:38

Quote:

Originally Posted by awxid (Post 31928901)
Simply removing the shelves do the trick on that one, plox. You can attack, but for the mob, the wall's still there.

Yes but you have to be careful not to fall into the floor :P , already been testing alot of the 3d models an playing with all of them and removing things or adding things an creating stairs or floors and ect ;)

Lots of neat stuff.


Edit: The readme got a bit better of an update since some important details were not included, see how to run or troubleshooting for details.

anudaw 05/19/2015 21:59

does friend finder work? where can i see the location of them? thanks

Lolinjin 05/20/2015 01:33

I donated, cant wait to check it out!

Ploxasarus 05/20/2015 11:52

Quote:

Originally Posted by anudaw (Post 31935635)
does friend finder work? where can i see the location of them? thanks

Not at the moment, sorry.


Changelog:
  • Updated the uninstall, was missing parts - please re-download.
  • Testing library edits now, will post when done.

christian6957 05/21/2015 00:08

Just Donated and sent you an email! Hope to hear from you soon :)

Ploxasarus 05/21/2015 02:28

Was just cleaning up something for the new update, I hope everyone is just as happy as I'am with this ( I'm an avid hardcore pvper ), not sure if I will get this entirely done tonite or post it early tomorrow, but its a big salute to all the arena players out there & just wanted to share it pre-update an hope this shows people how hard we are working on this an that every bit that everyone donates, even if you already have donated ( I do have server costs ), helps alot.


[Only registered and activated users can see links. Click Here To Register...]

You will now have a convenient button to use, which was empty code and apart of the next update from trion, that I have edited heavily an made functional. Granted this will eventually be obsolete, atleast it looks fucking sexy for the time being and helps alot with game functionality since trion is shit with they're own game an giving us the features now.

I'am still working on making the mailbox functional, which will make the anypost owl obsolete, but it is alot of code around that as opposed to the battlefield and am unsure at this time when it will be finished or if I even can because of how they put in certain things to prevent bots from spamming mails without being at a mailbox. Leave it to the gold sellers to fuck everything up for everyone :(


To Do Prior:
  • Cleanup code for it.
  • Remove it out of the clock/cleanup code.
  • Testing.


Note: If I have not responded to you yet via forums/email, please be patient, really trying to get this done tonite for everyone an update everything needed! :)


Edit: Responded to everyone, got what was needed done for it, is uploaded for everyone to test now - read the readme for how it work's for the new battlefield queing functionality. ~ Enjoy

rafleras 05/21/2015 23:49

so can sunken chests be viewed from your ship like the shipwrecks or do you have to go up close?

Lucifer^PDX 05/22/2015 03:56

Quote:

Originally Posted by Ploxasarus (Post 31928918)
Yes but you have to be careful not to fall into the floor :P , already been testing alot of the 3d models an playing with all of them and removing things or adding things an creating stairs or floors and ect ;)

Lots of neat stuff.


Edit: The readme got a bit better of an update since some important details were not included, see how to run or troubleshooting for details.

when did the password to the rar change?

I am just coming back to the game and I cant access the mod anymore D= lol

pairosp 05/22/2015 18:43

Prision break for nuians doesn't work, just tested.
Would be nice if you could also make it work for nuians too... Also get thro npc houses, mountains would be nice too..

Ploxasarus 05/23/2015 03:08

Quote:

Originally Posted by pairosp (Post 31959448)
Prision break for nuians doesn't work, just tested.
Would be nice if you could also make it work for nuians too... Also get thro npc houses, mountains would be nice too..

Edit: Added & updated for nuian side :)

[Only registered and activated users can see links. Click Here To Register...]

Took the pillars out on the wall, less obvious escape.

Lucifer^PDX 05/23/2015 14:31

im getting packet error on the auction house after looking around on it for a bit

celestialbeingx 05/24/2015 10:55

Been using the mods with out a problem for about a week then all of a sudden i get disconnected by the gods and now cant get back into archeage even after uninstalling the mods. Last time this happened i had to re install archeage. Is that really the only solution?

anudaw 05/24/2015 10:59

happened to me, uninstalled all mod script cvars then restarted pc

shyic 05/24/2015 14:40

No need to restart pc

use this:
2 - uninstall mod
4 - uninstall script
6 - uninstall cvars

For future just make a copy of fresh game_pak, if something go totally wrong overwrite the file. No need to reinstall whole game.


PS. Nuian prison break works great.

Ploxasarus 05/25/2015 05:59

Quote:

Originally Posted by celestialbeingx (Post 31972377)
Been using the mods with out a problem for about a week then all of a sudden i get disconnected by the gods and now cant get back into archeage even after uninstalling the mods. Last time this happened i had to re install archeage. Is that really the only solution?

This is not because of the mod & has not only happened to me but also plenty of others that are getting stuck in-game on disconnects that don't even use the mod. It is a trion-fuckup.



Quote:

PS. Nuian prison break works great.
Try being an haranya who had to sneak over during prime time EU and deal with retards & guards ;)



Changelog:
  • Added 1v1 arena gate skipping, readme for details. ( fun for darkrunner to instantly cc/kill ).
  • Massive test overhaul on object rendering, let me know how it goes.
  • Removed sunken ship haze effect, should pop instantly.

Lucifer^PDX 05/25/2015 14:55

[IMG=expandable: 1]http://i.imgur.com/cXTSg6h.jpg[/IMG]

check this out plox, youll have a laugh.

also i recommend changing the launcher.bat file to this:

Spoiler:
ECHO 1 - Roll Cvars
ECHO 2 - Unroll Cvars
ECHO 3 - Roll Scripts
ECHO 4 - Unroll Scripts
ECHO 5 - Install Mods
ECHO 6 - Uninstall Mods
ECHO.
SET /P M=Type 1-6 then hit ENTER:
IF %M%==1 GOTO 1
IF %M%==2 GOTO 2
IF %M%==3 GOTO 3
IF %M%==4 GOTO 4
IF %M%==5 GOTO 5
IF %M%==6 GOTO 6

else (
CLS
ECHO Invalid option.
GOTO MENU )

:1
repacker -r -w pickles.run "%AA_Path%" Mods\Cvars
ECHO.
CLS
ECHO Cvars successfully Rolled.
GOTO MENU
:2
repacker -r -w pickles.run "%AA_Path%" Reroll\Cvars
ECHO.
CLS
ECHO Cvars successfully Unrolled.
GOTO MENU
:3
repacker -r -w pickles.run "%AA_Path%" Mods\Scripts
ECHO.
CLS
ECHO Scripts successfully Rolled.
GOTO MENU
:4
repacker -r -w pickles.run "%AA_Path%" Reroll\Scripts
ECHO.
CLS
ECHO Scripts successfully Unrolled.
GOTO MENU
:5
repacker -r -w pickles.run "%AA_Path%" Mods
ECHO.
CLS
ECHO Successfully installed mods.
GOTO MENU
:6
repacker -r -w pickles.run "%AA_Path%" Uninstall
ECHO.
CLS
ECHO Mods successfully uninstalled.
GOTO MENU

that way you can literally click 5 to install then 1-2-3-4

aligator427 05/25/2015 19:35

Hi Ploxasarus !
Donated and Sent a PM, thanks

Ploxasarus 05/25/2015 21:26

Quote:

Originally Posted by Lucifer^PDX (Post 31983820)
[IMG=expandable: 1]http://i.imgur.com/cXTSg6h.jpg[/IMG]

check this out plox, youll have a laugh.

also i recommend changing the launcher.bat file to this:

Spoiler:
ECHO 1 - Roll Cvars
ECHO 2 - Unroll Cvars
ECHO 3 - Roll Scripts
ECHO 4 - Unroll Scripts
ECHO 5 - Install Mods
ECHO 6 - Uninstall Mods
ECHO.
SET /P M=Type 1-6 then hit ENTER:
IF %M%==1 GOTO 1
IF %M%==2 GOTO 2
IF %M%==3 GOTO 3
IF %M%==4 GOTO 4
IF %M%==5 GOTO 5
IF %M%==6 GOTO 6

else (
CLS
ECHO Invalid option.
GOTO MENU )

:1
repacker -r -w pickles.run "%AA_Path%" Mods\Cvars
ECHO.
CLS
ECHO Cvars successfully Rolled.
GOTO MENU
:2
repacker -r -w pickles.run "%AA_Path%" Reroll\Cvars
ECHO.
CLS
ECHO Cvars successfully Unrolled.
GOTO MENU
:3
repacker -r -w pickles.run "%AA_Path%" Mods\Scripts
ECHO.
CLS
ECHO Scripts successfully Rolled.
GOTO MENU
:4
repacker -r -w pickles.run "%AA_Path%" Reroll\Scripts
ECHO.
CLS
ECHO Scripts successfully Unrolled.
GOTO MENU
:5
repacker -r -w pickles.run "%AA_Path%" Mods
ECHO.
CLS
ECHO Successfully installed mods.
GOTO MENU
:6
repacker -r -w pickles.run "%AA_Path%" Uninstall
ECHO.
CLS
ECHO Mods successfully uninstalled.
GOTO MENU

that way you can literally click 5 to install then 1-2-3-4

Well I don't see why he would beg for the mod, it would just be outdated in a few days since I have been putting alot more time lately into this.

Has anyone tested everything on the PTS yet? I've not had time to update to the latest patch, if somebody could please I would very much appreciate it !

As for the launcher, it seems to be a big problem with everyone not understanding the readme.. I don't understand - what is not explained within it? There is info, locations that need to be changed that are straight forward, file locations, explanations.. I'm not trying to seem superior, I just honestly do not I myself know how to bring it down any lower in terms of explanation already then it is nor does the person who typed up most if not all of it.. Is changing those options around going to make that big of a difference?

Lucifer^PDX 05/25/2015 22:31

Quote:

Originally Posted by Ploxasarus (Post 31987797)
Well I don't see why he would beg for the mod, it would just be outdated in a few days since I have been putting alot more time lately into this.

Has anyone tested everything on the PTS yet? I've not had time to update to the latest patch, if somebody could please I would very much appreciate it !

As for the launcher, it seems to be a big problem with everyone not understanding the readme.. I don't understand - what is not explained within it? There is info, locations that need to be changed that are straight forward, file locations, explanations.. I'm not trying to seem superior, I just honestly do not I myself know how to bring it down any lower in terms of explanation already then it is nor does the person who typed up most if not all of it.. Is changing those options around going to make that big of a difference?

I mean even with my mods you still have to read the readme. I was just saying its easier for people to understand 1-2-3-4 than 5-6-3-4 and modified it for you so that you didnt have to.

aligator427 05/26/2015 01:37

Hi Ploxasarus !

Donated paypal : 2MK14796F4587711K and Sent a PM.
25/05/2015

thank you please send me the download link :handsdown:

Vrarug2222 05/26/2015 09:02

hi me 2 sent a pm

Ploxasarus 05/26/2015 12:12

Responded to all, I think, my mail got bugged for some reason an may of accidentally deleted some messages in return - if I missed anyone please re-send and I absolutely apologize.

aligator427 05/26/2015 14:15

hello

I do well to this order:
- 1 before launching the game
- 5 before launching the game
- 6 third sentence to load logo
- 3 Before busbar load (black background)
- 4 once in the game

and nothing changes nothing works a little help plz :confused:

Vipeys 05/26/2015 15:38

I think everyone is wondering when the friendlist/enemy location will come with the mod plox. That's probably the best old HUD mod change I miss the most from older versions. Knowing which zone important enemies are on the server is vital imo.

Keep up the good work though <3 it's much appreciated

Ploxasarus 05/26/2015 17:08

Quote:

Originally Posted by Vipeys (Post 31993080)
I think everyone is wondering when the friendlist/enemy location will come with the mod plox. That's probably the best old HUD mod change I miss the most from older versions. Knowing which zone important enemies are on the server is vital imo.

Keep up the good work though <3 it's much appreciated

The problem with it is, compared to the cleanups done to AH and other lua, no matter what I try it still slings an packet error with the friends list modification. I've been trying some things that I've been looking at from guild list but it does not work with enemies, I'll keep buggering with it today since downtime is coming an see what I can come up with.

Did none try this on the PTS yet to see if anything was changed/broken or needed be done?

pairosp 05/27/2015 05:12

Ploxasarus I wonder if you can remove the door from the miragle mansion... In korean version was open and inside there were many custumes and stuff to buy there, maybe if you open it, the things will still be there? Maybe is worth testing it...

Ayamin 05/27/2015 07:34

Sent you a PM with donation info.

Rockker 05/27/2015 11:16

Quote:

Originally Posted by Ayamin (Post 31998963)
Sent you a PM with donation info.

Looks like some old mabi players are here as always ;)

Lucifer^PDX 05/27/2015 16:59

any news on the serpentis solo?

also any chance for zooming out on boats? ive noticed you cant while driving

Ayamin 05/27/2015 19:10

Quote:

Originally Posted by Rockker (Post 31999752)
Looks like some old mabi players are here as always ;)

Haha, who else is here?

Ploxasarus 05/27/2015 23:19

Quote:

Originally Posted by Lucifer^PDX (Post 32002652)
any news on the serpentis solo?

also any chance for zooming out on boats? ive noticed you cant while driving

The problem with serpentis, if you strip it down to pure models, is that the wall/floor is all one big huge model together in design, I'd show a picture but I'm out of serpentis stones an not made anymore yet til I go to test again.

I'm playing with 3ds & the sdk import/plugins but you'll have to give me a few on that, I'm a coder not good with models/textures in a 3d enviroment - less you know somebody who is and I can hand them some things? :)

The boats and cars and wagons I'm looking into, I had something for it but it changed when they did the shit view distance of the passenger for car and I need to re-think that.

Would also like it on my skateboard aswell so trust me, it is in the works ;)


Responded to everyone, enjoy.

aligator427 05/28/2015 00:08

Good !!
 
Really thanks for your good work :handsdown:

Ploxasarus 05/29/2015 03:38

Changelog:
  • Re-added friend creeper, be a bit delayed when running scripts, it can be sensitive.
  • Re-added UI scaling, works differently because how trion is holding str variables now so the slider is a bit retarded. The readme will explain more, trying to make a work around in the code so it functions normally.
  • Still playing with objects and camera distances in the cvars but should be a bit better still now.

Still working on camera distances for vehicles an the such and understand how its done in cryengine an how trion does it.

Playing with the models still but I'm no 3ds master so please be patient, not sure if the models will even function on edits I'm doing or not.

Is there anything else people would want done with models? Some have suggested removing the doors in library as an option - would more want this?

Skatas1989 05/29/2015 08:52

Lost access to my previous forum account and lost the link , I sent a PM again with paypal info. :handsdown:

awxid 05/29/2015 09:10

plox, model idea:
make black pearl bigger or a neon color
same with underwater chest
same with thunderstruck tree
same with tradepack

Lucifer^PDX 05/29/2015 13:49

Quote:

Originally Posted by awxid (Post 32016010)
plox, model idea:
make black pearl bigger or a neon color
same with underwater chest
same with thunderstruck tree
same with tradepack

why make them bigger? just color the texture red.

shyic 05/29/2015 14:56

Quote:

Originally Posted by Ploxasarus (Post 32015456)
Changelog:
  • Re-added friend creeper, be a bit delayed when running scripts, it can be sensitive.
  • Re-added UI scaling, works differently because how trion is holding str variables now so the slider is a bit retarded. The readme will explain more, trying to make a work around in the code so it functions normally.
  • Still playing with objects and camera distances in the cvars but should be a bit better still now.

Im getting packet error with this version, even when doing nothing, like standing wile afk.
Never seen that before.

Ayamin 05/29/2015 15:03

Quote:

Originally Posted by Ploxasarus (Post 32015456)
Changelog:
  • Re-added friend creeper, be a bit delayed when running scripts, it can be sensitive.
  • Re-added UI scaling, works differently because how trion is holding str variables now so the slider is a bit retarded. The readme will explain more, trying to make a work around in the code so it functions normally.
  • Still playing with objects and camera distances in the cvars but should be a bit better still now.

Still working on camera distances for vehicles an the such and understand how its done in cryengine an how trion does it.

Playing with the models still but I'm no 3ds master so please be patient, not sure if the models will even function on edits I'm doing or not.

Is there anything else people would want done with models? Some have suggested removing the doors in library as an option - would more want this?

Door removal: yes please.

Lucifer^PDX 05/29/2015 15:09

Quote:

Originally Posted by shyic (Post 32017893)
Im getting packet error with this version, even when doing nothing, like standing wile afk.
Never seen that before.

same here

Ploxasarus 05/29/2015 15:36

Quote:

Originally Posted by Lucifer^PDX (Post 32018026)
same here

It's because as I stated, the friend creeper is very sensitive on when it goes in, the best thing would be to wait until you see the loading screen an rolling the scripts for that since how it scans down the scripts.

If nothing, just simply take the relationship folder in x2ui and place it from Mods into Optional.


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